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Posts
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Joined
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I agree with all of this.
There's also the flip side as well. I put a lot of effort into creating an entertaining original arc that fitted in with CoH lore and used a custom mob that was integral to the story. I'm really really pleased to see that 10 people have now rated the arc and I'd love to hear what they had to say about it as I'm pretty certain it's not perfect and that they'd have helpful comments I could incorporate.
Did I get one single feedback message?
Did I heck. -
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Super Booster II: Magic includes 4 costume change emotes these emotes activate when characters switch their costumes, and are selectable in the costume change interface.
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This is interesting. All the speculation in the past about costume change emotes has assumed that we would have to run them manually by binding the emote and the costume change to separate keys and then dealing with the timing ourselves.
Looks like they've either exploited an existing unused feature (tm) or added in new functionality to tie an animation into the costume change command.
Nice! -
Linkypoodle
If you look at the list of supported games you'll see that The Other Game is supported.
Would you be interested in City of Heroes/Villains appearing on this list....?
Drag -
That's great - thanks hugely. Will be saving both of those builds for reference.
Cheers
Drag -
Oooh! Thanks for the build - will definitely refer to that.
Cheers
Drag -
Thanks for all the numbers everyone. The good thing about all of this is that it's re-kindled my interest in my Illusion/Empath who was languishing at 38 for over a year. Transparent Girl is enjoying all the outings she's getting (and all the inf that's being spent on her) even if she never makes it to the lofty heights of perma-anything!
Cheers
Drag -
yikes
so that's basically what I've currently got plus the full 5x10% recharge bonus from purples plus a bit more.
Shan't be worrying about that for a while then....
Cheers! -
I'm not sure whether this should go into the inventions section or not but after a lot of dithering I've decided it's a bit more general than that.
So after a long time of not bothering I've finally started experimenting with IO sets and I've been trying to see if I can get my Illusion/Empath Controller close to perma-Hasten and perma-Phantom Army.
So far I've been focussing on getting perma hasten and the relevant numbers are:
4x 5% global recharge bonus plus
4X 6.25% global recharge bonus
3 lvl 40 IO recharge redux in Hasten.
The power attributes window tells me I have 45% global recharge reduction and 115% when Hasten is up. At this level I'm getting about 15s down-time between Hasten running out and recharging.
Does anyone know what I have to get the base global recharge to in order to get to perma-hasten? I've searched both here and US-side and although I can see references to perma-hasten I've not seen any definitive statements on how to get there?
I've tried checking out builds on Mids and so far haven't managed one that achieves a perma-hasten. I'm beginning to think I'm going to need purples...
Cheers
Drag. -
To mis-quote Terry Pratchett:
I know how to start spelling it, I'm just not sure how to stop.
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Simple suggestion:
After using the portal to get to Ouroboro...oh you know where. You have 10 seconds to get off the arrival portal pad. If you're still on it after 10s the next person that tp's in makes you explode.
Anyone who's had to fight their way through dozens of toons to find the platform to get out will know why I'm suggesting this.
Drag -
ah -thanks. I think I'll have another go at it then. On the last attempt I managed to liberate all the heroes but by the time the final boss showed up it was just me and Malaise I think. The rest were off examining interesting rocks, running round in circles or, in Posi's case, standing with his arms folded 60ft above the ground. It wasn't a long, or pretty final fight.
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Minor spoilers contained here - you have been warned.
So I've finally got round to trying the Mender Silos TF and decided to give it a go solo on my fire/kin.
The final mission's a huge amount of fun but the AI that's running your "allies" is ....um....challenging to say the least. Let's just say I spent more time trying to shepherd Paragon City's finest around the map like a party of ADHD school kids than actually whacking Arachnos baddies.
However (and here comes the question). It seemed to me that four was the maximum amount of allies I could have in tow at any one time. As soon as I liberated a fifth one of the others wandered off/just started ignoring me/disappeared.
Is this me just reading something into an admittedly challenging AI or does anyone know if this is actually a limitation built into the game? i.e. that each player can only have a maximum of four allies following at any one time?
Cheers
Drag -
Maybe another way of looking at (the original debate) is like this:
Imagine you're a company that runs a service that is attractive to children and could involve your staff dealing directly with them over the internet.
