Electric-Knight

Caption Champ 4/23/10
  • Posts

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  1. Yeah, it's like your "cart".
    I like "wishlist" over "cart", so there!
    You could call it... "saved items"... "reserved"... Booo, "wish" is better.
    And yeah... Keep it "wishlist" and make things giftable and such in the future, win, win, win... Well, except nobody will ever buy me anything, because I'm just that person with that annoying forum avatar thingy...

    Also... some wishes are meant to be kept to yourself.
    Like your birthday wishes, before you blow out the candles.
    And like a whole bunch of other wishes that I can't tell you about...
    Secret stuff!!

    Speaking of Birthday Cakes... it was my birthday and, since there was no cake beneath my name... hardly anyone (in these forums) knew!

    I'm thinking Zwill needs to bring the cakes back to our forums.
    No lie and no pie... These forums need cake.
  2. Some good info in here and such, thanks for a good read...

    I just wanted to comment on this main aspect of the thread:

    Quote:
    Originally Posted by Deus_Otiosus View Post
    I think most people just didn't agree that it costs a ton, or requires sacrifices.
    ...
    Not just to Deus, he just summed things up there:

    The cost is based on entirely subjective things. To some, those extra powers don't mean much, if anything at all, while, to others, they mean a great deal.
    I've been battling many decisions like this with other characters.
    I could improve these numbers by dumping powers that I enjoy having (because they are fun and make me smile and also come in useful now and then) in order to pick up other powers in order to add some valuable percentage points.

    Not everyone is going to agree on the "cost", because we all value different things based on our own preferences.

    I value visuals, silliness, concept more than the pure numbers.
    It doesn't make me greater or lesser than anyone else in our mutual enjoyment of this video game pastime (not that anyone was putting anyone else down... it just happens often enough that it is worth stating).

  3. Electric-Knight

    Newb wish list

    Welcome to the game and I'm glad you and your wife are enjoying it!

    It's a fair list and I'd say it looks pretty damn positive!
    The negatives aren't really that huge, so congratulations on finding a fun game!
    I hope you keep finding it more and more fun!

    And never hesitate to ask questions around here.
    People generally trip over each other i effort to answer and help, hehe!
  4. Electric-Knight

    Walk

    It is all about in-between animations, not the rest of the animations themselves.
    All of the powers' animations BEGIN from the already supported character stances within the game.
    The WALK stance has the character in a different pose and, therefore, there would be an awkward visible jump (like a couple of frames clipped out of a movie) if a character were to go from WALKing to Fighting.

    So, there were two options (discounting both simply not implementing any kid of WALKing and doing all of the animation work that would be necessary to make it look right):

    Grey out all powers and such
    Or
    Allow the choppy disconnected character animations going from WALK to using powers


    As a player, I could live with having the choppiness, considering the absolutely rare happenstances that this would ever come up with...
    However, the artists viewed it more as something that would be unacceptable and I can certainly understand that.
    I'd love to see what it would actually look like. Actually, I suppose I could Demo Edit that in order to see.


    Adding this tidbit... For all I know, there could be even more problems (within the coding of the powers) than just the actual animations hurdle. There may not be, but it is possible and I just figured I'd state that I understand this before someone else throws it at me, hehe!
  5. Electric-Knight

    Rocket Boards?

    Quote:
    Originally Posted by ModernMyth View Post
    Honestly, while I like the idea of the rocket/hoverboard thing and can appreciate the work that went into making the model and getting the functionality of the power down, I would have liked to have seen something a bit more flexible as far as a theme. A flying energy disk or elipse could have a tech, magic, or meta origin. If we could customize the tint of it, even better.
    ...
    Yeah, if there is no customization with the rocket board, it goes form something I was excited about to something I won't be getting.

