Time Chrono shift Question
The +15 endurance is not affected by enhancements or buffs, but the +30% recovery for 30 seconds is. I do not recommend slotting it for endmod, that's a pretty lame buff considering that even when you have chrono shift perma it's only up a third of the time. Think of those elements as a bonus and slot it for recharge and heal to taste. On my dark/time I three slotted it with the doctored wounds heal/rech, recharge, and heal/end/rech: boosted to +5 this gives ED capped recharge and a decent amount of healing. I didn't really see any reason to use more slots than that, the main thing is getting it permanent for the recharge bonus.
The +15 endurance is not affected by enhancements or buffs, but the +30% recovery for 30 seconds is. I do not recommend slotting it for endmod, that's a pretty lame buff considering that even when you have chrono shift perma it's only up a third of the time.
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Think of those elements as a bonus and slot it for recharge and heal to taste. On my dark/time I three slotted it with the doctored wounds heal/rech, recharge, and heal/end/rech: boosted to +5 this gives ED capped recharge and a decent amount of healing. I didn't really see any reason to use more slots than that, the main thing is getting it permanent for the recharge bonus. |
Look at it this way: if you have perma chrono shift, you have at least 220% global recharge already. At that point two slots for another 5% seemed a little silly to me. The main thing I'd have gained from more doctored wounds would be ED capped heal slotting, but I just never need it. The last time I died was when I was out of position, as it were, pulling the AVs on ITF mission three a while back, an ITF I tanked, and healing wouldn't have helped. As far as the recovery aspect goes, same deal. I don't start losing endurance unless I'm going absolutely guano on a severely tough AV, and they typically die before I need to do anything to mitigate it. That's on a troller with musculature and no other incarnate powers yet.
Description reads PBAoE, Team + Recharge, Heal, +End, Moderate healing over time, +recovery.
Mids has it burning 20 end to cast...what +recovery does it produce...again mids has it at 15%. Is it buffable? Does it acually give a +end?
I can see the change in heal when buffed...
Whats a good slotting? With the goal to eventually get it perm...
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