Donna_

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  1. I have an Illusion / Ff and it's the easiest toon to grab MasterOf badges on... I have posted a build below which gives great endurance, softcapped def and PA up with only 14sec downtime.

    I quite like the build, but i'm sure others will comment.. open to feed back too.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Force Field
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (5) Basilisk's Gaze - Accuracy/Recharge
    • (7) Basilisk's Gaze - Recharge/Hold
    • (7) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 1: Personal Force Field
    • (A) Kismet - Defense/Endurance
    • (3) Kismet - Accuracy +6%
    • (3) Gift of the Ancients - Defense/Endurance
    • (5) Gift of the Ancients - Defense
    Level 2: Deflection Shield
    • (A) Red Fortune - Defense/Endurance
    • (9) Red Fortune - Defense/Recharge
    • (9) Red Fortune - Endurance/Recharge
    • (11) Red Fortune - Defense/Endurance/Recharge
    • (11) Red Fortune - Defense
    • (13) Red Fortune - Endurance
    Level 4: Deceive
    • (A) Coercive Persuasion - Confused
    • (13) Coercive Persuasion - Confused/Recharge
    • (17) Coercive Persuasion - Accuracy/Confused/Recharge
    • (19) Coercive Persuasion - Accuracy/Recharge
    • (19) Coercive Persuasion - Confused/Endurance
    • (21) Coercive Persuasion - Contagious Confusion
    Level 6: Swift
    • (A) Flight Speed IO
    • (21) Flight Speed IO
    Level 8: Flash
    • (A) Lockdown - Accuracy/Hold
    • (23) Lockdown - Accuracy/Recharge
    • (23) Lockdown - Recharge/Hold
    • (25) Lockdown - Endurance/Recharge/Hold
    • (25) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (27) Lockdown - Chance for +2 Mag Hold
    Level 10: Boxing
    • (A) Absolute Amazement - Stun
    • (31) Absolute Amazement - Stun/Recharge
    Level 12: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Endurance Reduction IO
    • (17) Soaring - Endurance/FlySpeed
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (27) Miracle - +Recovery
    Level 18: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (29) Endurance Modification IO
    • (29) Endurance Modification IO
    Level 22: Insulation Shield
    • (A) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense/Recharge
    • (33) Red Fortune - Endurance/Recharge
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (33) Red Fortune - Defense
    • (34) Red Fortune - Endurance
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 26: Dispersion Bubble
    • (A) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense
    • (37) Red Fortune - Endurance
    Level 28: Weave
    • (A) Kismet - Defense/Endurance
    • (37) Kismet - Defense/Endurance/Recharge
    • (39) Gift of the Ancients - Defense/Endurance
    • (39) Gift of the Ancients - Defense/Endurance/Recharge
    Level 30: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (39) Expedient Reinforcement - Accuracy/Damage
    • (40) Expedient Reinforcement - Damage/Endurance
    • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (40) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (42) Expedient Reinforcement - Damage/Endurance
    • (42) Expedient Reinforcement - Accuracy/Damage
    • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (43) Expedient Reinforcement - Endurance/Damage/Recharge
    • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 35: Spectral Terror
    • (A) Nightmare - Accuracy/Recharge
    • (45) Nightmare - Accuracy/Fear/Recharge
    • (45) Nightmare - Accuracy/Fear
    Level 38: Force Bubble
    • (A) Endurance Reduction IO
    • (45) Endurance Reduction IO
    Level 41: Power Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (46) Thunderstrike - Damage/Endurance
    • (46) Thunderstrike - Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Recharge
    • (48) Thunderstrike - Accuracy/Damage/Endurance
    • (48) Thunderstrike - Damage/Endurance/Recharge
    Level 44: Energy Torrent
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Damage/Endurance
    • (50) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage
    Level 47: Power Boost
    • (A) Recharge Reduction IO
    Level 49: Superior Invisibility
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 2: Ninja Run



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  2. Cheap build ??

    Yet local_man's build contains

    Decimations
    Bask Gaze
    Celerity +stealth
    and Posi blasts!

    Has no def, very little Resistance.
    I would prob go with something like this.

    Everything here should be fairly cheap, you will get,

    127% Recharge
    25.8% Defense to all Ranged attacks (Radiation Infection + Smoke will improve this)
    182% Regen (but you have a 236 Hp Heal every 2.5sec anyway)
    Super Speed + Leaping+ Acrobatics

    Total Net End gain without AM or Debuff Toggles = 1.31
    Total Net End gain with AM but Without Debuff Toggles = 2.29
    Total Net End gain with AM and toggles applied = 1.45

    Note these figured are worked out with CJ, SS, Acrobatics, MindOverBody, Hotfeet and Maneuvers also toggled ! ! ! ~ Pretty good if i say so myself.

    Hope it helps.




