Eiko-chan

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  1. Quote:
    Originally Posted by ValkyrieRising View Post
    I haven't even been able to get a team for Tin Mage because it is that reviled in RO (my only good source for TF teams).
    There's actually something in the game Repeat Offenders has trouble such that they'd choose not to do it? That surprises me. I thought RO specialised in breaking the game more than anyone else.
  2. Quote:
    Originally Posted by Korith View Post
    RttC being a taunt power
    RttC is the worst taunt aura in the game. I don't think you can necessarily depend on it to make sure everyone it hits is actually taunted to the caster.
  3. Quote:
    Originally Posted by NarfMann View Post
    Is it weird of me that I couldn't truly appreciate the awesomeness of that because, while their costumes were colored in a mirror image, their hats were the same?
    If you're weird, at least you're not weird alone. That distracted me too.
  4. Since the benefit of being a "tourist" (as the "grey" alignments are called by devs) is supposed to be access to the other side's content, they should probably actually have access to the content, and not have it locked away behind forced teaming. After all, not everyone can team all the time.
  5. Quote:
    Originally Posted by Chymerus View Post
    What is BAF? I've been out of the loop for a while.
    Behavioural Adjustment Facility. Basically the big prison/mental institute/ghulag in Praetoria (currently in the northern part of the Imperial City map).
  6. RttC has a -to hit component on enemies. This flags it as an "offensive" toggle, so if your son is getting mezzed (and the mezzes are working through mez protection), RttC will be toggled off.
  7. Quote:
    Originally Posted by Tourettes View Post
    Toon is Mr. Taxi . @ is @Tourettes. THanks.
    I play redside Virtue. Will you be around tonight? Do you still need help?
  8. Quote:
    Originally Posted by Doctor_Gemini View Post
    The frightening thing is...GG has said her character is just her with super powers...so why does she want animated hair so bad??
    Maybe her favourite comic character is Medusa.
  9. FF suffers horribly from the "good enough" effect. FF is better than Traps at providing defence, but Traps is "good enough" at it, and does other things as well. And two Trappers caps defence for everyone, and two sets of traps are always better. Two FFers doesn't really help anyone (except the FFers, as they don't each need to bubble everyone anymore).
  10. I thought I had nothing to post, but I do!

    I'm really excited that I'm going to watch David Tennant portray the Prince of Denmark tonight.

    And I'm thankful to Dark_Respite for reminding me of this fact!
  11. Quote:
    Originally Posted by Pyrthas View Post
    Do this do this reliably to you and other teammates, too?
    They hit you with one. They will not bubble the rest of your team.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    I tend to feel bad turning down people's good will, especially in situations where I ask for advise, so I just want to generally avoid getting into the hows and whys of Inventions. This never ends well.
    Fortunately, Hover negates the worst part of KB anyway (the actually getting knocked back part), so you should be fine.

    Quote:
    Well, it looks good on paper and I have good memories of both sets, plus very good memories of Masterminds. I do remember getting bored of them quickly for some reason, but then my record-holding character in terms of consistent playing was my Bots/FF Mastermind at 1-36.
    It could be FF's fault; FF isn't a very active powerset. An /FF MM is going to spend a lot of time standing around doing nothing (after the first few salvos of personal attacks, anyway; their end inefficiency makes them hard to use constantly). Traps, on the other hand, is far more active (and the traps you can use a lot - Web Grenade in particular - don't have prohibitively high end costs), and Bots are probably the toughest pet set (so you don't run into the "oh no, I have to resummon again problem; Thugs are pretty tough too, though,) but I don't know you well enough to really know what you find fun. I find Bots/Traps to be a blast, though.

    I also find parentheticals to be fun, too, though, so your mileage may vastly vary.
  13. Quote:
    Originally Posted by ClawsandEffect View Post
    CoH is about the only thing I get to do to relax anymore.
    Don't worry. Your son will only take up all your free time for the next eighteen years. Then you'll spend the rest of your life wishing he'd call more.
  14. Quote:
    Originally Posted by Smersh View Post
    I'm tempted to start a charity drive for you... post a build, and have people send you all the crafted set IOs needed. You'd have to do nothing but slot what people send you.
    Hey, I offered an IO and he said no. I doubt that would result in a character Sam would play.

    Bots/Traps, Sam. Seriously. It's good.
  15. Quote:
    Originally Posted by Bronze Knight View Post
    From a Solo stand point /ff can soft cap bots/
    Traps can softcap Bots too - you just need to have Manoeuvres and the aura +defence unique. FFG is 15, Manoeuvres is 4, the Prot Bots are 22, and the aura is the slack.