    I do not offer that as snarky negativity, just as (hopefully helpful) feedback!
    I think it is great and I am sure plenty of people will use it as is, but character themes, conceptually and visually, are paramount to me (which is why this game is so great for me).
  6. Haha, whew... I was going ot say that I'll be out of town that Saturday...
    Although, now I realize I'll miss on a Saturday of double prestige...
    Ah well, hehe!
    I just don't wanna miss some good RP event, for sure!
  7. Electric-Knight

    Rocket Boards?

    Quote:
    Originally Posted by Attache View Post
    ...
    Lastly, I’d like to say that if a variety of animated costume piece jetpacks for the new backpack slot aren’t available in the game soon after the release of i21, I will hold my breath until I turn blue. This is probably the last arena where I really get frustrated with development, triply so whenever I see a redname paraphrasing the “give players what they want” dictum from years back. Players have wanted these as costume pieces since beta. They’ve been requested thousands of times. It is long overdue.
    Seriously this, a thousand times, this.
    Backpack pieces, akin to Rocket Boots, that fire up when flying/hover.
    Other ones that do the same for jumping.

    Also, I imagine that they are waiting for the full release of the Paragon Store and will drop the boom with such things.
  8. Electric-Knight

    Rocket Boards?

    Quote:
    Originally Posted by Noble Savage View Post
    ...
    The most interesting thing for me, reading all of this talk about iceslides, is that the idea seems to have a surprising amount of support. Would all of you really want an iceslide before, say, other flying platforms, some kind of mount, etc.? Let us know what you're dying to see in game!
    See, that's just awesome.

    I honestly don't have an answer for this, as I feel equally about either/or and/or anything else I can come up with.
    I do want to see FX options for all forms of travel (hopefully through power customization): Flight using Dark Energy, Electricity, Light Energy, etc. just representing the different powers in the game and using those sorts of FX instead of just the default/current effect.

    Anyway... not your territory...

    I will say this... The Prestige Slide (and ice/snow sliding) is awesome and should be used elsewhere and in more ways.
    I want a color-customizable cloud for the Prestige Slide... And I think you guys should absolutely come up with more ways to use that animation (even Power Customization for Super Speed and Flight). Heck, I can already use the slide animation with Super Speed and it is AWESOME. Let us get rid of the FX of Super Speed and the FX of the Prestige Slide and add ice or whatever other energy you want and you already have quite an awesome option in game!!

    Yeah... I can't seem to talk about this stuff without reverting back to Power Customization, haha...
  9. Okay... I am totally confused........


    If the Ustream was canceled...


    What was that video that I was just watching where Zwil was singing in the shower???
  10. Quote:
    Originally Posted by Arcanaville View Post
    For the City of Heroes player community, the existence of human females hasn't been a controversial subject since late 2006.
    Their existence has been entirely disproved.

    The existence of an accuracy nerf, however...
  11. Uh oh... This thread is starting to lose enough valid content to explore and will veer into the argumentative stage if people aren't more careful...

    So, to try and prevent that:

    Quote:
    Originally Posted by Memphis_Bill View Post
    I only show four. You low-posts-displayed-per-page-ist, you.
    Seriously! I think we should have different forums for those who keep their posts-displayed-per-page so low, while those of us who do it right (100 per page baby!) can be free of the whole "WOW! 876 thousand pages already!!!" annoyance that comes up any time a thread has more than 7 replies!!

    Quote:
    Originally Posted by Twisted Toon View Post
    ...
    If you're going to be fair, which I like to be, there should be a White Male History Month to go along with all the other <special> History months out there.
    Save the great white male!
    What common country and culture did they all come from again?


    Quote:
    Originally Posted by _Wyll_ View Post
    I'm not a female IRL, but I play one on the Internet.
    Okay, this made me laugh!!



    Re: talking in full sentences and being nice and not a jerk...

    People used to just think that meant we were homosexual! "He's nice, intelligent, clean, knows how to cook... He must be gay!"
    Now, online, it just means that we are women! Woohoo!

    Now I need to find a way to explain all of the nasty, poor-speaking, foul-spirited and lazy women I've met in real life...
  12. I have 2,000 costume files saved in my costume folder to represent the many many characters waiting within the stables of my mind...

