Egos_Shadow

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  1. Quote:
    Originally Posted by Feefa J View Post
    Is there any other way?

    Seriously, I'm sure it would work with other emotes. I was trying it out on my netbook in coffee shop, which is a pain, and it was the first emote I could remember the name of.
    I think we should be able to replace any long emote with a dance.

    It would make waiting for Total Focus to finish animating so much better, in a "you're about to get served" kind of way.

    You can totally see it, I'm sure. Some huge spiky demon mo-fo striding across the battlefield, hands aglow with spheres of power, doing an Air Guitar so awesome that people are stunned and then explode.
  2. Quote:
    Originally Posted by Ironblade View Post
    hmm.... Are you aware that Fitness is now inherent? All new characters (and any old ones that you respec) get Swift, Hurdle, Health and Stamina automatically at level two.
    That was exactly my point.

    Fitness, Tough and Hasten are numerically superior options, but nobody liked burning 3 power slots on a gym membership, just as nobody likes Rawr Smash or the Burning Hands of Shame, but we take them because it's numerically superior and endure it - and joy to those who are good enough they never need either power!

    So now we don't have to burn 3 slots on the gym membership, and everyone is much happier. But we still endure the Burning Hands of Shame.

    I mean, this is not exactly "omg stop the build" level problems here, but I'd like to know it's on someone's Quality of Life tweaks list, even if they're not going to get to it anytime Soon(tm).

    Because I can totally endure a little shame for +70% recharge.
  3. Really, you guys you're reacting to the start of a necro'd thread?

    Really?
  4. Quote:
    Originally Posted by DHWingert View Post
    I know this is an older thread, but I'm new to AE and I had an idea.

    How about during each issue upgrade have every AE arc tested by the upgrade to see if it passes and if it doesn't, unpublish it and send an email to the user telling them their arc is broken?

    That should at least get rid of the dead wood in AE.

    After that I'd like a better search including the ability to search on what people flagged their arcs as. And I'd like one of the flags to be "Farm". If I can search and say I specifically do NOT want Farms (and someone else can search specifically for Farms) then I don't really care what other people are doing.
    AE should probably have a "bugged?" state/flag which doesn't unpublish an arc (you lose all your ratings - though really losing the comment history would bother me a lot more) but which does hide it from normal searches until it's successfully republished. You could have it only show when searched for by arc ID specifically, or in the "my stuff" search; and slap a big red "FAIL" icon on it on in those cases so it's obvious that it needs to be looked at, without the writer having to keep reload-checking their arc all the time.

    Anyone who has played the AE for very long has encountered the various crash/failure to load errors. Adding some kind of flagging that the arc is bugged into the error catching would help - I don't know if it would help a lot, but it's kind of wearing to keep stumbling across crashy arcs, knowing that they'll never go away. Some can't even load at all, so you can't even blind rate them to try and mark that you've encountered them before.

    Farms we're just going to have to suck it up and deal with since moderation (apart from copyright enforcement) seems to have completely left the AE building. Were it me I would just smack the banstick (unpublish and arc lock) on any obvious farm that hit the front page of search, and otherwise not bother too much about it. You can come up with all kinds of ways to prune them out of search but it's pretty clear we're not getting any of them. It's not worth spending too much time worrying about. They may not be doing anything to stop "mechanically optimized content" besides the occasional flail of the nerf bat but I can't see them just straight up making a flag that outright condones it.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    I couldn't think of a good part of this to quote, so here it is in its entirety. This contemplation is a good depiction of why trying to introduce species in a game where players have been defining their own for so long is a bad idea - there's far too much ground to cover. What if you're a demon? What if you're a technodemon? What if you're machine intelligence? What if you're sentient bacteria? What if you're somebody's dream come to life? What if you're a god to begin with? Species, race and so forth are far too divergent to try and write rules for. NOT having rules to govern them is one of the reasons why City of Heroes is so nice to write in.
    Well, that's part of the reason I was sticking to listing stuff that's non-player-created canon. Just considering the canon creatures that already exist and how they relate to the Well makes for weirdness (if the Well is indeed the source of potential - ie, if Prometheus' description of what happens to a race and their creations when the Battalion eats their Well is accurate; this doesn't rule out him doing a "well, you weren't ready for the whole truth" thing later). You don't even have to bring up whatever crazy stuff players have added on top in order to cause some "wait, what?" moments.

    It's kind of like Titan Weapons. ... Okay, let me unpack that. Clearly you're not storing your titan weapon in your costume (is that an Atomic Hammer in your pocket or...), but you're free to come up with your own reason (or pretend not to notice) as to where it goes when you're not hitting people with it.

