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Posts
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There's actually something in the game Repeat Offenders has trouble such that they'd choose not to do it? That surprises me. I thought RO specialised in breaking the game more than anyone else.
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Since the benefit of being a "tourist" (as the "grey" alignments are called by devs) is supposed to be access to the other side's content, they should probably actually have access to the content, and not have it locked away behind forced teaming. After all, not everyone can team all the time.
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RttC has a -to hit component on enemies. This flags it as an "offensive" toggle, so if your son is getting mezzed (and the mezzes are working through mez protection), RttC will be toggled off.
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Quote:Maybe her favourite comic character is Medusa.The frightening thing is...GG has said her character is just her with super powers...so why does she want animated hair so bad??
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FF suffers horribly from the "good enough" effect. FF is better than Traps at providing defence, but Traps is "good enough" at it, and does other things as well. And two Trappers caps defence for everyone, and two sets of traps are always better. Two FFers doesn't really help anyone (except the FFers, as they don't each need to bubble everyone anymore).
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I thought I had nothing to post, but I do!
I'm really excited that I'm going to watch David Tennant portray the Prince of Denmark tonight.
And I'm thankful to Dark_Respite for reminding me of this fact! -
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Quote:Fortunately, Hover negates the worst part of KB anyway (the actually getting knocked back part), so you should be fine.I tend to feel bad turning down people's good will, especially in situations where I ask for advise, so I just want to generally avoid getting into the hows and whys of Inventions. This never ends well.
Quote:Well, it looks good on paper and I have good memories of both sets, plus very good memories of Masterminds. I do remember getting bored of them quickly for some reason, but then my record-holding character in terms of consistent playing was my Bots/FF Mastermind at 1-36.
I also find parentheticals to be fun, too, though, so your mileage may vastly vary. -
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Quote:Hey, I offered an IO and he said no. I doubt that would result in a character Sam would play.I'm tempted to start a charity drive for you... post a build, and have people send you all the crafted set IOs needed. You'd have to do nothing but slot what people send you.
Bots/Traps, Sam. Seriously. It's good. -
Traps can softcap Bots too - you just need to have Manoeuvres and the aura +defence unique. FFG is 15, Manoeuvres is 4, the Prot Bots are 22, and the aura is the slack.
FF can soft cap the prot bots, who otherwise are not capped, though - but that's really about all it has going for it over traps.
If you want to do things besides use your secondary, FF is probably a good choice. If you want to use your secondary, Traps has all the tools you'll want to keep using (don't forget web grenade's -recharge; it's pretty hefty, and good for mitigation). -
Quote:If I bought you a -KB IO to slot in Hover and sent it to you, would you use it?As far as Leaping goes, that's not really how I designed the Rook. If you've ever seen me argue for the introduction of jet packs into the game, this is the guy I've always wanted to give one to, so he's a flier all the way, and that means Hover and Fly.
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You don't have to stay evil. Once you've run the first Patron arc and gotten the badge, you can always have Patron pools.
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They have a unique set that doesn't transfer directly from the heroes, actually (at least as far as APPs go). Field Mastery isn't too-untechy, and of course Mace Mastery is definitely tech (albeit Arachnos tech).
Tough and Temp Invulnerability (from Field Mastery) give my Mastermind (in addition to her softcapped defences) nearly capped resistance to S/L as well. Once she gets higher levels of Incarnate slotting, she should get capped.
Bots/Traps is a blast, Sam. Give it a roll. You might even feel a need to creep up from your usual -1/x3 difficulty. -
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Quote:Oh, hey, I forgot about Seeker Drones. Both you and your Protection Bots can have them, and between the three of you you should be able to have a set out every spawn. Out of the box, their -to hit makes up the +defence you lack for the soft cap, even running on SOs.The key here is to have Weave, Combat Jumping, and Manoeuvres. Those together give about 15% defence; Your FFG will be another 15%, and the Bots will give around 11%. Steadfast Protection's +defence IO should push you near the softcap, but without it you're only 3 points off.
So there you have it: Bots/Traps can softcap everything but Psi with SOs. -
Quote:Meh. It's not that big a deal to go run to an auction house, especially with the merged trains/ferries we now have.I will toss a token vote of disappointment that something as useful as /auctionhouse will be denied greenhorn players for a significant investment of time. Ah well.
As the token Vet-Reward hater, I approve of these rewards. Not a bad balance between "Hey, nice" for the veterans and "That's not that big a deal" for the newbies. -
Quote:Without IOs, you'll be around 40-43% defence to everything with Bots/Traps, and if you take Acrobatics you can get KB protection to avoid the "flopping around" problem (and you'll probably want Super Jump as your travel power anyway, with the concept).As a side note, Inventions Sets are not considered here, as I have no plans to invest into them with anyone other than my previously stated test character, and my preliminary results with her are not promising. I'll build this guy on Commons at most, so no building against AT.
The key here is to have Weave, Combat Jumping, and Manoeuvres. Those together give about 15% defence; Your FFG will be another 15%, and the Bots will give around 11%. Steadfast Protection's +defence IO should push you near the softcap, but without it you're only 3 points off.
And then of course you can take Mace Mastery as your epic, get Scorpion Shield, and have a defence over 60 for Smashing, Lethal and Energy. -
Knowing Fallout as I do, I'd do War Mace/Invulnerability Brute. War Mace can be a Super Sledge. Broadsword/Invuln could work too, for a Ripper-using Brother.
As for Masterminds being personally resilient, speak for yourself. My Masterminds are personally invincible (my Bots/Traps is softcapped to everything (except Psi), after the Protection Bots get their shields on her). Bodyguard mode helps a lot with this (the status protection from FFG helps too.) -
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Quote:Whereas I cannot have fun if I ever die, no matter my role. I also do not have fun while mezzed. Nor do I have fun when everything is dead and I don't feel like I had much to do with that happening (a large part of what often annoys me about teaming.)That's the most important goal, of course.
But I can't have fun being a tank that dies or can't hold aggro or both. Usually, neither can the team.
I've got a really low threshold for failure, probably because my work is largely a task of solving other people's fail. I don't want to deal with any fail during my off hours because of that.