I'm poor. WM/INV


Dz131

 

Posted

probably my last brute. Can someone help me find a way to soft cap en/neg def on this build without any more kinetic combats or expensive recipes? And by expensive i mean more than 80 mil per recipe.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
------------
Level 1: Pulverize S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(42), S'ngH'mkr-Dmg/Rchg(46), S'ngH'mkr-Dmg/EndRdx/Rchg(48)
Level 1: Resist Physical Damage RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5)
Level 2: Temp Invulnerability RctvArm-ResDam/Rchg(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/EndRdx(7)
Level 4: Dull Pain Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13)
Level 6: Jawbreaker KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Knock%(17)
Level 8: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(13), GSFC-ToHit/Rchg(17), GSFC-Build%(23), GSFC-ToHit/EndRdx(40)
Level 10: Clobber KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 12: Resist Elements Empty(A)
Level 14: Kick Dmg-I(A)
Level 16: Tough RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(27)
Level 18: Whirling Mace Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-%Dam(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 20: Weave RedFtn-Def(A), RedFtn-EndRdx(31), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(48)
Level 22: Unyielding S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam/Rchg(43), RctvArm-EndRdx(43)
Level 24: Resist Energies RctvArm-ResDam(A)
Level 26: [Empty] Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-%Dam(36)
Level 28: Invincibility RedFtn-Def(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx(37), RedFtn-EndRdx(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(42)
Level 30: Maneuvers Ksmt-ToHit+(A), DefBuff-I(50)
Level 32: Combat Jumping DefBuff-I(A)
Level 35: Tough Hide DefBuff-I(A), DefBuff-I(50)
Level 38: Crowd Control Erad-Dmg/Rchg(A), Erad-Acc/Rchg(39), Erad-%Dam(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg(40), Erad-Acc/Dmg/Rchg(40)
Level 41: Superior Conditioning P'Shift-End%(A)
Level 44: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(45), Mocking-Taunt/Rchg(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
Level 47: Physical Perfection EndMod-I(A), EndMod-I(48)
Level 49: Hasten RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl Empty(A)
Level 1: Fury
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Mrcl-Rcvry+(A)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(23)
------------
Set Bonus Totals:
9.5% DamageBuff(Smashing)
9.5% DamageBuff(Lethal)
9.5% DamageBuff(Fire)
9.5% DamageBuff(Cold)
9.5% DamageBuff(Energy)
9.5% DamageBuff(Negative)
9.5% DamageBuff(Toxic)
9.5% DamageBuff(Psionic)
23% Defense(Smashing)
23% Defense(Lethal)
10.5% Defense(Fire)
10.5% Defense(Cold)
18% Defense(Energy)
18% Defense(Negative)
3% Defense(Psionic)
17.7% Defense(Melee)
16.1% Defense(Ranged)
13.3% Defense(AoE)
5.4% Max End
9% Enhancement(Accuracy)
4% Enhancement(Heal)
27.5% Enhancement(RechargeTime)
10% FlySpeed
157.4 HP (10.5%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 16.5%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
2.5% (0.04 End/sec) Recovery
3.78% Resistance(Fire)
3.78% Resistance(Cold)
10% RunSpeed
4% XPDebtProtection



------------
Set Bonuses:
Smashing Haymaker
(Pulverize)
MezResist(Immobilize) 2.2%
16.9 HP (1.13%) HitPoints
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)


Reactive Armor
(Resist Physical Damage)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Reactive Armor
(Temp Invulnerability)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Doctored Wounds
(Dull Pain)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)


Kinetic Combat
(Jawbreaker)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Kinetic Combat
(Clobber)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Obliteration
(Whirling Mace)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Red Fortune
(Weave)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Steadfast Protection
(Unyielding)
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Reactive Armor
(Unyielding)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Eradication
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
33.7 HP (2.25%) HitPoints
2% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Red Fortune
(Invincibility)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Eradication
(Crowd Control)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
33.7 HP (2.25%) HitPoints
2% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Mocking Beratement
(Taunt)
1.8% Max End
MezResist(Held) 2.75%
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
7.5% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed






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Posted

I did add a set of Kinetic Combat to keep your S/L up after I dropped it with one of my changes. You can get that cheaply using merits - The Acc/Dam costs 50 Reward Merits, which can be quickly earned with a single TF if you pick the right one, the other two doubles cost one Alignment Merit each, and the triple costs 2 A-Merits. Four A-Merits can be earned in a week, or less if you convert Reward Merits. You can also buy the pieces with Astrals or Empyreals, but I don't know the cost.

I changed your two AoEs (Whirling Mace and Crowd Control) to 3 each of Cleaving Blow and Eradication. This gives you 4.38% E/N from each power. I then added Shatter in that empty slot and gave it the same slotting.

I moved the Steadfast out of Unyeilding and into Resist Elements (which was empty), and changed the level 40 Reactive Armor: Resistance in Resist Energies to a level 50 common Resist (It's better enhancement, and cheaper to buy)

I removed one slot from Weave and Invincibility, and put Serendipity in them instead. With the changes I made to your attacks, this puts your E/N defense at 43.6% and adds 1.25% to your F/C. It also frees up two more slots.

I took the three left over slots and added them to your single-target attacks. Kinetic Combat doesn't have the best enhancement values in it, so add a Mako triple or quad - whichever you prefer.

Here's the data chunk:

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@Roderick

 

Posted

Thanks I'll def check out the build. I think the 5th slot makos is a good call, because it caps my damage in attacks so I can take cardaic core instead.


 

Posted

Use A-Merits. Cheapest way to build anything atm.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.