    And then one day the word comes down, months hence, that Titan Weapons actually go somewhere specific. They go to Hammerspace. In fact everything that gets pulled out of nowhere comes from Hammerspace. You're just a normal guy with a katana and a lifetime supply of sharpening stones? Nope - you have an magic extradimensional connection to Hammerspace where your sword lives when you're not hitting people with it. All summonable items? Also Hammerspace. Mastermind henchmen, as summonable objects, go there too. Where are ninja henchmen dropping out of when they appear? Hammerspace.

    And just in case you thought you could just kind of look past it, you start getting new task forces and missions that deal with Hammerspace. Stopping villains from stealing stuff from it. Traveling through it to get places. Stopping Rularuu from eating it.

    Of course, the fact that this is deeply silly doesn't necessarily stop the Azuria Task Force mission where you go into Hammerspace and are surrounded by millions of floating weapons and the occasional set of Thug and Ninja henchmen playing cards, from being a lot of fun to play. But you do have to wonder whether the whole thing was a terribly good idea, and maybe you just shouldn't have asked where Titan Weapons go when you're not hitting people with them.

    A fair amount of the Well stuff is actually kind of cool, on a large scale, but at the same time, the fact that everything is supposed to fit in this structure makes it hard to ignore that some things clearly don't fit well, in a way that didn't matter when we didn't have to think about the idea that they were supposed to.
  6. Quote:
    Originally Posted by Megajoule View Post
    Define "species."

    Do mutants get their own, separate Well? Do androids and robots (the ones that are "real" enough to become empowered, that is)? Do the Coralax and the Snakes count as separate species, or are they "just" magically-modified humans? (Ditto for the Arachnoids and the technomagic that Recluse's scientists unwittingly wrought on them.) What about the Devouring Earth? Or the elves, the dragons, and the catgirls?
    If you think you're human, you're connected to the human Well (see: Twilight's Son). Since Merulina sourced power from the Well (IIRC) (also: arrrgh!) then the Coralax' power descends from it as well. The snakes could fit under either definition, as could the Devo.

    The Arachnoids are a weird one. Technically they could fit under either definition, but remember Project Fury is trying to create non-Well-sourced metahumans...

    What about demons? And demon descendants like Infernal?

    At what point does a species become sufficiently divergent to 'fork' the Well? Or must they kill their progenitors in order to have the Well change to whatever their new idealized form of power is? Do Wells never fork, and no matter how divergent descendants become, they're still stuck sharing the same source, even if their ideals now vary widely? (If the last - no wonder the Well is bats*** insane considering all the weirdos connected to it!)

    Sentient machines would fit under the same definition as Coralax - as empowered creations they (probably) draw from their progenitors' Well.

    No transcendent Singularity for you, Mr. AI - if the Well never forks, you're always stuck supporting and anchored by the legacy architecture. Well, unless you kill all humans.
  7. Quote:
    Originally Posted by Melancton View Post
    Lady Grey has never revealed her origins and appears to also be an immortal.
    Lady Grey is everywhere. Lady Grey is everything.

    Lady Grey gives you Vanguard Merit credit for beating dream Rikti in Malaise's nightmare world that only you, Malaise and Sister Psyche should know about.

    Lady Grey is watching everything you do.

    Everything.
  8. Quote:
    Originally Posted by Lothic View Post
    And maybe in a few more decades when the Devs finally get around to doing more Power Customizations this'll be one of the first powers to get new animation options.
    Well, or maybe it's a job for Null the Gull. Tough (and Hasten) are the other two "meta-powers" like the Fitness tree, where you have a numerically superior option that requires an annoying compromise (in Fitness' case, burning 3 power slots, for Tough/Hasten, a brief to extended period of looking like a dork).

    Tough and Hasten don't really require animations at all (activation time, sure) and we should get an option to turn them off entirely rather than having a menu of animation options.

    ...though the ;dance way of hiding Tough's animation is strangely hilarious. Behold! I express my increased toughness through INTERPRETIVE DANCE!
  9. Quote:
    Originally Posted by Eva Destruction View Post
    It also implies that humanity has gone insane, and thinks grasping at power is the only thing that matters. While this may be accurate, our heroic characters are supposed to be above that. So now we're not only beholden to a sentient insane puddle, said puddle is subject to a majority vote? Humanity subconsciously voted for Cole, and the only way we can get them to vote for us is to beat him up? Sorry, I don't want to play that game either.
    The cynic in me delights in this of course. Gosh - having gods shaped by belief turns out to be a terrible idea! Humanity believes in stupid things! Who knew?

