DB/WP/Bod build/incarnate advice..


Eldorado

 

Posted

I created a staying toon for my "Warrior's Mark" concept. It is a multi cultured warrior concept in both gender and origin.

Anyway I was thinking of making it something that could solo AV/Pylons. I figure that a naturally tough warrior, what is more tough than that kind of stuff? Also have it a nice duelist in the arena. DPS is the name of this game, it is why I went with DB. I also like the animations of it It also works with my concept very well.

I went with WP so that way I wouldn't have to worry about redraw (so anoying), and also the concept of it. It is a fire and forget set, that fits the theme.

I have questions on incarnates as well. mainly rebirth v.s. barrier. If I drop T9 on WP side cuz of barrier, and let regen carry me through a fight. Or if rebirth hugh heal/regen would better suit. Not really jazzed on the thought of a bubble being around a natural warrior, however I can give up on astetics for performance.

Also on interface. Probally the best way to go would be reactive. would I get more DPS out of the -res proc, or more DPS over the moderate fire damage?

I will post my build. I didn't really think about all of this when I made it. I would like to have a build with the durability meets DPS. I would prefer a build that wasn't purple IO oriented, cuz my time is about 12 hours a week so I have yet to put anything purple in a toon. If any one like Werner (I use him/her what ever, cuz I know the person is one I remember having vids of AV solo). Any advice would help. I appreciate it.

__________________________________________________ ___________________________


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Warriors Mark: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(36), Numna-Heal(36), Numna-Heal/EndRdx(36)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 4: Mind Over Body -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(37)
Level 6: Typhoon's Edge -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Dmg(13), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(43)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(21), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/Rchg(43)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(37)
Level 12: Fast Healing -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(40)
Level 14: Kick -- Empty(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Quick Recovery -- EndMod-I(A)
Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(39)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(39)
Level 26: Sweeping Strike -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Dmg(27), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(37)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 32: One Thousand Cuts -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg(33), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34)
Level 35: Super Jump -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(46), Winter-RunSpd/Jump/Fly/Rng(48)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 41: Focused Accuracy -- Rec'dRet-Pcptn(A)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), EndMod-I(45), EndMod-I(45)
Level 47: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 49: Strength of Will -- ImpArm-ResPsi(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 21.75% Defense(Smashing)
  • 21.75% Defense(Lethal)
  • 10.81% Defense(Fire)
  • 10.81% Defense(Cold)
  • 12.38% Defense(Energy)
  • 12.38% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 12.38% Defense(Melee)
  • 7.69% Defense(Ranged)
  • 13.94% Defense(AoE)
  • 7.65% Max End
  • 27% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 6% FlySpeed
  • 291.2 HP (21.74%) HitPoints
  • 6% JumpHeight
  • 6% JumpSpeed
  • MezResist(Immobilize) 13.75%
  • 20% Perception
  • 4% (0.07 End/sec) Recovery
  • 94% (5.24 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% Resistance(Cold)
  • 6% Resistance(Psionic)
  • 11% RunSpeed
  • 8.5% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Nimble Slash)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(High Pain Tolerance)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Numina's Convalescence
(High Pain Tolerance)
  • 12% (0.67 HP/sec) Regeneration
Kinetic Combat
(Ablating Strike)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Impervium Armor
(Mind Over Body)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Eradication
(Typhoon's Edge)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 30.12 HP (2.25%) HitPoints
  • 2% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Kinetic Combat
(Blinding Feint)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Blinding Feint)
  • 8% (0.45 HP/sec) Regeneration
Luck of the Gambler
(Indomitable Will)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Kinetic Combat
(Vengeful Slice)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3% Resistance(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Eradication
(Sweeping Strike)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 30.12 HP (2.25%) HitPoints
  • 2% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Eradication
(One Thousand Cuts)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 30.12 HP (2.25%) HitPoints
  • 2% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Winter's Gift
(Super Jump)
  • 5% Resistance(Cold)
  • 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Luck of the Gambler
(Maneuvers)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Rectified Reticle
(Focused Accuracy)
  • 20% Perception
Numina's Convalescence
(Physical Perfection)
  • 12% (0.67 HP/sec) Regeneration
Kinetic Combat
(Power Slice)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Impervium Armor
(Strength of Will)
  • 3% Resistance(Psionic)


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

46 views and 0 replys. Either the build is too bad to even touch, or it's half way decent, or no one wants to take the time out... I guess I can tare that build down and rebuild it, see what else I can do.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Ight well I threw this build together. Maybe this is more up my alley. would like some input. I would say thanks ahead of time, but that got me no where, and don't really want to thank for nothing in advance.


