EU_Damz

Renowned
  • Posts

    4808
  • Joined

  1. I like these packs, will get lots of use out of the windfalls/xp boost temps [as well as the others] , think i'll end up buying 2 a month out of spare points.

    Also, love the ATO's x)
  2. Saved up points for these so bought 12 packs and all im missing is 2 of the costume pieces, had a ton of merits and quite a few handy ATO's.

    I'll be buying a few of these out of spare points monthly!
  3. Quote:
    Originally Posted by Dr_MechanoEU View Post
    Worry not good sir Ebon, the British use the same spellings, Dual is for two of something and Duel is for a battle to first blood or the death between two gentleman with weapons of some kind.

    Though Cannons were banned as an option from Duels after the 1722 incident of Bartholmey vs Gregory where the due to terrible aiming on the part of both parties, a small church was destroyed along with the local alehouse.

    *has a minute silence for the ale we lost that day*
    • Respect the other players. Everybody has their own idea of what is fun to them and who are we to mock them if we ourselves cannot understand the magnitude of fun that a roleplayer/badger/pvper/base builder/AEer has.
    • Make every experience unique in its own way.
    • Be true to yourself, dont try to blend in with the crowd.
  4. Quote:
    Nearly every character has a mez available to them, and there are numerous temp powers that provide holds.
    Wrong. My blasters dont. My scrappers dont. My corruptors dont. Sure i could go and change my builds to get the epics that'ld include a mez but they dont suit my characters.

    Quote:
    Your sarcasm isn't helping the discussion.
    Maybe a bit of sarcasm but surely all the points i made about the other TFs/trials are valid yes? Arent all the points i brought up from those taskforces more difficult than the current trial mechanics in some form or another?

    Quote:
    Actually, and people have said this from the pre-beta, this trial is made more difficult due to the fact that there isn't much recourse for the league if a player DCs with one or more temp powers, refuses to use a temp power, doesn't know how to look for a temp power, pulls the AV out of the area, or enters the sabotage phase before the rest of the league is ready (and Positron acknowledged the last point himself).
    So in other words like other taskforces ingame currently that requires players to use powers, such as Khan tf?

    Quote:
    To be honest, the TPN has greater issues than just the auto-kill "feature". One thing about that though: the developers invested time and resources to put in a feature into the game to specifically prevent 1-shots from killing players, because of player requests. To back track is a waste of developer time and effort. Not only that, but that isn't the only auto-kill that Maelstrom has at his disposal. He can do upwards of 2,000-3,000 damage with his other attacks.

    Oh yeah, it is also repetitive in the extreme.
    We discussed the issues of the high attack he does in the other thread, but repetitive i dont agree with. There are multiple teams within that trial, if your league decides to go everybody inside then yes it will be repetitive, not the trials fault . . . its the leagues tactics fault if repetitive 3 different TPN runs in the last week, i was twice on the ST tele team and once on the inside team.
    If anything, Keyes is the most repetitive trial of them all.

    Quote:
    The MoM trial has far more issues than just the death penalty, it is just the most obvious.
    Examples please? The devs stated before making all these trials that they wanted to make them to make players use powers that were previously hardly used. How many times pre-trials did you see a granite tank? Almost every team. Now we have tanks of all varieties all over the place due to the [as an example] psi attacks that this trial does.
    Im mentioning psi damage because i remember people complaining that a trial has a damage which a lot of ATs have little/no resistance too, which by itself i find laughable because its almost like you want purely smash/lethal because it'ld be the easiest to resis. There are powersets from buffers that'ld help this too remember . . . . not to mention debuffers.


    Quote:
    Actually, that isn't so much of a problem. The problem is that the "limited death" clause and the hard to spot graphic effects.
    Its a good feature imo, ran it 4/5 times on a league that was to try and complete it [not including the leagues where we were +0/+1s to test] and on none of them did we even get to 1/4 of the deaths allowed, infact most of them were 0 deaths.
    There arent any tough enemies to face during that round so as long as the league has any sort of construction to it, it'll be a walkthrough that stage. [A lot of us said that was the easiest bit of all the trials]

    Quote:
    Yes, because they take their own experiences with min-maxed groups or larger servers and try to make it fit all players.
    Isnt this what your doing though? Your basically saying X is broken because of all these experiences i've had. Which is fair enough, we're all saying its not nowhere near as broken as you say it is because of OUR experiences.

