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Posts
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I was going to offer a friendly hug, but then I thought this would serve better...
HAW HAW!!!!!
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Quote:It's the same code for sure, EK. I checked.
I don't know anything about "doublefacepalm" though.
Thanks!
Yeah, forumites who are in-the-know about such things have pointed out that doublefacepalm is in the game's quickchat list of emotes and has the same verification check as the regular facepalm... but it isn't active.
I'm imagining that they're going to add it in separately... but who knows... They may just add it in or it may never exist!
It is most likely a Nemesis plot...
*doublefacepalms* -
Is this just for the same facepalm emote? Or is the doubefacepalm included? Or might the doublefacepalm emote have finally been activated for those of us who already got the emote from the previous giveaway?
I don't want to grab a code if it's what I already have!
EDIT: PLUS... I wantses the doublefacepalm emote goodness! -
Quote:Oh, he exists......
But BP will be at PAX! I wonder if he'll be at the M&G, I'm still not convinced he exists... I wonder if brownies will improve his opinion of me...
*I saw him at the NYC Meet & Greet. He was stealing chocolate from little children while making telemarketing sales calls to home phone numbers.
I think I also saw him eating a baby, but I'm not sure... he may have just been biting it.
*This is all very true -
((Yeah, just for the record, the new date works well for me! I shall be there...))
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Agreed, signed and all that...
I also agree that the respec and training screen is worse (even though the costume screen is far more common for me).
However, I'd suggest that they don't have to design the UI in order to prevent the chat tab from blocking things.
It would just be great if we could press the C key and have the chat tab pop up and/or go hidden.
This is how it works while in the Base Editor. In fact, it took a while for me to discover that we can have the chat tab visible while editing bases. Just hit C (by default) and it toggles it visible and hidden (just like in the regular game).
Obviously, I wonder if making that possible within the full screen Training, Respec'ing and Costume screens is an entirely different and potentially not-feasible matter!
That's not for us to consider, though... We just know we'd like to have chat functionality while in those screens! -
Oh, Sam, Sammy, Sam, Sam...
I'm going to post a very long reply to this later... Because I am lacking the time to do so right now...
Quickly though...
I believe I understand that you're referring to the overall narrative of telling the tale/adventures of a villain and whether or not I prefer to be shown realistic repercussions of the villainous deeds or, instead, to see an epic looking (or seeming) villain who we all know does terrible things, but they happen more behind closed doors...
Do you want to feel like you've just trekked through utter darkness and seen things you didn't want to... Or would you rather skate along the surface with a sleek looking and powerful villain of cool?
I, personally, lean towards enjoying the disgusting villain experience a little more... However, I absolutely enjoy both.
Just a disclaimer... I actually do not enjoy gore movies or torture movies and things like that. That's different. (I mean, I love some Sam Raimi gore... And I love seeing Jason Vorhees (before the reboot) kill in fascinating ways... but that stuff is hilarious!! Not serious, torturous tragic gore fests!
I think I enjoy the deeper, darker stuff in reading and imagining... but far less so in film. Most likely just through the quality that it is portrayed/performed/delivered.
I did enjoy Titus... I did enjoy Silence Of The Lambs... I did enjoy American Psycho... I didn't enjoy the Friday The Thirteenth Reboot (it seemed a bit more like Saw and the like)... Hmm, can't think of other examples that I didn't like.
However, I also love Darth Vader... Willem DaFoe's Green Goblin...
Okay, running out of time!
My last comment before I run...
IF I had to choose only one way of writing villainous stories for an mmorpg (which, I don't think is necessary, given possible options and various content and all)...
I would likely choose a shadowy glamor and shove the consequences behind the doors and in-between scenes... That way the user/reader/player can fill in the gaps as they please!
One major gaming difference between you and I, Sam, is that I don't look for the game to deliver these stories to me. I prefer to pull them out of my own mind as I run through more generic content.
Neither is greater nor lesser, in my eyes... It's just something I was considering when reading through this thread (and based on past conversations).
This is also why I am completely fine with leaving greater detail behind closed doors.
Still... you can't hide all of it, as a writer, so some of it has to come out!
I think I am going to detail my roster of villains and their stories and my playing of them and see if that helps you, entertains you, frightens you or some such combination of all the above!! -
I feel for you, kitty!!!
At least you can convert those to threads...
