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Posts
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Joined
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So what day are we in the city of universe? i hate time travel
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Ah, but supposedly stupidity and txt spk are the way forward, these days...
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Atlas is my home -
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I didn't know people could have fetishes for fish. Extraordinary.
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you've never met anyone with a koi pond then I guess
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Do you like fishsticks?
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So your a *** fish then? Yes my gf did that to me and i fell for it . . . . . -
I almost feel bad for talking on broadcast in atlas
AlmostThough i am curious what is the 98% of atlas broadcast you are looking for?
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The way you want to do isnt possible sorry
The way i would do it is to set an ally to non combative, doesnt run to exit upon rescue and surrounding enemy as single. That way you can enter the text you want the character to speak in the "when rescued" box for when you get close to him/her. -
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Im interested to know what people reserve a 1 star for
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No story, no description of what the mission is about (objectives/tough or easy/purpose of me going there etc), mobs thrown together just for the sake of it . . . . . you get the ideaBasically if you can make a mission more filled out than it in less than 5 minutes it deserves 1 start imo.
Its all about the description, if the description STATES that its for PL/farms/teams/low level/getting the publisher badge etc then i will judge it on those circumstances. I like to know what kind of mission im getting into beforehand. -
I pressume you mean something like this?
Arachnos:
[*] Arachnos arachnoid lab [1] [*] Arachnos arachnoid lab [2] [*] Arachnos base (snake infested) [1] [*] Arachnos base (snake infested) [2] [*] Arachnos base on fire [1] [*] Arachnos base on fire [2] [*] Arachnos storage on fire [1] [*] Arachnos storage on fire [2] [*] Arachnos submarine base [1] [*] Arachnos submarine base [2] [*] Atlas park (arachnos) [1] [*] Atlas park (arachnos) [2] [*] Cave - arachnoid cocoon [1] [*] Cave - arachnoid cocoon [2] [*] Mercy island - factory [1] [*] Mercy island - factory [2] [*] Mercy island - landing pad [1] [*] Mercy island - landing pad [2] [*] Mercy island - widow tower [1] [*] Mercy island - widow tower [2]
Atlas Park:
[*] Atlas park (ruined) [1] [*] Atlas park (ruined) [2] [*] Atlas park 01 [1] [*] Atlas park 01 [2] [*] Atlas park 02 [1] [*] Atlas park 02 [2]
Banks:
[*] 22nd national bank 01 [1] [*] 22nd national bank 01 [2] [*] Bank exchange 01 [1] [*] Bank exchange 01 [1] [*] First national bank 01 [1] [*] First national bank 01 [2] [*] Long shot savings & loans 01 [1] [*] Long shot savings & loans 01 [2]
Cap Au Diable:
[*] Cap Au diable - power station [1] [*] Cap Au Diable - power station [2] [*] Caup Au Diable - PTS control bunker [1] [*] Cap Au Diable - PTS control bunker [2] [*] Cap Au Diable - WSPDR building [1] [*] Cap Au Diable - WSPDR building [2]
Council & 5th column:
[*] 5th column headquaters [1] [*] 5th column headquaters [2] [*] Council [1] [*] Council [2] [*] Council - giant robot [1] [*] Council - giant robot [2] [*] Council - radar room 01 [1] [*] Council - radar room 01 [2] [*] Council factory 01 [1] [*] Council factory 01 [2] [*] The centers danger room [1] [*] The centers danger room [2]
Casino:
[*] Blackbeards [1] [*] Blackbeards [2] [*] Chum bucket [1] [*] Chum bucket [2] [*] Hook & anchor [1] [*] Hook & anchor [2] [*] Lucky six [1] [*] Lucky six [2]
Circle of thorns:
[*] Orenbega [1] [*] Orenbega [2] [*] Spirit city [1] [*] Spirit city [2] [*] Spirit city [3]
Croatoa:
[*] Croatoa 01 [1] [*] Croatoa 01 [2] [*] Croatoa 02 [1] [*] Croatoa 02 [2] [*] Croatoa 03 [1] [*] Croatoa 03 [2] [*] Croatoa 04 [1] [*] Croatoa 04 [2]
Outdoor maps
