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Quote:This HAS been going on for years -- even before this new patch, even before the i21: Freedom revamp of the Character ID screen.In writing my character descriptions, the type cursor will occasionally disappear and it'll stop typing. When I go back to manually set the cursor and begin typing again, it'll start typing in the wrong part of my description.
Likewise when I go to delete something from my description -- wrong portions are affected.
And any sort of edit seems to take up far more than its share of character-description length (max of 1024 characters). Even a minor edit can chew up as much as 25 characters, and long descriptions can easily overshoot that limit and end up getting cut off in-game. I've had descriptions with less than 900 actual characters go over the limit and get cut short due to this.
Is there any sort of method; something I can do differently about writing --and editing -- my descriptions to avoid these apparent glitches?
Thank you.
The only thing I've found (so far) that works and lets me get my (often long) bios to work is to open MS Notepad* and toggle back and forth, copying and pasting and editing that way.
If you paste 1024 characters from Notepad into a totally blank, ID screen they'll show up as 1024 characters, but because of how Notepad doesn't use formatting, you'll have no paragraphs in the ID screen -- just a wall of text.
So, I usually try to write the bio in CoH, copy/paste the finished (and undoubtedly truncated) "Character Info" window over to Notepad to finagle things down to 1000 characters or so, paste it back into CoH and then add paragraph breaks, each of which properly show as 2 characters in the total count [ie. "enter, enter"] and get a revised character count.
But yes, it's a total PITA: type in ID screen as if it's actually going to work correctly, hit "Next", view truncated bio, select all, copy, delete EVERYTHING from ID screen to get it back to 0/1024, paste into Notepad, edit in Notepad, edit/select all, paste into ID screen, hit "Next", back and forth ad infinitum until you get it right.
But the good news is, it DOES work. Still, if there's a better way out there, I'd love to hear it!
*Edit: Because of technical computer stuff that's mostly over my head, only Notepad or similar minimalist word processing programs work well for this. MS Word, OpenOffice Writer, and the like have formatting codes that can (or at least used to) count as typed characters, thus interfering with the character count. -
Saw two level 44 Vanessa DeVore EBs in the outdoor patio near Paragon City Pizza, Up-N-Away Burger, and Super Lanes on the east side of the map -- where Carnies often spawn normally.
My friend and I decided to use our Incarnate-y goodness to eradicate the threat to passing low level heroes, and the fight probably took twice as long as either of us expected -- those EB's have a lot of hit points!
"Wow. I'm glad we weren't trying to do that on, say, level 44 heroes!" -
Quote:Farms with some sort of semblance of plots?!?!? Seriously? I thought they gave up on those a couple of months after AE started.I wanted a community where quality of work was more important than quantity of work, where a good, well-written arc designed to fit into a narrative would get more attention by the nature of its quality than an arc that was whored out to SGMates or that hit hall of fame because it was a farm with a semblence of a plot.
Most of the farms that I've stumbled into have had truly brief mission briefings like "LOL" or "Go!" or "Go kill!!!!!!!!!!" or "Go kill LOL!!!!!!!!"
...luckily, those are usually enough to keep me from clicking the glowing pillar of light. Something resembling a plot would probably just make me pound my head on my desk even more than usual. -
Quote:Okay, sorry -- that was apparently a lack of reading comprehension on my part:To clarify,
I stated noone from QA currently posts in the forums acknowledging bug reports as received.
Someone from QA reads the forums each and every working night and sends out a report of bugs.
Quote:The OCR team doesn't scrub for bugs in Beta. That's QA. They don't currently have anyone who posts acknowledgment of bugs during beta. I'll discuss this with the QA managers and see if we can change that.
...which I suspect goes right back to "corporate idiots in neckties" vs. "smart guys actually doing the work." -
Quote:Because this is apparently what happens when you let the stupid people in neckties (marketing) hang out with the smart guys in t-shirts and jeans (developers and programmers.)I know that I had encountered first hand two of those bugs on beta, Posed in the bug forum about them and sent an in game bug report also, and yet it was pushed to live? why not wait until those were fixed?