Imagine that there's a list of people who have already been convicted of offences against children and it's fairly easy to check whether any new employees are on it as part of the interview process. The list is already available, you didn't have to pay for it and none of your staff are going to end up on any register just for carrying out the check.
Would you run the check? -
I can't offer any advice on this card specifically but my experience of Nvidia drivers in general is that they take several generations before they become one hundred percent reliable on new cards.
I'm running dual 9800GTX+'s and it took about six months before Nvidia released a set of drivers that let me run the game at max framerate. Up until that point I was using drivers that were several generations older than the latest ones. Every time they released a new set I installed them, ran CoX, saw a drop in performance and rolled back to the previous set.
All I can advise is experimenting with previous versions of the drivers to see if any of them give you performance enhancements (I know, counter-intuitive but it worked for me).
Of-course I'm assuming there are earlier drivers for that card! It's quite new.... -
Thanks Praf, I'd probably never have worked that out myself!
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I've finally managed to earn the Police Chief Accolade on Fire-Brand but he doesn't seem to have received the Baton power. Is this a known bug?
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Thanks for posting the results Gohan. Look forward to hearing your update under different conditions...
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Gohan
It's a bit of a favour to ask but would you post your experience of how well this works once you've had an opportunity to try it? I'm with Standoff, I would have thought that the latency would have made the game unplayable but I've never tried it myself and it would be really interesting to hear from someone who has!
Cheers
Drag -
I stand to be corrected but in my experience a single knockback resistance IO is great for regular mobs. However if you want to go up against the AVs & GMs that specialise in KB then you'll need a couple of IOs or an IO and a -KB power (like Acrobatics).
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I've wanted this for ages and the addition of day-jobs and their related costumes makes this even more important to me.
In the meantime some workarounds that I've used include:
/em alakazamreact (as people have said)
/em flip (ditto)
teleport (either the human or warsahde version)
Dual Blades/Typhoon's Edge - mild mannered police officer draws magical blades and then changes into costume as he spins in the air
Storm Summoning/Thunderclap: Mild mannered.. (oh you get the picture).. slowly builds up, claps hands and then once the blinding flash of light has cleared is in costume
Illusion Control/Superior Invis: Fades from view briefly then returns in full costume (unfortunately normally to fade from view again...)
Illusion Control/Flash: same as Thunderclap..ish
Fiery Aura/Healing Flames. (Rise of the Phoenix would work really well if you didn't have to be...err..dead to start off with).
Energy Blast/Nova (although you probably dont want to waste this one).
Peacebringers' Pulsar and Dawn Strike
Etc. Etc.
So, actually, now I've worked through this an alternate way to implement it would be to add costume change powers into specific powersets. All the powers would do is activate an animation and then it would be easier to bind a costume change and the costume change effect-power together...
There's no reason why each set couldn't have at least one costume change effect specific to that powerset. Or, if the devs were feeling really generous you could have one at lvl 1 and then gain a new one when you get a cape and another one when you get an aura... -
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Is it just me that thinks FFM deserves a special title or badge for all the technical help he provides?
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If you have a mouse with side-buttons on it (something like this: clicky ) then one thing that works for me is to use the front one to turn sprint on and the back one to turn it off. I'm *always* forgetting to turn sprint off at low levels and it suits my playstyle to just be able to click a button on the mouse rather then going for a key on the keyboard.
If this works for you then you could go one step further and have one button cycle between sprint and superspeed (as above) and the other button turn sprint and superspeed off.
But, as I say, it's a highly personal thing. -
As Neko says the surefire way of doing this is with two different bindfiles.
You need to create two separate identical files of your keybinds. Let's say one is called "Sprint.txt" and the other is called "Superspeed.txt" and they're both located in C:\Keybinds.
If you want to use the "z" key to switch between Superspeed and Sprint then you edit the two files as follows:
In the "Sprint" file you edit the "z" line to say:
z "powexec_toggle_off superspeed$$powexec_toggle_on sprint$$bindloadfile c:\keybinds\Superspeed.txt"
In the "Superspeed" file you edit the "z" line to say:
z "powexec_toggle_off sprint$$powexec_toggle_on superspeed$$bindloadfile c:\keybinds\Sprint.txt"
So each time you hit the "z" key it changes what it will do the next time you hit it.
But, again, as Neko says. Do you really want to be fighting with sprint on all the time?