    We'll see if I manage the time to detail any of them a little later...
  13. Quote:
    Originally Posted by Lemur Lad View Post
    This thread has gotten into my brain and I wanted to put into words something else I'd like to see, or at least that I think would resonate.

    I mentioned yesterday that we rarely see signature characters in their environment, or at least in an environment that illustrates their story. It's also rare to see a character doing anything other than standing there waiting to talk to us.

    I had to dig through my memories to come up with one, and it's a fairly recent addition at that: Bobcat in her private room at Studio 55. Her costume is exceedingly plain, but that insolent pose tells a lot.

    Another powerful image not in this game was always Professor X in his chair. He always stood out from other heroes, but still never appeared weak.

    I think there are some great new idle poses, or even the old sitting poses, that when used well, could really bring some characters to life.
    ...
    That is an excellent point and great examples.
    I noticed that Prometheus animates somewhat interestingly and I liked that.
    I've often thought that most of the major NPCs could be doing something a little better to display their character through their animations.

    Anyway... Don't want to derail things further, but that is a very interesting aspect of making signature characters resonate more!

    (Also, very cool ideas on using the hide/reveal contacts technology along with this)
  14. Quote:
    Originally Posted by Noble Savage View Post
    Animation is indeed an art issue, and the way characters move (or don't) interact with each other profoundly affects gameplay.

    Just for fun, let me run some hypothetical update ideas past you and see what you think. As a thought experiment only, let's say we were going to update the primal Hamidon model. Again, absolutely no plans for this, but it's an interesting topic to think about. You've expressed a desire to maintain the character's "amoeba-ness," and I whole-heartedly agree with you. That said, there are ways we could potentially make him more visually interesting while staying completely faithful to the character concept.

    Off the top of my head, some examples:
    This is a post of awesome, David!


    Quote:
    --ANIMATED CILIA. What if, for decoration, Hamidon grew the occasional wriggling tendril? Or had several spread across his surface, constantly wriggling? For me, that would make the monster feel more alive, more like a microscopic organism, and a heck of a lot creepier too. (You'll notice 4 wriggling cilia poking through the Seed of Hamidon's shell incidently).
    I;m not strongly for nor against this. I can see how it could be awesome, but a small part of me wonders if it would make it a little less unique... And another part of me says it could be great, so I'm a bit split on that one.
    Did I say "split"?
    Quote:
    --CELL DIVISION. In keeping with the giant cell theme, what if the creature split into two smaller pieces at some point during the battle? For me, that would make the raid experience a lot more interesting-- maybe players would have to coordinate efforts between the two halves. Also, it would be great to see this guy move in a major way.
    A very neat idea, for sure. I'm not sure that cell division works for Hamidon, but it is a very interesting idea and could add to an interesting and odd encounter!

    Now we get to the really great stuff...
    Quote:
    --SCROLLING SUB-SURFACE TEXTURES. This is something Jay hooked up on the Fallen Seers recently, and it would give the impression that liquid is flowing across/through the cell wall.
    Yes, yes, absolutely (if I understand you correctly).
    Like swirling, squirming, squiggly-ness all along/within the texture of Hamidon's walls/skin? Awesome!

    Quote:
    --DETAILED ORGANIC TEXTURES. I'm imagining semi-transparent capillary networks (perhaps with a slight glow, maybe even pulsing) across the creature's "skin." The more organic and alive it gets, the closer I think we'd be to the original idea for this character.
    Did I misunderstand the previous idea or is this just additional details (more solid and defined than the flowing liquid textures?
    Regardless, some semi-transparent details and glowing could be fantastic!

    Quote:
    --FLOATING DEBRIS/BODIES. Again, to enhance the sense of realism and dread, wouldn't it be neat to have defeated heroes and/or rubble floating in the cell fluid? Just the illusion of things floating within the creature would help to sell the notion that it's composed of liquid.
    Haha! That is brilliant!
    I'd worry a tiny bit that all of these additional details could muddy things up a bit, but, so long as you do it right and you think it looks right in action, I thin that'd be super.
    All of this makes me wonder if they could add a group fly effect for any and all who enter into Hamidon... (I know people with powers that require the ground would hate me for that, but I still think it would be awesome).