    FF can soft cap the prot bots, who otherwise are not capped, though - but that's really about all it has going for it over traps.

    If you want to do things besides use your secondary, FF is probably a good choice. If you want to use your secondary, Traps has all the tools you'll want to keep using (don't forget web grenade's -recharge; it's pretty hefty, and good for mitigation).
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    As far as Leaping goes, that's not really how I designed the Rook. If you've ever seen me argue for the introduction of jet packs into the game, this is the guy I've always wanted to give one to, so he's a flier all the way, and that means Hover and Fly.
    If I bought you a -KB IO to slot in Hover and sent it to you, would you use it?
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    I really wish Patron pools didn't require one to be evil. I could use Surveillance. But nah, I'll have to make do with one of the default ones. Probably Field. Again.
    You don't have to stay evil. Once you've run the first Patron arc and gotten the badge, you can always have Patron pools.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    I really don't know whose Masteries Masterminds get,
    They have a unique set that doesn't transfer directly from the heroes, actually (at least as far as APPs go). Field Mastery isn't too-untechy, and of course Mace Mastery is definitely tech (albeit Arachnos tech).

    Tough and Temp Invulnerability (from Field Mastery) give my Mastermind (in addition to her softcapped defences) nearly capped resistance to S/L as well. Once she gets higher levels of Incarnate slotting, she should get capped.

    Bots/Traps is a blast, Sam. Give it a roll. You might even feel a need to creep up from your usual -1/x3 difficulty.
  19. Quote:
    Originally Posted by Arcanaville View Post
    DCUO, well DCUO was designed on another planet that doesn't have MMOs yet.
    Of all the awesome things you have said, this is now my favourite.
  20. Quote:
    Originally Posted by Eiko-chan View Post
    The key here is to have Weave, Combat Jumping, and Manoeuvres. Those together give about 15% defence; Your FFG will be another 15%, and the Bots will give around 11%. Steadfast Protection's +defence IO should push you near the softcap, but without it you're only 3 points off.
    Oh, hey, I forgot about Seeker Drones. Both you and your Protection Bots can have them, and between the three of you you should be able to have a set out every spawn. Out of the box, their -to hit makes up the +defence you lack for the soft cap, even running on SOs.

    So there you have it: Bots/Traps can softcap everything but Psi with SOs.
  21. Quote:
    Originally Posted by DumpleBerry View Post
    I will toss a token vote of disappointment that something as useful as /auctionhouse will be denied greenhorn players for a significant investment of time. Ah well.
    Meh. It's not that big a deal to go run to an auction house, especially with the merged trains/ferries we now have.

    As the token Vet-Reward hater, I approve of these rewards. Not a bad balance between "Hey, nice" for the veterans and "That's not that big a deal" for the newbies.
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    As a side note, Inventions Sets are not considered here, as I have no plans to invest into them with anyone other than my previously stated test character, and my preliminary results with her are not promising. I'll build this guy on Commons at most, so no building against AT.
    Without IOs, you'll be around 40-43% defence to everything with Bots/Traps, and if you take Acrobatics you can get KB protection to avoid the "flopping around" problem (and you'll probably want Super Jump as your travel power anyway, with the concept).

    The key here is to have Weave, Combat Jumping, and Manoeuvres. Those together give about 15% defence; Your FFG will be another 15%, and the Bots will give around 11%. Steadfast Protection's +defence IO should push you near the softcap, but without it you're only 3 points off.

    And then of course you can take Mace Mastery as your epic, get Scorpion Shield, and have a defence over 60 for Smashing, Lethal and Energy.
  23. Knowing Fallout as I do, I'd do War Mace/Invulnerability Brute. War Mace can be a Super Sledge. Broadsword/Invuln could work too, for a Ripper-using Brother.

    As for Masterminds being personally resilient, speak for yourself. My Masterminds are personally invincible (my Bots/Traps is softcapped to everything (except Psi), after the Protection Bots get their shields on her). Bodyguard mode helps a lot with this (the status protection from FFG helps too.)
  24. Quote:
    Originally Posted by Red Valkyrja View Post
    but it might garner a visit from a redname.
    Wish granted.
  25. Quote:
    Originally Posted by Dechs Kaison View Post
    That's the most important goal, of course.

    But I can't have fun being a tank that dies or can't hold aggro or both. Usually, neither can the team.
    Whereas I cannot have fun if I ever die, no matter my role. I also do not have fun while mezzed. Nor do I have fun when everything is dead and I don't feel like I had much to do with that happening (a large part of what often annoys me about teaming.)

    I've got a really low threshold for failure, probably because my work is largely a task of solving other people's fail. I don't want to deal with any fail during my off hours because of that.