DreadShinobi

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  1. ^ title.

    Per the new gmotd.
  2. Quote:
    Originally Posted by Blood Red Arachnid View Post
    I did not expect to start a trend with this. I really didn't. I thought it was going to be one of those things where I make a topic that gets 7 posts and vanishes. I'm wouldn't even call myself part of the Niche community. It was just something I was wondering about.
    I can never tell when something is going to explode in a million posts. Like when I posted my beta staff time I DID NOT except to wake up the next morning to 5 pages of replies D:


    Also @op, I hate 95% of all cats, but that cat is irresistably cute, lol.
  3. Quote:
    Originally Posted by Zwillinger View Post
    All Tier 9 VIP costume sets will eventually be available through a method that is not the Paragon Rewards tree.
    Do we know anything about what said method would be? I assume it would most likely be the paragon market, but potentially something else?

    I'm just wondering as the next token I get will be put into 1 of the t9 sets so it could alter my decision as to which one. Like some of the t9 slots have more pieces that I want than others, and some of the slots have just a single piece that I want, but I /really/ want that piece, but it would probably be easier to buy that piece from the paragon market if that is what is going to happen.
  4. Quote:
    Originally Posted by TwoHeadedBoy View Post
    One of the things I stress for my personal characters is self sustainability- Relying on break frees to me is not a valid means of status protection since I solo a lot (I'd go through the whole tray before I finish a mission) and I play on the front lines (same problem, though I might get more use out of them.) My human Warshade has every Destiny tree at t4 so that he can take advantage of Barrier/Rebirth/Ageless on leagues when he's not as likely to get hit with mez or others have Clarion. I haven't collected Incarnates as extensively with my Blaster but I'm not ruling out a similar approach. For now though, Clarion is the best path for guaranteed self sufficiency at all times.
    It's a matter of opinion. The point is it is not mandatory like you were saying.


    Quote:
    How do you figure?
    1) There isn't always another mob that needs to die 2) running ahead means you're missing out on specific team buffs like fulcrum shift 3) If you run ahead and don't kill everything and things scatter, you're hurting the team.


    Quote:
    RoA doesn't strictly *need* to be up for every spawn- E Fences>Explosive Arrow>Psychic Shockwave is perfectly viable AOE during the downtime, which is 20 seconds max on my build. Rain of Fire has the same base recharge as RoA and Fire can't benefit from a Force Feedback proc in its tAOE. I'm not sure how this equates to a shortcoming at all. Beating the rest of the team to the alpha strike OR casting on the next spawn from the previous one are both equally viable tactics to employ.
    I never said RoA needs to be up every spawn, but when you're in a situation where you're steamrolling faster than RoA being used every spawn, your aoe will dip much lower than fire.


    Quote:
    First off, I have to point out that "soloing doors" on BAF is the definition of poor team play- Dropping circles on the middle door of the south choke point occasionally is one thing, but to position yourself at a door exclusively without utilizing the choke point technique does more harm to overall team/league efficiency than anything else. Second, cones in my experience very rarely hit their target cap, especially a short range one like Fire Breath. Next, using RoA on that south door is very very easy. You can actually que it up before the door even opens, and all enemies will be hit by the arrows before they even exit. This works with RoF also.
    Lol. So many things to say here.

    1) Choke points aren't the only way to run baf. You can also put people at each door, this is actually alot more efficient than choke points. Don't knock it until you've tried it.
    2) Even using a choke point strategy removing all the spawns from an entire door with just 1 person contributes far more if you were standing in choke points. On a team of 24 using a choke point strategy the team split will typically be 1 team north, 2 teams south. That's 8 people north covering 2 doors, or in other words 4 people per door. Can you really say a single person handling 1 door isn't more efficient than 4 people handling the same door? I didn't think so.
    3) I have no issues hitting 80-100% of a spawn with fire breath.
    4) Firebreath is 40 ft vs fistful's 50 ft. Noticeable, but not a big difference, especially if you learn to target the enemy at the back of the spawn so you are fully utilizing the power's range. Fire Breath will also typically be enhanced with a posi dmg/range bringing it up ~48 ft.
    5) I never said anything about using RoA or RoF on a door beind hard or not. The fact is you can't RoA every spawn, ironically on the contrary, RoF can be perma on a door, but it's not necessary for blasters (corrs make better use of RoF).

    Quote:
    Also for your example, don't discount the fact that escaped prisoners is one of the few situations in the game where knockback is a valuable tool, adding to the usefulness of Explosive Arrow. Running mobs knocked on their backs are very unlikely to escape.
    Dead mobs > KB'd mobs.

