Elegost

I Survived PvP Bootcamp
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  1. the only real complaint I have is that the oblit beam fires too soon relative to the warning, there just isn't enough time to get out of it. Other than that, Disintegration seems to be hitting for a little too hard... the final blast hits for about 3.5k, which would only *not* kill an hp-capped tank. That means, for *everyone else* you have to be sure you're at max hp before the next blow comes in (the damage ticks are what, 900ish, 1300ish, and 3500?), just so you get saved by the 1-shot rule. That's quite a feat, only to be rewarded with having your bluebar sapped away >:[

    There is a line between a good challenge, and stupid. Some of these things are teetering between the two.

    As far as the three Reactor parts go, those will definitely become easier as we familiarize ourselves with a similar process of completion. Mark, Bro, and I have already begun discussing methods to speed up certain phases of the process, but those will likely take a few practice trials and a few weeks (or months) to get integrated into *the norm* for a lot of people.
  2. Well, you did a fairly good job for being new to building and the forums. There are a lot of little technical things that don't quite work, however.

    1: Heal bonuses only affect heal powers, and of those, they don't affect heal powers with a resistance component (like reconstruction). That means your 4 sets of numina are pretty much wasted (because that buff only applies to the healing DP does, which is already monstrous). Also, stealth in mids displays the defense numbers you would have when stealth is unsuppressed (which means you'll be at lower defenses in combat than what it shows you should be at in mids'). Also, get the rest of those accolades, they really help.

    2: you're building for defense, which is good. The build philosophy for regen is typically "recharge, recharge, defense, moar recharge," however, and recharge is something you could definitely use more of. Melee or smash/lethal will probably be more beneficial than stacking range defense (from those mako sets).

    3: Consider going through redside to pick up soul mastery for Shadow Meld. This is another clicky that's extremely useful, as it acts as a sort of mini-mog. (Personal experience: This power saves my life all the time).

    4: Have some goals in mind when building a toon. Shoot for either a set of positional or typed defenses, and then build specifically for those defenses. A good goal for a regen scrapper is 32.5% defense to either melee or smash/lethal (choosing which depends on the player preferences). Aside from defense, you should have a minimum of 55% recharge in set bonuses. This much, plus proper Dull pain slotting, hasten, and accolades, will put you right up to the scrapper hp cap. With this, you will also not need to worry about any hp set bonuses, because you'll always be at cap.

    5: Attack chains are something to worry about as well, but that comes in later, after you're more comfortable with mids and building in general.

    6: While musculature will boost your damage, you may want to consider Spiritual instead. It buffs your healing/recharge considerably. honestly, the slot was made for regens.

    Would you consider super jump as your travel? Most people on these forums prefer to just take CJ and use ninja/beast/steamjump packs for traveling, but I personally still prefer to keep a standard travel power. Super Jump being the staple.

    either way, I personally am more proficient at katana/regen building, which is much easier to build defensively than (anything else/regen) {excluding bs, they're twins}. So anything I say will be from just looking at mids, rather than in-game experience backing any claims I make.

    I made a mock-build to show you the sort of things I'm talking about. This isn't a "here, build this spec instead," so much as "Look, here's the sort of thing you can do."

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Regeneration
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dam%(23), T'Death-Dmg/Rchg(40), T'Death-Dmg/EndRdx/Rchg(40)
    Level 1: Fast Healing -- Heal-I(A)
    Level 2: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(23), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(42)
    Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(34)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
    Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
    Level 12: Hover -- LkGmblr-Rchg+(A), HO:Enzym(43)
    Level 14: Fly -- Winter-ResSlow(A)
    Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(34), Numna-EndRdx/Rchg(36), Numna-Regen/Rcvry+(37), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(42)
    Level 18: Chain Induction -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21)
    Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(45), P'Shift-End%(46), P'Shift-EndMod/Acc(50)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- ResDam-I(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam(25)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
    Level 28: Instant Healing -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(29), Mrcl-Heal/Rchg(29)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(43), Decim-Acc/Dmg/Rchg(46), Decim-Build%(46)
    Level 44: Shadow Meld -- LkGmblr-Rchg+(A), HO:Membr(45), HO:Membr(45)
    Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 50: Spiritual Partial Core Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)



