-
Posts
4379 -
Joined
-
-
Quote:
Waka waka waka!!
Alright... just saw this in a quick search and feel like punishing you further by sharing it:
-
I only read about half the replies, so I don't know if anyone else has mentioned this...
I always thought that a perk for level 50s should be the ability to run scanner/paper missions in any zone (possibly excluding the zones without scanner/paper access).
I think one of the big problems, for me, is that Peregrine Island has just never really done it for me. Always has seemed an odd style for the level 50 city zone. -
Well, a Lestat joke has already been posted... I have nothing else...
Although, I will say, I do find Tom Cruise to be entertaining. Sometimes he works exceptionally well... sometimes it is just a bit too much of the same... I do think he is an extremely talented guy and quite a unique personality. I don't care if he's insane... that's nothing to hold against a performer!
While I felt like the previous Ven Helsing was terrible... I'm not looking forward to this one...
Anthony Hopkins was a great Van Helsing! -
Do you know how you can tell if Space Pirates have been around?
Everything is closer together. -
-
Quote:Same here.Honestly, I don't give a rats behind about the Black Wolf.
All I can say is that I would pay 400 Paragon Points for the Elemental Order set in a heartbeat.
And I will not use the Super Packs system to try and get them. I have no interest in the other items and I won't be goaded into paying for them along the way to also get what I want.
Just not going to happen.
And I do find it a lousy business practice.
That's my opinion. -
-
-
Were there any pics shared on the broadcast today? I tuned in about ten minutes in and missed this part... Although, I gather that the costume is for the second super pack...
-
I like this idea!
I'd imagine the contacts should just offer missions based on the character's level. I don't think they'd put in something that offers higher level missions.
The idea of offering origin specific radio (style) missions is a good one for giving the FBSA contacts a role with our characters again.
Me like! -
-
Quote:Perhaps it is not a lack of understanding, but a general dislike of exaggeration for effect.What's with people insising on taking obviously overblown claims literally today?
This is like the tenth time I've had to explain the concept of exaggeration for effect.
Maybe I should just add the link to my sig.
Exaggeration is often seen as a lowbrow and/or antagonistic way of trying to win an argument - most often without sufficient merit.
So, again, it might not be a lack of understanding, but rather a common preference... much like the common preference to avoid using CAPS for emphasis.
-
Hrm, that's a fair guess... And I really don't want to go getting excited about a costume set if it is going to be tied to a super pack system...
*removes all excitement about the silhouette*
Well, I hope you're wrong! -
Thanks everyone!
Kristen, we might want to include bandages and casts costume parts!
Haha, this is why I said the KB should come from behind the character.
I'm thinking:
Maybe a big bundle of dynamite strapped to the back? Light the fuse... KA-BA-BOOM... FLY... SOAR... FLAIL... FLY... CRASH... THUD... OUCH...
(Extra points if you land in the middle of aggro)
A dark smoke aura should remain on your back for a while.
What I really want to know is...
What KB Mag would we need to travel a good 200-300 feet?
Should it be farther?
There's no control once in air (just aim, and face the direction you want to go before detonating), you'll likely take damage (if not from the explosives, then from the landing)... so, there's room for greater distances than Super Jump, to offset the limitations and penalties.
Huh... it'd be cool if we have to estimate how many sticks of dynamite it'll take to get us where we want... That way, we can attempt to prevent over-shooting... lol. -
"...every time you laugh at something that was not meant to be funny."
If it is anything like the first movie... Good luck!
-
Quote:Hahaha, oh no, I wasn't apologizing to the developers! Just trying to not sound overly negative for the reader. Some people have had enough of the negativity on the forums, hehe.(I see Electric-Knight shares my dislike on a few of these things. EK, you don't need to practically apologize for not liking some aspects of the game. They're not going to send a GM to personally slap each of your characters in the face!)
Also, can anyone verify that they will, in fact, not send a GM to slap each and every one of my characters in the face?
(P.S. that's two drinks for those playing at home) -
Subjectively speaking (and none of this really bothers me very much, if at all... just throwing them out there for the sake of conversation)...
I agree with those who feel like the new starter missions are worse.
This is a matter of opinion, of course, and it really doesn't matter if Nethergoat agrees with it or not.
I know I'm not the only one (no idea about majority or minority, of course) that feels like the new tutorial is worse than the older two.
I really don't like how the new starter tutorial content and new starter story arcs introduce new players with game mechanics and styles that just don't represent the rest of the game (thankfully... And I certainly hope it is no one's desire to change the rest of the game to match the new starter content).
