NPC?
The way you want to do isnt possible sorry
The way i would do it is to set an ally to non combative, doesnt run to exit upon rescue and surrounding enemy as single. That way you can enter the text you want the character to speak in the "when rescued" box for when you get close to him/her.
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
If you do as Damz says and you also set the Ally to Wander after "rescue", you can sometimes get the "stranded" and "reacquired" text to fire up. If you want the NPC to say the same thing each time you walk past, I suggest leaving "stranded" blank and having the same text as "rescue" copied into "reacquired".
Like so many other things in MA, it's not possible the way you want to do it. You (as so many others afore you) will have to bodge it.
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Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.
Hi,
could anybody tell me whether (and how) it is possible to have a person (NPC) wandering around (or standing somewhere) in an Architect mission just to speak some text? Or would I need to make her a hostage?
If I can't add NPCs to a mission like that, would it be possible to force the game to have a single level 1 enemy on the map even if the other enemies have higher levels, without the game server complaining that the level range is invalid?
Thanks,
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