I've seen it too much in real life, I've had my very own ignorant "pointy haired boss" from the world of the Dilbert comic strips, and it's why I don't think "The Office" is remotely funny -- because it's entirely too close to reality.
Oh, and it's because apparently nobody from QA was assigned to read bug reports from beta, according to one Zwillinger post -- that was undoubtedly another managerial money-saving move. -
Quote:Cool and thanks muchly -- I was hoping for a husky/malamute/wolf/whatever was in the haunted house but hey, a Shepherd is a nice start!The German Shepard Pet is on the Beta server.
Now, regarding this "Possible Maintenance Notification" -- good idea! Please make it happen, and while you're at it, temporarily assign that genius from Marketing who said "who cares about the bugs? Roll it out anyhow!" to help the GM's all weekend, replying to all the petitions you've undoubtedly gotten. -
Quote:If you guys had done a rollback during the first few hours of the new release, there wouldn't have been very much customer progression or items/loot dropped. I'm assuming it went live at the usual Thursday maintenance time, which means that most of the US playerbase was at school, work, or whatever.To put it succinctly, on every MMO I've worked on, that count is up to 4 now, the words Rollback also mean a loss of customer progression from the current time stamp to the point of restoration. This means the loss of every item/loot dropped, any experience or levels, any achievement earned...you get the point.
And besides, we were all too busy fixing our UI's when we logged in to actually go arrest anything, get expees and/or drops. -
Okay, between all the doom and gloom regarding the UI bug -- which is a total game breaker for me as an alt-o-holic and (IMHO) a reason for a build rollback -- there have been a few things about this release to make me smile:
Base building love -- rotation and vertical placement? So far, so good, even though I can't do everything I'd imagined with it, so I'll just have to do some re-imagining....
Base VERSUS player bug: I totally want to build a danger room now, but I'm half expecting Murphy's Law to raise its ugly head. If I build a danger room tonight, they'll fix the bug tomorrow. If I don't ever build a danger room, the bug will get fixed in the first or second quarter of 2012.
Seriously??? I saw the wolf in the haunted house and thought "wow, that would be a cool pet!" But is it actually available now? I just looked in the Paragon Market, I looked on the NCSoft site, and I'm not finding it. (Yes, go ahead and laugh at me -- I've got no use for a mini-HVAS following my characters around, but I would be willing to shell out Paragon Points or a few bucks for a wolf. <shrugs> Okay, laugh at me AND point me in the right direction to find it?)
But also seriously -- please either fix the bug TOMORROW or else roll the build back -- rollbacks around here aren't unheard of, and they've been done to fix issues that haven't affected every single player each time they log in. -
I've just got to ask -- you've referred to "Masculation" in a couple of other posts -- is that one of the "new" alphas in beta, or are you referring to the "Musculature" alpha tree? And if it IS indeed Musculature, what "proc" are you referring to?
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Quote:Some of us also figured out alternative ways to make extra INF on top of "selling things to the right store." Since I often had trouble affording ALL my SO's at once at level 27, I took to street sweeping in south Independence Port. There are lots and LOTS of innocent mugging victims running around down there, offering EXTRA influence as a "thank you" when their muggers get defeated, and as a result you could make more INF than by just running missions, and the xp wasn't bad either!You clearly did not play the game long ago enough to remember it.
What you're complaining about was how it was for EVERYONE. And we were PAYING for it.
There was no auction house. There were no inventions. There was no way to reliably transfer money to your own characters. If you wanted to be able to afford your next round of SOs, you damn well ran around to all the different stores so you could get a couple thousand more influence by selling your drops at the proper store. Or you fought enemy groups with the same origin as you so you could slot the drops and save money that way.
Quote:Before that, there WERE no stores. You got your enhancements from your contacts, and that was your only option. And you weren't even allowed to buy them until you'd run a certain amount of the contact's arc. Having 1,000,000 influence before level 40 was unheard of, because there wasn't any way to earn it other than defeating enemies and mission rewards.
