Next Round of Customization


Eisregen_NA

 

Posted

What powers would people like to see customized.

I am electing Fire Melee, simply because with proliferation nothing much changed when it was made available, and I would like to see this updated.

Post your thoughts.


 

Posted

Would you mind elaborating a tiny bit on that statement?

With i16, pretty much every power set and power is now customizable, with very few exceptions. Which includes fire melee, by the way.

Unless we have different definitions regarding customization, that is.


 

Posted

I'm assuming that that's the standard "I want an all-punch fire melee with no swords!" request.

I'd like to see alt animations for both fire and ice melee, giving elemental "fist blades", much like Psylocke's "Psi daggers". But whether or not that happens, we'll have to wait and see.


@Roderick

 

Posted

I meant different animations for powers like Super Strenght and Martial Arts are getting. Not just the colour pallettes, but selecting different animations a la Roderick's suggestion.


 

Posted

You can select between the different sword models in ice and fire I believe, it's a start.

Patience grasshopper. They know.


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Posted

I was looking around for a thread like this... some sort of "unofficial theme request thread."

I understand that BABs is intending in time to turn his weary eye towards power pools. So I'll start with a few requests for travel power customization:

Superspeed:

  • minimal to no fx on the feet
  • colorizable feet fx
  • alternate fx around feet or in trail of the run
    • prestige power slide cloud
    • ice particle effects
    • blazing trail
    • swirling debris particle effect alla physx particles (mail, leaves, newspaper)
  • alternate run animations
    • prestige power slide pose
    • reworked no longer used "patrol skulk" animation as a "speed skating animation" (and this means we need some roller skate and roller blade boots from Sexy Jay! )

Flight:
  • flight poses as customizable full flight options, along with the banking animations that were ditched in favor of flight emotes instead
  • standing flight on customizable gliders, disks, etc. with at least a dozen choices of small platforms to choose from and color (may add a bunch of animation work for BABs? dunno. to be really elegant might need to add "banking" animations to the suite of standing pose animations...)

Super Jump:
  • "feral" four footed super jump
  • at least one other SJ alternate pose... not sure what it should look like... but in the opposite direction of feral. Maybe something akin to the hover upward thrust when you press space bar, followed by a somersault at the apex into a swan dive and a tumble at the end?

Combat Jumping:
  • the same "feral" four footed launch and land suggested for SJ above
  • Acrobatic tumbling. I realize this is a stretch. But admittedly one of the few things unique to CO aesthetically that I am REALLY interested in is acrobatics. If CJ could be customized to look MUCH more acrobatic for characters should we want it, I think I'd go gaga and sign up for two years worth of renewal on the spot. Srsly. (Yes. I get that this might be a tough nut to crack too in terms of animation work...)

Teleportation:
  • a burrow and erupt from ground alternate animation
  • an eldritch smoke animation, similar to the prestochango costume change emote but with customizable smoke colors
  • a spin or twirl into a warped singularity followed by a starburst flash (you may have noticed the really cool warping effect that happens when emerging into the O-zone or from a base portal. this would be something similar, but sort of a "down the drain into nothingness" sort of portal)
  • opening a colorable hole in the space below you and hopping in followed by a hole opening above you and dropping out on the other end

Powersets:
  • alternates for all elemental "swords" -- icey fists and big fireballs in hand for no blades. additional alternates that are much more ethereal and wispy.
  • if we are already going to get a "firewhip" for MMs, a replacement for the fire swords with a fire whip animation
  • two new full themes for ice armor and cold dom's ice shields:
    • something more akin to a hoar frost style armor, tighter and closer to the skin with snowflake particles and cold "steam" indicating the presence of the armor
    • something more snowman-like with a few piles of icey snow on the shoulders and at other key points, similar to how some stone armors now currently don't cover the entire body
  • a "garden of eden" floral and butterfly filled theme for plant domination. something opposite the current sinister flavor of the set including a more delicate pet than the venus flytrap
  • via recycling and tweaking of AR and either existing or soon to be included GR dual pistols animations, a couple total conversion themes for energy blast to allow for lazer rifles and buck rogers style twin ray guns
  • full theme conversions using playing cards, similar to the tarot animation for at least fire, ice, dark blast and rad sets

I know this is a pretty extensive and arguably greedy list of suggestions. But what can I say? All of BABs hard work really has my imagination spinning. Thanks again to him and the crew for the fortitude, determination and time they spent pulling off this feat. I really hope that the development cycle in the near future allows them to take it even further forward!


