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It's irrelevant. You're SKed, which means you're on a team. Any of Freezing Rain, Sleet, Tar Patch, Enervating Field, Disrupting Arrow, Acid Arrow or of course Fulcrum Shizzle plus a quick volley of regular AOEs will accomplish the same. But if everyone else is a Defender, they can do that AND add something useful beyond sheer damage to the team. Also, since we're waving AT dicks, Cold can use Heat Loss plus any regular Nuke and just keep on going because they've just managed to overcome the -Rec part under their own power.
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One I haven't seen in a while but which used to be big around launch:
Smaller characters run faster.
Apparently this is caused due to the fact that smaller characters have to move their legs faster to cover the same distance as bigger characters who take wider steps. -
Quote:Not every DeBuff is a toggle. Some of the most important ones for killing stuff faster (Tar Patch, Freezing Rain, Sleet, Sonic Siphon, Disruption Arrow) aren't. In fact, the only real culprits there are RI, EF and DN. Never mind that most people I know have long since stopped anchoring on Bosses, at least with Single Target builds. You usually want the Boss gone first due to concerns regarding spike damage.Of course the idea that debuffs are wonderful for soloing defenders is harmed by the behavior of bosses running all over the map dragging a glowing green cloud and drawing agro from all around.
And regarding the OP, he's woefully off. If anyone becomes redundant in the higher levels it's Tankers (might still want them for AV/GM fights) and Blasters (anyone can do appreciable damage at this point; Scrappers spike hard targets, Defender AOEs will deal with the chaff swiftly enough, Controller Pets do stuff). Granted, Controllers infringe upon Defenders in a massive way due to being 'good enough' Buffers/DeBuffers, but considering that both need the same amount of time to ramp up damage and Controllers then need one extra step to set up for dealing real damage and considering the presence of Defender AOEs, I've never felt redundant. -
It seems they've actually wisened up. You can't make yellow Ice Tanks at least. No idea about Blasts, Controls and Cold powers though.
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Quote:Moral relativism isn't about trying to justify anything. It's just an approach to understanding humanity and living with it. If people need to make up justifications as to why it's okay for you to overstep what they recognize as a moral boundary, then that's not moral relativism. That's just making excuses for doing things you recognize as wrong.Morality is about as relative as "Your money or your life!" is a viable choice. Yes, technically speaking, you can view morality as relative and use that relativity to justify any number of apparently amoral decisions. In fact, people have tried to do just that to me on many occasions, and there is a certain point beyond which I will stop arguing and simply say "No, that is not acceptable in any way, shape or form and I'm not interested in hearing arguments justifying it."
This isn't the same. Confusing the two would be like confusing Crowley/Lavey style Satanism with the anti-Christianity celebrated by black-clad children. Essentially, if you postulate a rule doesn't apply to you but recognize the rule, you're defining yourself via that rule and are still a part of its larger framework.
Someone who defines themselves as not being a vegetarian is still part of the vegetarian community, whether they want to or not. Someone who doesn't care about vegetarian diets altogether and just eats what they want to eat is a dietary relativist.
Quote:Morality may be relative if viewed against the backdrop of the vacuum of space. But we don't live in perfect isolation, we live in a society. A society with certain morals, be they good or bad. And we, as people, hold our own view of the morally right and morally wrong, which doesn't always mesh well between us.
Now, if we take you at your word that morals are defined by the societies we live in, but different societies espouse differing morals (I can easily find more extreme examples than the one with the shorts, and have already done so), then we have proof that morality is not immutable. If it's not immutable, it can't be absolute. If it's not absolute it's at the very least relative instead. -
Quote:Because it's impossible to prove a negative.And I'm not seeing any proof to support a lack of absolute morality
I have however provided evidence, even examples, that morality is subjective and therefore relative. Which, I'll note, you've ignore except for where you could actually think of ways to attack the argumentation. -
Whereas others like to pretend it's there but are unable to actually provide proof or supportive argument of their point of view, other than desperately scrambling to try and poke holes in the other side's views. As far as arguing your point goes, this is a loser's gambit because you're not really arguing your point anymore.
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Quote:You have a very limited idea of how social animals operate. Elephants make for some of the strongest examples here because they seem to have some of the most developed social traits, but they're not alone in their behaviour. Elephants have been recorded to provide food for animals who couldn't feed themselves. Even if it was from birth defects which would never allow for them to provide for themselves. They've also been recorded to show comfort to dying herd members, staying with the individual until it's passed.So why do we look after the terminally ill? Logically, it's a waste of resources - but morally, it's the only proper thing to do.
The reason for this is emotional, quite simply. This is probably a step up on the cynicism ladder from denying the existence of absolute morality, but it also makes for even stronger conditioning. If you get a positive internal emotional feedback out of something, you're more likely to do it. The herd member with the birth defect might not be able to feed itself but it can provide gratitude for being fed. Gratitude, expressed in any number of ways, feels good to receive. Therefore it's in the other animals interest to provide triggers for the handicapped animal's gratitude.