They're playing the same game we used to play. We paid more and eventually got more goodies -- they can pay more now and get all those NOW instead of having to wait a few years. And it's a much better "free to play" experience now than the old "limited to level 14" free trial. -
I'm still having this problem, which I didn't find out about until just now.
Each month when I pay the rent for my multiple SG/VG's, I usually put an abbreviated comment in the SG MOTD of when I paid the rent for that particular group. As it was the first of the month, I paid the rent for three of my SG's, changed each SG's MOTD and THEN noticed the weird flickering, so came to the forum and found this thread!
Just like everyone else, exiting to desktop clears it, but exiting to switch characters did not.
I'm guessing that I'm not the only one who's still seeing this. -
Quote:Just for chuckles and a trip down memory lane, I just dug out my ancient COH box that I bought the day it was released:You can't think of this as a seven year old game. It is indeed seven years, but the game has gone through significant changes, and that apparently includes what minimum hardware you can get away with using.
Minimum system requirements:
Windows 98/ME/2000/XP Intel Pentium 3 800mhz or AMD Athalon 800mhz 256 MB RAM 4x CD ROM drive 2 GB available HDD space GeForce2 series or ATI Radeon 8500 series video card 16 bit sound card 56k modem DirectX 9.0 (included on disc) keyboard and mouse
Recommended: Windows 2000/XP Intel Pentium 4 1.7ghz or AMD Athalon XP 1700+ 512 MB RAM 16x CD ROM drive 2 GB available HDD space GeForce FX5600 or ATI Radeon 9600 series video card 16 bit sound card broadband internet connection keyboard and mouse with scroll wheel
Today, from https://help.ncsoft.com/app/answers/...city-of-heroes [last updated 9/22/2011]:
For Windows PCs:
Minimum PC System Requirements:
* OS: Microsoft® Windows® XP/Vista/7
* Processor: Intel® Pentium® III 1 GHz or AMD Athlon 1 GHz MHz
* RAM: 512 MB RAM or more
* Video: NVIDIA® GeForce 2 Series, ATI Radeon® 8500 or Intel® i810G Series Video Card
* Hard Drive Space: 4 GB Available HDD Space
* Internet: Broadband Internet Connection
* Input: Keyboard and Mouse
Recommended PC System Requirements:
* OS: Microsoft® Windows® XP/Vista/7
* Processor: Intel® or AMD Dual Core processor
* RAM: 2 GB RAM or more
* Video: NVIDIA® GeForce FX 5600 Series (or higher), ATI Radeon® 9600 (or higher)
* Hard Drive Space: 6 GB Available HDD Space
* Internet: Broadband
* Input: Keyboard and Mouse
Recommended PC "Ultra Mode" System Requirements:
* OS: Microsoft® Windows® XP/Vista/7
* Processor: Intel® or AMD Dual Core processor or higher
* RAM: 4 GB RAM or more
* Video: NVIDIA® GeForce 8 Series (or higher), ATI Radeon® HD 2000 Series (or higher)
* Hard Drive Space: 6 GB Available HDD Space
* Internet: Broadband
* Input: Keyboard and Mouse
And of course, COH now supports Macintoshes, but there wasn't that option back in 2004. -
My first impressions:
Even though I don't PvP, I'd heard that DB wasn't the best choice of primaries -- your mileage may vary.
If you're going to try to solo AVs and pylons, a resist debuff proc like Achille's Heel in Ablating Strike will add to your overall DPS.
Interface: as far as I remember, which may be wrong, you'll get more DPS solo out of the fire DOT and your team will get more DPS out of the -res part. I went with the 25% -res proc, 75% fire one, myself, which seemed to be the most popular choice at the time.
I'm guessing you took Hasten to help achieve Blinding Feint => Attack Vitals, but I think that the minor end crash in conjunction with Manuevers and Assault is going to be such an endurance hog that you'll have trouble achieving the sustainability for the long fights against pylons and AV's. I've got multiple WP characters, and I like to err on the side of having too much END for long drawn-out battles against AVs. Thanks to four-slotted QR and Stamina, I'm able to run Tough, Weave, Focused Accuracy, Sprint, Combat Jumping and the four WP toggles without worrying about running out of END, but I've always thought Leadership toggles on top of that was going to be too much of a drain.