    Quote:
    Originally Posted by Eva Destruction View Post
    I think maybe they've read people's problems with the puddle, and are trying to "fix" it somehow. The thing is, you can't fix something that is broken at the core.
    I disagree, in the sense that this makes the intended progression more explicit; Alpha is the initial connection, Omega is surpassing. I don't see this as a course change or a 'fix'.
  10. Quote:
    Originally Posted by Techbot Alpha View Post
    It kinda makes sense, it allows WAY more leg-room than the initial draft we got a brief glimpse at (in-game, etc) it...yeah. I can kinda deal with that. It allows it to be the 'potential' thing, rather than an actual power giving deity thinger.
    It's better. I'm a little surprised actually in that I kind of got the opposite impression from Prometheus' last reveal (after TPN/MoM release) but that was probably at least partially because he was being a vague vagarity of vagueness still.
  11. Quote:
    Originally Posted by Marorin View Post
    Hey there and howdy ya'll! I'm a bit of a returning player, trying some stuff and seeing how things are. I couldn't help but wonder a few things:

    1. I was thinking of going up to VIP, maybe do it every other month or something but I'm a tad afraid of what I'd lose going back to premium etcetera (I have 4 Badges for the paragon rewards stuff, just wanted some opinions on the newer stuff added and whether it'll add more fun since I haven't seen many people on the Justice Server)
    For someone in the low tiers of the Paragon Rewards system, VIP vs Premium will be night and day. Specifically premium will be night, a terrifying and lonely forest full of grasping roots tripping you up at every step, as you're tormented by the afterimages of what you lost, fleeting phantasms your mind grasps at to fill the stifling and all-consuming dark.

    VIP = awesome sauce.

    Quote:
    Originally Posted by Marorin View Post
    2. Some opinions over on Champs since I've been heavily wondering about community and FRIENDSHIP *rainbow* and possibly some roleplaying on both games, I'm around level 20 with my main dudes around on both games, just had to ask.
    What you want opinions about the Certain Other game?
  12. Quote:
    Originally Posted by Zwillinger View Post
    (I will not call it the Pummit)
    Plummit then?
  13. Quote:
    Originally Posted by Dante View Post
    I think that you have hit the nail on the head.

    The real problem is that we've had over six years of being allowed our own interpretation of how our powers have manifested. To suddenly change all of that either shows complete contempt of player's own stories or ignorance at how much players love the freedom of creation this game provides.
    Well, to be fair, this would not exactly be the first time we've confused them with how we actually use the game, as opposed to how it's designed to be used.

    On the other hand, we can't exactly argue that the Well wasn't in the backstory from a very long time ago, it just wasn't spelled out in detail. Look at the City of Heroes comic book - back in 2005! - where all superhuman powers are stripped. This is a direct logical step from the way the Well is decribed to work now - superhuman powers, regardless of "origin", come from the Well and are subject to revocation.

    On the gripping hand, the reaction to that comic was kind of "ha ha ha, no really? ha ha, yeah, whatever man, talk to us when you're out of rehab" which they perhaps should have learned something from.

    Quote:
    Originally Posted by Dante View Post
    Had the devs chosen for a far vaguer and less deterministic way for us to access our incarnate powers, I doubt we would see this much criticism of their story.
    Yeah even given the Well exists in its current form - even if we don't retcon anything at all from the current Well lore (and this is a comic book universe, so anything and everything is subject to retcon) - I would have preferred to see more development of following Lord Recluse's route of gaining Well-like powers without having or requiring any connection to the Well at all. That's what I was really hoping for out of a "solo Incarnate path". And in lore, that's Lord Recluse's explicit goal in his powers research, Project Fury, etc, for exactly the reasons people in this thread are complaining about the Well.
  14. Quote:
    Originally Posted by SuperOz View Post
    The Well is far better served in being something like The Force, which is something everyone can tap into in some form or another, regardless of belief or intent, with both good and bad consequences for doing so, and is also a living entity. The instant sentience is given to this concept turns the notion of Incarnatedom from self-achievement to a partnership and at worst a indentured servitude. It takes away from a sense of achievement a player has done and becomes something given to a player, but with strings attached, which goes against the very psychology of playing for reward.
    The Force is a particularly amusing comparison here because, well, Midichlorians, which has to be the gold standard of taking an explanation a step too far.

