DreadShinobi

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  1. Quote:
    Originally Posted by BrandX View Post
    I don't know. I might go with the Scourge ability if it'll double crit a target!
    The "Scourge" proc that interface uses is not relative to how much damage you actually dealt like real scourge is. Currently on beta Hybrid scourge deals a static ~28-30 dmg dependant on enemy level. This is the same as it is for hybrid containment.
  2. Quote:
    Originally Posted by zarak27 View Post

    1. Are we getting staff fighting with issue23?
    No. April 17th.
  3. Quote:
    Originally Posted by Golden Girl View Post
    Don't start weeping over a slot that's not even out of beta yet
    I'm not weeping, but when they start claiming things officially as a live server statement that a power is going to do something that it currently cannot do, it is cause for concern.
  4. Quote:
    Originally Posted by Necrotech_Master View Post
    it says for the core ATs, which basically all include melee, dmg, control, or support

    i dont think EATs are considered "core"
    I didn't say anything about EATs. It fails to "shore up the weakness" of any AT lacking control completely. It fails to "shore up the weakness" of low damage mod ATs as effectively as it does for high damage mod ATs. It fails to "shore up the weakness" of any ranged AT that plays at range looking for surviviability or for any AV situation. And it fails to "shore up the weakness" of anyone looking for more support unless there is at least 5+ stacks of support from 5+ people.
  5. Quote:
    Originally Posted by Overview Page
    New Incarnate Powers: ... You can choose a style that shores up a weakness, or one that further strengthens existing abilities.
    Said new incarnate tree still fails to do the former claimed capability well for many ATs.
  6. Quote:
    Originally Posted by RevolverMike View Post
    I'm surprised that so many people dislike hasten. I would have figured it would be the new "fitness". Recharge makes builds better. period.
    People don't like it because of the horrid uncustomizable hand glow it forces upon your character.

    I hate it too, but I'm not going to gimp my character over such a reason as making my character look less "pretty"
  7. Any Mastermind
    Any PB
    Any WS
    Any Tank
    Any FF or Sonic Resonance
  8. Quote:
    Originally Posted by Black_Assassin View Post
    My pyre build ran with 204.5% global recharge and unless the FFB proc fired chaining fireball,stomp and burn wasnt gapless....albeit having that much recharge there wasnt a massive gap but it did annoy me from time to time
    It's not a gapless aoe attack chain, I didn't say anything about that. But during those gaps you can Gloom or KoB a boss.
  9. Quote:
    Originally Posted by Black_Assassin View Post
    and pyre is quite inferior to mu because of the lack of that 4th AoE
    Depends on how much recharge you have. My SS/Fire is Soul Mastery because Gloom does fabulous ST dps with Dark Oblit for AoE, I farm 54/8 on him easily. I also farm on a SS/Fire/Mu when I need to pl toons on my main account and I honestly don't miss the extra aoe in Fences, and I don't feel slower without it. At a high level of recharge you will be able to chain aoes without it. On a low recharge/budget build it can be useful, but then again you're also losing the knockdowns from footstomp which can be helpful, especially on a budget build that won't have all the survivability that a fully fleshed out build will have.
  10. Quote:
    Originally Posted by Jibikao View Post
    I am really impressed by DB's high level performance.
    DB has always had good pylon times. DB/Elec (scrapper)was one of the top pylon times (300+ dps) even before interface came out. It's high performance is rather limited to ST dps tests though.
  11. Quote:
    Originally Posted by Level View Post
    So a VIP player that's NOT in my SG can pay my base rent?
    You invite them to your SG and lower the permission to pay base rent to the lowest rank.
  12. DreadShinobi

    New to scrappers

    Quote:
    Originally Posted by scottydoe16 View Post
    ya i kinda figured /sr or /sd would be one that i use just need to put some builds together.do u know the pro or cons vs the two ive never used either of them.
    SR is a pretty simple set:
    -Can be built effectively on a budget as it is extremely easy to softcap
    -Can be built more offensively than SD, although overall offense will still be lower
    -Has scaling damage resistance when hp drops
    -better defense debuff resistance

    SD has alot of utility such as:
    *scaling damage buff - one of the biggest reasons to go SD, the amount of dps this can add is huge.
    *-dmg debuff - useful for AVs
    *strong taunt aura - not all scrappers get one, and this one works really well.
    *decent base resistances which work at full hp unlike SR resistances which only kick in when your hp starts dropping
    *hp buff - adds alot of survivability. The difference between a 1700-1800 hp scrapper and a 2100-2200 hp scrapper is pretty big.
    *shield charge - while not specific to AV soloing is a huge boon to pretty much every other facet of play.
    *A usable and effective t9.
    *more expensive to get similar results as SR, but has a much better high end if you have the inf to put into it.
  13. DreadShinobi

    New to scrappers

    Quote:
    Originally Posted by scottydoe16 View Post
    im not a huge fan of dm but i guess katana wouldnt be bad for av's seeing how it has alot of -def i see alot of MA is it any good?
    Katana isn't good for the -def exactly, rather that it has -def that can slot achilles heel procs for -res, as well as an integral attack that can slot glad fury -res procs. -res is incredibly useful for soloing AVs, -def is situationally and rarely useful. Katana can also be good for the defense that DA provides, but that's also depends on your build, as it can be quite easy to just build for the defense that DA would give you anyways and run a higher dps attack chain without it.
  14. Quote:
    Originally Posted by PleaseRecycle View Post
    The +15 endurance is not affected by enhancements or buffs, but the +30% recovery for 30 seconds is. I do not recommend slotting it for endmod, that's a pretty lame buff considering that even when you have chrono shift perma it's only up a third of the time.
    Slotting it for endmod does help. It can be the difference between people being at 100% endurance when the +recovery phase of the buff ends and people being less than that. If people are at 100% when the +recovery portion of the buff ends then you and they will have an easier time coasting til chrono shift recharges again for another recovery boost. It's quite similar to how Domination works, although not as powerful. It is effectively a large short term recovery buff, you only need enough recovery to not bottom out before it recharges.