    Quote:
    Fire's AoE is good, I'm not saying it's bad- But it can't compete with Archery.
    The point I'm trying to make (and Lib as well) is that Fire's aoe is not worse than Archery. I'm not saying it's better, just that it is equal. Saying that it can't compete with Archery at all is so far from the truth that I really question if you've actually played a maxed out fire blaster or that you're jsut stretching the truth to be right (I don't mean this in any way to be insulting).

    Quote:
    yes, Fire's ST is better, but Archery/Mental can already solo the hardest single targets in the game without any outside buffs/pets/help/insps/temps/etc. To me, once you can do that, you don't really NEED any more ST.
    1) There is a massive difference between regen based dps and raw dps. Having more raw dps to kill targets that don't rely on regeneration (ie: everything that isn't an AV/GM)
    2) Beating out an AV's regeneration is really only useful solo, and is actually a very low threshold, especially for a /mental blaster. In a team situation, having more dps is always useful.
    3) A large portion of your effective dps is from drain psyche. What happens when you're on a team and other players already have enough -regen to floor an AV's regeneration? How much -regen will your drain psyche do? zero. It is very nice to have -regen, but it's not equivalent to raw dps.
    4) The amount of relevant dps is entirely subjective in a solo situation which is basically what you're talking about, so you're spot on there. But in a team situation, more dps is always helpful, and even solo, doing things faster is always nice. Just how how fast being considered good is subjective.

    Quote:
    Also, thought the set's DPS might not be top tier, Archery has a very good burst ST attack in Blazing Arrow. Aim>Concentration with Assult, Reactive and proper slotting/proccing means that Blazing Arrow can hit for over 950 pts of damage.
    The difference between Blaze and Blazing Arrow (other than BA's significantly longer animation nearly halving it's DPA) is that Blaze is more effective in an attack chain that includes melee attacks which provides the best dps for blasters because blaze doesn't redraw.
  5. Quote:
    Originally Posted by TwoHeadedBoy View Post
    until hybrid comes out Clarion is basically mandatory for Blasters, especially for a set that thrives on melee play like Mental.
    Clarion is not mandatory. Break Frees are fine if you can manage inspirations properly. And while my Fire/Elec does have Clarion I only really use it for mez heavy tasks like the LGTF or UGT, otherwise I run Rebirth. 4-8 break frees are plenty for nearly everything in this game. It should also be noted that my fire/elec isn't ranged softcapped, so it's not like I'm dodging all the mez. Rebirth (for non mentals) or Barrier (for mental) will give more mileage for a blaster in terms of overall survivability than clarion will in most content.



    Also, as Lib pointed out, Archery is _not_ head over shoulders better than Fire in AoE. Archery heavily relies on RoA for it's AoE which has a 4s activation (non arcanatime) as well as delayed damage after that. This activation+delay isn't a big deal when you're soloing or on a slow-moderate paced team, but the faster a team gets the faster Archery will fall behind, most spawns will die in the time you're casting RoA, the 'running ahead to the next spawn' trick isn't 100% effective either. Fast teams won't just penalize Archery for it's activation times either in comparison to fire. Fire will have it's good aoe up for every spawn, on fast teams archery won't have RoA up every spawn. At best RoA is about a 15 sec rchg iirc, the same as RoF.

    Not only that but just with how hard Fireball+Firebreath can hit by itself on a blaster, it's really all you need to clear a spawn. To put that in perspective, my fire/elec can solo a BAF door on a league of 24 (meaning max spawn size, spawn rate, and max Lts) pretty much just with Fireball+Firebreath, with blaze to pick off misses. An archer won't be able to RoA that fast and their other aoes don't hit nearly as hard as ball/breath do.

    I've played Archery blasters before, and I've had few friends that have played archery toons as well maxed out, and I've seen archery blasters farm. The AoE isn't as superior to Fire as you make it out to be, and the ST dps isn't even close. Not to mention redraw.
  6. Quote:
    Originally Posted by Tenzhi View Post
    I'd rather see them fix these things in a trickle whilst putting out more stuff.
    ^^
  7. When freedom came out the devs said there would be 2 free power sets each year and the other sets would be pay sets.
  8. Fire/MM is pretty much the closest thing to tankmage you'll get with a blaster. Specifically Drain Psyche+Softcapped defenses+the dps from fire is what makes it a winning combination.