    Code:
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    First off, there are two things to note:
    1: the Gaussian BU proc in tactics will be turned on when you toggle tactics on. If you want to check your tohit values, unslot that IO while checking your tohit. Otherwise it will display incorrect numbers.
    2: To check your To-hit value versus +3s, open your Options -> Configuration -> Exemping & Base Values -> Base Tohit:
    Set the number in this box to 48. This is your base tohit versus +3s.
    Now "OK" it out.
    When you look at your powers now, you want the accuracy in them to be at least (or as close as possible) to 95%. 95% is tohit cap, so you cannot be any more accurate than that (versus +3s, anyway). This will minimize your miss-chances.

    Now, other things to notice, the build got up to 32.5% melee defense, which is 1 luck inspiration from 45% (normal content softcap), while ranged and AoE defenses are about 20% (A good baseline defense value). When you use Shadow Meld, your Melee defense goes over 59% (which is the incarnate soft cap). While your ranged and AoE get to about 52%, which is unfortunately <59%, but it's close enough to still be pretty good.

    IH is frankenslotted to maximize heal/rech values (those 3 IOs + spiritual = pretty good values)

    BU and LR essentially have the same recharge time, so you can always use them together, which is nice.
    MoG does enough defense and resistance by itself, all you need to slot it for is recharge (and use it as one of your 5 LotG mules)
    The recharge is 68.8% before hasten, and, with just Spiritual Partial Core, hasten is only 6 seconds down, which is pretty good too (especially for not having any purples).

    The regen and recovery are also pretty good, passive 60hp/sec, up to about 160 when IH is up (plus rebirth, if/when you get it). I typically shoot for around a net recovery of about 3end/s, (4.21 - 1.34 = 2.97, + .2 for a perf proc in QE = 3.17end/s)

    This may or may not be enough recovery depending on what attack chain you're using, but that's only really important for infinite endurance sustainability, which isn't *extremely* important for general gameplay. If you're pretty close to it, you'll be fine, which 3end/s typically is.

    As an added bonus (meaning, I didn't specifically slot for it at all, but it just happened), the build came out with a 16% passive damage buff, which is groovy.

    Anyway, this is a massive wall of text, but I hope all that helps.
  3. Quote:
    Originally Posted by Fista View Post
    I thought they fixed it so you wouldn't have to scroll to see the entire sever list or is that something that's coming with 21?
    Still have to scroll. Virtue is the only server you can't see initially (on 1920x1080 resolution, anyway, not sure if that matters).

    ~~
    I know Werner (one of the well known Scrapper-forumites) played on Victory for a very long time, but was an extreme soloist. After incarnate trials came out, and the Que didn't work for him (or anyone else), he decided to pack up and leave (to virtue I think?) because of his inability to get a team (even standing around in PD didn't help). Obviously, he did it wrong by not being in the channels. Did he know about them, however? Probably not. Besides, how would be know how to look? I'm sure most of us got introduced to it via word of mouth of through the forums. I know I never used that "tab" button to search for channels before.

    I wish there was a way for us to like... email all new comers to our server and let them know about our global channels. Otherwise they might just show up, run around, not see anyone anywhere, and leave to try another more populated server.
  4. Quote:
    Originally Posted by DevilsHouseplant View Post
    Wouldn't The Lotus Drops be a great place for an Achilles -res proc?
    Werner could show you with a long wall of text study that he did concerning this ... but I'll give you the tl;dr version

    No.
  5. Elegost

    Zamuel!

    coming with the redesigned atlas park and all that, should be in addition to everything else.
  6. Elegost

    Zamuel!

