How will YOUR stalker use the Hybrid Slot?


Blood Red Arachnid

 

Posted

This discussion might be premature considering the overwhelmingly negative beta feedback regarding the new incarnate slot, but even after revision I think the fundamental concept of each tree will remain largely the same. In case you want to take a look at the current numbers:

http://wiki.cohtitan.com/wiki/Hybrid_Slot_Abilities

Even in their current state the Assault and Melee trees are quite tantalizing for stalkers. Looks like we got lucky again

The obvious choice IMO is Assault Radial (a potential 75% damage buff on top of post-i23 stalker carnage = yes please), but I can't help but be intrigued by Melee as well. As a /nin the prospect of 300% regen and an extra 30% resist is attractive to say the least. With soft-capped defenses that's nigh-unkillable. Of course it DOES require at least 10 enemies within 10 feet of you, which makes Melee's utility considerably less universal than Assault's.

As it stands the 0.5/sec endurance cost is unreasonably high. Yet even if the devs decline to reduce it, swapping Musculature Alpha for Cardiac so you can pick up and pay for Assault will still net you considerably higher DPS overall.

So. How will YOU use the slot? Or will you?


The Grim Saint - Virtueverse [1323 Badges]

 

Posted

I don't know. I might go with the Scourge ability if it'll double crit a target!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
I don't know. I might go with the Scourge ability if it'll double crit a target!
The "Scourge" proc that interface uses is not relative to how much damage you actually dealt like real scourge is. Currently on beta Hybrid scourge deals a static ~28-30 dmg dependant on enemy level. This is the same as it is for hybrid containment.


 

Posted

In that case, by the looks of it Support or Melee.

I hope they don't change the end, and keep it to the "activate sparringly" route they want. But that doesn't mean I don't expect people to build for keeping it on 24/7


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

My kin stalker is already decked out with musculature and build-up that I swear is almost constantly active now, so the Melee set is definitely where I'll be going. Being /elec, I haven't decided exactly what to go with yet. With my current set, I'm in the odd position where both my defense and my resistances are good, but could be better. Right now I'm leaning toward defense, since I already have Power Surge in case I really need to lay on the resistance.



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Posted

Quote:
I hope they don't change the end, and keep it to the "activate sparringly" route they want. But that doesn't mean I don't expect people to build for keeping it on 24/7
People are naturally lazy, and by people of course I mean me If there's a way to rig my endurance in order to turn a toggle into a passive you should be damn sure I'll do it. Same goes for click powers. I never take hasten unless I plan to make it perma and on auto-cast.

I put a lot of time and money into making my stalker endurance neutral while running 7 toggles and a continuous attack chain (no Cardiac/Vigor or Ageless necessary). 0.5 end/sec would tip that fine balance, though considering the benefit I'll happily find some way to make it work.

I find my overall performance goes down when I am juggling too many situational powers. I see what the devs are trying to achieve with the high endurance cost but whenever I see a toggle my first thought is always "how can I make it so I never have to think about this again?"


The Grim Saint - Virtueverse [1323 Badges]

 

Posted

Quote:
Originally Posted by Grim Saint View Post
People are naturally lazy, and by people of course I mean me If there's a way to rig my endurance in order to turn a toggle into a passive you should be damn sure I'll do it. Same goes for click powers. I never take hasten unless I plan to make it perma and on auto-cast.

I put a lot of time and money into making my stalker endurance neutral while running 7 toggles and a continuous attack chain (no Cardiac/Vigor or Ageless necessary). 0.5 end/sec would tip that fine balance, though considering the benefit I'll happily find some way to make it work.

I find my overall performance goes down when I am juggling too many situational powers. I see what the devs are trying to achieve with the high endurance cost but whenever I see a toggle my first thought is always "how can I make it so I never have to think about this again?"
Well of course! And I want to see people do that as well! That is part of what makes IOs so great imo!

Not to mention it might have people change up their previous incarnate choices too!

High End Cost Toggle? Might want to go Cardiac and Ageless now!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

It depends on my stalker's primary/secondary. Fast attacks, Assault Core; slow attacks, Assault Radial.

If the build has softcap defense, Melee Core for the damage resistance (/DA would have maxed dam res to everything when surrounded by 10 enemies). Melee Radial if below softcap or to bump up to 59%.

Control Core would be horrible for most stalkers builds since it only enhances status effects (Does not apply them). I think Radial will be great if it double rolls for bonus damage if an enemy is both "controlled" and has low health.

Not a fan of Support but I will gladly reap the benefits of anyone who does take it.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
The "Scourge" proc that interface uses is not relative to how much damage you actually dealt like real scourge is. Currently on beta Hybrid scourge deals a static ~28-30 dmg dependant on enemy level. This is the same as it is for hybrid containment.
To bad!

Might still go for it though. Fits the concept of wearing away at ones resistances as the fight goes on.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I expect my DM/Regen will be using Melee Core (Res/Reg), to make her just that more sturdy, while also motivating her to fight bigger size mobs :3 After all, with the sound of approximately 990 % regen, 44 % res (All) and about 60 res (SL), with heals, Shadow meld/MoG and instant healing if I REALLY feel like trolling, I can see her become... interesting


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Posted

The one that hurts people the most.


 

Posted

Assault.


 

Posted

In all seriousness... on almost every toon I have I'll be getting both melee and assault and use whichever one is most useful for the situtation... usually assault.

Will I build to be able to run assault 100%... lord knows I'm gonna try.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
In all seriousness... on almost every toon I have I'll be getting both melee and assault and use whichever one is most useful for the situtation... usually assault.

Will I build to be able to run assault 100%... lord knows I'm gonna try.
My thoughts exactly.

In accordance with min/max doctrine a stalker (being a damage AT, made even more so by the last issue), Assault is the choice du jour since we would gain more by it than most other archetypes. However, one cannot negate the usefulness of Melee when facing large masses, especially when they sport -def or -res.

As a defense based character having the extra 30% resistance (not to mention regen) would be an incredible boon when faced with troublesome mobs like Soldiers of Rularuu or Cims. Even Radial would be useful for providing a significant buffer against -def attacks, thereby negating cascading defense failure in all but the most extreme situations.

Come i23 I fully expect to run Assault Radial 90% of the time, with Melee held in the pocket for extra-special situations.


The Grim Saint - Virtueverse [1323 Badges]