    Quote:
    --ADDITIONAL ORGANELLES. If I was in a giant single-celled organism, I'd expect to see more naturalistic and a greater variety of organelles within the creature. Maybe you can target it, maybe it's just decoration.
    Could be great! Again, the fear of cluttering things up, but if you designed it and thought it all worked fine, I bet it could be done cleanly enough.

    Also, what Lemur Lad suggested would be fantastic (non aggressive organelles that simply shove us around, like the damn pedestrians do when they walk into us... That is such a great idea, haha!).

    Quote:
    --CYTOPLASM BURSTS. We could rig up an effect where the creature sprays fluid after you hit it. You'd have the feeling that you'd punctured the cell membrane and that you were actually damaging it. Anything to make the the fight more visceral would feel like a win for me.
    Absolutely!!!!

    Quote:
    So there you have it. From an art standpoint, we want to do everything in our power to bring these experiences to life in the most engaging, breathtaking, and super-heroic ways possible. Again, a Primal Hamidon update is NOT on the docket at the moment, but if it were, these are some of the things I'd be thinking about.

    For me, changes like these would simply be polish on the core experience, deepening the encounter's sense of immersion and realism and keeping the art fresh and modern. This is a living game after all, and ideally we want the graphics to impress both new players that decide to try us out for the first time while simultaneously keeping things fresh for the veterans. I don't think any of the hypothetical updates listed above would harm the Hamidon experience. In fact, I think they could take what's already cool and make it way, way cooler. What do you think?
    Yeah, those are awesome and inspired ideas for enhancing Hamidon!
    Great to hear you sharing thoughts about personal interests in potential updates to things.

    So... This'll be coming in a few issues, right?

    Tell NCSoft that I have approved it and not to worry about it, hehe.

    Hehe, fun stuff!!
  15. I would make that as well, Dechs!

    Undecided with whom... But only because there are a few good options for me, hehe.

    I'm seeing it as a bit of a high profile, swanky sort of public affair?
    (Maybe not quite so much "swanky", as business/promotional?)

    Actually, I think I know who I'll bring.
  16. That is awesome!!!
    Congrats on a great piece!!


    I've always wanted to make figures of my characters... Ever since playing D&D many moons ago... Still haven't ever done it/had it done...
    Hmmm...
  17. Electric-Knight

    Whozawutnow?

    Yay, a requested Steelclaw list for my only non unbirthday of the year!
    Quote:
    Originally Posted by Steelclaw View Post
    ...
    * Tunnel Rat, not knowing any better, crossed the streams.
    ...
    All gems, my good man, but this one was my favorite!
    HAHAHA...
  18. Quote:
    Originally Posted by DarkGob View Post
    ...
    is literally everyone insane?????????????
    I'll share a little secret about humanity...
    The answer to your question is... YES!!!!!


    Sanity is a lie.
  19. Quote:
    Originally Posted by Voehler View Post
    Cause I kind of suck at RP? I don't always think of the best thing to do IC at every given moment. When I left it was more of me just going 'F it, I'm out of here". Admittedly still kind of new to RP, and have lots of bad experiances with it in the past. At least I keep trying though.
    Hehe
    This will probably not be anything you don't already know, but the big key for such a thing is to just let your character decide. What would your character do?
    Forget your own mind and lose yourself in the character's mind and go along for the ride.
    When things come along and throw you out of it, try to just shrug it off and ask yourself what your character would/should do within the situation and go with it. Maybe find some kind of key to focus in on your character for those moments when you lose it. Whether it is something in their backstory, a piece of artwork that reminds you of the character's persona, something, anything that might help you zero back in on them instead of you. Maybe even something form your own life that easily relates to the character. Some emotional/psychological similarity/connection. Sometimes that is what inspires us to create that character in the first place.

