Eiko-chan

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  1. Quote:
    Originally Posted by TheLadyK View Post
    I think some extra costume options did come with the complete collection,
    There were actually quite a few costumes included with Going Rogue - the Resistance, Overguard, PPD, Sport and Clockwork sets come with Going Rogue. The Complete Collection also includes the Alpha and Omega sets (which also come with auras.)
  2. Quote:
    Originally Posted by BrandX View Post
    Not to mention, depending on your build some AVs can be harder than others.
    Definitely. Aforementioned Fire/Dark is the one that soloed Barracuda and Indigo, but couldn't take down Infernal because of his Fire Resistance.
  3. Quote:
    Originally Posted by BrandX View Post
    Bleh, doesn't count if they're ranked as EBs
    I've got characters that have soloed the AV versions of Barracuda, Manticore, Indigo, and Stheno (and The Radio, but I think that's a particularly weak AV. One of my characters accidentally soloed The Radio (as in, I didn't realise I was set for AVs and had no preparation going into the fight against it, and still took it down.))

    My Tanker lacks the damage to take down an AV, but she has faced, solo, the Clockwork King, the Honoree, Marauder, Malaise and Mother Mayhem, proving that these all lacked the damage to take her down, as well. Also, my Fire/Dark Corruptor couldn't kill Infernal (blasted high Fire Resistance), but he couldn't kill her, either.

    Does that count?
  4. Quote:
    Originally Posted by Eva Destruction View Post
    Kinda makes me wonder how many other people feel this way. Because if the number is significant, I'm sure it contributes quite a bit to Blaster death and frustration.
    Full disclosure: her recharge on those three powers is nearly identical, so it actually makes for a complete chain.

    But I don't play Blasters, so I'm not really a good case study.
  5. Quote:
    Originally Posted by Atomic_Woman View Post
    I'm the same way. Given the choice between Build Up and Assault, I'll choose the fire-and-forget passive toggle any day of the week.
    The only character I have that has Build Up is my Elec/Shield Brute. She only uses it just before firing off a Lightning Rod/Shield Charge combo.
  6. Quote:
    Originally Posted by EvilGeko View Post
    Let's say the Common Omega multiplied that by 1.2. Now that Scrapper would have a melee modifier of 1.35. Let's say the Ultra-Rare Omega doubled your modifier. Now that Scrapper would have a 2.25 melee modifier and a 1.5 resist/defense modifier.
    While I'm generally in favour of absolutely breaking the game as much as humanly possible, I just have to go at this.
  7. Quote:
    Originally Posted by Bosstone View Post
    DISCUSSING THE LEADERSHIP CAPABILITY OF THE COMPUTER IS COMMUNIST TREASON.

    ARE YOU A COMMUNIST, CITIZEN?
    Of course not! I love you, Friend Computer!
  8. My biggest hope for the Incarnate system is mez protection for non-melee characters.
  9. Quote:
    Originally Posted by Void_Huntress View Post
    It wouldn't be profitable without the high volume of 'average and under' players.
    Which is an excellent argument against excessive difficulty, as well.
  10. Quote:
    Originally Posted by Eva Destruction View Post
    People dying with full inspiration trays. People who glue themselves to the tank's butt. People who seem to not know what "line of sight" means. People who stand in one spot and refuse to move until the spawn is dead. People who don't take Aim or Build Up, or just never seem to use them. People who "look out for the rest of the team" while not looking out for themselves.
    And folks wonder why I like to play solo.
  11. Quote:
    Originally Posted by Void_Huntress View Post
    Of course, this goes both ways.. I still occasionally come across players that still seem to believe that confuse completely steals kills (and thus XP/inf) from players.
    From the stance of "absolute XP earned" - or even "XP earned per mission", it does. Confuse does not steal XP from "rate of earned XP", but it does "steal XP".
  12. Eiko-chan

    Apex SF sucks!

    Quote:
    Originally Posted by Wicked_Wendy View Post
    Next are you honestly telling me in 50 levels of game play you have never gotten a single mission from a contact that had you battling in Paragon City?
    When a villain goes to Paragon City, they are attacking Paragon City.