Speaking of recovery: Quick Recovery provides more recovery than Stamina; Physical Perfection gives half the recovery of Stamina. Therefore, your PP is overslotted -- most people drop a Perf Shifter proc and/or another proc in there and call it a day -- the proc will give its full benefit regardless of the inherently low numbers PP provides. You can move one slot from PP to QR and drop a Perf Shifter proc in, put a Perf Shifter proc in the automatic slot in PP, and wind up with more endurance on average than you've got now. Move the two Numina's down to Health and you'll wind up with more healing than youv'e got now. -
You're not the only one who took Confront on a DB/WP tanklike scrapper -- I like being able to pull bosses and AV's off squishies when I'm too far away to go get them the "usual way." (And I like the DB Confront animation as well -- I just played my claws scrapper the other day and hated their version of Confront, probably because I'm so used to DB and katana animations.)
Still, there probably aren't a lot of people who build DB/WP scrappers for maximum survivability, and to aggro control and tank, and to STILL generate massive enough DPS to solo AV's and pylons as we have. "Survival tank AV builds" -- as cool and well-thought-out as yours is -- are a little more of an extreme set-up than the "I wanna live a little longer while I stab stuff for big orange numbers" builds a lot of scrappers aim for! -
Quote:You could stop by swapping out the nine Hami-O's? Here's a link to an older post with more links to other DB/WP builds: http://boards.cityofheroes.com/showp...38&postcount=4I'll see what I can do to make it not too expensive for her....
From looking at a lot of other "gotta softcap my WP" builds, it seems as though a lot of them start making sacrifices here or there to reach the softcap. Willpower already comes with resistances and regeneration, so layering defenses on top of that is just icing on the cake, and "really close" to softcap plus resistances plus a truckload of regen will still let you survive most anything.
Quote:I like the build but I'm still staring at the 2billion part of it that would take awhile to get. Everything else looks pretty good.
Check out that link for some more [virtual] wallet-friendly budget build ideas. -
Depending exactly what sort of experience you're looking for, you might actually prefer scrappers over brutes. Since you're new to melee, you might prefer a scrapper so you can pay attention to the subtle little nuances of being first in the door, and how close you can get to certain spawns before they aggro, and knowing that you'll still be doing plenty of damage even if you take your time rather than constantly feeling rushed.
Brutes often seem to suffer from classic "scrapperlock" worse than some scrappers, and I suspect we'd call it "brutelock" if scrappers hadn't been around for a year and a half first.
"OMG something there just moved -- must go pound/hack/slice it!! The Fury Bar demands it!""
Fury can be a wonderful thing, but it can also be a monkey on your back if and/or when you want to stop and look around the battlefield, or when real life calls, or when you want to stop and say something in "team" or "sg chat" and can't (or won't) because of that fury bar hovering...slipping downward...downward....
Beyond that, the two AT's are pretty similar -- they both do a lot more damage compared to that other melee favorite, the tank, and both are more survivable right off the bat than a lot of so-called "squishies." Maybe try one of each to 10th or 20th level and see which you prefer?
Either way, welcome to the up-close, right-in-your-face fray! -
Quote:1) Rumors are rumors. Who'd you hear them from? Where'd THEY hear them from? Unless you're talking to someone about their firsthand experiences, you're seldom getting the full story.Also, I have heard rumors Pocket D is just a graphic RP environment. Not sure if that's true, but definitely not hat I'm in the cities for. So, other than Atlas not sure where to try.
2) What do you mean by "graphic RP environment?" Sexually graphic? Hardly. It's a big ol' nightclub, and while there probably ARE some people engaging in "ERP" in the corners, there's also villains talking smack to heroes, heroes talking smack to villains, people on the dance floor dancing and talking about everything under the sun, people crowded around the bar(s) talking about whatever comes to mind and occasionally hitting on each other.
