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I just beg you, Devs, don't overdo all of these purchasable things. Respecs are fine, maybe a bit overpriced, but I know I'd never use them anyway so I don't really mind. They'll bring in income for the game and all of those players who just have to have those IOs slotted perfectly can pay for some great updates.
I just ask you guys to not get too comfy with all of your $10 purchasable stuff and do something really stupid. Purchasable respecs are dangerously close to buying something that directly affects your character's performance. -
I'm having trouble with the Woot Radio version as well, though I'd like to see it...
I know someone said to update the Media Player to v11, but it seems that that download is only available for Windows XP...? -
A necro. But, for once, a necro of a good thread. Great idea as ever.
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Oooooh... It's a necro... That explains it.
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QR:
Ok, so I haven't read all ~100 pages on the matter, so I'm just repling to the OP. Without further ado...
...This is a problem? This is the first time I've ever heard it called even a minor inconvenience. I could imagine, back in the days of street sweeping, hunting grey mobs as a high level could negatively affect the other of the appropriate level, but in today's game I highly doubt any of your sweeping for BP Maskes, or Fake Nemesis in Peregrine, is really doing anything to anyone else. -
It's so funny this hsould be brought up. I've been watching Discovering Channel a bit myself, and that commercial's song is stuck in my head.
I wouldn't make every boom-de-yada a nuke. The Discovery Channel video has people dancing and the like - maybe the first round of yada's can be dance emotes in beat with the song. I think the nukes would make a better finale. -
Why'd this get bumped? Are we going to use this costume deal at the next Raid? I hope not - red is totally fugly.
Welcome back. -
February 1st, 2006
That's not bad, right? Right?
I disabled my account around Christmas of '06 after taking almost the entire year getting my first character to 50. After a year-long break, returning just a few months ago, I'm fresh and ready for this I12. -
Hey, it's mistform squirrel! Welcome back! I didn't know you were into 40k.
<---- Tyranids and Eldar FTW
I like those sketeches, they have some nice angles. 'Though that's coming from someone with absoloutely zip in the way of drawing skills (though I'm getting better where model painting is concerned.)
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Wow, this thing is sweet. Does anyone know if there's a way to 'Copy Current Colors Across Entire Body' like in the CoX costume creator?
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Questions:
Does this contest include bios and powers, or is it all about the costume? -
Access denied... You're either toying with us, or a little bit of your new Moderatorhood is showing.
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This is becoming more and more important. I see the various Mods' post counts taking a huge jump compared to their usualy posting habits. You guys really need some unique avatars.
I'd help but... I'm no good at this art stuff. -
Come on, 419, you know you need an avatar. Just look at 11 earlier in this thread - he looks just the same! You need an unique avatar, to tell the team apart!
Admit it, you all think it's unfair SuperModerator gets his own avatar. -
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Check out the SuperMod's avatar.
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Needs better timing. It is too distracting, and the text flashes too fast to read.
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It represents his speed with which he mods. Quick as a bullet, that Super Mod. -
I'm serious! Come on, those guys rarely post, but when they do, they just have a fugly NCSoft logo. Why not their own avatar? They're not very threatening as the police of these forums as a NCSoft advertisement, they need some intimidating avatars.
To kick it off, Mod419 says he got his name from Halo, so why not a Pelican themed avatar? If anyone knows the interests of the other mods, and ideas for their avatars, please post them.
Hmmm... Maybe all their avatars should have a single theme (one that's not NCSoft), sort of like a super group? -
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forgot one:
* find the time to make Patrons's respecable and add in the Signature Lackey (ice mistral, silver mantis, etc.) sets. Balance these new sets with APPs, nerfing and buffing the APPs that are obviously overpowered and underpowered. The current patrons IMO are fine as is, it's the APPs and lack of variety that are the problem here.
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Very much agreed. A widespread balance across APPs and PPPs is needed, and more options for the Villians.
To add my own opinion: More low level content. The main reason I can't make a new character in CoV and stick with them is that I've been through the same Kalinda and Burke missions far too many times. More starting contacts and more branching contacts would help vastly in removing some of the monotony of the lowbie Villians. -
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Actually, it's been a common complaint from people who play heroes, that villains does not have the variety or the zones that hero side does or alternatives.