    Quote:
    And those showing that there ARE problems are getting instantly shouted down with "well it isn't that bad because i say so" too. Every single time. Even from people that aren't subscribing.
    Because of examples like i gave earlier with a poster being against the DD trial without actually running it. It instantly creates a bad vibe towards a trial which is downright wrong when they havent even run it.
    If you run a trial and dont like it then fine, more power to you. I myself cant stand the UG trial and always say it, what us trialers [we are a cliche now! xD] do expect though is for people NOT to go around bad mouthing things with zero evidence apart from word of mouth.
    With the "isnt that bad because i say so" , i've actually gone on to other servers and in that thread in beta there was a pretty good discusion stating about how varied tactics are on all servers. Even as a basic trial the baf, that had so many different tactics on each server.

    Quote:
    I wait to do the trials a few times before I make those threads though. However, I continue to get the same people that you see here saying "nothing is wrong". People that are self-blinded to the possibility that a mechanic might be improved resulting in a greater trial acceptance aren't doing themselves or others any favors.
    Great that those kind of threads do make positive changes, but there is a very fine line between what everybody is asking for.
    People like myself are asking that there are indeed easy/medium and hard trials to suit all players needs, which is what we now have. But the vibe that is constantly being shown from the same posters is "we only want baf/lam level difficulty trials", because thats what the amount of nerfs people against the trials are calling for

    Threads which you made [like the one in the beta forum] where constructive feedback/improvements are suggested are great, you'll hardly see anybody be so much against you. But say your a new/unsub'd player looking at a random thread like this, they'ld look at all these anti-trial posts and be put off it wouldnt they?
  5. Quote:
    Originally Posted by MisterD View Post
    Just curious..doing it on +4 on made the normal mobs 54 right? SO Crimson, who is normally a level 50 hero, was still 50?
    Can totally see you guys not able to kill him though. I remember reading that all those buffed enemies settings function like turning an even con minion into a +2 boss (in regard to hp, damage dealt, taken, etc) so I can imagine it would make a Hero very tough. Also, read some post saying a normal even con AV is basically working at +5 levels to you for the damage and stuff..so buffing that..yeah, ouch. Would have been interesting to see how much States could hit you guys for at the end though. lol

    The answer is . . . a lot
  6. Quote:
    Originally Posted by Sango_Sumeragi View Post
    Huh, weird. I always thought that meant higher percentage chance of getting a rare/very rare verses the normal rare/very rare drop rate instead of higher than common/uncoomon drop rate. Thought that was always the more common meaning.

    i.e., (not real percentages just made up for example purposes). if the chance was originally
    common 50%, uncommon 35%, rare 10%, very rare 5%
    Then the new percent would be
    common 40%, uncommon 30%, rare 20%, very rare 10%

    So commons would still be the highest number of drops, but rares and very rares would happen more frequently than before.

    Shrug. Don't run trials enough now to know for sure either way.

    Thats the way i see it too, just an increase percentage in getting a rare/v.rare, doesnt mean you'll get them a lot but it does mean you'll get them more than often and Snow Globes results proove that indeed while still less than the others, the numbers are higher than what they'ld be in say a baf/lam.
  7. States TF - Broken because you NEED a tank/healer in most cases.

    Lady Grey TF - Broken because you need at least somebody who can hold the mitos.

    Hollows Trial - Broken because you need 8 people on it, most cases involve you having a person who can recall friend.

    Sewers Trial - Broken because it requires teammates to time their attacks together to defeat the pylons.

    MORuns - Broken because you most teams only allow players they know.

    Now that i've got that out of the way with some VERY simple and quick examples [i can name so many more], lets move onto the trials themselves.

    Keyes - broken because you need a tank with high energy resis.

    Lam - broken because if you dont get enough of the temps in stage 2 then its very hard to complete it.

    Underground - broken because it requires some players to have a clarion.