    Quote:
    Think of those elements as a bonus and slot it for recharge and heal to taste. On my dark/time I three slotted it with the doctored wounds heal/rech, recharge, and heal/end/rech: boosted to +5 this gives ED capped recharge and a decent amount of healing. I didn't really see any reason to use more slots than that, the main thing is getting it permanent for the recharge bonus.
    If you're going to use Doc Wounds don't stop at 3. When using Doc Wounds you want to goto 5 for the 5% recharge, which is pretty much the entire point of the set. If you only want to 3 slot it use Numinas or Miracles for the hp bonus.
  15. Quote:
    Originally Posted by UnicyclePeon View Post
    Hasten/Super Speed
    Combat Jumping
    Boxing/Tough/Weave
    Maneuvers
    This for me as well, without exception. I'd call SS/CJ/Fighting/Leadership my holy trinity but there are 4 of them
  16. Quote:
    Originally Posted by RadDidIt View Post
    Sure this has been asked before, but does Fissure proc the FF +rech IO the same Foot Stomp/Whirling does? That is, does it have a chance off every mob hit?
    Yes.
  17. Claws/Fire gets really good really early on. SS/Fire will be better lategame when it's kitted out. Energy Melee would be a good choice if you don't want him to actually play the game.
  18. Quote:
    Originally Posted by firespray View Post
    Does staff fighting really shine or lag on a particular AT?
    Just some things I've noticed:
    Stalkers: Staff doesn't really have very good ST dps for brutes/tanks/scrappers. Having AS/BU will really help make up for this weakness.
    Tanks: They get higher -res and +res on EotS and SS respectively (10% vs 7.5%). They also have a much more usable Mercurial Blow, while other ATs won't find themselves using it at all due to the poor base damage, tanks get bruising+achilles heel out of it.
    Scrappers: Get the most out of the damage buff from Form of the Body. Many secondaries will also really benefit from the +res bonus offered by Sky Splitter.
    Brutes: Form of the Body damage bonus nearly unnoticeable due to fury. Can't use Gloom to maximum effectiveness due to redraw. While even though Staff's AoE makes up for it's poor ST dps, Staff AoE is still outclassed by SS(rage, radius) and TW(cones, radius). AoE probably on par or slightly better than fire, but fire beats it in ST.
  19. Quote:
    Originally Posted by _Klaw_ View Post
    I'm curious with exactly what stalkers get. They have a normal buildup instead of Staff Mastery but AS builds a level of body so is it as good as the other versions?
    They get Perfection of Body by default.
  20. DreadShinobi

    Staff 'n stuff

    Quote:
    Originally Posted by PleaseRecycle View Post
    It's already on City of Data! I don't know about you guys who wait for mids. If you work out your build now not only will you be ahead of the curve, you'll get to use a pen and a napkin, or perhaps some other form of paper if one can conceive of such a thing, to bring it all together.
    You can also just edit it into the mids database yourself.
  21. DreadShinobi

    Staff 'n stuff

    Quote:
    Originally Posted by Kangstor View Post
    Correct me if i am wrong but isn't da a click heavy set? any click means dropping dps, I want to see a wp or sr or any other toggle and forget sets dps actually for a better comparision.
    No. The only heal in the set is Dark Regen and I didn't have to use it.
  22. The set itself works best in Blaze, however if you are building for ranged defense it can be better in Fireball as Taoe doesn't have any other way of getting that good ranged defense set bonus.
  23. DreadShinobi

    Staff 'n stuff

    Quote:
    Originally Posted by PleaseRecycle View Post
    It seems to me that the best chain is easily precise strike -> serpent's reach -> precise strike -> sky splitter.
    This attack chain got me 198 dps on my staff/da brute on beta w/ t4 reactive. While it may be the best of what Staff has to offer, it is still quite low. Obviously will be a bit higher for a scrapper, but it's still not going to be that great as far as ST dps goes.
  24. Quote:
    Originally Posted by GuyPerfect View Post

    That can't be done solo.
    It can be, it just takes longer. Still faster than Alkaloid spam.


    Quote:
    The crap is wrong with you? You know how few hit points Masterminds have?

    See above. Sappers deal too much damage to Masterminds.
    I'm well aware considering my first 50 was a mastermind who was also my main badger that has all the "farm" badges. Rikti Chief Soldier will knock anyone down to 1 hp when in rest, because of their ~9 second recharge you can heal back to full each time, this is the fastest way to earn the badge. Sappers don't do too much damage, considering that's how I got the mez badge on my MM.

    The crap is wrong with your condescension?
  25. DreadShinobi

    Psionic Armor

    t1) Doesn't Matter.
    t2) Doesn't Matter.
    t3) Doesn't Matter.
    t4) Doesn't Matter.
    t5) Drain Psyche.
    t6) Doesn't Matter.
    t7) Doesn't Matter.
    t8) Doesn't Matter.
    t9) Doesn't Matter.