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Quote:Oh... you guys...
We'll see if I get around to posting most of the things I want to express to people around here, but... for now...
Thanks Chad (and the rest [to the original Gilligan's Island theme]) for your commitment to providing us all with this very helpful resource!
I enjoyed checking this thread for the full - and correct - details about each week's items and sales.
It was only when I saw this thread pop up in my subscription that I realized it was the first Tuesday without a market update (that I recall).
Bah, this is all so wrong... and all that... we all know...
Regardless, champions like you all, that put forth such efforts to provide us with solid information and documentation, are just such great contributors to these online gaming communities.
So, thank you... And I hope we end up in the same circles again in the future.
Actually... I hope this circle doesn't end. Not now.
Thank you!! -
Quote:Yeah. It could go along the lines of having war walls along the outside of the entire city.The major problem with removing war walls would be the edge of the city - there'd have to be something that would eventually stop the player from going past the limit of the playable zone space.
So... giant metropolis all one zone with war walls on the boundaries.
Plus, it would be cool to add in other locations as well, no doubt...
On the other hand, you don't need boundaries in a video game to represent the boundary/limitations of the game zones. We have plenty of that in this game outside of Paragon City, as it is.
Still, keeping the war walls, but limiting them to the city perimeter could be a good way to go. -
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I'm going to stay simple (somewhat) with this...
I'd love for this same game, with the city/zones being ENORMOUS (we can have faster travel and/or other options for quickly getting around to the different points, so no fears about it just being a slog).
Not just bigger and seamless zones either... but an environment that we can interact with a bit more, one that feels a little bit more lived-in. More places, buildings, nooks and crannies to explore, enjoy and interact with. Certainly real buildings with windows and doors and interiors.
I know none of this is actually simple and can be resource intensive... I'm just saying, take the same game and give it these types of advances and I'd be completely infatuated with the game. My personal tastes and interests, for sure.
Right along with the zones being larger and more detailed and involved...
They sky would not be the limit.
Seamless transitioning from the ground to the sky, through the clouds, to the upper atmospheres... to orbit, to outer space (add different planets in future expansions!).
Those are my two largest dreams.
I love just hopping on and playing this game, for the customization, the power options and the actual fighting gameplay. Add in this greater virtual experience and I'd seriously be in hero/villain heaven. hehe. -
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Given that my keyboard was created to hit people over the head with... I find it strange that I am using it to communicate.
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Oh man... First off: Congratulations on the wedding! That is crazy timing, but just celebrate the good things right now and for the rest of your honey moon.
Regardless of the end, there are so many great things from the journey and you two are living it right now.
Not to provide any false hope right now, but the community is doing whatever it can to try and see if we can get someone to buy out the game (and hopefully the studio) and allow it to continue, as it so very rightfully should.
Titan Networks is doing a bang up job in helping to lead the charge, plus I am sure they would be instrumental in keeping this game alive (or resurrecting it) through the emulation process if it needs to come to that.
Plus, who knows, other companies must be at least curious about the option of taking on this title and the development team... so, we'll see.
It is all a tremendous shock and really a downer, but... we're sticking together like the characters of this game always have.
So, you two lose yourselves in joy for your trip and know that all hope is not lost. Your friends over here are fighting the good fight and there'll be plenty of time when you guys get back to join in.
Also... That interview story is hilarious and nerve wracking just to read, LOL.
I tend to be pretty calm when I am put on the spot, but nerves do happen and I can only imagine how poorly I'd do if they hit me during such an event. Thank you for sharing!!
And HAPPY HONEYMOON!
We'll still be here when you two kids get back! -
Nice job.
Liked, commented on and shared!
Thanks! -
Quote:And a product that was still profitable and satisfying a large amount of customers.We can also take a wider angle of "geeks under threat from a big business that just doesn't get it" - emphasize it as an attack on the geekosphere as a whole - our fun, harmless nerdy hobby is being stamped out with no reason given.
Also, Paragon Studios are considered pioneers (rightfully so). They've managed to keep this oddball game going, breaking ground and setting some trends along the way... all while being its own aberration within the industry.
Some of those articles (certainly about the Mission Architect) could be handy links and such for showing... this really is the mainstream big corporation world stamping out profitable and successful ingenuity and geekdom. -
Wonderful thread here, Zortel, and all of the replies within.
And please, anyone and everyone, do go ahead and "rant". It's good to.
Especially so on Saturday, I was getting a bit snippy (at anyone and anything that was getting in my way, hehe). Fortunately my wife understood and I recognized it and acknowledged it even before she did. Still... sometimes it doesn't matter how much we recognize something... it still has to take its course.