    I've had a Fire/MM before but I didn't like it as much as my Fire/EM that came before it or my Fire/Elec that came after it. Drain Psyche offers alot of survivability and alot of -regen but it's not a total replacement to the far superior raw dps that /elec can put out.
  9. Quote:
    Originally Posted by DreadShinobi View Post
    Since this is after my saturday class, I'll probably be able to help with this.
    Cancel that, it's going to be my only free time to spend with my brother before he starts job corps.
  10. Quote:
    Originally Posted by PleaseRecycle View Post
    It's one build you made on beta that to my knowledge you didn't even post.
    No one has asked for it.

    Quote:
    It's also nothing more than a pylon time, and you include some but not all incarnate powers.
    Pylon tests have been an accepted form of st dps comparisons for a long time now, there's no reason they should magically become invalid.

    My character had t4 alpha, interface, and destiny. Judgment and Lore are bugged on beta, you can't convert threads to iXP for those slots, however that really doesn't matter because Lore is not an accepted incarnate power used in pylon tests and neither is Judgment to a lesser extent.

    Quote:
    That proves that the exact character you made can get that exact time in those exact circumstances.
    It's a character with everything money can buy too? You do realize cheaper builds will be doing even less dps, right? And that outside of a pylon test where you need to redraw and move will also lower dps? 227 dps will only go down outside of those exact circumstances.

    Quote:
    I'm not impressed. Microcosm has been doing a thorough job of debunking your and everyone else's claims that you've showed that the set is underpowered at all, and you're the only one who even made a cursory effort to provide any evidence whatsoever. So yeah, all the proof I need? Try again.
    Then you're welcome to go gather your own data and prove me wrong, instead of trashing my work with dataless oppositional banter.

    I'm the only person who has put out dps times so far, it's all we have right now, I am well aware of what only a single sample size means. However it's all we have right now. If you want to be helpful, CONTRIBUTE, rather than dismissing the only solid data that has been posted so far. Next time I just won't give anyone a hint of what a set is capable of and the next set can go live in a completely untested and potentially worse state than staff.
  11. Quote:
    Originally Posted by SinisterDirge View Post
    By that logic, if I were to go on a bile soaked racist tirade in broadcast in atlas, it should be okay because everyone can close their tabs, and the ones that don't are idiots. Right.

    Trash talk is one thing, the crap I have seen spewn in Pvp zones is not trash talk.
    No, that's when you report/petition said offender. There is a large difference and a fine line between "trash talking" and discriminatory language.
  12. Quote:
    Originally Posted by MrLiberty View Post
    The verbal abuse is stupidly easy to ignore / drive around, yet for some reason everyone leaves said chat tabs up so they can complain about it.
    ^ has a point.

    Either turn your chat tabs off, or get into pvp with some friends that you know won't trash talk you. If you're subjecting yourself to chat that you don't like and you're letting it get to you and ruin pvp for you, then really you have no one to blame but yourself.
  13. Quote:
    Originally Posted by PleaseRecycle View Post
    Prove it.
    Staff attack chain thread ----->

    All the proof you need.

    I'm sure the set is somewhere between fine to great for a casual level up set, however for lvl 50 performance the set isn't performing too hot, as it lacks a strong ST power to work in tandem with Sky Splitter for every AT sans Stalkers.
  14. Quote:
    Originally Posted by MisterD View Post
    No new maps, new new zones, no new arena maps. Yeah cause obviously its so hard to take one exsisting mission map and mod it for arena play.

    Or a new zone? I dont know, a preatoria pvp area, with the tunnels and neurons glowly town. Something. Anything?
    A new arena map relative to the content of the respective issue would have certainly been refreshing.

    Indeed, if they were serious about making changes to redeem pvp, we should have seen something that would hint towards that at least a couple of times over the past TEN issues. That was almost 3 and half years ago.
  15. Quote:
    Originally Posted by Zwillinger View Post
    It's not from a lack of desire, I assure you.

    I keep bringing it up though...every month, like clockwork
    I'm glad that you are bringing it up and advocating for that part of the game. However at this point, unless you did something ridiculously amazing and did everything right to bring the old pvp players back to the game, the changes would only be made for such a small portion of the game community, that no matter how amazing the changes were, there is no community/population to take advantage of those changes anymore.

    i13 dug a hole that you can't really climb back out of, because it drove so many people away and that nothing has been done to address the issue in so long. Literally, 10 whole issues have passed with no change, on a typical NC schedule which plans things out far in advance, we wouldn't see pvp changes for another 5 issues minimum IF the team was already willing to tackle the problem and had a general idea of how they wanted to do it.