 

Posted

Down the line I'd hope for every power animation to have an alternate, better two.

May sound like much, but it's actually not since many powers use the same animations. I haven't counted them yet, so I won't speculate. But you all know how for example Air Superiority is the same animation as Bone Smasher and old-style Haymaker, just with different graphical effects. The problem with these animations is that they're pretty generic. SS now has the new-style wind-up Haymaker, and it should probably remain exclusive to SS. It works for SS even if I find it goofy. It doesn't work so much for Energy Melee, IMO. So maybe Bone Smasher could get a different alternate attack that seems more Energy Melee-y (the idea behind EM being not just muscle strength but channeling energy through your hands... could be anything really). People who don't like the flavourful animation can still pick the generic one instead (like I will with Haymaker).

And suddenly, you're getting a whole ton of mileage out of the same old sets. A third animation would just be icing for even more versatility, but I really feel every attack, or even every single power, should have one unshared animation.


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Posted

Quote:
Teleportation:
  • a burrow and erupt from ground alternate animation
That would look interesting 300ft in the air...


 

Posted

Quote:
Originally Posted by Imoba Strife View Post
That would look interesting 300ft in the air...

Try flying while there's a Zombie Apoc on. They do that. It's spooky.

Of course, then they *fall*, but...


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Posted

Quote:
So maybe Bone Smasher could get a different alternate attack that seems more Energy Melee-y (the idea behind EM being not just muscle strength but channeling energy through your hands... could be anything really).
I'd vote for a recycled Thunder Kick animation for that. But rather than having a pompom on your leg, it would just look like your foot's "got that glow". If the animation is too short, add a quick toe grind to 'turn on your foot' then the kick would leave a very pronounced energy trail that would fade after a few seconds.

I made a thread like this back when they announced that SS and MA would have alternate animations and no one really made an effort to suggest anything besides "no FX for SS".

Since you can't color the weapon sets, I'd look into alternate animations for them. For War Mace and Battle Axe, if the devs ever get around to it, a 2-handed version complete with 2-handed weapon options.

Katana, I'd love a Batto/Iaido version of the attacks. Activating any attack that you chose the option for would put your weapon in an undrawn state at the hip with one hand holding it and another ready to draw it.

*Activate Batto Sting of the Wasp*
(weapon at the hip, the character draws it as he slashes and puts it right back)
*Activate normal Golden Dragonfly*
(weapon is drawn then go into the overhead leaping slash then stand with katana in hand)
*Activate Batto Gambler's Cut*
(weapon put back, quickly followed by 2 blur slashes. The damage ticks occur as you slide your sword back to it's starting point at your hip)


 

Posted

Quote:
Originally Posted by Imoba Strife View Post
That would look interesting 300ft in the air...
good point...

Quote:
Originally Posted by Zekiran_Immortal View Post
Try flying while there's a Zombie Apoc on. They do that. It's spooky.

Of course, then they *fall*, but...
I've never actually seen that but that does sound creepy. I think next Halloween, when I'm not so keen on getting the rare zombie invasion and we're chok-a-blok with the event, I may just fly around a bit to see that...


 

Posted

Quote:
Originally Posted by SilverAgeFan View Post
good point...



I've never actually seen that but that does sound creepy. I think next Halloween, when I'm not so keen on getting the rare zombie invasion and we're chok-a-blok with the event, I may just fly around a bit to see that...
You think, "oh gosh the zombies are coming! I know, I'll be safe up on the War Wall!"

AND THEY CRAWL THROUGH THE WALL'S LEDGE.

Seriously, best event ever.


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