    There's a huge benefit, I think, to leaving something vague; namely that people will fill in their own details, which are possibly better than the ones that actually exist. I can't count how many stories I've read that seemed awesome until the author could no longer contain their desire to show us what the truth of their setting was, at which point nuuuuu why did you do that for $DIETY's sake stop explaining things!
  15. Quote:
    Originally Posted by Gatecrasher View Post
    Hey there,

    So recently, my alt-crush has been my Electric/Nin Stalker. Talking in a very general, big-picture sense, if one was to skip one Elec Melee attack, which one would you pass on? When I made this guy the choice was Chain Induction, but now I'm wondering if it ought to be something else.

    I'm at work now otherwise I'd post a build (I'll do so tonight), so as I said, for now I'd appreciate any high-level feedback anyone's got to share.

    Thanks!

    Later on,
    Gate
    I skipped Chain Induction too. I can't tell you wether this is a good idea or not since I never tried it to begin with.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    It would. If being taken over by the well and controlled resulted in a crowning moment of awesome when I cast it out... I can deal with it, even if it's not exactly to-concept. If it comes to a cool end, I can gloss over many of the shortcomings along the way.
    And hey, more mileage for that "battle on a psychic plane" map from Minds of Mayhem/SSA1.4
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Yeah... Been there, done that, and the results are... Not pretty. A while ago I was determined to paint nearly all of my heroes as being part of the same broader organisation for... No real reason whatsoever, and for a while it looked like it was working. Then I gained a bit of perspective and I realised the kind of mental gymnastic required to force every concept through the same hole, as it were. In the years since, I've been slowly freeing my older characters from this bond by simply taking out unnecessary mention of this organisation from their backstories, and this has been incredibly liberating. All of a sudden, these characters are free to have much more believable relationships which are not driven by the need to put character A in situation B at time C because the plot said so.
    Yeah, the less everything fits together perfectly, the more realistic it seems. Real life has odd wodgy bits poking out every which way. Imperfections improve the whole - provided you don't try and obsessively explain exactly what's really, truly going on. There's a certain level of agreed on truth that needs to be present to really get anywhere, but you eventually cross a line where it becomes stifling.

    Quote:
    Originally Posted by Samuel_Tow View Post
    The real irony to much of City of Heroes' storytelling is that the writers seem aware that they need to pander to our egos and let us win by punching out Cthulu, and they do this on a very superficial level. For instance, when you run the Maria Jenkins arc, every NPC you team with will tell you "This is YOUR story. I'm just here to help. I promise I will not steal your glory. This is not my fight. I will not overshadow you. You are awesome, and probably more awesome than me. This is your story. Now please stop complaining about it!" to the point where it actually makes me feel bad to read it, like we raised such a stink that the writers were left shellshocked and scrambling to praise us on pain of death.

    But that's still just superficial pandering, with the broad strokes stories still paining our characters are the minuscule underlings caught in a big fish game run by the signature NPCs. They are still the movers and shakers, theirs are the high adventures and the moments of glory. We're just a face in the crowd, praised out of one side of the narrative's mouth and sullied out the other. There seems to be this profound disconnect between storyline presentation and storyline intent. The writers seem to genuinely want to put us over strong and make us appear big and powerful, yet they also seem to genuinely fail to comprehend that their basic story structure is simply not conducive to that.
    All I can think of is that they may not have tried to write a crossover (with another writer) before. You learn a lot from that kind of thing when you both bring your own characters and preconceptions with you, or, at least, when you have a Big Idea Which Will Be Totally Awesome You Guys Seriously. Specifically, you learn that Internet collaboration is the best, since this reduces the instances of writers stabbing each other.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    This is what pisses me off about Pandora's Box, the Origin of Powers and the Well of the Furies - they represent an enforced communal origin for no narrative benefit, with its only reason to exist being that it's somewhat more convenient to write if you have fewer variables to worry about. And it just hurts the game's overall story.
    It's one of those moods that affects authors every now and then - to have one over-arching thing that everything they previously did fits into, thus everything makes 'sense'. I almost never see this work well when it's introduced after the fact, in a "here's what was actually going on" kind of way. Particularly when you retcon things that clearly weren't part of the mythos into being part of it.

    I mean, there's a reason why retcons elicit such a reaction from fans.

    I would venture to say that this kind of thing is never, ever a good idea. I venture this opinion based on the human ability to recognize patterns in everyone who has ever tried this in the past.