    PvP in any game is a community driven type of play. Without the community to support it PvP can't really thrive and it won't because that community was driven away.
  16. Quote:
    Originally Posted by Zyphoid View Post
    Honest question here, do you guys ever play a set just because it is fun?
    Nope. Well, effectiveness >= to fun for me, so that's sort of a trick question. I've hit a point where I have the best of the best, anything that doesn't reach that standard isn't fun for me. Especially as my time is much more limited now, I don't have time to waste messing around with stuff that I'm not really going to do anything with anyways. If I make a toon I have full intention that I will IO it, Accolade it, Incarnate it, and that it will be competitve with my other toons, if it doesn't live up to those standards I delete it. Really the only toons that I didn't care about how well they would perform were my first 2 toons (my nrg/nrg blaster and my nin/dark mm), now 85 50s later (and about 75 of those deleted), there's just no point. I've already played pretty much everything I'd consider playing. The only thing left is new sets, and very few of those sets are competitve with the original sets.
  17. Quote:
    Originally Posted by Zyphoid View Post
    There was also a ton of trash talk back then ...
    I think the main reason PvP never took off in this game was because how caustic the PvP community was at one point in time.
    I agree that it was pretty hostile and elitist. However not everyone was like that, and if you found a good crowd, PvP was alot of fun. Even against the hostile pvp crowd it was fun to fight them, cause they'd usually shut up when you beat them, it was quite satisfying.

    Regardless PvP did have a presence in this game before i13, hostile community or not, it was still a prominent part of the game, i13 nuked that. If their goal was to drive away that community they did a great job at that, but they also didn't help the game grow at all, rather they took a number of steps backwards and have never redeemed themselves from that loss.
  18. i13.

    I PvP'ed a ton from i7-i13, but i13 really killed it for me. People who haven't pvp'd before i13 won't really know how bad they made it, but if you did pvp prior to the changes, you'd see just how much better it was back then.

    i13 sapped out so much of the fun, so much of the skill, so much of the diversity, the strategy, and the intenseness of matches. Not to mention that you could actually make pvp toons with pvp builds that would actually semi-function in pve also, now? Now it's just a mess, if you try pvping with a pve build or vice versa, it will fail, this also really hurt the ability for new pvpers to really get into pvp.

    The mess they made of pvp with i13 was compounded by the fact that the developers at that time refused to take player input, refused to make changes, refused to revert to the old system, and overall refused to admit that they made a mistake.
  19. I used to be a laptop guy, but now I just use a desktop. Not being as mobile does suck, alot of that comes down to preference and what other uses you need your computer for. But with a desktop it's a whole lot easier to upgrade, to preserve, to replace parts, etc. And I love my 22 inch screen
  20. Quote:
    Originally Posted by Zwillinger View Post
    No one spot is better than any other.
    No one spot has a higher drop rate than another, however spots that offer more kills/min will yield more catalysts on average. Trials or missions that focus on clearing large mobs will be best for catalyst drops.

    The OP's observation that MoM and Lam don't yield many cataltysts makes sense. MoM is almost entirely just AV fights and Lambda, depending on how your server runs it is just the mobs in the middle of the courtyard outside+marauder's mob. Some other servers will also clear outside the courtyard and kill turrets, but that's about it. Then when you look at trials like TPN/UGT/BAF you will have a higher chance at getting one each run because more mobs will be getting killed.
  21. Since this is after my saturday class, I'll probably be able to help with this.
  22. Quote:
    Originally Posted by Socorro View Post
    /Signed every time I see it...
    ^^
  23. Quote:
    Originally Posted by Microcosm View Post
    Yeah. That chain should be the best non-stalker version. 227 dps is not tops, but its not horrendous either. Deus Otiosus got about 260 dps on a brute replica of my scrappers db/elec (highest scrappers time to-date) for comparison purposes.
    DB/Elec, other than scrapper's natural higher dps, will strictly favor a scrapper due to the high amount of +dmg stacking from blinding feint, which makes a huge difference for scrappers and is much more of a trivial buff for brutes due to low base damage and fury. Staff Fighting doesn't have a follow up clone, nor does it have a BU, all it has is a minor stacking damage buff that only stacks up to 15% iirc (could be wrong on that number), which isn't going to do a ton to capitalize on a scrapper's advantages like blinding feint does.