It is a shame when other people can't understand the significance ("it's just a game" or whatever). It's understandable for an outsider to feel that way, of course. If you don't understand, you don't understand.
I saw someone make a great comparison that they thought might help others to understand (wish I could remember in what thread and by whom, hehe... crazy few days on the forums, eh?).
It was just the parallels of our situation to that of a professional sports franchise coming to an end or leaving their home town. All of those loyal fans and diehards would understand the pain and emotional impact all too well. It's an apt analogy if you happen to be dealing with a sports fan, at least. Of course, there are plenty of people who would simply scoff at being upset over a sports franchise, hehe.
Most everyone has their emotional investments. If you know them well enough... see if you can find something that you could point to. Just try not to do it in a confrontational or antagonistic way, as that'll lead nowhere good.
Also, it's likely not worth pointing out that we have it worse than a sports franchise abandoning their fans... First off, we're the bloody players! Also, this is like the entire sport simply being rubbed out of existence, hehe.
Imagine American football fans' reactions to football being ended completely, heh.
It's just a silly game, after all...
Anyway, this is a pastime. It sucks that companies can simply take them away from us.
It's happened before.
It's not just a game. It's a myriad of things, most of which involve a large investment (time, emotional, therapeutic, simple enjoyment, routine, socialization, friends, community, bonds, intellectual interests, math, goals, achievements, side-interests... I'm probably missing some).
All that being said... we do have to put it into perspective and carry on healthily. We all can. That doesn't eliminate the fact that there can easily be a struggle.
Always best to let the benefits we have reaped from this experience to help carry us through the struggle and into the next adventures and interests of our lives and pastimes.
Those of us who have gained strength (I think we've all seen many personal stories of people going through their struggles and crisis and how this game helped them through it) must recognize the true lesson in that the gaining of strength came from within; from the strength they did already possess. The game and the community was just the specific tool that aided them in finding the strength and the answers and the ability to cope.
As much as we love this particular method (and I do very much hope that, after all is said and done, we may very well be able to continue playing this awesome game), there are other pastimes, distractions, methods. And if this one is no longer there, we must remember that in the doing we continue on and we grow and we find our strength and carry on.
We've proven that there are good people and the potential for greatly friendly communities in the worst of places (the internets even!!!). Don't be afraid to look for it again.
Also, I tend to be a good listener if anyone feels the need to talk. Send me a PM. Give a shout to PaulDamonThomas @ gmail (dot) com (spelled funny to counter the pesky autobots grabbing emails, don't you know!).
And/or just post in here.
That's what we're all here for, after all.
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Yep. Issue 24 was shaping up to be one of the best Issues ever, in my opinion.
Regardless of an Issue vs. Issue contest, I do believe this game continuously just became better and better.
I don't get the big clamor for new and shiny and all that... give me something that continuously gets more and more depth added to it and more and more of the options that continue to make a game greater and more customizable and more appealing for everyone.
Blah, blah, blah... Somebody help us!! -
Quote:Superbly stated, my salient, super-powered sister!However, we're still in the peaceful negotiation stage, so I don't suggest any excessively negative campaign against NCSoft just yet.
Right now, the key thing to get across to the media is that a popular, profitable, long-running and family-freindly MMO has been axed by NCSoft with no definite reason given for the closure, and that thousands of players are doing everything that they can to convince NCSoft to sell the game rather than close it - this sums up the situation, and shows NCSoft to be in the wrong, but still leaves an opening for them to make a graceful departure from CoH by accepting the wishes of the fans.
(no idea why the alliteration bug took hold...) -
Quote:So long as you hunt us all down and kill us... sure they are!I've discovered commands and options no one's ever known about. One of the perks of having direct access to the game engine. It's far more powerful than even the dev team realized. I actually wrote an internal-only guide for them :-)
Besides they're not secrets if I share them, are they? -
Right on, brother!
Been blasting/zapping since I started playing CoH and nothing has ever brought more enjoyment than that.
I feel the same exact way... It always felt so much more heroic. Yeah, you can beat me up and I have to really fight to win... but that's what I do... and, look... I beat you.
E3 Blaster for life! -
Quote:*sigh*...I was even able to sneak in a major improvement (actually two) to demorecord for Issue 24.....
I had no idea you were so into Demo Editing.
There were times that it seemed like Demo Editing was the only way I was "playing" this game (One of the other things I loved about this game was switching it up from time to time... a few weeks, I might be almost always soloing, then a few weeks, lots of teaming, then a few weeks just base-building... some times seemingly just demo recording and editing!).