[*] ]Atlas park (arachnos)[1][*] ]Atlas park (arachnos) [2] [*] ]Atlas park (ruined) [1] [*] ]Atlas park (ruined) [2] [*] ]Atlas park 01 [1] [*] ]Atlas park 01 [2] [*] ]Cap Au Diable - power station [1] [*] ]Cap Au Diable - power station [2] [*] ]Cap Au Diable - WSPDR bulding [1] [*] ]Cap Au Diable - WSPDR building [2] [*] Carnival of shadows - commercial [1] [*] Carnival of shadows - commercial [2] [*] Carnival of shadows - residential [1] [*] Carnival of shadows - residential [2] [*] City map 01 [1] [*] City map 01 [2] [*] City map 01 - council [1] [*] City map 01 - council [2] [*] City map 01 - industrial [1] [*] City map 01 - industrial [2] [*] City map 01 - ruined [1] [*] City map 01 - ruined [2] [*] Eden - outdoor [1] [*] Eden - outdoor [2] [*] Faultline - damn lies [1] [*] Faultline - damn lies [2] [*] Faultline - high rise [1] [*] Faultline - high rise [2] [*] Forest - burning [1] [*] Forest - burning [2] [*] Forest 01 [1] [*] Forest 01 [2] [*] Graveyard 01 [1] [*] Graveyard 01 [2] [*] Mercy island - dock & alley [1] [*] Mercy island - dock & alley [2] [*] Mercy island - landing pad [1] [*] Mercy island - landing pad [2] [*] Nerva - fountain island [1] [*] Nerva - fountain island [2] [*] Skyway city - blockade [1] [*] Skyway city - blockade [2] [*] St. Martial - sonata's ritual [1] [*] St. Martial - sonata's ritual [2] [*] St. Martial - the flush [1] [*] St. Martial - the flush [2] [*] Steel canyon [1] [*] Steel canyon [2] [*] Warburg malta base [1] [*] Warburg malta base [2]
Office:
[*] Green fog [1] [*] Green fog [2] [*] Hellions [1] [*] Hellions [2] [*] Mayhems hospital [1] [*] Mayhems hospital [2] [*] Office to rikti caves 01 [1] [*] Office to rikti caves 01 [2] [*] Skulls [1] [*] Skulls [2]
Mercy Island:
[*] ]Mercy island - dock & alley [1] [*] ]Mercy island - dock & alley [2] [*] ]Mercy island - factory [1] [*] ]Mercy island - factory [2] [*] ]Mercy island - landing pad [1] [*] ]Mercy island - landing pad [2] [*] ]Mercy island - widow tower [1] [*] ]Mercy island - widow tower [2]
Nerva Archipelago:
[*] ]Nerva - fountain island [1] [*] ]Nerva - fountain island [2] [*] Nerva primeva [1] [*] Nerva primeva [2]
Rikti War Zone:
[*] Little round top [1] [*] Little round top [2] [*] ]Office to rikti caves 01 [1] [*] ]Office to rikti caves 01 [1] [*] Portal cavern [1] [*] Portal cavern [2] [*] The bulge [1] [*] The bulge [2] [*] The seer [1] [*] The seer [2]
Snake maps:
[*] ]Arachnos base - snake infested [1] [*] ]Arachnos base - snake infested [2] [*] Snake cave - with idol [1] [*] Snake cave - with idol [2] [*] Snake cave - hatchery [1] [*] Snake cave - hatchery [2] [*] Snake cave - Stheno's lair [1] [*] Snake cave - Stheno's lair [2] [*] Snake cave 01 [1] [*] Snake cave 01 [2]
Tech map:
[*] Abandoned tech 01 - small [1] [*] Abandoned tech 01 - small [2] [*] Crey hero lab [1] [*] Crey hero lab [2] [*] Portal corp 01 [1] [*] Portal corp 01 [2] [*] Villain tutorial bunker [1] [*] Villain tutorial bunker [2]
Warehouse:
[*] Clockwork kings lair [1] [*] Clockwork kings lair [2] [*] ]Council [1] [*] ]Council [2] [*] ]Council factory 01 [1] [*] ]Council factory 01 [2] [*] Dance rave [1] [*] Dance rave [2] [*] Freak-lympics [1] [*] Freak-lympics [2] [*] Freakshow [1] [*] Freakshow [2] [*] Lou's garage [1] [*] Lou's garage [2]
Unique:
[*] Dr Vahzilok's lair [1] [*] Dr Vahzilok's lair [2] [*] ]Faultline [1] [*] ]Faultline [2] [*] Jewelery shops 01 [1] [*] Jewelery shop 01 [2] [*] Midnighter club [1] [*] Midnighter club [2] [*] Pawn shop 01 [1] [*] Pawn shop 01 [2] [*] Police station 01 [1] [*] Police station 01 [2] [*] Ruladak cave [1] [*] Ruladak cave [2] [*] ]St Martial - sonata's ritual [1] [*] ]St martial - sonata's ritual [2] [*] ]St martial - the flush [1] [*] ]St martial - the flush [2] [*] ]The centers danger room [1] [*] ]The centers danger room [2] [*] The zig breakout [1] [*] The zig breakout [2] [*] University basement [1] [*] University basement [2] [*] Villain tutorial bunker 01 [1] [*] Villain tutorial bunker 01 [2]
Due to RL (aka gf living so far away) and overtime in work havent been able to finish the standard maps yet but still working on it. -
Magic man arc - a LOT of people like this arc and the ending is still the best iv seen ingame. I still laugh at it now!