<.<
Oh, it's a cooking thing! -
Quote:Haha, it is like I wrote this!!...Okay, how is it that earthquakes keep happening and I keep missing them? I was even awake for this one!
Several times, we had some when I was sleeping... everyone else woke up... not me...
And now this one... I was sitting here on the computer as it supposedly happened...
Okay... I get it... this is all just a trick on me, right?
And Zwill... Seriously... I have to go out and pick up that chair... OUTSIDE!!! There are insects and things... and SUN... -
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Quote:Now, that all depends on what that mouse click is programmed to operate!!...One more mouse click isn't going to ******* kill you, and NO ONE should be acting like it will.
One wrong click of the mouse...
And there goes the neighborhood!!
You gotta be careful!!
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Quote:Agreed!I am disgusted with some people how they can't own up to their own mistakes and admit they are wrong or passing the blame to someone else. Real courage is owning up to your mistakes and facing the consequences.
If these guys are innocent, then they should be able to sue for wrongful imprisonment and screwing up their lives. Even if they are free, there will always be people that believe they actually did the crime and treat them as such. -
Oh, by the way...
I thought everyone played this way. I know I do!
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Wow...
They make them enter a "guilty" plea just to make it official before letting them out...
What a load of injustice.
It's difficult to grasp what the families of the murder victims and the three of them and their families must still be going through. -
I do love dragons and would love to see a huge dragon in this game somehow, but I'm not sure dragons would work for a MM set.
I do like the idea of truly flying MM pets, if it is ever possible (tries not to think of flying monkeys).
Maybe... just maybe... a Dragon summoning power could be something like Gang War in a wizardly monster summoning MM powerset...
Which makes me think of this:
I love me some Golden Axe...
Oh, anyway... Thirty-Seven... Fine fine, say you don't want dragons, but leave your that's not superheroy/comicbooky not-in-MY-game stuff at the door! Your opinion is fine and valid without that silliness mucking it up! -
I certainly like the tactic for the Lambda grenade and acid runs (so long as the team is not looking to take everyone out... which is an extremely rare tactic, although a good one if everyone is on the same page).
I don't see the BAF door strategy as needed or particularly useful... but it certainly is a different option... and that's a fun thing to learn of, if nothing else!
Still... Dimension Shift during that Lambda phase should receive a lot of likes, considering all of the people who tend to not enjoy getting left behind by the tanks and such (if they don't keep up and such).
Just remember that it is a team event! So, if enough people are against it... there ya go! -
Quote:Oh, I agree. And, it is funny... it is highly atypical for me to be on a side of debate against people citing the importance of immersion. Believe me... anyone who knows me and how I play the game would find it funny, hehe.Remote access to the costume editor as some kind of earnable reward is one thing - it doesn't attempt to explain its own existence in-universe. It's like the remote Market (I refuse to call it an "auction house) Access power - it's there to break the game, and we all know it.
This is different. This is part of the contact's dialogue and it's attempting to explain this to me in-character and in-story. And it's failing.
I'm quite an immersion freak... Although, I also recognize that there is an awful lot that I ignore (in-game text/dialog with trainers, contacts, enhancements and so on). I don't even consciously think about it (usually). I just have a very comfortable relationship with feeling out what game elements fit into my pretendy time and which ones don't.
I certainly don't say that as though I'm any better or worse than anyone else or anything!! Just sharing the possible whys as to my feelings on this issue.
Quote:I ask you again - what, precisely, can Miss Liberty do that will change my gender from a woman to a man? Both the Facemaker and Icon boast cosmetic surgery, but Miss Liberty does not.
Ms. Liberty does have that sword.......
Quote:That's cool. A floaty thing like the invention table is fine by me. I just don't like trainers as tailors.
I mean, I *know* why they're doing it: to get impulse-buy money from F2P players. Doesn't mean I have to like it.
Also, yeah, I don't like the reason why it is being done this way either. Heh... Yeah, in fact, those reasons make me want to change my tune and fight it myself... Good job!
Quote:And if this change *does* keep people from training up, doesn't that run the risk of turning people off of the game? A non-player is a non-payer.
Honestly... Let's just say that things are ridiculously crowded... Hehe, one of the common complaints from new players is that the place seems dead! Maybe this would change that, eh?
Yeah, I need to see someone about that!
Quote:Consider:
1. The beta had everyones character wiped. So yeah. Pile of noob-level characters.
2. There's only one beta server, versus all the live servers.
3. The cap for spawning a new zone instance has been lowered.
Don't think it'll be an issue on live.