    Ustream today said there's a new lower level Sewer trial coming down the pipes o.O

    It's all you!
  7. me wants glowie armor. om nom nom
  8. you can get rebirth, and/or be a regen. that's about it :]
  9. Elegost

    New Lore Pets

    robotic drones seem to have some -regen, ranged energy mostly.
    I think Longbow may be the way to go (Cataphract is hawt), or maybe Vanguard.
    Just looking over them real quick, haven't done any real analyzing yet.
  10. I still see no reason to. It was made as an extension of VB, not as a separate channel itself. Now that that extension is no longer necessary, there's no reason to keep the channel (thus splitting up groups of players). It's bad enough if you're in Victory Forum, Global, Badges, Limitless, and any other private channels you may be in, having to broadcast in each one of those is a pain.

    This has nothing to do with free speech. It's about efficiency. Losing the channel is more efficient.
  11. Elegost

    Titan weapons

    I can't stop thinking of this everytime I consider titan-weapon crits.
  12. Last night at least, I witnessed at least 6 being run (One of which, Zwill himself came and joined).
    I imagine you'll be fine after 20.5 drops and everyone jumps on Keyes Island. you don't *have* to buy all the incarnate shinies right when they come out :P
    At least a lot of the stuff is account wide, not character specific. So you don't have to do it for every toon.
  13. Null the Gull. Sitting atop the truck parked in PD. He hosts a bag of useful information for all your toons.
  14. I like this business model, I was almost scared at first, but I really like it.
    It's a good thing I just beat the Witcher II, I'll be in CoH a lot more, especially after w00tuesday.
    Now if they would just get the game down to only three types of currency...
  15. Quote:
    06-24-2011 17:11:19 [Victory Forum]Blue02: Placing bets on i20.5 arrival pst
    06-24-2011 17:11:20 [Victory Forum]Elegost: for serious
    06-24-2011 17:11:31 [Victory Forum]Elegost: next tuesday
    06-24-2011 17:11:33 [Victory Forum]Elegost: calling it right now
    ^^^
  16. Quote:
    Originally Posted by Satanic_Hamster View Post
    Ooooo, I could start dual boxing.
    With that machine, you could start quadboxing! :O
  17. fire/kins are easy-mode farming. Broots actually cost some cash up front

    unless you're veng farming... that's a bit easier.
  18. Quote:
    Originally Posted by JohnP_NA View Post
    MMs and Trollers
    I'm assuming this is because MMs are said to be hard to play for a first-timer (it says so in their description). Trollers on the other hand... not so much, but for 2 reasons I think this was the case. 1: they had to make it even, can't kill one redside without killing 1 blueside. and 2: farmers. Think of how many people with free accounts would have to buy access to trollers just to make a fire/kin. It's brilliant.
  19. Elegost

    Wedding Fun

    not. public. information.
    damnit
  20. well, grats on posting. That's step 1.

    step 2 is to tell us why you're posting...

    step 3: please, please tell me you aren't currently running this build.
  21. I went partial radial reactive rather than total radial. I figured it'd be more fun to add some additional -res to the other two procs already in the build (achille's heel and fury of the glad) rather than just a higher chance for DoT. Of course, that only applies to the tier 3. T4: Almost definitely radial over core.
  22. and Nugget, I think those are Meteor monsters.
  23. was it just me, or did anyone else think "Tron?" when they saw this one?

    http://www.cityofheroes.com/images/i..._path_aura.jpg
  24. step one is to invest in a Theft of Essence: Chance for +End proc. Throw that in Dark Regen and, with proper slotting, you will have pretty good chances of actually *gaining* endurance when you use it.
    Apart from that, get some accuracy and end reduction in it. Frankenslotting is a good route as well, since you don't have very many slots to spare.
    Also make sure all your attacks have end reduction slotted in them as well.
  25. first question...
    Where will we respec now?

    second question:
    When do we get to see the breakdown of Time manipulation? And how many grav/times will we see on launch day?

    Third question:
    WHY DO WE NOT HAVE 20.5 YET?!