This is my build, it was expensive but its worth it just to watch the shocked reactions when the "Healer" tanks Lord Recluse at the end of the STF. Perma Phantom Army makes me the ultimate team player. I can keep the team on their feet, stop any and all incoming agro, deal with problem MOB's and tank AV's.
As others have said, this is not a solo friendly powerset combo. You
can solo, and solo safely, but other Powersets/Archtypes do it so much better than we can. What Ill/Emp can do, is be the lynch pin that the team is held together by. You will keep bad teams from failing and you will turn good teams into an unstoppable force.
It can keep up 3 power boosted Fortitude's for almost 32% defense each, Can PB/AP for 2150HP bringing most tanks from near death to full health. Has Perma hasten, Perma Phantom Army, Perma Adrenaline Boost. Can Heal other as fast as it recharges and is .2 seconds from Heal Aura recharging as fast as its cast time. Regen and Recovery Auras have only a 43 second down time and thanks to the Doctored Wounds set bonuses you will heal as much Raw HP as a Defender and thanks to your superior Power Boost (Vs Defender Power Build up) You will have the advantage with Power Boosted Fort and Power Boosted Critical Heals.
This build is 99% issue 19 compliant.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Nurse White: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Blind- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Healing Aura- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (9) Doctored Wounds - Heal
- (19) Miracle - +Recovery
Level 2: Heal Other- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Endurance/Recharge
- (17) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (21) Doctored Wounds - Heal
- (27) Numina's Convalescence - +Regeneration/+Recovery
Level 4: Deceive- (A) Coercive Persuasion - Confused
- (11) Coercive Persuasion - Confused/Recharge
- (11) Coercive Persuasion - Accuracy/Confused/Recharge
- (13) Coercive Persuasion - Accuracy/Recharge
- (13) Coercive Persuasion - Confused/Endurance
Level 6: Absorb Pain- (A) Doctored Wounds - Heal/Endurance
- (29) Doctored Wounds - Endurance/Recharge
- (29) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (42) Doctored Wounds - Heal
Level 8: Superior Invisibility- (A) Luck of the Gambler - Recharge Speed
- (31) Endurance Reduction IO
- (31) Endurance Reduction IO
Level 10: Spectral Wounds- (A) Decimation - Accuracy/Damage
- (27) Decimation - Damage/Endurance
- (45) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Damage/Recharge
- (50) Decimation - Accuracy/Damage/Recharge
Level 12: Hover- (A) Luck of the Gambler - Recharge Speed
Level 14: Fly- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Winter's Gift - Slow Resistance (20%)
Level 16: Clear MindLevel 18: Resurrect- (A) Recharge Reduction IO
Level 20: Phantom Army- (A) Expedient Reinforcement - Accuracy/Damage/Recharge
- (21) Expedient Reinforcement - Accuracy/Recharge
- (25) Expedient Reinforcement - Accuracy/Damage
- (25) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Recharge Reduction IO
- (34) Recharge Reduction IO
Level 22: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 24: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 26: Fortitude- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Recharge Speed
Level 28: Recovery Aura- (A) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - Accuracy/Recharge
- (37) Performance Shifter - EndMod/Accuracy/Recharge
- (46) Recharge Reduction IO
Level 30: Spectral Terror- (A) Glimpse of the Abyss - Accuracy/Recharge
- (34) Glimpse of the Abyss - Endurance/Fear
- (36) Glimpse of the Abyss - Accuracy/Endurance
- (36) Glimpse of the Abyss - Fear/Range
- (36) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 32: Phantasm- (A) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (50) Call to Arms - Accuracy/Damage/Recharge
Level 35: Regeneration Aura- (A) Doctored Wounds - Heal
- (39) Doctored Wounds - Recharge
- (39) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
Level 38: Adrenalin Boost- (A) Endurance Modification IO
- (40) Doctored Wounds - Recharge
- (42) Doctored Wounds - Heal
- (42) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
Level 41: Flash- (A) Unbreakable Constraint - Hold
- (45) Unbreakable Constraint - Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Recharge
- (48) Unbreakable Constraint - Endurance/Hold
Level 44: Conserve Power- (A) Recharge Reduction IO
Level 47: Energy Torrent- (A) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Power Boost- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
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Level 1: BrawlLevel 1: SprintLevel 2: RestLevel 1: Containment
Level 6: Ninja Run
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Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.25% Defense(Ranged)
- 2.25% Max End
- 33% Enhancement(Accuracy)
- 2.75% Enhancement(Terrorized)
- 107.5% Enhancement(RechargeTime)
- 20% Enhancement(Heal)
- 4% Enhancement(Confused)
- 11% FlySpeed
- 61.04 HP (6.002%) HitPoints
- 11% JumpHeight
- 11% JumpSpeed
- MezResist(Confused) 10%
- MezResist(Held) 12.75%
- MezResist(Immobilize) 12.75%
- MezResist(Sleep) 10%
- MezResist(Stun) 10%
- MezResist(Terrorized) 21%
- 12.5% (0.209 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 8.82% Resistance(Fire)
- 13.82% Resistance(Cold)
- 11% RunSpeed