Anyway... your soulless marketing presence aside, I quickly realized that you were a rather crazy and hilarious individual and have enjoyed your sense of humor (from afar).
Paragon Studios deserves to be treated like champions, because you are. Everything, from the game - the quality, the enjoyment, the concepts and the innovations - to the community fostering... purely awesome.
I truly hope, somehow, we can all continue this fantastic ride together.
Regardless... We'll always have Paragon (Yes, I just said that). -
Well the date must have been September 30, 2011.
I found a thread with the image, but apparently I started a new one for that joke and didn't simply reply in the threads about the in-game insanity.
The thread's replies gave me a laugh just now though...
http://boards.coh.com/showthread.php?t=273676 -
Quote:That is fantastic... I never knew about that (the plaque especially!).I love it! Thanks for sharing this anecdote.
One of my favorite things about this game was the bug in King's Row where citizens would congregate on a slanted door along the street, and a huge mass of them would lurch up and down the slope of the door. Now, there is perhaps my favorite history plaque ever located there explaining how citizens were mind controlled by a lost Rector.
Arcana, I've had NPCs pushing shopping carts as I lead them out as well!
What about that one day when everything seemed to go haywire... It seemed like just about all the powers were connected to the wrong FX!
I may have to go search for the threads about that... It was so odd. I even made some image about it being the New secret expansion: City Of Heroes: Twilight Zone!!
Tentacles appearing if you sprinted or something... Very strange stuff. I think it was after a quick patch... and was quickly reverted, hehe.
What was that all about???
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*tosses out more hugs for everyone*
I'm just sharing for whatever it is worth... Today was a little more annoying for me. The sadness/disappointment seemed to turn more into resentment and anger (normal, I know).
My mind would just think about CoH stuff... then I'd get bummed about the impending doom... then I'd get pissed at those fools responsible.
Combine that with reading some more posts today (from developer and player alike)...
Plus, my wife and I had been traveling a good amount this month and we had this weekend with basically no plans... Both of us were looking forward to a quiet (well, I'm rarely quiet), peaceful, fun weekend catching up on some CoH playing.
We'd both not played very much during August and were somewhat jonesing to do some playing.
I've logged in briefly, but I just can't really have fun with it right now. I have fun for a little bit, but every positive thought leads to the negative.
I'll get past that, mostly (hopefully, hehe)... But, right now, it's all just leading to negative thoughts... other than talking and reading and commiserating with all of you.
I still do not doubt that something can happen to turn things around (most likely another publisher coming in and buying it from NCSoft... although I fear NCSoft may be unwilling or unreasonable).
It just keeps on getting to me... This product has no business being removed from availability.
It is profitable, it is high quality service and it has the customers highly satisfied.
It's not profitable enough?
It just irks me to no end... Paragon Studios deserves to be treated like true champions with what they do with this game and this community.
Yeah... I'm pissed.
The good thing is... there are paths and steps to take to help and see if anything can be done. It doesn't have to end in success, but I'll damn well be a part of making the attempt... because no attempt is automatic failure anyway.
We'll see if we get any news once the American work week starts up on Tuesday.
Hang in there, everyone. Any which way... we'll make it through. -
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Yes... YOU HEARD IT HERE FIRST... ZOMBIE MAN HAS THREE EYES!!
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Quote:Yeah, seriously AC (hi, btw)... it's a long painful story, but the previous summaries are pretty good. Just to give a little bit more info... There were around 33 different professions (each with 17 skill boxes made of 4 branches and one mastery skill box... some novice professions and some branches - and some combinations of those with others - led to more elite professions... and you could combine those professions into a great assortment of things [and it wasn't really that unbalanced considering!]).What happened at SWG that has everyone so turned against Sony, anyway?
And combat was not the only thing with equal footing in the game. Full craftsman or entertainers could have their very own worth and game sessions without a single bit of combat, if they wished)... plus you could combine combat and noncombat professions and very successfully dip in all fields...
So, 33 professions (approx. 3.5 professions on one character)... plus you could drop skills and learn others any time back and forth as much as you wished/changed your mind...
And they announced, two weeks ahead of time, directly after another paid expansion for the game... That it'd be chopped down into just 9 simple professions (really classes) with zero options of different skills within those classes (minor options were added later on, but nothing major).
Whole professions were removed. Including a profession that had a bunch of new features added with the new paid for expansion!
I just like spelling out some of the numbers so there's no confusion.
This was not some overreaction of "They changed the game and RUINED it!"... This was not simply ED.
They took away chess and made it only checkers.
Anyway... regardless of my own boycott of them, they may not be all bad these days...