The main aspects being: the unreality - game-mechanics-wise of fighting in the tutorial, the go and defeat THIS specific NPC where there are several of them all re-spawning at ludicrous speeds... that just does not match the cool way that the rest of the game's world behaves (and, again, the way the rest of it behaves is part of the appeal this game has always had, as opposed to other options out there), while the transitions using the new tech for cleaning up the neighborhood and/or rescuing a contact's loved-one adds a cool feel to things, the tech also creates some whacky oddities that, again, can really throw off new players and their introduction to what this game is like.
The new introductory content just seems a bit buggy and less smooth than what we used to have (that was arguably less dynamic).
Anyway, this entire post was not anything I felt the need to vent or complain about, so I have typed enough about some minor negatives that I honestly don't have any agenda or motive to have altered to be more towards my liking... -
This right here. I think it might be the only 100% factual answer to this question... And it was said early in this thread and no one else understands/recognizes what they were talking about?
Ragdoll physics were, unfortunately, busted a few issues ago. The NPCs flail and twist and bend and contort in horrific ways, hehe... When they have been defeated, they continue to writhe and spin, again, in very horrific ways, haha.
It's a shame, because the ragdoll physics have always been (since they were implemented) an aspect that brings great enjoyment for many players.
I think the problem may have been made a little bit better, but it is still messed up right now. A far cry from where it was a few issues ago (I can't remember which issue it became broken... 20? I can't recall).
I'm not saying this is doom and damn those lazy devs for not fixing it, blah blah blah, rant rant rant!! Haha, but it is the one thing that I can think of that has gotten worse. It is a bug and they'd like to fix it, that much I've heard. Of course, only being able to pin point one thing that has factually been made worse/buggy... is a very good thing for this awesome jumble of code that we all play!
Quote:What's wrong with ragdoll physics? And both of those are much older than 2 years.
Take out an Energy/Energy Blaster and you're sure to see it quite clearly.
And, the point was that it was broken ("made worse") within the past two years.
-
-
I've never seen the second one.
I still haven't successfully removed the memory of the first one well enough...
Oh, no, Beholder guards!! Throw a rock and make them look that way... -
Me? I'd determine it by emotional attachment and my thoughts on the future likelihood of logging them in and enjoying them in the near and/or distant future. I may not have logged a character in for three months... and I may not log them in again for four months... but I very well might log them in again in 5 months and go on a tear of playing them very frequently and getting a lot of enjoyment out of them.
I generally don't delete characters... Instead, I'll ship them off to another server (even if I never play them again, haha)...
Then again, I honestly don't go ahead and make too many characters that I am not already confident in keeping forever and ever.
A while ago, I curtailed my creation of alts on my main server by saving costume ideas and concepts within my head and only pulling the trigger on them when I'm convinced that they are worthy of being on my permanent roster, hehe. For wild hairs, new/random ideas, I'll make one on another server... if the concept/character takes off to the point that I have to make them "for real", I'll either transfer them over or make them anew (usually make them anew, because I'd only take under 10 levels [of soloing, street sweeping and/or radio/paper missions] to come to a decision).
So... Yeah, I'd just have to think about who I log in currently and if I have a lot more fun in mind for them in the future. I play 50s very regularly, so that's not an issue.
The other important aspect, I imagine, would be to make sure I have a roster of diverse characters, both in game-mechanics and in personalities.
You asked!! -
Also, about the Lightning Clap vs. Lightning Field...
While I am someone who has never chosen Lightning Clap for my main's build (and cried a little when they announced this, haha)...
I'd imagine that there'd be equal amounts of people complaining about Lightning Field being chosen. Not everyone chooses that and not everyone would prefer to maintain a constant damage aura for their new sustain benefits.
I'm not crazy about having to click Lightning Clap/Force Of Thunder (never mind drop a power I have already, in order to pick it up), but I can't say that Lightning Field would be a better choice.
Hopefully, in playing with it, I'll find Force Of Thunder to be cool and fun. -
I would like to suggest a power that detonates directly behind your character and causes a Knock Back (need help on what the number should be) of a high enough magnitude to send your character (flailing through the air) a good 200-300 or more feet.
Different visuals could be applied:
A giant bomb could be placed and detonated
A cannon could appear that our characters climb into
No... not looking for a flatulent alternative, sorry.
If it were a new travel pool power... it could include a higher tier Team version...
An additional Knock Up may be necessary. -
Also, I just wanted to say that I'm very encouraged by Arbiter Hawk's comments about he and Synapse intending to make sure that Electric Blast (and some others) are up to snuff under the new Blaster paradigm, as he said.
He's acknowledged that the lack of a true 3rd ST blast, VS's behavior and numbers and the Endurance Drain secondary effect all have made the set under perform.
So... all those things acknowledged and a commitment to making sure they're in a good place after the changes should mean good things for us Electric Blast lovers.