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Posts
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Seriously Sam I honestly think it's probably time you took a break from the game, you REALLY don't seem to be enjoying yourself, like, at all.
You've gone from someone I actually enjoy reading posts by and slowly turning into someone that does nothing but moan all the time.
You've had some REALLY terrible teams if you can walk away from them and nobody notice you hadn't gone even in the same kind of "where the hell is he, has something happened to him?" if you just upped and left with no word.
As Claws pointed out above, if you don't need anything from other players then why give a crap about if they know you're there or not, that seems a bit, backtofront if you don't mind me saying so.
Perhaps it's because I'm use to playing DPS in WoW that I've never had the 'I need to feel needed' thing going on, I've ALWAYS know there were 20 other people fighting for my spot, especially in the unloved red headed stepchild class of Hunter.
You know what I did to make myself a better applicant than the 20 other dudes fighting for my place?
I brought my A game, I learnt shot rotations, begun theory crafting, researched on what was the best upgrade, turned up for raids. I EARNED my place as DPS in those raids because I had to.
This is probably where our mentality differs, rather than have someone say 'awesome DPS!' myself and my fellow DPSers were the unsung heroes.
We're the guys who deal the damage, watch threat to make sure we don't pull aggro and know enough to let the tanks and healers get us through the fight without them having to worry about us. You don't pull the DPS, everybody fails the boss, you do what you need to do, nobody says 'great DPS' it's simply 'great work guys!'.
In CoH, my Incarnate is a Tank, I am there, I am the meatshield, even if it means being held by Siege and Nightstars 5000 mag holds, if they're still aiming at me, I'm doing my job.
In the same situation, if you Tank badly, everybody knows about it, if you Tank well, nobody will say 'great tanking' you've simply done your job.
Like I said, coming from a WoW background, where everything is a team effort and rarely having an individual celebrated over the group.
It's nice to be told you're wanted, it's better to have the confidence to know you're needed.
Though saying that, one of my proudest achievements was completing what would be the equivilent of an Incarnate solo path, the Hunter epic quest in Vanilla WoW for the legendary bow, Rohk'delar.
You could do these quests only on you're own, not even a pet to help you. Those quests were ruddy hard, one involved fighting in melee and learning how to trap and scatter shot a second mob. The second involved a 5 minute long kite with perfect timing. The third required knowing when to use your abilities and how to joust with wing clip. The fourth and final challenge required use of AoE's. Everything a hunter needed to know and be at the top of their game with.
Completeing that, getting my bow, quiver and staff, it made me feel awesometastic.
Now if Incarnate Solo content could make me feel like that, it would be amazing.
Sadly those quests were tailored specifically for one class and I don't think they're going to do one for every single AT in the same vein as those but if it just replicate that feeling of "yes, I am that awesome, I earned being that awesome" then it would be glorious.
Now off to bed! -
Post deleted.
Sorry Sam brain is fried, the joke went 'woosh' over my head.
My apologise.
I laughed once Oathbound mentioned it.
Damn I need sleep. -
Now if I was going very rare on Lore (I'm not, never lucky enough to get a very rare salvage drop, if I got one I would do it in a heartbeat, struggling to get the inf together to make a very rare for the very rare interface as it is) I'd probably lose the buff bot (which is what I have now, Vicky + buff bot), while 5% defense to all is nice, I think having a ranged damage dealer would cause the damage level to go from 'ridiculously beastly' into 'ohmygodeverythingisdead!'.
So it looks like.
Warworks: Single target damage.
Clockworks: AoE damage.
IDF: Controls (Stun/KB).
Seers: Buffs. -
...I love you.
Not in a way that would disgust many though.
You're just awesome that's all and I think you need to be told this sometimes.
There you are, getting criticals for over 1000 damage and nobody says 'thank you' for one shotting +3 minions most of the time. Well thank you for basically being a Scrapper with even more ridiculous damage, yes you come and go and aren't as reliable as a real Scrapper but you're there when it matters to me.
Seriously though having now spent some time with the Victoria boss pet she is ridiculously powerful, yes I have slotted the +45% damage Alpha very rare which probably helps but by the almighty can she plough though mobs.
Example, doing the ITF run on a debuffed Rommy she did her 3 hit melee attack, each hit did 800 damage and thats simply beautiful thing to see.
So Vickies are the 'Damage' side of the things and I know that Seers are the 'buff' side of things (mmm Fortitude) but how do the other pets stack up, I'm assuming they're not as good damage as the Vickies but better buffing than the +5% def to all Bubble Bot while not quite as good buffing as the Seers.
A nice middle range if you will.
Also I'm sleep deprieved and rambling. -
Quote:I will point out that on Union, Pocket D starts at around 8pm in the evening. Pocket D is used as 'down time'. Basically a place where heroes and villains go after a days work of doing heroic or villainous things to just relax.I roleplay. A lot. Often, except on trials on my home server, I'm 100% in character all the time.
One thing I've honestly never understood is why do some roleplayers spend so much time roleplaying their characters as what amounts to little more than barflies?
In this game, I tend to do very little non-combat, non-run-and-gun RP. It's often situational. ie. Why would these disparate characters be teaming up? Can we tweak the story the devs and canon content have given us to fit our characters and motivations?