    Being new is where we all start. The only thing any of us can really suck at (when it comes to role-playing) is allowing ourselves to let go.

    I know it can be tough sometimes when you feel like styles are clashing (You've got The Tick in my Watchmen scene!!), but that's the nature of wide-open RP in an MMORPG.
    It can work. We all just have to be flexible.
    That goes for all sides, of course, but we can only control what we and our characters do.

    Anyway... Best of luck and no worries!
  20. Hmm, at first, I honestly thought that I'd probably not be able to find my true answer to this question...
    But, coming back here now, I think I may have.

    I think I find my personal fun challenge when I have to use my powers wisely and in time or I will likely fall.
    And I think this is why I enjoy playing my Elec*3 Blaster so much.

    I have damage and a good amount of utility to help my cause and prevent me from falling... yet, no defense and few hitpoints.
    I like jumping into the middle of things and putting the worst offenders into holds and sapping everyone's endurance and/or knocking them back/down and spreading the wealth of damage and keeping any and everyone else at bay until it is time to deal with them.
    If I mess up, I'll likely drop (or have to flee).
    Not everything always goes according to plan and sometimes the usual procedure doesn't work well enough to make things safe enough to hang in there... That's when more situational powers get called on... Maybe that third hold thrown onto the Boss (to hopefully lock him down since one of the first two missed), or an EM Pulse to buy some breathing space with my sliver of health and too many baddies ganging up on me... My Nuke recharging just in time for an emergency finishing off of pesky/evasive foes starting to gain momentum in a difficult battle... A surge of endurance just as my blue bar was about to expire against a nearly defeated Elite Boss... Some Break Frees and Respites just in time before a nasty foe was about to finish me off quickly...
    All fun examples for me. When things go wrong... But I'm still up and battling!

    I don't like forced (the computer cheats) situations that generally only have one solution (although, I don't detest them if they are handled rather well), but I do like situations where different powers used at the right times can be the difference between victory and failure.

    I don't like to constantly be challenged while playing a game, as sometimes I just want to mindlessly beat up the enemies, but I do enjoy that level of challenge when I want it.


    Hope that made sense!
  21. Quote:
    Originally Posted by Electric-Knight View Post
    I'm sure I'm going to go look and think "How could I forget about them!?!?!"...

    The Clockwork King!!!

    Nothing says "persistence" as much as your brain in a jar. Nothing.

    Once you learn of his true character... it just becomes all the better and more meaningful.
    And I just love the brain and googly eyeballs floating around above this hulking robotic body. I love it!
  22. Quote:
    Originally Posted by Noble Savage View Post
    Thank you. What I'd like to get out of this is a better idea of what the playerbase responds to when it comes to the big personalities in the COH universe. As we develop new characters, I'll keep all of your comments in mind.
    Very cool and, skimming over my own response and then reading this one of yours... It is clear that what I respond to most is the backstory and history implied and showing through their appearances.
    That and some asymmetry, unique quirks, oddities, something different that stands out about them (don't shoot me, I-want-anything-the-NPCs-can-wear public!), whether it be traumatic results (replaced limbs, scars, ghostly characteristics, etc.), cultural/traditional garments or just bits and pieces that the character has picked up along their way towards becoming who they are today.
    If that helps at all...
  23. I'm sure I'm going to go look and think "How could I forget about them!?!?!", hehe, but...
    Ghost Widow certainly leaps to mind.

    I also feel as though Statesman is a great job at accomplishing a very traditional look, while also having the originality there. I especially like his cape, to be honest.
    He clearly is the staple super hero guy, but he is just different enough.
    Just my opinion on that.

    Hmmm...