There are people talking about their latest crimefighting adventures or criminal enterprises, their supergroups/villain groups and what's going on there, or about a hundred other drama-laden topics like who broke up with who (yawn), who thinks who is hot (yawn), and what they were working on in the lab when (pick one) the experiment came to life/meteors started crashing into Galaxy city/someone they know got kidnapped/some other player-created plot point.
I just spent about two hours in the Virtue D talking to an SGmate, and I didn't see or hear anything I wouldn't have heard a non-superpowered version of in any bar around here IRL. And there certainly wasn't anybody naked or doing R rated stuff on the pool tables.
So, it's kind of like a dance club/sports bar/get-drunk-and-start-an-argument bar all rolled into one. There's a dance floor, there's multiple bars to congregate at, and a few quieter but highly visible places where you can stand in a corner and hear yourself think. And while the occasional pair (or worse) might be RP frolicking partially nekkid in the restroom, it's not like it's going on in the middle of the dance floor. And also like a real bar in the real world, if someone hits on your character and you're not in the mood, just smile politely and explain "sorry, you're just not my type/gender/species." And on the other other hand, it's my personal perception that most of the ERP* crowd these days tends to stick together and look for people with "ERP" in their character bios. Your mileage may vary -- I'm seldom in there during Eastern US "peak periods."
*It's also my perception that the "lite RP"/"RP"/"MRP"/"ERP" crowds have less overlap and confusion than before, thanks to the ERP crowd finally going "okay, fine. We're done being embarrassed -- it's cybersex. Happy now? You 'mature' roleplayers can have your 'M' for your darker-than average superhero fodder like deaths and dismemberments and drug addictions and gritty graphic novel stuff, and we'll be over here making out -- in a mature manner, you understand, but with our 'E's'." (Which is not to say that MRP characters don't have virtual sex, or that ERP characters don't do "omg srs bsnss" RP too, but it's more about what the character and/or player are primarily after.)
3) As other threads have said, try looking for RP everywhere, and all the time. Try putting some sort of "LF RP" tag in your character's bio. Try looking for other RP'ers in PUGs, at the train station, at Wentworth's, standing by mission doors, or pretty much anywhere. Atlas is apparently like "The Barrens" in that it's a loud starting zone that attracts pretty much everywhere, and did I mention that it's loud? But just look around and if you're looking FOR RP, you'll probably find it.
And yes, good idea to poke around the Virtue forum as well -- and good luck! -
Quote:[Bold emphasis added above]There were peeps hanging in Atlas, obviously RPing. I come up, saying things in character. Never even an acknowledgement that i was there. Am I missing something?
Quote:Hrm. Wow, as a new hero in Atlas, especially amongst RPers, is it really just walk up, and stand there. And stay shut up, and hope someone talks to you first?
Did you just walk up to them and start blathering your entire life story? "Hi, my name is Captain Stupendous, and I'm a 1st level tank! I've just crash landed on your planet but I figured I'll supplement my "repair the spaceship fund" by crimefighting with my super strength! And aren't they great coincidences that I seem to speak the native language here, AND that I'm a carbon-based, oxygen-breathing creature? Talk about luck!"
[I have a RL friend who used to do just that in-game, and wondered why he was ignored a lot. "Next time stop after 'Hi, my name is _____________' and let THEM say something." ]
Or did you walk up, stand around for a minute hoping for a break in the conversation, maybe with an /e wave or /e bigwave, and/or say something like "Hey, excuse me, but...?"
For all we know, you IC'ly walked up, started leaping up and down with /e dance5 and proceeded to comment on the size of the nearest superheroine's chest -- which probably WOULD get you ignored![And yes, I'm betting that's NOT what you actually did, but without knowing the general gist of the conversation, we're just guessing.]
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All of the above: yes, they could have been RP snobs who think they're just too cool for school, and only associate with their own little cliques; they could also have been handwaving away the cartoon rabbit or ignoring the rude guy barging in. Sometimes the conversation itself will be a clue. If they're despondently grieving and gnashing their teeth over the in-character death of a teammate, it could easily be a bad time to wander into the conversation. If they're excitedly talking about the latest zombie/Rikti/invasion, it could be a good time to wander up to them.