And then there's the fact that the animal isn't possibly quite so useless. It might still be able to mind the herd's young while the others rove and forage for food. It might be able to assist in other ways. Just as with humans, specialization is not uncommon with social animals.
None of this is weighed down by any type of moral imperative. -
Quote:Do we now? I could inundate you with a ton of things from the last ten years that were both illegal and morally questionable by mainstream mores, but were cheered by millions of people nonetheless. However, all of these would fall under discussing politics or religion, neither of which is okay.Just because there are still evil things in the world, that doesn't mean we're still animals - the fact that we can recognize them as wrong and bad shows that we're not.
You may not have noticed, but noone in the real world who's in their right mind ever claims they're evil. Everyone always claims the moral high ground for themselves, and honestly feel they have it, too. But of course, two conflicting ideologies can't both be morally right, can they now? Unless of course, oh, I don't know, morality was subjective maybe? -
Quote:No we don't. We first define what is right and wrong based on our own ideas thereof. Then we follow the rules we ourselves made. The most basic of which, as I already pointed out, are also upheld by social animals. Not because they believe in morals for all we know, but because they are conducive to pack cohesion and survival.Is that an absolute "that is that", or an abstract "that is that"?
We do things that go against animal instincts because we know that those instincts are primitive, and aren't suitable for us anymore - we know right from wrong, but animals don't.
I stand by my earlier Turing example. Fifty years ago, people 'knew' that homosexuality was an aberration of the worst kind and needed to be stamped out. Their moral imperative was to torture, humiliate and dehumanize anyone violating this ethical standard. A couple years earlier, people not only in Germany 'knew' that Jews were to blame for the great depression and many other ills and it was their moral duty to protect their children and eradicate them. These jokers as well as people in other countries practicing racial segregation 'knew' that mixed-race dalliances were immoral and needed to be discouraged, by force if necessary.
People have always held moral beliefs that we today might find ridiculous at best, monstrous at worst, and I presume coming generations will likely think similarly about us.
Seriously. There's a whole laundry list of moral ideas that became outdated as times changed. Morals are fashioned by the people, not the other way around. -
Quote:Actually, by that yardstick we're worse than animals, also see Planet of the Apes. It is very rare for animals to kill members of their own species regularly. Yes, lions eat their young, but only in very certain circumstances and for an understandable reason. Understandable in Darwinian terms at any rate.GG, we have no more "developed beyond" our animal nature than a bacterium has. What we developed was a complex mental/verbal communication ability that allows us to make excuses for our bad actions. There is still crime, violence, and useless war in this world. That would not be the case if we were "beyond" our animal nature.
The wicked do rule this world, but they hide behind honeyed words and practiced smiles. We are still the bloody-toothed pack -
Quote:That's what we'd like to think. Complicating something is not the same as stepping beyond it.You can't compare humans to animals - we've developed beyond them - that's why we have morality.
Saying a pack does this and a pack does that doesn't apply to humans - animals don't really understand good and evil, but we do - we can recognize instincts and urges for what they are, and can think about them, and not just act on them.
Humans form packs and hunt together. Only that humans don't go for meat but resources and our packs are called companies. The basic idea however is the same.
There's a whole list of animal behaviours that are still strikingly apparent in human behaviour. Mating is a very obvious one. The way men and women find partners is not really all that different from how it works in the animal world. We just complicate things by throwing in random legal ages and silly dating games, but it comes down to the same, really.
Feminists, take heed. Most women want a man who will build a nest for them to raise their brood in and defend lavish them and their brood while they're at it. Most men want to spread their seed around as far as they can manage, and they want partners capable of actually having healthy children. Aberrations notwithstanding, this is still the norm.
The only human kind of behaviour I can think of that is very rare in animals is overindulgence. Granted, there's the thing with the drunk monkeys, but animal instincts seem to know when enough is enough most of the time. -
Quote:By your definition.There is absolute good, and absolute evil - but there's also quite a bit in between them too
Most everyone around these forums was raised in a country the legislature and culture of which was influenced by one of the Judeo-Christian religions. We've grown up with certain ideas of morality, reinforced by our parents, teachers and even the media. And most of us have been lucky enough to grow up in a time and place where people could afford to pride themselves on their morality and did not have to see it tested by a lack of basic necessities.
Some moral impetus is natural, yes, but it could be argued away as a survival instinct. Social animals generally fare better. The pack will cover for its sick for a time, coordinated hunting is more efficient and the pack can band together for mutual protection. Thus it is necessary to condition one's self to not stepping too far out of line with regards to what the pack agrees on is acceptable behaviour. If abandoned by the pack, your chances of survival decrease.