    Except in the Apex TF.
  13. Quote:
    Originally Posted by Arcanaville View Post
    the devs have forgotten the I7 lesson and are using tohit bufffs to balance things accuracy was meant to balance.
    Would you then suggest that the Quartz emanaters should provide a +100% (or possibly +200%, to more accurately reflect what +100% to hit does without defence) accuracy bonus?
  14. Quote:
    Originally Posted by EvilGeko View Post
    The standard difficulty should offer some risk of defeat.
    Define "some" risk. Is "some" risk getting defeated five times in the same mission simply because the ambushes keep coming? Because that's what happened to my Praetorian Defender.
  15. While I don't want to put words in her mouth (lest she start getting mean and snarky at me again), I think Arcana has articulated in the past that, as tempting as it is to build threats specifically designed to counter-act the prevalence of soft-capping in the post-IO world, as long as they continue to have powersets whose sole or primary protection is based off defence, doing so enters the incredibly dangerous territory of unduly punishing those sets simply because IOs exist.
  16. Quote:
    Originally Posted by Tannim222 View Post
    And if someone is so determined to solo in an MMO, than in my own opinion, they shouldn't be overly concerned about how quickly someone else does anything else in the game. But maybe that's just me.
    Uh, I was putting a rebuttal to a suggestion that the crafting path had to be time-gated to a slower rate (once every three weeks, specifically) so that the WST would be the standard and so that no one could earn faster than the once-a-week method.

    I was simply pointing out that "WST once a week" is not equal to "earning 40 shards in a week".

    I care about how fast I, as a soloer, get things. I really don't care how fast people who team get them.
  17. Quote:
    Originally Posted by Atomic_Woman View Post
    But if it's possible to get 40 shards in a week (and it is) then the person who doesn't want to/can't run the WTF can get their Notice just as fast as the people who do do the WTF,
    Except, of course, that they've poured several hours (probably 10 or more, even counting TFs, and more like 30-40 solo) into playing that week, while those running the WST have put in a couple hours or less.

    Just because they both get one Notice a week doesn't mean one person didn't work a lot harder for theirs.
  18. Quote:
    Originally Posted by Bosstone View Post
    I'd like to draw your attention back to Arcana's post directly above yours.
    I don't consider "I get level 30, you get level 50" to be a fair and equitable distribution of interest catering.
  19. Quote:
    Originally Posted by Arcanaville View Post
    Like those damn DE in the tip missions.
    There's at least one Redside tip at level 50 that involves Rularuu. Can you mention that too, while you're at it?
  20. Quote:
    Originally Posted by Golden Girl View Post
    I don't recall any hype about it being solo-frienldy - just that it was casual-friendly
    Oh god whatever. Solo or casual, having to be "on your toes" still isn't going to jive with the reputation the game has built.
  21. Quote:
    Originally Posted by TonyV View Post
    Still, I think it's naive and impractical to think that it's really easy to simply do away with them.
    I've always hoped, if any dev team would take the gamble to try it, this would be the team that would try to balance not against the top, but against a more reasonable middle ground, and actively allow the top to blow through things and completely ignore their complaints about being bored.

    I thought I had caught them at doing so in other things (Side-switching and A-Merits, for instance; the implementation of Day Jobs; the Invention System in general) and am very surprised to see this not seeming to be so much the case with the Incarnate System.

    I truly believe that trying to balance against holding back these top performers is actively detrimental to the MMO industry as a whole. Let them get to the top fast, and let them get bored. I think the game would be better for it; I don't think they're any more significant a potential player base than dabblers and other low-performing players.
  22. Quote:
    Originally Posted by EvilGeko View Post
    Praetoria isn't difficult. It teaches you QUICKLY to stay on your toes.
    As City isn't an action game, the type of gamer that wants to learn QUICKLY to stay on their toes are unlikely to be the type of gamer that tries this game. Especially with seven years of hype and scuttlebutt about this being the "solo-friendly" MMO.
  23. Quote:
    Originally Posted by Dispari View Post
    The other day I was doing an STF and we had a widow on the team who only had one attack.

    Oh sure, they were level 50. And had other powers. But only one of them was an attack. They had the entire leadership pool, and all the powers you could think of, but not attacks. In combat, they just stood there. Looking pretty.
    Well, a Widow probably is the most beneficial team mate to have when they're just auto-following and doing nothing.
  24. Eiko-chan

    2010 4Q earnings

    I see no reason to believe that this game is any more doomed than Everquest or Ultima Online, both of which are still running.

    The only real reason to believe City of Heroes will shut down is if one believes NCSoft delights in shutting down MMOs.