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As opposed to the hero players who are constantly complaining that the blue side has too many zones and can't we please get rid of a bunch and have our contacts stop forcing us to see more of the city...
(shrug)
Can't please everyone, I guess. (Oftentimes, especially on this board, it seems like you can't please anyone.)
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especially when you do not develop the product that they bought as a stand alone game. Imagine if the roles were reversed and the Blue side had not gotten a major content update while the red side was being made over. Would you be pleased?
walk a mile in the shoes, stop looking down your nose.
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I still don't get this 'Villians are getting ignored' hooplah. Issue 7 was almost entirely Villian, and every major addition after that was available to both sides (Inventions, Ouroboros, Rikti War Zone, Cimerora in I12...). The only exception I can think of is Faultline. Issue 12 is actually giving some noticable updates to one specific side or another in the form of a Hollows hotfix and VEATs. Everything else is for both sides.
I have yet to see any favoritism from any update from I6+. -
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I can suspend my disbelief further to ignore the opposeing faction in these zones.
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Well, I could too. But the whole PvP thing started because some people couldn't do that. Their immersion would be ruined if they saw a villain and couldn't attack it. I suggested the WoW style PvP for that reason. However, what they really mean is their immersion would be ruined if they couldn't attack, but they don't want to attack because they hate PvP, so don't merge the games/zones/factions or they'll look like a wuss.
I still say the zones should be opened up, the games merged, with or without PvP. But that's me.
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I only confront your suggestion of WoW PvP because this isn't WoW, and WoW isn't grief free. I would love opening all the zones with some thematic, ungriefable PvP elements, but I just don't see such a system really being possible, with the number of holes that have been poked in your suggestion alone. -
[quoteIf level 50s have nothing better to do than sit at certain points waiting to gank people then that says more about the game being broken than anything else. However, if the villain in that situation doesn't want to be ganked he makes sure he doesn't enter PvP mode or he brings a large group of friends for back up. It's not rocket science. Since there'd be no rewards of any kind for dishonorable kills I'm not so sure there'd be a lot of that going on. And if our PvP community is so small that they're basically scoffed at on the forums, what's there to worry about?
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I'm much less worries about the actual PvPers, than the would-be PvPers who gank people. It doesn't matter if there's no rewards at all for winning unfair fights - they'll still do it just to be jerks. It'll happen under your proposed rules.
I also do not like the idea of a seperate PvP server. That effectively doubles the workload and server strain, and I just don't think they'll be populated enough to warrant it. -
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So can level 50's hang out in Atlas following lowbies just waiting for them to attack something and pounce?
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No auto-exemp, that's ridiculous in the first place. A level 50 could do that I guess, but that's why there'd be no reward for killing someone that much lower in level. Grays would give no PvP points. And that lowbie would have to attack another player first, or turn on their flag, for that level 50 to "pounce" if an invitation to PvP could be called pouncing. :/
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No reward doesn't stop people from griefing, -
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The arguement is right in front of you. If immersion was not important, this would not be any sort of City of Heroes or City of Villians. We'd be teddy bear soldiers in space armed with magical laser guns of fun from an alternate dimension ruled by blood-sucking men from the pits of damnation. A game has a theme, and this game happens to be based on super heroes.
Now, your arguement about Doctor Xavier and Magneto are understandable points, but they are the exception, not the rule. Those two mutants may have a personal connection, but when you have a city full of super-powered do-gooders and evil-doers, such connections are more rare. Spider-Man may have a personal vendetta against Venom, but that's not his only enemy, and if he spies Juggernaught causing mayhem he'll stop him without pause. Your scenario brings to mind an intensely story-driven arch-nemesis system rather than the more-likely-under-your-system case of a hero stopping a villian, with whom he has no prior connection, but is nevertheless posing a threat to society.
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OK, that's a decent and reasoned argument. I'm not so set in my view that I won't acknowledge a reasoned point.
But let me retort.
The game's theme is superheroes. Fair enough. You state that immersion requires that we remain separate because the alternative would require PvP or nothing. My view is that position is AT BEST the lesser of two evils on the immersion front.