But the rest is just trained reflex. Indirect indoctrination. You grow up in a given culture, you take on some of its traits, it's just the way things work. Yet at the end of the day it's just someone's mental excretions forced into your brain.
Alan Turing's case made the news a day or two ago, and it's hideous. The man was found 'guilty' of being a homosexual and chemically castrated, prompting him to commit suicide in 1954. A mere 55 years ago, within the lifetime of most players parents and/or grandparents if not their own, this was considered 'moral' while his behaviour was considered 'immoral'. Not just the opinion of a few bigots living behind the moon but apparently generally accepted ideas of decency. It took another decade for homosexuality to become 'legal' in the UK.
Absolute good and evil? Hardly. -
Quote:Problem here: That's not a moral villain. Morals are not the same as ideologies or independent beliefs. A moral villain is the guy who travels back in time to put a bullet in the skull of innocent baby Hitler in an effort to save millions of lives. Moral villainy almost exclusively aims at justifying destructive actions with the greater good. World War 2 is full of examples of this, by the by.That depends on what you define as "morality." If you mean to say a person is moral just for HAVING morals, regardless of what they are, then I have to disagree. Evil morality is a pretty cool way to write villains to the vein of "They hurt me, so why should I feel bad about hurting them?" or "They are cattle. They need to be led." but, ultimately, I wouldn't call that morality. I would call that a LACK of morality.
Recluse could be seen as moral because his actions are beneficial to people. Granted, in his case it's not a lot of people they're beneficial to, but here you go: In the Rogue Isles, anyone possessing the will and fortitude to succeed can do so. You just need to grit your teeth and be willing to step over the corpses of your friends to get what you want, and it can be yours.
This creates unbiased opportunity for everyone. It doesn't matter who you were or where you came from, in the Isles you can be whatever you want, provided you have the balls. You say it's Social Darwinism, I say it's the American Dream post Capitalism. Neither side is wrong. -
And yet some utterly disagree on just what that objective moral truth should be. Which, you know, kind of scores a point for moral relativism.
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Teleport is slighty different, though. Frankly, all the other pool powers are not terribly desirable. I know there's a lot of subs playing Emps out there who take Recall Friend to round out their sycophant suite, but once everyone has a travel power of their own it's only marginally useful. TP Foe is all but useless as it draws aggro on the same scale as a ranged attack. Even if you use it around a corner or from behind a wall, the TPed enemy's friends will automatically home in on you.
I love TP as a travel power, but with the Teleport pool you definitely have to waste thet second slot for the preliminary power.
Making TP Foe a mini-Wormhole (which is where I see the idea as coming from rather than simply making all pools the same) rather than pointless would be a start. Eliminating the aforementioned enemy behaviour would be a nice alternative. -
Quote:So that's why Statesman is portrayed as an overbearing tyrant while Recluse's nation-state is all about the expression of personal freedom? Cause States is the moral one and Recluse the monster? Somehow fiction and in-game reality don't add up there.It was the subsequent abandonment, killing of his comrade and floating in isolation as the 'Power' was absorbed that turned Richter into a hideous monster.
The other end of the spectrum was Cole. Even though he wasn't the most up standing citizen around he still had an underlying morality that Richter obviously lacked. This made his transformation more solid and well rounded. -
Down the line I'd hope for every power animation to have an alternate, better two.
May sound like much, but it's actually not since many powers use the same animations. I haven't counted them yet, so I won't speculate. But you all know how for example Air Superiority is the same animation as Bone Smasher and old-style Haymaker, just with different graphical effects. The problem with these animations is that they're pretty generic. SS now has the new-style wind-up Haymaker, and it should probably remain exclusive to SS. It works for SS even if I find it goofy. It doesn't work so much for Energy Melee, IMO. So maybe Bone Smasher could get a different alternate attack that seems more Energy Melee-y (the idea behind EM being not just muscle strength but channeling energy through your hands... could be anything really). People who don't like the flavourful animation can still pick the generic one instead (like I will with Haymaker).
And suddenly, you're getting a whole ton of mileage out of the same old sets. A third animation would just be icing for even more versatility, but I really feel every attack, or even every single power, should have one unshared animation. -
DeBuff/Melee would be my favourite idea to actually implement. Most of my Defenders and Corruptors are essentially in melee all the time anyhow for various reasons. Might as well get more bang for the buck.
But I'd like to see some more (E)ATs that are built around specific mechanics. For example, I'd like to see a charge-up mechanic like the Diablo 2 Assassin's Martial Arts attacks. Using powers from the Primary would charge up various meters which empower you to use different powers from the Secondary and/or add extra effects to your Secondary powers. This would make for a highly versatile character who will peak and bottom out several times over the course of a major battle and thus not be too powerful.