The same will be true on live, of course, but that shine will wear off some over time. -
Quote:Like I said, I think Ms. Liberty is indeed potentially problematic, but Beta is not really a good indicator of it due to the obvious differences.I think it's perfectly indicative of what'll happen at busy times. (I'm not talking about right now. This was a week or so back, during the first round of VIP testing, when things were proceeding as normally as they ever do in beta.) On the busier servers it's bound to cause occasional havoc, and while occasional havoc is not continual havoc, I maintain that it's still unacceptable, particularly because it's so damn avoidable.
Look, these are characters people need access to. Anything that encourages people to loiter in their vicinity when they don't need to is a bad idea. They have one job: to let us get our new levels. Giving them other things to do, particularly things that inherently involve hanging around, is like modifying the machines in subway stations that sell tickets so that they're also Internet access points. It messes with the traffic flow in irritating - more so because utterly unnecessary - ways.
If they could put one of those weirdly-out-of-place Architect buildings in every damn zone, they can expand the tailoring chains as well - and have, in fact. Which makes this thing with the trainers doubly pointless, unless we're going to start being able to pick out our new powers and slot positions at Icon too. Hey, fair's fair, even when it's dumb.
And yeah, Atlas and Ms. Liberty are plenty bombarded on Virtue and Freedom as it is. I'm note sure that there's a major problem to do with it.
Frankly... the new players may actually like it.
Still, the trainers have always served other functions: browsing through and choosing titles, reading up all the information they have on the different gameplay mechanics and such that they have to offer.
And surrounding them is not remotely the same as a subway ticket machine... Just simply for the fact that it is not a one-at-a-time line and we can fly, hover and so on (if need be).
Still... I am all for removing it from Ms. Liberty... I just don't think it is the horrible aspect that is horrible that you and others are suggesting.
Quote:How cute, a bunch of roleplayers (well not really a bunch, just the same ones posting multiple times) making a mountain out of a mole hill.
This is not an issue of role-play.
Quote:We did. It's immersion-breaking. Can't say it simpler that. If you don't like it, fine, but that doesn't make it invalid.
See my earlier post about how it doesn't break my immersion any more than the current Icon stores do.
Honestly... I've long wanted portable access to the costume editor... because I don't need to go to the tailor in order to pull my hair out of a pony tail or change my jackets, or shirts or grow a beard.
But hey... What do I know? I'm just a person who tries to have reasonable conversations with unwilling strangers! -
Quote:Are you talking about in Beta?Yeah, I've seen it. It does and it is. Reeeeeally annoying.
Because that is not the same thing.
We have a lot of auto leveled characters leveling up there, not to mention most of us congregating there intentionally and/or because they are new characters. -
Immersion cannot really be used against this change, as it is something that the current Icon Stores already break.
My character doesn't need a tailor in order to change into the t-shirt he wants to wear.
Someone else's super-genius-in-a-power-suit character doesn't need a tailor to perform super-genius upgrades onto his suit...
And so on and so forth...
However, I can understand some of the concerns.
I like the change, but I do wonder if there may be some negative aspects that come with it.
One is over-crowding Ms. Liberty.
Not sure this would really happen nor if it is a bad thing.
It has me a little concerned and I wonder if only trainers in zones without an Icon should get the treatment (since Atlas now has an Icon, this would solve Ms. Liberty being overly swarmed).
The other is more difficult to really figure out...
While I do not believe that this is the end of Icons and Facemakers for the following reasons:
- They're needed for the missions to unlock the capes
- They're needed for the Day Job Badges and the discount coupons
- Some people will always prefer them (some of us are weird like that!)
That trend, however, seems to be a relic of the past. Which is a shame, if you ask me.
While I do not believe this change is a major hindrance to this ideal, I can see the appeal of Icon diminishing. Unfortunately, the trend has long been that things that do not give xp or loot or some virtual reward should not come at the expense of forcing others to have to take part.
I always liked the model of mmorpgs that required travel, time, shared locations for non-powering activities... That's quickly going the way of the do-do, I'm afraid.
Anyway, I do not see this particular change as either the deathblow to that game model, nor as a major culprit... Honestly, that horse is pretty much dead already. I just see this change as fitting in-line with what things are like here.
