Dz131

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  1. And female characters can't smoke cigars apparently
  2. Dz131

    I'm poor. WM/INV

    probably my last brute. Can someone help me find a way to soft cap en/neg def on this build without any more kinetic combats or expensive recipes? And by expensive i mean more than 80 mil per recipe.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Level 50 Magic Brute
    Primary Power Set: War Mace
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    ------------
    Level 1: Pulverize S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(42), S'ngH'mkr-Dmg/Rchg(46), S'ngH'mkr-Dmg/EndRdx/Rchg(48)
    Level 1: Resist Physical Damage RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5)
    Level 2: Temp Invulnerability RctvArm-ResDam/Rchg(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/EndRdx(7)
    Level 4: Dull Pain Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13)
    Level 6: Jawbreaker KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Knock%(17)
    Level 8: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(13), GSFC-ToHit/Rchg(17), GSFC-Build%(23), GSFC-ToHit/EndRdx(40)
    Level 10: Clobber KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
    Level 12: Resist Elements Empty(A)
    Level 14: Kick Dmg-I(A)
    Level 16: Tough RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(27)
    Level 18: Whirling Mace Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-%Dam(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
    Level 20: Weave RedFtn-Def(A), RedFtn-EndRdx(31), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(48)
    Level 22: Unyielding S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam/Rchg(43), RctvArm-EndRdx(43)
    Level 24: Resist Energies RctvArm-ResDam(A)
    Level 26: [Empty] Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-%Dam(36)
    Level 28: Invincibility RedFtn-Def(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx(37), RedFtn-EndRdx(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(42)
    Level 30: Maneuvers Ksmt-ToHit+(A), DefBuff-I(50)
    Level 32: Combat Jumping DefBuff-I(A)
    Level 35: Tough Hide DefBuff-I(A), DefBuff-I(50)
    Level 38: Crowd Control Erad-Dmg/Rchg(A), Erad-Acc/Rchg(39), Erad-%Dam(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg(40), Erad-Acc/Dmg/Rchg(40)
    Level 41: Superior Conditioning P'Shift-End%(A)
    Level 44: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(45), Mocking-Taunt/Rchg(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
    Level 47: Physical Perfection EndMod-I(A), EndMod-I(48)
    Level 49: Hasten RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Fury
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 4: Ninja Run
    Level 2: Swift Empty(A)
    Level 2: Health Mrcl-Rcvry+(A)
    Level 2: Hurdle Empty(A)
    Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(23)
    ------------
    Set Bonus Totals:
    9.5% DamageBuff(Smashing)
    9.5% DamageBuff(Lethal)
    9.5% DamageBuff(Fire)
    9.5% DamageBuff(Cold)
    9.5% DamageBuff(Energy)
    9.5% DamageBuff(Negative)
    9.5% DamageBuff(Toxic)
    9.5% DamageBuff(Psionic)
    23% Defense(Smashing)
    23% Defense(Lethal)
    10.5% Defense(Fire)
    10.5% Defense(Cold)
    18% Defense(Energy)
    18% Defense(Negative)
    3% Defense(Psionic)
    17.7% Defense(Melee)
    16.1% Defense(Ranged)
    13.3% Defense(AoE)
    5.4% Max End
    9% Enhancement(Accuracy)
    4% Enhancement(Heal)
    27.5% Enhancement(RechargeTime)
    10% FlySpeed
    157.4 HP (10.5%) HitPoints
    10% JumpHeight
    10% JumpSpeed
    MezResist(Held) 2.75%
    MezResist(Immobilize) 16.5%
    MezResist(Stun) 2.2%
    MezResist(Terrorized) 2.2%
    2.5% (0.04 End/sec) Recovery
    3.78% Resistance(Fire)
    3.78% Resistance(Cold)
    10% RunSpeed
    4% XPDebtProtection



    ------------
    Set Bonuses:
    Smashing Haymaker
    (Pulverize)
    MezResist(Immobilize) 2.2%
    16.9 HP (1.13%) HitPoints
    1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)


    Reactive Armor
    (Resist Physical Damage)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


    Reactive Armor
    (Temp Invulnerability)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


    Doctored Wounds
    (Dull Pain)
    MezResist(Terrorized) 2.2%
    1.26% Resistance(Fire,Cold)
    4% Enhancement(Heal)
    5% Enhancement(RechargeTime)


    Kinetic Combat
    (Jawbreaker)
    MezResist(Immobilize) 2.75%
    22.5 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Gaussian's Synchronized Fire-Control
    (Build Up)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    28.1 HP (1.88%) HitPoints
    2.5% (0.04 End/sec) Recovery
    2.5% DamageBuff(All)
    2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