Or how about an (E)AT that doesn't use Endurance at all but is limited in some other way. Maybe simply Recharge timers or maybe using one power locks you out of using another power for a while and you have to observe your timing rather than your Endurance bar to get the most out of them. Alternatively, the character could just not have regular Endurance Recovery (or regular Recovery could be unbuffable) but would need to fill their blue bar differently, such as by taking damage or maintaining enemies in melee.
There's a lot of stuff that can be done with core mechanics to reuse old powers in a completely new way. -
I'm pretty positive there's a high-speed rail line going from the airport to the inner city, but it's been a few years, and I've always just driven to Amsterdam (then got a hotel on the city's outskirts and used public transport from thereon, cause really, the inner city is not meant for driving).
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I'd suggest Amsterdam. The Netherlands are pretty much smack between the three main Euro 'factions' (UK, France, Germany) and the people are very likely to speak English and a lot seem to be able to converse in basic French or German (this for those attendees that might be worried as to how to get around). It's a breeze to get to the outskirts of the city by car if you're so inclined and the inner city has a dense enough public transport grid. Plus, it's a really ******* pretty city.
Their central position also means, and this is really the important bit, that it's easy to get beers from all over. I have no intention of having to subsist on Kilkenny all the damn time cause the rest of the local beers either tastes like someone poured an ashtray into it or like someone spiked it with lemonade. And let's not even get into French banana-flavoured beers and similar heresies.
(And while I can't think of a single hemp product I care about, their liberal laws might be a boon to some.) -
German player, only ever been on the US servers. By the time they actually decided to do Euro servers I'd already made too many social contacts to move.
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Minor quibble: 'Power Proliferation' as it has been used in the past is still for the most part just porting a set to a set-compatible AT (ie. ranged attacks between Blasters, Corruptors, Defenders) that doesn't have it available yet. Sometimes with little tweaks (such as all Stalker Melee sets getting an Assassin's ability), but generally it's just a port.
What you're looking at seems to be more in line with what happened when they built Elec Assault or Psi Manipulation, extending an existing theme to a set type not yet covered by creating a mix of existing and new powers. That's just that, a new powerset, IMO.
(But on that note, I still think Ice Armour for Brutes would totally work, unchanged from the Tank version except for numerical values.) -
I have a big request. In fact, it's a demand. It's so important that henceforth I'll be talking in bold letters.
I demand the word filter be changed back to replacing 'bad words' with the proper [censored] tag we had on the old boards. You see, I had a habit of just typing out [censored] whenever I meant to insult someone or swear at someone or something and allow for the reader's mind to fill in the blanks. It also casually removed the need for me to actually think about which words are acceptable around here and which aren't. While most common swearwords will likely still be caught by the word filter, some might not be.
Why don't I just type out ****** to fit my habits to the new medium? Cause it's suggestive. The number of asterisks equals the number of letters in the filtered word. Which might get people guessing as to what I meant to say.
If at all possible with the new forums software I therefore demand the return of the [censored] placeholder. -
Quote:Don't be a retard, retard. Multi-quotes are useful to show which part of an original post you are replying to. It helps keep things structured and orderly and it allows other people to put your replies in perspective. As you may have found out.@Zekiran : Since you like bashing posts with multi quotes, just so you pwn the n00bz, i`ll do the same.
Quote:Those powers don`t count. I`m talking about the secondary powerset.
Quote:Basically a tank is a tank, a healer is a healer, a controller will control and a blaster should blast.
Quote:IF the powersets available for each could be exploited or just used for other roles than your archetype was designed for, it doesnt mean the archetype looses its ideal.
A blaster should stay at range,while a tanker/scrapper should stay in melee range. My Dual Sword scrapper can`t throw one of his swords like you see in cheap movies, never seen a tanker throw his axe either.
And for the record, you'll notice that most ATs have Powersets or possible setups that completely break the mold. Blappers and Scrankers are one example. Fire Tanks deliver extra damage and Ice and Dark Armour add Crowd Control. Illusion is extremely light on hard Control but offers Utility, extra Damage and Pocket Tanks. Storm Summoning essentially forces you to advance past any Tanks (should you decide to burden yourself down with one) for maximum efficiency, and Kinetic and Cold deliver the most bang for the buck in melee as well (who doesn't love being able to Nuke and regen Endurance right away under their own power?) in spite of being 'Healer' sets. My favourite (in fact only) Blaster is a Claws/SR Scrapper employing mostly Focus and Torrent, and occasionally Spin or Follow-Up.
It's not as simple as you want to paint it. There aren't just 5 flavours of ATs, there's a myriad of legal roads you can take to fine-tune your playstyle to your preferences.
Sorry, but maybe you should go out and get a better grasp of the underlying game principles before you come in here and state 'facts' that only show you to be ignorant of how the actual game works.