We have Tailors that we can go to and still need to go to if we want certain things (missions, badges, bonuses, in-game tailor pretendy fun)... But we also have convenient access to the costume editor... now at outside locations (yay, for proper lighting!).
To be honest, being able to quick change something without having to zone around and all may actually improve my immersion a great deal! ("Hey, it's sunny out, let me put on shades!" <add in many more on-the-spot changes you can think up!>)
I'm quite certain I've rambled on for far too long to be read by most, but I hope it might offer something interesting for those that did! -
Quote:I always tended to give the Dungeon Master a nasty look and complain about how he messed up this rule or that rule and how this spell worked and how my character shouldn't have been caught off guard and how he failed to let me role my saving throw... Or something...
how do you handle character deaths?
Oh, wait...
I've not killed any of my CoH characters... yet.
I did severely injure one for quite a while. That was fun. Mostly because it was his sanity that got the worst of it!!
If I were to delete and/or officially kill one or more of my characters...
I'd definitely make it happen within some kind of story.
And, actually, the story does not have to revolve around that character nor their death.
Sometimes the greatest character deaths seem almost consequential to the larger events.
Think about Tasha Yar's death... That was a harsh and useless death. A nice way to introduce an insipid character of evil though...
In fact... I'm pretty sure a death of one of my heroes would come with the ominous introduction of a new villain (either my own or someone else's who I really liked!).
Yes... Nothing brings a villain into the picture better than them killing someone!!
Hmmm...... Who can I kill of my characters... Oh, shoot... I actually had a plan to do that... let it sit... and forgot about it... Until now......... -
Quote:This reminds me of a conversation I had with my brother a while ago...I blame today's technology. We as a culture are so used to fast everything that actually having a few minutes between "events" is ridiculous to us. It was only about 15 years ago when web pages took about 20 seconds to load. Now, if it takes more than 5 seconds, we start wondering about what could be wrong with the router.
I like using my travel powers. We play a game where most people can create the perfect incarnation of a certain hero/villain idea that they have. Unfortunately, that leaves the expectation for most other things to be perfect, and we as players forget that perfection is almost non-existent, or at the most, is a matter of opinion.
About how kids (for quite a few years now... they're getting older now) so often never leave the house without a portable DVD player and/or video game system to occupy their attention to and from the car... in the car, even just on quick 5 minute trips to the store with their parents/babysitters/kidnappers/imaginary penguin chauffeurs...
Never mind longer trips (like 7 minutes... or... HOURS!!!)...
Anyway...
What happens when these kids are old enough to drive?? (I think that time has about reached us, actually, for this wave of kids/people)
They have to actually... put the devices DOWN and... you know... sit there... doing NOTHING but driving??? HOW BORING!!!!!!!!!!
Maybe this is a good thing... they can all pile into public transit.
More open road for me... -
Yeah, the problem with the whole impatience creep (and it seems to inevitably reach every game, eventually) is that it tends to be a one-way progression/degression. Impatience wallops patience over the head and runs off quickly... as we watch things change.
Anyway, I am not too concerned about it within this game for a few reasons... One being the fact that we have travel powers and I simply love using them and will occasionally do so just to travel, period. Just the other night, I was out flying around zones just for the thrill of flying. It had been a while since I'd done that... been so busy doing stuff that must be done...
And, you know what... I think that has been the biggest culprit towards the patience creep within this game.
The general balance has shifted in this game, where the overall tendency within the community has become more and more focused on maximizing your time earning stuff (xp, inf, salvage, recipes, merits, ixp, shards, empyreans and astrals...).
This may have started with inventions... It may have been exacerbated by the initial AE xp BOOM... It may have become more prevalent with the Incarnate System... And it may all just be an inevitable movement with the life of a video game (and maybe bits and pieces of all of the above).
However, I think that it is this shift in focus that then makes the travel (and the time in-between earning stuff) less and less tolerable for players.
I'm not sounding off alarms and I know it is all controllable on an individual player basis... And that there is great variance among our player base.
However, there is always an overall sentiment among the community (it just may not be shared by all... and, in fact, never is) and I have seen the change come over players that I have known. Hey, I've seen it affect my own play on occasion.
I've been enjoying my recent change into the slow lane. I've even been pulling into the shoulder... getting out... smelling the roses... Flying around the trees. It's been fun.
But yeah... the traffic seems to keep on going by faster and faster, hehe.
What was I saying...