    TPN - broken because of the auto kill feature such as marked for death.

    MoM - broken because of the 15 second death penalty.

    DD - broken because of the death penalty that buffs MoD.

    Now can the people who are always complaining about trials see why people roll their eyes at them? [not you obviously cpt, teamed with you and know that your one of the few who see good/bad in trials].

    There are so many examples of tasks ingame that requires a certain AT, a certain powerset, a certain standard of player to complete it already. When was the last time you saw a thread complaining that the STF is too hard because of the insame damage LR does?
    When was the last time you saw a thread saying that the Hollows trial should have its requirements lowered or the igneous guarding the pillars removed?
    When was the last time you saw a thread saying the LGTF was just stupid because it gave no warning beforehand that you NEED a certain AT/power than can be of use against the hami?


    This is a bit of a rant post but its because while yes your obviously welcome to all your opinions, but when people try and show that X isnt as bad as you might feel, those people get instantly shot down with "well it is that bad because i say so".
    Earlier in the thread a poster shoots down the DD trial while in the same post saying he's never tried it . . . .
    People like myself get fed up of "itrials are broken" posts because while a very small minority will post actual good feedback on how to improve them, majority are just posting anti-trial posts for the sake of it now it seems

    If those anti-trialers are so against itrials but want to actually improve them, then make a seperate thread for each trial where people can actually throw out ideas on what needs to be buffed/nerfed.
  8. Quote:
    Originally Posted by Dark_Respite View Post
    I was under the impression it was 'somewhere' in the same building as the FBSA in Galaxy City. (Just one of those 'oh it looks like an innocuous door to an office, then one secret elevator later and WHOOSH FP HQ!')

    Now they're using Fort Trident permanently since Galaxy City is off limits.

    Michelle
    aka
    Samuraiko/Dark_Respite

    Interesting . . . . so they knew Galaxy City would be destroyed so they decided to build another base beforehand . . . .

    Then they also just happen to be there at the scene when it gets destroyed . . . . . hmmmm

    Phalanx are working with the coming storm!
  9. Quote:
    Originally Posted by Slazenger View Post
    Well, new art didn't work out well for States did it.

    Well . . . he dead . . .
  10. I think flambeauxs reaction to Proton when you mis-deliver to her is the best She has such a reaction that i felt REALLY bad for delivering her the letter! Wanted to just hug her and say i was sorry!
  11. EU_Damz

    Yay for Club ♥

    I LOVE the pack, i did only purchase individual items [came to about 220/240 PPs total for me] but the jeans/casual shirt/hair . . . its just the perfect look for so many of my characters.

    Anybody who knows me well knows how much of a fan i am of the natural hero look. Plus this look is just perfect for my stj/nrg scrapper! Best clothes items released so far imo.
  12. I'll throw my name in the hat for the saturday first run.

    All i got there is my ice/cold but think the buffs/debuffs will help the survival on a badge run
  13. Had this just hit me and a simple restart of the game fixed it. They wont keep me from my PD pack!
  14. YAY! Finally! Purely going to log in right now just for that pack!
  15. Street Justice If it only had a shield charge power [as a shoulder charge] then i'ld marry it today!
  16. Quote:
    Originally Posted by Biowraith View Post
    I'm unfamiliar with the changes - does it alleviate the issues it would have with non-PUGable trials?

    I don't have any particular stake or strong opinion in this, it just seemed really odd that the devs would be adding non-PUGable trials to the TUT when previously they've given the distinct impression they were very disappointed that we don't just let the TUT form our leagues for us - and were pushing to encourage us to do just that (a method that would obviously result in PUG teams).

    ALL TFs/Trials in the game [with the exception of the CoP] are added to the TuT, also you can now use it while inside a mission so you can simply Que up for the selected TFs/Trials you wish to take part in and carry on as usual.
  17. Quote:
    Originally Posted by Biowraith View Post
    Would that not go against the devs' dream of us all embracing the teamup teleporter as a way to form trial leagues?

    Not everything is designed to be PUGable. Majority of content ingame is able to be completed by a PUG, some parts arent.
    This same rule applies to iTrials. Most of them can be completed by a PUG, two cannot and need some form of preperation beforehand.