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Afaik you cannot trigger glowies to activate on events
I used a destrucatble object as a sort of work round. It's not 100% satifactory though.
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Sorry thats what i meantit still glows!!!
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I see your point but the amount of days would need to be lowered a LOT otherwise people would lose interest in it very quickly.
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Badges i want because they just sound cool:
Terminator!
Savior!
Unpredictable!
Living legend!
If i have those badges under my characters name, i'll be VERY happy! -
Thats actually a really good way to do it i think!
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Only one that iv seen so far is the nemesis shadow shard base if thats the one you mean?
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Aww, thank you Damzy.
After giving up on WoW because I couldn't choose a Class and giving up on WAR because hardly anyone plays it, I knew I would end up back here. Well, it is the first MMO I ever played so I guess it's special. That, and the community is nicer.
Anyway, I thought you abandoned us for the US servers?
As for being a warrior with a big sword... how big is your sword Damzy?
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I did for roughly 2 months but out of all the servers i tried over there i got tossed aside as if i was nothingMight've been just unlucky but coming from a really nice community like the EU (mostly nice
) it was a big shock to the system so i decided to come annoy everyone here again, plus a few people sent me messages asking me too!
Glad your back anyway mate! -
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LINK IS HERE
Just thought it'ld be handy for base designers out there who might go a bit "overboard" and crash their supergroup base.
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It looks like Sunstorm made that post in that link. Damz I think it's time to go back to noob status
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You know something? When i read your comment yesterday i was likehow am i a noob for that?
Only JUST realised that i got the wrong person . . . . . . though lets be honest here, everyones a noob for not pointing it out sooner so im sorry but got to bust you all!!! -
Just my quick suggestion so that in your MA arcs you are able to change the contact to another one for the following mission. Would open the door for more storylines such as backstabbing/go to missions.
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You can have the hostage non combat follow you once rescued and have the glowie activate once hostage is rescued, but thats about it atm AFAIK.
That way to indicate speach you could just use the glowie clue. -
I believe that if you give a hint of positive feedback then they SHOULDNT really be offended. Saying you liked the arc but would only play it more if *** changed or **** was better is a good thing imo.
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Another question Av, will the devs choice arcs ever get refreshed?
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intrigued
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One question though, does this mean that we're all working together on this trying to figure it out? Or are there "mini teams" needed?
Sounds like it'll be great anyway! -
Im not sure what the ticket drop rates are really, it seems to change rapidly.
My guess is that the mission complete bonus is obviously the number of objectives on the map. More objectives to complete = more ticket bonus.
One question that does raise a concern though is this, what was the ratio of YOU completing the mission objectives compared to the other player? (seeing if this affects it in any shape or form)
Also i find in teams that you need to pick missions which isnt full of mostly minions (since you'll get barely any that way) to get a healthy amount. -
Yay rappy's back!
Welcome back mate!!! Oh you asked a question? (welcome back!)
Ok suppose i best bust this question gooooood then since its you!
I'ld guess that warriors be the choice for me. All natural, no magical powers, just hardcore training and a big sword!