Because, if we look at NY City in the Marvel Universe, no reasonable person could argue that the City isn't absolutely filled with both heroes and villains. No person who reads comics could reasonable argue that every time heroes and villains see each other they break into open combat.
Thus by keeping player villains out of Paragon City we simply create the opposite problem for immersion. We have a City where there are few costumed villains. Even among the NPCs, most villains are part of the organized militias. That's really not particularly in theme.
It would be in theme for villains to be able to run around Paragon City. The ONLY thing that would break immersion, such as it is, is the inability to combat player villains at will. That cannot break immersion to any greater extent than the current situation where heroes purposefully ignore NPC villains simply because they aren't worth any exp (grey) or they are not in a mission instance.
The thing you claim would break your immersion, already exists in a very real sense. Heroes ignore crime and villainy simply because the game's rules make it not worthwhile. That is NOT in theme for comics.
So if we're really just choosing between two situations, neither of which are in theme, then how can it be unreasonable to choose the option that provides more gameplay choices for the majority of players?
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Excellent points.
I totally agree on your assessment of our current situation. This game certainly isn't the paradigm of immersement, and many things could very easily be changed for the better with a little thinking. I hope you understand that I don't only bring this immersion shpeel out to defend my beliefs, but also to confirm other suggestions. I know the neccessity of some suggestions regardless of their realism, but I also know suggestions that are already on shaky grounds, and not being true to the theme doesn't help them stand. Regardless, we can agree to disagree that immersion may or may not be an important consideration.
In case it hasn't been noted, I could completely /sign with a totally open-world, I just think it needs much more refinement than your simple first reply to this thread explained. If we had a system for villians hiding in the seedy underbelly of Paragon, and Heroes going undercover with the help of Legacy Chain or Longbow in the Isles (perhaps something like a special 'disguise' costume, and a permanent Confuse on the enemies that can be broken in very unique situations) than I could very easily drop the immersion arguement. It could be done, just some planning is needed. -
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Imho opening The Hollows, Boomtown, Crey's etc. would be acceptable if they were developed similiar to the RWZ.
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I would be cool with this and with a few past posts on a spin-off of open-world PvP.
I think instead of taking the risky dive into the deep end by opening up all zones to both sides it may be better to have one unique hybrid PvP/PvE zone, perhaps somewhere that doesn't see much current use, like Boomtown. It may get labelled a 'PvP' zone and never used, or it may be the biggest thing since sliced bread and the Devs just have to implement it on a wider scale.
Before any of this happens though, I'd really just like to see a few more contacts sprinkled across the current villian zones for variety, and an entire new zone or two. Why? Because many Villians seem to be sick of their new zones being co-op, or hero copies, and would rather have some Villian-only love. I agree with them, as their current situation seems a bit unfair.
I guess only time will tell. Our Dev team has earned my trust in handling these scenarios, and I have a feeling they won't dissapoint, it'll just take and Issue or two.
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Show me where anyone has given an ARGUMENT for Immersion. All I've seen is people say that Immersion is a design consideration, without any argument for why that is so. No basis, only their belief that it is important. A belief not GROUNDED in anything other than their preference.
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The arguement is right in front of you. If immersion was not important, this would not be any sort of City of Heroes or City of Villians. We'd be teddy bear soldiers in space armed with magical laser guns of fun from an alternate dimension ruled by blood-sucking men from the pits of damnation. A game has a theme, and this game happens to be based on super heroes.
Now, your arguement about Doctor Xavier and Magneto are understandable points, but they are the exception, not the rule. Those two mutants may have a personal connection, but when you have a city full of super-powered do-gooders and evil-doers, such connections are more rare. Spider-Man may have a personal vendetta against Venom, but that's not his only enemy, and if he spies Juggernaught causing mayhem he'll stop him without pause. Your scenario brings to mind an intensely story-driven arch-nemesis system rather than the more-likely-under-your-system case of a hero stopping a villian, with whom he has no prior connection, but is nevertheless posing a threat to society.
Now, until I see a God-send foolproof way to give us an immersive, open-world combination of PvE and PvP without rewriting the game from the ground-up, I'll sign such a thing. But a simple 'Give Villians Paragon City' aint gunna cut it.