Without finding an RP SG, you can find improvisational, spontaneous pickup group style RP pretty much anywhere -- in missions, on a street corner, in Pocket D*, at the monorail station, in Icon or the consignment house. [*On Virtue, Pocket D RP is often a lot better than most people would have you believe. Sometimes it's also a lot worse. It depends on the day, the TIME of day, which part of the D you're in, and who's there. Just like a real bar or club, there's bound to be a few clumps of snooty people who ignore strangers, a few friendly groups you can walk up and say "hi!" to, at least one guy who may or may not be drunk (in character and/or real life) spouting gibberish, and probably a desperate guy (or girl, or cat-girl) looking for ERP. And just like a real bar, if the first one you ever go to sucks, you don't just stop going to bars.]
Asking in this section about Virtue RP might not be the best place for advice, so here's the stickied and ongoing Virtue thread, An Idiot's Guide to RP: http://boards.cityofheroes.com/showthread.php?t=112614
Have fun, don't give up if a few people ignore your attempts to RP with them, and depending on your mood, have your character pick up some virtual catnip or catgirl repellent -- or both, if you want to send mixed signals. -
Quote:For years, I've thought that RTTC gave a flat -3.75% to hit to all enemies within RTTC range, and the "more mobs around you" mitigation came from the character's regeneration rate increasing based on the number of bad guys within range.Quote:Not to mention RTTC. More mobs around you means -tohit on foe so there's some mitigation to be had right there.
If that's not what you're suggesting, I apologize for misconstruing.
If the -to hit was cumulative, it would seem as though my almost-but-not-quite softcapped scrapper would almost never even get HIT in the middle of a /x8 spawn! -
Quote:I think many of us have asked the same question, and I know others have suggested that Paragon Studios hire Arcanaville.
I suspect it's something to do with either "not enough money" or "one of those many other intangibles in real life". In which case I personally think they should keep offering more and more money.Quote:"Not enough money" and "don't want to move to Mountain View."Quote:Well, I've been there, but I live within jogging distance of Waikiki beach, so this is a relative thing.
I'd love to live there too, so I can totally see how that particular little intangible would be worth QUITE a bit of money!(I think they should offer to let you work from home, but what do I know?) Enjoy the surf and sunshine for us!
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I think many of us have asked the same question, and I know others have suggested that Paragon Studios hire Arcanaville.
I suspect it's something to do with either "not enough money" or "one of those many other intangibles in real life". In which case I personally think they should keep offering more and more money. -
Quote:Unfortunately, that's the same environment as it was in help channels in a few other online games and MMO's I've played in the past. For the most part, in my corner of the CoX universe, there are more helpful vets who are willing to help a n00b than in any other game I've played. It's too bad that the mostly pleasant in-game and forum experience a new player might have could be so quickly overshadowed by some total idiots in the Help channel.But there's very little help. And heaven forbid anyone actually ask for help - they get demolished by know-it-all helpers who can't pass up the opportunity to deride a "noob".
I can't help but wonder how many legitimate new players may be driven away by the "help" they get in the help channel.
Quote:The helper and help-me titles are mainly chosen by veterans for the colors, not because they either wish to help people or need help. In that, they're worse than useless. The times I tried to help people with "help-me" I got put off by their replies. And I expect that if someone who used the "helper" title just for the color got a lot of questions from people who wanted help on that basis, their patience might wear thin fast.
"Helper" should only unlock after some arbitrary time that people would argue over; frankly, I think "Help Me" should LOCK after a certain amount of time, but I do realize that wouldn't be at all fair to returning players.
As it is, if I see "Help Me" over a player's head with a couple of year's worth of vet badges, who says something like "I just like the color LOL" I wonder what sort of person plays with their own name displayed and just walk away. If someone can't tell what character they're playing by their costume and power trays, especially after they just saw the character name and AT at log-in, maybe they should spend more time at Icon or something. -
Quote:Lots of practice, and the realization that there are only 108 kinds of salvage, which fall into different tiers. After you play around with the market for a while, you'll quickly start remembering which of the many common white salvages you should just vendor for 1 or for 5 INF, which of the few rare orange ones you should price at 1,000,000+, and which of of the uncommon yellows you should actually look at the "last five" for.But one thing that still has me scratching my head is this: how does one know if a piece of salvage is "junk"? I mean, short of searching the market UI for each and every piece of salvage there is--which sounds rather tedious and time-consuming to me, but what do I know?