__________________________________________________ __________________________________________________ _



Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

warrior's mark revamp: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(31), Numna-Heal(33), Numna-Heal/EndRdx(50)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(5), Aegis-ResDam/EndRdx/Rchg(40)
Level 6: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(39)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(40)
Level 12: Kick -- Acc-I(A)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(15), Aegis-ResDam/EndRdx/Rchg(40)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(50)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(37)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(23), GftotA-Def(23), GftotA-Def/EndRdx(43)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(31)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(46)
Level 30: Super Jump -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(46), Winter-ResSlow(46)
Level 32: One Thousand Cuts -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36), GftotA-Def(37), GftotA-Def/EndRdx(50)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit(42), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), EndMod-I(45), EndMod-I(45)
Level 47: Tactics -- Rec'dRet-Pcptn(A), AdjTgt-ToHit/EndRdx(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit(48)
Level 49: Strength of Will -- ImpSkn-Status(A)
Level 50: Spiritual Radial Boost
Level 50: Barrier Invocation
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 23% Defense(Smashing)
  • 23% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 6% Enhancement(Heal)
  • 36% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 11% FlySpeed
  • 160.6 HP (12%) HitPoints
  • 11% JumpHeight
  • 11% JumpSpeed
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilize) 18.5%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 11.9%
  • MezResist(Terrorized) 7.5%
  • 20% Perception
  • 6.5% (0.11 End/sec) Recovery
  • 78% (4.35 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 21% RunSpeed
  • 5% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Nimble Slash)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(High Pain Tolerance)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Aegis
(High Pain Tolerance)
  • 3% Resistance(Psionic)
Numina's Convalescence
(High Pain Tolerance)
  • 12% (0.67 HP/sec) Regeneration
Kinetic Combat
(Ablating Strike)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Aegis
(Mind Over Body)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
Numina's Convalescence
(Fast Healing)
  • 12% (0.67 HP/sec) Regeneration
Kinetic Combat
(Blinding Feint)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Indomitable Will)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
Kinetic Combat
(Vengeful Slice)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Sweeping Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Winter's Gift
(Super Jump)
  • 5% Resistance(Cold)
  • 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Obliteration
(One Thousand Cuts)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Maneuvers)
  • 2% (0.03 End/sec) Recovery
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Numina's Convalescence
(Physical Perfection)
  • 12% (0.67 HP/sec) Regeneration
Rectified Reticle
(Tactics)
  • 20% Perception
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Impervious Skin
(Strength of Will)
  • Status Resistance 7.5%


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

My first impressions:

Even though I don't PvP, I'd heard that DB wasn't the best choice of primaries -- your mileage may vary.

If you're going to try to solo AVs and pylons, a resist debuff proc like Achille's Heel in Ablating Strike will add to your overall DPS.

Interface: as far as I remember, which may be wrong, you'll get more DPS solo out of the fire DOT and your team will get more DPS out of the -res part. I went with the 25% -res proc, 75% fire one, myself, which seemed to be the most popular choice at the time.

I'm guessing you took Hasten to help achieve Blinding Feint => Attack Vitals, but I think that the minor end crash in conjunction with Manuevers and Assault is going to be such an endurance hog that you'll have trouble achieving the sustainability for the long fights against pylons and AV's. I've got multiple WP characters, and I like to err on the side of having too much END for long drawn-out battles against AVs. Thanks to four-slotted QR and Stamina, I'm able to run Tough, Weave, Focused Accuracy, Sprint, Combat Jumping and the four WP toggles without worrying about running out of END, but I've always thought Leadership toggles on top of that was going to be too much of a drain.

Speaking of recovery: Quick Recovery provides more recovery than Stamina; Physical Perfection gives half the recovery of Stamina. Therefore, your PP is overslotted -- most people drop a Perf Shifter proc and/or another proc in there and call it a day -- the proc will give its full benefit regardless of the inherently low numbers PP provides. You can move one slot from PP to QR and drop a Perf Shifter proc in, put a Perf Shifter proc in the automatic slot in PP, and wind up with more endurance on average than you've got now. Move the two Numina's down to Health and you'll wind up with more healing than youv'e got now.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

The DataLink is not working (Titan Server down) and there's no DataChunk, so I won't comment (much) on the build. However, I noticed you took Hasten. You should be able to get enough +recharge for a gap less BF - Attack Vitals attack chain easy enough. Hasten is almost never needed on a DB.

Regarding Incarnate Powers I'd suggest Reactive for the Interface slot (25% debuff res chance, 75% fire DoT chance) and Rebirth in Destiny (heal + regen). Lore and Judgement is a matter of taste. Barrier might only be interesting if you somehow didn't manage to softcap your (typed) defenses.