But were I to stop and plan some 100% non-combat downtime RP, why not go to the sewers amongst the roaches? The docks amongst dockworkers? Or inside city hall? Or atop some building looking out over the city? Or at least inside an SG base? Is it just an eagerness for a nightlife-never-had or already-past that lures some folks to pocket D for hours of that sort of RP? Even if it's romance, I'd think a lovely picnic double date with three other heroes all in civies on the rolling lawns in Praetoria would be more interesting than RPing over and over again in the same dark brooding bar. I've done that already IRL. Bars are awful places to be at closing time--so unless you are trying to play a lush, why do it?
Anyways, /tangential rant
It's also uses for other social purposes, like Mercenaries/Rogues looking to see if anyone needs any work done. Heroes looking to get information out of a villain whose had just that little bit too much to drink on what their next big plan is. New heroes looking to find their place in the hero scene.
While it is just drinking and socialising, there's a lot that can be had through just that via 'networking' as some Business executives like to call it. -
Got my tier 4 Judgement, all I need now is another 100 million inf and I'll have enough stoof to make the tier 4 Interface.
Not really worried about getting the others to very rare, the rare does the job well enough. -
To be fair the Rpers on Union in Pocket D (myself included and I run the trials a LOT, usually 7 or more each day since release) just remove broadcast (since most of the chatter is broadcast and League) and I've not once seen a complaint about it in the Union RP channels, not once.
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Drag him back into the entrance of the building he spawns infront of, the walls protect you from the laser turrets.
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Quote:The harder to achieve challenge badges will award Empyrean merits (Not on my watch namely) when you first get them.Somehow, I got two empyrean merits. Not quite sure how that happened.
I know I got one when first award Not on my watch badge along with a rare salvage reward. -
Hmm now a few of us on Union have been talking about this and it very much is random.
I've seen MO runs of the BAF and one of the blasters dealing a ton of damage on the AVs, hunting down runners and generally being a useful sod got himself...
10 threads.
While a friend who died a LOT but also helped out on the buffing/debuffing front got herself...
A Rare.
So we've come to the conclusion that random is indeed random. -
Quote:Basically it's not confirmed from Posi himself but everyone reckons that the reason for the change in salvage was to stop people who had horded shards/notices/favours from blitzing through the system on day 1 and coming out with very rares.Would anyone mind posting an explanation of his reasoning? Or just posting a link to where I can find it? I seem to have missed that while reading up on ALL of the other stuff
I agree entirely with what you said Sardan. Here's hoping for a couple more trials in the near future.
It didn't actually work though since it didn't really slow people down -
Yup, withing 4 days of the release, Union BAF teams are regularly pulling runs where no prisoners escape and achieveing Master Of runs on a semi-regularly basis and Ammon has provided a guide on the forums.
The BAF MO is merely strategy, the Lambda MO looks to be about brute forcing it and I honestly don't know how you're going to pull off a no acids, no grenades run until people are fully Rare'd out.
I do agree with pretty much everything you said though. -
Quote:In FPS games this is known among my friends a Giant Crab syndrome.It's called the "Potion Syndrome". It's been around for longer than computer games, but consider the following:
- Take one old computer RPG that you liked.
- Remember the first time you went through, or the second, or the third...
- Now, remember all the potions that you found but were of limited supply.
- How many of them were left when you finished the game?
The number is typically over 90%. See, you never know when you'll get in *real* trouble and will need them. So you save them for that one incredibly difficult moment that will make or break your game...
Which never comes =)
You're facing a Giant Cab and you've got an awesome gun but that awesome gun has really limited supply of ammo so you save because there could be an even bigger Giant Crab around the corner. -
Rather than weighing in on the whole Shard debate.
I instead issue you a challenge.
Yes someone mentioned it early.
The challenge of a sub 1 hour Dr Q run.
That isn't to say I'm not impressed by your times, I honestly am, those are faster than a rocket propelled Cheetah going down a mile long stretch of road completely covered in grease. -
Quote:What made me wonder was that they had a system which would have actually gated you longer in the WST and Notice/Favour of the Well system, so if they wanted to honestly slow people down, why didn't they just continue with that?It does a really *good* job at annoying the non-power games though! I mean, I just got one slot unlocked on one character. At this rate I'll have all 8 of my current 50's done going through the "Incarnate" content here in... basically infinity.
Yay. Now I'm not really advancing again.
I mean, it would take people a whole month to get a Rare in each slot, instead of 2 days and getting a Very Rare, you're looking at a month for EACH of those unless you had a lot of Inf and ran every single taskforce 16 times ( you would need 4 rares per very rare, 4 slots and every single shard using taskforce/trial uncommon).
Now my theory is this.
The New Incarnate system isn't designed to slow people, infact it's encouraging you to go as fast as possible.
For what reason you ask?
To begin removing large sums of Influence/Infamy (called Inf hereafter) from the game that have built up over the years and give people a reason to not simply IO out their character and then horde it.