    Kinetic Combat
    (Clobber)
    MezResist(Immobilize) 2.75%
    22.5 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Reactive Armor
    (Tough)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


    Obliteration
    (Whirling Mace)
    MezResist(Stun) 2.2%
    3% DamageBuff(All)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)
    3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


    Red Fortune
    (Weave)
    MezResist(Immobilize) 2.2%
    1.26% Resistance(Fire,Cold)
    2% DamageBuff(All)
    5% Enhancement(RechargeTime)
    2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


    Steadfast Protection
    (Unyielding)
    3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


    Reactive Armor
    (Unyielding)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


    Eradication
    1.8% Max End
    3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    33.7 HP (2.25%) HitPoints
    2% XPDebtProtection
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


    Red Fortune
    (Invincibility)
    MezResist(Immobilize) 2.2%
    1.26% Resistance(Fire,Cold)
    2% DamageBuff(All)
    5% Enhancement(RechargeTime)
    2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


    Eradication
    (Crowd Control)
    1.8% Max End
    3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    33.7 HP (2.25%) HitPoints
    2% XPDebtProtection
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


    Mocking Beratement
    (Taunt)
    1.8% Max End
    MezResist(Held) 2.75%
    2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    7.5% Enhancement(RechargeTime)


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed






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  3. All I see is farming builds with fire def and assloads of Recharge and vengeance in here. Anyone actually have a decent PVE build for this combo?
  4. Dz131

    Polar Lights..

    Quote:
    Originally Posted by Aneko View Post
    Is that relevant?
    Your avatar fits perfectly with your post and quote
  5. Dz131

    Polar Lights..

    Quote:
    Originally Posted by Kurrent View Post
    Nope, I borrowed it from some website years ago. My hair's much shorter than hers (I like a pixie cut, but it's close to my shoulders now, to please my loving wife--she likes me to look more girly) and a dark auburn. Her eyes are very much like mine, though, which is why the pic grabbed me at the time. While I'd love to dye my hair electric blue to match my in-game persona, it would be a bit hard to explain to my patients. My wife and my daughters would love it, though.

    Edit: I forgot that I had a collar like that girl's too. I save it for special occasions.

    K
    Wait you're a girl and you have a wife?
  6. Quote:
    Originally Posted by issen View Post
    at least the mercs have a decent amount of burst damage.

    wut?
  7. Dz131

    Polar Lights..

    Quote:
    Originally Posted by Kurrent View Post
    I'm beyond happy with my Storm Elementals. I've been wanting them as a pet for years, and I was soooo hoping that we'd get them as a Lore pet option. The devs have made me quite happy.

    K


    Is your avatar you in RL?
  8. Mercs is the worst MM set. Avoid like the plague
  9. Pietoria Police might be a control epic AT if it comes out. That's natural origin.
  10. SEERS

    I used my superior mind powers to simultaneously break them free from Mother Mayhem and enslave them for myself. I keep the best looking one for special, personal use...
  11. I give this idea 4 thumbs up. Also get rid of Stalkers and MMs they're both useless too. Maybe Corr's next.
  12. I like this progression. You're not going to get farmed to 50 and instantly be able to finish all end game now. YOu actually need to gear up and know wtf you doing.
  13. I change my vote to

    1.Dylan
    2.Dylan
    3.Dylan
  14. Gravity killed my father.

    And ***** my mother.
  15. That was a pretty detailed answer. tHanks

    YOur a Pretty CoOl guy.
  16. I hope it isn't based on -recharge for mitigation/control. That's the worse kind of mitigation.
  17. Two bad sets and a worse combo.

    Yeah not gonna work
  18. Dz131

    Step Child Woes

    Uhh I kind of understand why you get kicked. I mean why take nrg when you can have any other set and not deal with the kb? It's not like Blasters are in short supply or anything, I mean you can pick one up in about 2 minute and not risk the nrg blaster (who may or may not know wtf they'r doing) kb stuff everywhere.
  19. AR is utter junk. The whole set is basically propped by by ignite.
    Their ST sucks. Buckshot is junk, Grenade is junk because it scatters the mobs from your other AOES. Flamethrower is way too short and way too slow. It has no AIM either.
    Full Auto is bad, narrow cone, 10 target cap and STILL does less damage than pretty much all other nukes even with crits factored it.
    There's only 1 decent skill in the entire tree and that's Ignite and that basically only works on AVs.

    There's like 2 reasons to roll a AR.
    1. Full Auto makes feel like Rambo (doesn't kill like Rambo however).
    2. Ignite is ok for AVs (hope that he doesn't move 2 ft in any direction)
    3. You can use a lot of your skills as KB IO set mules. Ok that's 3 reasons but there you go.