Once you make your first few hundred million, I like my strategy: list everything except those few oranges for 1 inf. You might not get top dollar out of it, but you'll clear those market slots quickly, and can use those for more expensive items that might take a day or two to sell.
Quote:So how are casual gamers expected to participate at what has become the new Standards for End Game Play without farming? When I join teams with my old L50s, which pre-date the Incarnate system, I am self-conscious about the fact that I might get booted for being less than half as effective as everyone else who seems to have full sets of "purple" IOs (or whatever), top-tier Incarnate powers, and so on.Quote:Its all in your head. People can't tell you don't have all purples slotted (not that you could even if you wanted to on a any single build). They can pull up your info and look at your set bonus listing, but that's not descriptive enough to tell them everything unless they want to spend a long time and make a spreadsheet out of your info tab.
Relax. Its a game. The only person worrying about this is you. I take many toons to 50 on SO's only and retire them (or delete them). Only my most powerful AT's, or those I think SHOULD play better with IO nudges here and there than they have with SO's, get any investment in the IO system at all. I've T4'd out a handful of my 50's and yes, they also happen to be heavily vested with IO sets as well. But to date, I only have slotted a handful of purples that I earned from drops across my entire lineup of toons.
The big thing to remember is that purples aren't the be-all, end-all in this game. Yes, they give you great damage. Yes, they give you great recharge, and nice Endurance Recovery bonuses. In the big scheme of things, though, they don't do anything significant for defense, and I always have to suppress a snicker when the purpled-out character next to me faceplants while I just keep tearing through bad guys. Among my 21 level 50's I think I've got four purple sets, scattered across three squishies, and no purples at all on my melee characters -- and I can STILL do a lot of normal content on 4/8 with some of my 2 and 4 billion INF builds, thanks very much. I've done the "old" RWZ scrapper challenge long before Incarnate content arrived (including once with a blaster), I've soloed pylons, all without uberly tricked out builds with five purple sets.
You see a lot of people here on the forums talking about purples because there ARE a lot of min/maxers and people who've been playing the game for years and are looking for the ultimate in builds, or challenges. Inside the War Walls, though, purples really ARE a lot more rare than one might think from the forums. -
Quote:Thank you for recognizing the support for the individual AT forums! There's a huge difference between "making things simpler" and "dumbing things down."I've been taking some notes:
- General consensus is, fairly obviously, don't consolidate the AT forums. Message received, loud and clear
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. - I would like to take a second look at guides. I feel as though there definitely needs to be something done to encourage more guides to be produced, especially in light of all the new and returning players that will be coming into the game. I'd also like to find a way to make build sharing more visible and encourage more players to share their builds on an active basis.
Thanks for the continued discussion all. We're paying attention and appreciate you working with us to improve the forum Feng Shui.
More guides certainly sounds like a good thing; on the other hand after this thread, I can easily imagine "OMG now we've got too many guides -- how do we consolidate THEM?"
Short answer: don't do it. Slightly longer answer: don't do it, and don't fire Zombie Man as the volunteer editor there unless some redname is prepared to do an even more outstanding job, which probably entails more work and more time than it might look like at first glance.
From using the guide section semi-regularly [and pointing them out to new players regularly] it seems apparent that yes, old dead links should be purged, but active guides shouldn't necessarily be purged simply because they're from, say, Issue 8. While numbers and powers may have changed, basic skills and tips like "gathering aggro" or "avoiding mass aggro if you're a squishie" or "hey, if you're tanking, try turning that Archon around 180 degrees so his rocket launcher AoE doesn't hit everybody" haven't changed all that much. - General consensus is, fairly obviously, don't consolidate the AT forums. Message received, loud and clear