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Posts
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Quote:As Positron explained in his blog post on the subject a few months ago, new currencies are implemented to keep the high-performing players from acquiring new things on day one and coming back on day two to say "okay, now what?" I really don't think acquiring things on day three is functionally different from this.Nothing was going to really stop anyone who really tried, from getting those rewards fast. It's still going to slow it down for the majority.
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So what exactly was the point of the new currencies, then?
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I've tried to articulate just exactly this same sentiment many times before, but I think you really nailed it, Lazarillo. I'm right there with you.
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Mine is my Elec/Shield Brute. Getting softcapped defences took a pretty much completely-focused-on-defence IO build (she's got a little recharge, but only about 40%, maybe?), but she got there, and she's pretty tough. Solos x8, anyway.
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I have still never completed a villain respec trial (and I have never tried running one with a character that needed a respec). The hero one is stupid, but not difficult.
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Quote:You'd think developers would have figured this out by now.Oh wait...people still run all this stuff. Huh. Whaddya know, you don't have to bribe people to play after all.
Quote:However, it would not make sense to offer those same rewards for the Positron TF or for any other pre-Alpha slot content.
Outside the Incarnate system, Vanguard Merits are the only reward that require doing specific things (AE Tickets transform into other rewards, and thus are not operationally different from those other rewards), and those only mandate specificity in enemy type, not in how you go about defeating that enemy (so I can still solo mission, team mission, TF, street sweep or even raid to gain them.)
Well, good. If they're fun, there's absolutely no justification at all for tying the sole path to higher level Incarnate abilities to them. They should just be fun, and drop shards and components like other high-level content, and thus, instead of being "the next step", they can just be "more fun stuff to do on your way".
If the Trials were just another way to garner shards and components, instead of being tied to new currencies, they would simply be more options, and those that like them can do them and get stuff, and those that don't like them could do other stuff, and still get the same stuff, and everyone would be happy (except for the small subset of people that think we should have to "earn" our rewards in some method other than paying for them, and forget those jerks.) -
I would prefer to do none of the trials, and be able to acquire the new slots by completing the missions and task forces I like to play, rather than having to compete in trials I don't like to play. If they want people to play their trials, they should concentrate on making them fun and engaging, and not resort to bribery.
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Because with one currency, I can earn that currency doing whatever I want to do, and then use the currency to buy stuff I want. With multiple currencies, I have to do specific things to get specific stuff.
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Quote:I've spent the past month away from the game and the forum. I generally only post on the forums when I don't have the ability to be playing a game (whether this one or a different one). The only thing non-casual about my interaction with this game is my (previous) investment in it. I was non-casually invested in the game, but I played it casually. I am now casually invested in the game, and don't play it at all.Eiko, I really do hope you don't consider yourself a "casual" player. That'd be like a millionaire politician running a campaign about how he's just like regular middle class common folk.
It's disingenuous at best and outright detrimental to forum discourse at worse. -
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The ITF is still hard. I've still failed it multiple times. I can't even contemplate getting to Romulus in twenty minutes.
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While I'm going to assume you're not stupid and thus realise that time spent posting on forums doesn't automatically translate into time available to play the game, I should also point out that it can take a minute or less to make a short (or maybe a bit more to make a long) forum post, and that you can't really get very much game playing done in that time.
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The machine I'm typing from right now is still running SP2. The reason it is doing so is because, at my work, we had to disable automatic updates because some of those updates (IE 7 and 8, for instance) broke vital web programs we have to work with, and I just never bothered to go and update it manually.
FFM, I'll believe you were trying to be helpful, but you might want to consider how you worded your post. -
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Fire/Dark is a great combo for tanking Rommie. A lot of his damage is Dark, so even on the rare occasions you get hit, you've got some resistance against it.
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Quote:Traditional board games, no. Not so much. The group of friends I play board games with are largely non-competitive (or if we compete, it's against the game's rules more so than against each other.) I frequently lose, and generally expect to.You have people who say they'd much rather cooperate with others than ever compete with them in a game. I'm going to assume those same people never play Scrabble, Monopoly, Chess or any other game where they might win and someone else might lose?
And I hate competing in online PvP.
It can't be because I hate to lose; I lose all the time, and keep playing board games. So maybe it really is because I don't like competing with people, don't like exercising in zero-sum games where my victory means someone else's defeat (most board games are not zero-sum; someone might have the most points, but other people still have points and still accomplished things too. Being zero-sum is a large part of why monopoly sucks.) -
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It's also lazy. There's an entire other game here, called City of Villains, that's getting ignored because it has 1/3rd the playerbase of the other game. Personally, however, I didn't buy City of Heroes; I bought City of Villains (in a pack that came with City of Heroes), and it's City of Villains I've been trying unsuccessfully to play this past year.
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Speaking as a Villain, I'm sick and tired of having to team up with Heroes all the time.
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I think the disconnect here is between people that see games as skill challenges (they like being pushed - that's what they're here for, to build skill and overcome more challenges with that growing skill) and those that see them merely as diversions (simply seeking something to pass their time enjoyably with).
Neither side is wrong, but it's unlikely they're going to want the same things out of their games. -
How about we get something everyone wants without having to pay or grind for it, just for a change of pace?
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You're not. The point I was trying to make in my post is that I'm interested in a changing story, and not at all in evolving game play.
I play new missions, but I, too, prefer new missions that match the mechanics used in older missions (with some caveats, like the missions that literally did force teaming).