Heck although I've now got 4 rares (Lore, Destiny and 2 Judgement) and are about to get my Very Rare Ion Judgement (with Very Rare component already crafted), that alone has stripped around 900 million Inf from the system because I'm an impatient man AND I have good ingame friends who are swimming in inf and willing to gift me big inf sums (thank you to those that gave me the inf).
So that's what I think, it was never intended to slow people down but to actually be an Inf sink instead. -
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Quote:Now I am become death, the destroyer of worlds.My goal with him is to make him to as much damage as often as possible. That goal has been proceeding well beyond my expectations. I'm not sure what use I will have for the Lore pets but I'm sure I'll find something. The other slots I know what I'm putting in them.
Judgement will be Ion Core Final Judgement. 40 target nuke 621.122 damage and a 20% chance for 232.9135 damage. (Musculature alpha added in) Yes Please!
Interface will be Reactive Radial Flawless Interface: 25% -RES, 75% moderate fire DoT. More damage and -res for more damage, both achieve my goal.
Destiny will be Ageless Core Epiphany: +100% end, +70% rech first 10s, 40% next 20s, 20% next 30s, 10% last 60s (120s total), +800% recov first 10s, 300% next 20s, 200% next 30s, 100% last 60s (120s total), 60ft radius. Oh My God I get to use Aim, Build up, Ion Judgement, and Inferno, wipe out a huge amount of enemies possibly even bosses, use Ageless Destiny and regain all my endurance, have a big boost to my recharge, and while I may not be able to recover for 20 seconds (it depends on if I use Drain Psyche) I wont use up my entire endurance bar in those 20 seconds and the boosted recovery afterwards will repair any damage I do my blue bar during that time. -
Yeah the catchphase for Union is usually a call of "Boobs Incoming!" just before the cutscene is triggered.
Which hilariously appears right next to said large tracts of land at the side if timed right. -
Bah!
*shakes fist*
Haven't even got Destiny unlocked yet!
On 88%...and besides, going for the very rare Judgement first, nearly there though -
Hmm the only character I'm taking Incarnate actually follows the old Incarnate method, in that it is power given by a God or in this case, Gods, However she's also recieving boosts from her 'father', a Mad scientist (hey just because he's a villain and she's a hero doesn't mean they can't have a normal father/daughter relationship) to help her out.
Alpha: Musculture
The Musculture (45% damage boost) represents the blessing of Hercules (or Heracles, whichever), boosting her already impressive strength to new heights as well as giving her a boost to one of her weakness, alcohol intolerance, she can now actually drink normally and not get hammered off of one bottle of beer.
Judgment: Ion
The Judgement of Zeus, now while Statesman is a pure Incarnate of Zeus, she was gifted her own golden lightning with which to smite her foes, after all she is going to be going up against another Incarnate of Zeus (Emperor Cole).
Lore: Warworks
Her mad scientist father captures and reprograms robots to answer to her beck and call in times of trouble. Simples.
Interface: Reactive -res/fire DoT
Blessing of Hephaestus, master of the forge, smith of the gods, imbueing her fists with the fires of the godly forge able to melt any metal.
Destiny: Barrier
Her father is a Bots/Forcefield so it makes sense he'd gift her some of his own tech. -
Quote:Actually the Master Of badges are the following.From what I hear, the Master badge for that trial involves using ZERO grenades, of either type.
Based on that alone, I think it's safe to say it is intended to be possible to do more than one way.
Get all 10 pacification grenades but do not use them.
Get all 10 Acid grenades but do not use them.
Got all 10 acid AND Pacification grenades and do not use them. -
I will point out that while the Union ones were PuGs, Union having a much smaller playerbase than say Freedom or Virtue comes in handy due to it being almost always the same 'faces' running the content with leaders like Damz, Sgt. Keith, Bullet Point and Hidden Healer. running enough of the raids to try an experiment with different things.
This knowledge then filters down to other people on Union and spreads quite quickly. -
The tactics are as follows, I didn't make them up, they've come about from numerous folks and numerous BAF runs. The gun Turrets one is fairly self explanatory.
Not on my Watch:
There are two choke points, either side of the tennis courts, one team heads near the helipad, watches that building and spreads themselves out to catch stragglers, the other two teams go to the south side of the tennis courts, everyone keeps an eye out for anything that makes it through and brings down the lts that do (minions usually don't survive).
Strong and Pretty and Gotta keep 'em Seperated: (this tactic gets them both)
One team deals with Seige where he spawns, the other with Nightstar where she spawns, the third goes to the helipad building and wipes out the reinforcements as they come out, get Seige and Nightstar to low health, have the third team yell in League chat when all the adds are down (normally very quickly), then burn down Seige and Nightstar.
Edit: I will note that I got the badges spread over several runs however the four runs, back to back, that were just done were all Master of B.A.F. runs, to prove that the first wasn't a fluke, also you get 1 Astral Merit and a Rare salvage for doing Not on my Watch or 2 Astral merits, bring the total up to 7 for a MO run. -
Well, I'm certainly not the first but this league on union have helped a number of people to achieve what some thought would be impossible this early on.
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aye..to be fair, both of those could have the timer removed now and there might be another reason for the timer on Dreck as well, I can't be sure.