    Quote:
    Originally Posted by Noble Savage View Post
    Positron's already addressed the issue, so in this thread please limit your comments to the topic at hand: Signature Characters.
    Just replying quickly to this to say that your mention of NPC groups and such seemed to invite this, as I was honestly thinking of the Bosses in the Circle Of Thorns as well.
    The Madness Mages and all of those level Circle Of Thorns Bosses just pop tons of history into my brain upon a glimpse of their elaborately decorated robes and hats and thorny shoulders.
    There is implied history and culture there.


    Oh...
    And, honestly... Noble Savage, of course! (Totally not a kiss-up)
    The mix and match also greatly speaks of history and backstory and looks damn cool. And that's what it's all about, right, hehe?
  24. Quote:
    Originally Posted by Dechs Kaison View Post
    Overall, I had a blast. Especially got a kick out of being called "Pharaoh."

    I don't begrudge the "frat boys." They came to do what we all came to do: Socialize.

    I do begrudge the people that couldn't just ignore it if they didn't like it. It seemed like once the frats came out, a bunch of people bailed. I tried to keep going, but the crowd had all but died, and Paladin formed up the Tin Mage. And my warshade can't turn down a good IC TF.
    Also... If I was online (which, I wasn't) you'd better send me a message!

    We need more RP gathering that is not of the typical ilk, followed by IC adventure. As we've always done!
    I suppose i need to log on to do that though, eh?
  25. Quote:
    Originally Posted by Galactoman View Post
    ...

    Not everyone RPs super-serious characters. And you know what? NOT ALL COMIC BOOK SUPERHEROES ARE SUPER-SERIOUS EITHER. I would frankly give up on roleplaying as the most boring pastime ever if Galactoman couldn't get drunk and and act a fool at parties... but I've NEVER encountered this kind of angry reaction before, to be honest.

    For me there's a very solid distinction between "griefing" and roleplaying as a character who happens to be a jerk ... If you don't know how to respond to a particular type of character-behavior while you yourself are in-character, THEN YOU NEED TO THINK HARDER ABOUT YOUR CHARACTER. It speaks very badly of your skills has a writer and RPer if someone else's RP can cause your character to lock up like an aging computer, forcing you to resort to blocking and/or OOC name-calling. Heck, think of it as a writing exercise: "How WOULD so-and-so react to a drunken, arrogant superhero?"

    If you're at a bar, having a pleasant conversation, and a drunken friend, acquaintance, or even stranger starts being crazy on the other side of the room, it doesn't ruin your night. Usually you just shake your head, laugh, and continue your conversation. In fact, this pretty much happens ALL THE TIME.
    ...
    All common sense role-playing stuff and I agree 100%.

    Neither you nor I were there for whatever people were complaining about, of course, but I'm not calling anyone out on anything that they haven't admitted to.

    The "frat boy" thing or whatever, that makes no difference to me.

    I will say one thing though, just because we can role-play any possible situations and characters doesn't mean we don't have the capability to pick and choose our stages OOCly.

    I have characters of a ton of different personality and style types.
    If I am knowingly showing up to join in on someone's attempt at gathering RPers of a certain ilk... I'm respectful enough to take that into consideration and approach things in kind. Again, that could include charging into a serious meeting of scholarly wizards with a drunken sailor, as it may open up wonderful RP opportunities.

    I just don't want anyone confusing anything I'm saying as blacklisting any certain types of IC persona nor that unexpected encounters shouldn't happen within RP.
    It's all fun when you ROLE with it (*adjust bow tie*).

    Still, if you take a look at the origin of this event, it is not surprising that some regulars (according to what people are saying about their tenure here) may have veered things away from those initial intentions.
    The reason for this gathering was because of some dissatisfaftion with the status quo.
    It sounds, to me, that this event was a success, Nal.

    And, I'd just say that the organizer should definitely take it upon themselves to communicate OOCly to people and try and to make things work.

    One of the bad things about being the party-thrower is that your fun is often times sacrificed for everyone else's.

    Instead of shrinking away and/or bailing, I would suggest trying to communicate to everyone to get along.
    I only say this as a friendly bit of advice... not a YOUR DOING IT RONG sort of hindsight schooling!
    Again, sounds like a success.