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Posts
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There were actually quite a few costumes included with Going Rogue - the Resistance, Overguard, PPD, Sport and Clockwork sets come with Going Rogue. The Complete Collection also includes the Alpha and Omega sets (which also come with auras.)
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I've got characters that have soloed the AV versions of Barracuda, Manticore, Indigo, and Stheno (and The Radio, but I think that's a particularly weak AV. One of my characters accidentally soloed The Radio (as in, I didn't realise I was set for AVs and had no preparation going into the fight against it, and still took it down.))
My Tanker lacks the damage to take down an AV, but she has faced, solo, the Clockwork King, the Honoree, Marauder, Malaise and Mother Mayhem, proving that these all lacked the damage to take her down, as well. Also, my Fire/Dark Corruptor couldn't kill Infernal (blasted high Fire Resistance), but he couldn't kill her, either.
Does that count? -
Quote:Full disclosure: her recharge on those three powers is nearly identical, so it actually makes for a complete chain.Kinda makes me wonder how many other people feel this way. Because if the number is significant, I'm sure it contributes quite a bit to Blaster death and frustration.
But I don't play Blasters, so I'm not really a good case study. -
The only character I have that has Build Up is my Elec/Shield Brute. She only uses it just before firing off a Lightning Rod/Shield Charge combo.
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Quote:While I'm generally in favour of absolutely breaking the game as much as humanly possible, I just have to goLet's say the Common Omega multiplied that by 1.2. Now that Scrapper would have a melee modifier of 1.35. Let's say the Ultra-Rare Omega doubled your modifier. Now that Scrapper would have a 2.25 melee modifier and a 1.5 resist/defense modifier.
at this.
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My biggest hope for the Incarnate system is mez protection for non-melee characters.
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Quote:And folks wonder why I like to play solo.People dying with full inspiration trays. People who glue themselves to the tank's butt. People who seem to not know what "line of sight" means. People who stand in one spot and refuse to move until the spawn is dead. People who don't take Aim or Build Up, or just never seem to use them. People who "look out for the rest of the team" while not looking out for themselves.
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From the stance of "absolute XP earned" - or even "XP earned per mission", it does. Confuse does not steal XP from "rate of earned XP", but it does "steal XP".
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Would you then suggest that the Quartz emanaters should provide a +100% (or possibly +200%, to more accurately reflect what +100% to hit does without defence) accuracy bonus?
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While I don't want to put words in her mouth (lest she start getting mean and snarky at me again), I think Arcana has articulated in the past that, as tempting as it is to build threats specifically designed to counter-act the prevalence of soft-capping in the post-IO world, as long as they continue to have powersets whose sole or primary protection is based off defence, doing so enters the incredibly dangerous territory of unduly punishing those sets simply because IOs exist.
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Quote:Uh, I was putting a rebuttal to a suggestion that the crafting path had to be time-gated to a slower rate (once every three weeks, specifically) so that the WST would be the standard and so that no one could earn faster than the once-a-week method.And if someone is so determined to solo in an MMO, than in my own opinion, they shouldn't be overly concerned about how quickly someone else does anything else in the game. But maybe that's just me.
I was simply pointing out that "WST once a week" is not equal to "earning 40 shards in a week".
I care about how fast I, as a soloer, get things. I really don't care how fast people who team get them. -
Quote:Except, of course, that they've poured several hours (probably 10 or more, even counting TFs, and more like 30-40 solo) into playing that week, while those running the WST have put in a couple hours or less.But if it's possible to get 40 shards in a week (and it is) then the person who doesn't want to/can't run the WTF can get their Notice just as fast as the people who do do the WTF,
Just because they both get one Notice a week doesn't mean one person didn't work a lot harder for theirs. -
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Quote:I've always hoped, if any dev team would take the gamble to try it, this would be the team that would try to balance not against the top, but against a more reasonable middle ground, and actively allow the top to blow through things and completely ignore their complaints about being bored.Still, I think it's naive and impractical to think that it's really easy to simply do away with them.
I thought I had caught them at doing so in other things (Side-switching and A-Merits, for instance; the implementation of Day Jobs; the Invention System in general) and am very surprised to see this not seeming to be so much the case with the Incarnate System.
I truly believe that trying to balance against holding back these top performers is actively detrimental to the MMO industry as a whole. Let them get to the top fast, and let them get bored. I think the game would be better for it; I don't think they're any more significant a potential player base than dabblers and other low-performing players. -
As City isn't an action game, the type of gamer that wants to learn QUICKLY to stay on their toes are unlikely to be the type of gamer that tries this game. Especially with seven years of hype and scuttlebutt about this being the "solo-friendly" MMO.
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Quote:Well, a Widow probably is the most beneficial team mate to have when they're just auto-following and doing nothing.The other day I was doing an STF and we had a widow on the team who only had one attack.
Oh sure, they were level 50. And had other powers. But only one of them was an attack. They had the entire leadership pool, and all the powers you could think of, but not attacks. In combat, they just stood there. Looking pretty. -
I see no reason to believe that this game is any more doomed than Everquest or Ultima Online, both of which are still running.
The only real reason to believe City of Heroes will shut down is if one believes NCSoft delights in shutting down MMOs.