    I mean, unless where they're going with this is that the Omega slot is us transcending the Well, destroying it and scattering its power to all of humanity so that never again will entities like the Battalion be able to hold the threat of absolute dominion over our heads, and never again will people like Cole be randomly gifted with penultimate power by a lunatic puddle. That's the third option any true hero (well, or villain, once you remember that you should never attempt to eat a power source larger than your head) would take. The third option. Not rejecting power, or dancing for the Demiurge's amusement, but punching it in its fat metaphorical face.

    I expect that'll be part of Issue 30: "Come Back, The Writers Are Out Of Rehab Now! We're So Sorry!"
  19. Egos_Shadow

    SG is calling!

    Quote:
    Originally Posted by NuclearToast View Post
    It's just my personal experience, but it always seems to be an excuse, based on when and where it's dropped before /teamquit. Also, being a word nerd, I see the common usage of "calling" as something that's become a general convention, and is therefore repeated by those who use/abuse it. But that's just me.

    --NT
    When you hang out with altophiles, it can also mean that one of your SG mates is on an alt server, with a fresh character, and wants into whatever base setup you have (probably for the empowerment buffs or storage or whatever), but we can't send offline invites and nobody else from the (nebulous, inter-server 'super') group is on, and he's been waiting (im)patiently but dude, I'm in a mission on a different server and then suddenly you reach a stopping point, or something that may as well be a stopping point, and poof.
  20. Quote:
    Originally Posted by _Inc__NA View Post
    Like many other VIP players, I have been actively participating in the incarnate system trials. Over the course of a few weeks I have been actively trying to save my Empyrean merits so I can cash them it at the Emp merit vendor in Ouroborus for some vary rare IO’s. So far, I have 20 merits and figured it was time to go see what I can cash them in for. Low and behold the majority of IO’s available required a 40, 50 or 60 merits for a single IO! I am astounded at the amount of trials it must take to get one of these, let alone a full set…It seems out of balance to me. I know that there is supposed to be some Dark Astoria content arriving soon that has repeatable trials (after the first one that gives 2 emp merits) to get 1 at a time, but still. It shouldn’t take months to acquire a single enhancement/recipe. I guess my question is, does anyone else feel the same way and should it be addressed?

    Additionally, after checking in with multiple merit vendors, I wanted to see if I could trade in astral merits for Empyrean merits, and it appears that the trading only goes one way…which is down. Should we have the ability to trade up? Also, why is trading down from Emp to Astral a 1:1 ratio….that seems completely unfair for the time and effort put into these trials.

    Anyway, that is my feedback and thoughts on the matter; if I seem off-base or miss-informed, by all means please correct me.
    There are some things that it's difficult to get with 'normal' rewards that you can buy with Empyreans, like PvP IOs. And that's the only thing you should buy - for that, the effort is within a reasonable distance of the reward. Everything else is probably better obtained via another method.

    The trading values range from not favorable to the player to downright silly. Emp->Astral is silly. Why would you even want to do that? I mean, maybe you're one Astral short of unlocking something, I guess? It's like a giant tax on impatience.
  21. Quote:
    Originally Posted by Granite Agent View Post
    Prices already are in freefall on Enzymes and Membrances on Live, especially Synthetic versions (which is just stupid as they are the same as normal ones afaik).
    It's not a nerf, it's an Empathy buff. Membranes work great in Fortitude!
  22. Quote:
    Originally Posted by Celestial Might View Post
    i love the idea of 24 person teams
    I do enjoy the sheer crazypants nature of having that many people in the same general vicinity all busting out wackiness.
  23. Quote:
    Originally Posted by Xzero45 View Post
    Love everything about this update so much, except that dog. Kinda just wish we could summon a shadow version of ourselves using the Doppelganger tech, or at least the shapeless Fluffy that Dark users normally get. The dog makes me feel like my dark controller/dominator will also have to absolutely love dogs so much it seeps into his powers.
    Alternately you're calling forth shadow wolves from some... shadow wolf dimension or something. You tried to summon other shadow animals but nooooo, shadow wolves kept eating them. Damn shadow wolves.
  24. It's... it's so pretty...

    ...except for one thing: Diabolique... that... that hat... what is that I don't even...
  25. Quote:
    Originally Posted by Kurrent View Post
    I don't get any real amusement from him, just some contentment that at the end of the arc, he can't kill any other victims or ruin any other lives.
    On the plus side, if you ever wanted to have a justification for going Vigilante, the realization that everything would have been so much less failtastic if you'd just snapped that little *******'s neck the first time you infiltrate the Midnight Mansion...

    Murder - sometimes it IS the answer.