    [Also the TuT is far more useful now in i22 in its new state]
  18. Quote:
    Originally Posted by PleaseRecycle View Post
    All you actually have to do is pass a multiple choice heroism exam and pay a $86 renewal fee each year. A sample question:

    You're in a burning building. Do you:
    A) Run to the farthest room on the top floor, beat up the suspicious looking gentleman therein, and teleport away.
    B) Look for trapped citizens, defeat their captors and allow them to show themselves out through the billowing smoke and flames.
    C) Immediately find the fuse box and shut down all of the elevators for safety.
    D) Assist trained PCFD firefighters in handling the situation.

    Some people think the test is too easy but the consignment house lobby steadfastly opposes any and all efforts to reform hero licensing.

    B - Theres a badge involved that some of my alts just cant get!
  19. *fingers crossed for the Pocket D pack tomorrow*

    Seriously, love those items in there!
  20. Quote:
    Originally Posted by Blood Red Arachnid View Post
    The DD trial is not meant for people well into the incarnate system. It is the end path of a short arc in Dark Astoria that in no way will let players get themselves to an adequate level to which they can complete it. Dark Astoria being the solo-able path for incarnates.

    Does nobody read patch notes anymore?
  21. Quote:
    Originally Posted by Tyger View Post
    ... for a team of +3s. As Eco has proven that for naughty-50s; it's impossible.

    The other problem (for me) is the reputation of old Keyes, Underground and TPN have soured my expectation for these newer ones and even if DD is as 'easy' as claimed; I won't give it a chance.

    I know, I helped a few times in testing out a 50+0 league on it

    The main problem people had with it was that it got introduced to the player as a mission after the DA arcs had finished, which meant that people/new incarnates would NOT be +3.
    They removed the mission, everybody happy, no problem now. A league with a mixture of +1/2/3's could do this.

    Honest question then. If you wont even give DD trial a chance, why voice your opinion against it with no experience? This is one of my biggest gripes with people posting anti-trial experience when they [in your own words] arent even giving newer trials the chance.

    DD is by far seen as a baf level +3. In fact i'ld go as far as saying its even easier than baf with much better rewards.
  22. Quote:
    Originally Posted by Tyger View Post
    And this is where most of our ire stems from Eco and why some of us were vehemently against having the DD trial where it was 'suggested' on beta at the level it is.

    For a +3 Trial, DD is the easiest trial of them all
  23. Quote:
    Originally Posted by DarkCurrent View Post
    Ran a BAF today with a bunch of people I don't know and it worked out well. Was a little rougher than I'm used to on Pinnacle and Virtue, but a success nonetheless.

    From my POV, the issue I saw with the 3 teams was too much buff and blast, and not enough beef. Three teams with just 5 melees. The squishies were pulling the AVs for Pete's sake. Was standing there on my kin/rad def and wondering when the tank was going to go get Nightstar and/or Siege. They didn't. I think it was Snowzone's blaster that went after Nightstar and got plastered.

    That's no good. We need some balls-to-the-walls sack of HP to fetch the AVs next time. Unfortunately all my Triumph 50s are defenders and corruptors or I'd bring my own beef. Is this typical of Tri iTrials?

    I was on that baf i think If its the one where my ice/cold corruptor Mr Damz was on anyway

    Edit: Though from what i saw, that baf i was on had almost no deaths i think and no prisoners escaped too so was a very smooth run imo
  24. You have everybody else answering everything else so i'll just answer the one i find most important

    Quote:
    2. Is it possible to build specifically at level 50, using only level 50 Inventions, or do I have to have a menagerie of different numbers on my Enhancements screen?
    Personally i only ever use lvl 50 enhancements once im sorting out my final build.
    Having them at the level 25 - 35 range simply means that for the majority of the content ingame you'll be keeping all your set bonuses. To me this doesnt bother me.
    Why? Well simply because while i level up i dont have these bonuses anyway and did just fine, now i have increased numbers per power [because all level 50 enhancements] so my performance level would be greater than when i was at that level anyway.