    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char
    • (A) Essence of Curare - Accuracy/Recharge
    • (3) Essence of Curare - Endurance/Hold
    • (3) Essence of Curare - Accuracy/Endurance
    • (5) Essence of Curare - Hold/Range
    • (5) Essence of Curare - Accuracy/Hold
    • (7) Essence of Curare - Accuracy/Hold/Recharge
    Level 1: Radiant Aura
    • (A) Harmonized Healing - Heal/Endurance
    • (7) Harmonized Healing - Heal/Recharge
    • (9) Triage - Heal/Endurance
    • (9) Triage - Heal/Recharge
    • (11) Healing IO
    • (11) Recharge Reduction IO
    Level 2: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (15) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (15) Endurance Reduction IO
    Level 4: Accelerate Metabolism
    • (A) Adrenal Adjustment - EndMod/Recharge
    • (17) Adrenal Adjustment - EndMod/Accuracy/Recharge
    • (17) Energy Manipulator - EndMod/Recharge
    • (19) Energy Manipulator - EndMod
    • (19) Efficacy Adaptor - EndMod/Recharge
    • (21) Recharge Reduction IO
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Fire Cages
    • (A) Trap of the Hunter - Accuracy/Recharge
    • (25) Trap of the Hunter - Endurance/Immobilize
    • (27) Trap of the Hunter - Accuracy/Endurance
    • (27) Trap of the Hunter - Immobilize/Accuracy
    • (29) Trap of the Hunter - Accuracy/Immobilize/Recharge
    • (29) Trap of the Hunter - Chance of Damage(Lethal)
    Level 10: Enervating Field
    • (A) Endurance Reduction IO
    • (31) Endurance Reduction IO
    Level 12: Smoke
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (31) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (33) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 14: Hot Feet
    • (A) Eradication - Damage
    • (34) Eradication - Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Recharge
    • (34) Multi Strike - Damage/Endurance
    • (36) Endurance Reduction IO
    • (36) Endurance Reduction IO
    Level 16: Health
    • (A) Harmonized Healing - Heal
    • (23) Harmonized Healing - Heal/Recharge
    • (25) Healing IO
    Level 18: Combat Jumping
    • (A) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (37) Red Fortune - Endurance/Recharge
    • (37) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense
    • (39) Red Fortune - Endurance
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (23) Endurance Modification IO
    Level 22: Lingering Radiation
    • (A) Tempered Readiness - Accuracy/Slow
    • (39) Tempered Readiness - Accuracy/Damage/Slow
    • (39) Accuracy IO
    Level 24: Super Jump
    • (A) Endurance Reduction IO
    • (40) Jumping IO
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 28: Super Speed
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    Level 30: Acrobatics
    • (A) Endurance Reduction IO
    Level 32: Flashfire
    • (A) Stupefy - Accuracy/Recharge
    • (42) Stupefy - Endurance/Stun
    • (42) Stupefy - Accuracy/Endurance
    • (43) Stupefy - Stun/Range
    • (43) Stupefy - Accuracy/Stun/Recharge
    • (43) Stupefy - Chance of Knockback
    Level 35: Cinders
    • (A) Lockdown - Accuracy/Hold
    • (45) Lockdown - Accuracy/Recharge
    • (45) Lockdown - Recharge/Hold
    • (45) Lockdown - Endurance/Recharge/Hold
    • (46) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (46) Lockdown - Chance for +2 Mag Hold
    Level 38: Fire Imps
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (40) Expedient Reinforcement - Damage/Endurance
    • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (46) Expedient Reinforcement - Accuracy/Damage
    Level 41: Indomitable Will
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Mind Over Body
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (50) Titanium Coating - Resistance/Endurance
    Level 47: Psionic Tornado
    • (A) Air Burst - Accuracy/Damage
    • (48) Air Burst - Damage/Recharge
    • (48) Detonation - Accuracy/Damage
    • (48) Detonation - Accuracy/Damage/Endurance
    • (50) Detonation - Damage/Endurance/Range
    Level 49: Maneuvers
    • (A) Gift of the Ancients - Defense/Endurance
    • (50) Gift of the Ancients - Defense/Endurance/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 1: Ninja Run



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  3. Quote:
    Originally Posted by Mega_Jamie View Post
    The majority of Fire/Kin farmers will use the Fire epic and not the earth epic.

    Personally I think the earth epic is awesome, but Fissures AoE is tiny! so I tend to avoid it.

    With the fire epic you get a bigger AoE and a thematic fit.
    Earth epic is a safe bet, it's more run in and hope your defenses will compensate for any mistakes, However if you do get hit or stunned you can kiss your rock encrusted @ss goodbye.

    If you like Fire epic you can easily get to about 30% ranged defense and start your assault with smoke for -to hit, (this also stacks from same caster), this will still grant you about 65% res to S/L along with tough.. your attack chain would be, Smoke, Flashfire, Cages and then run in.

    It's personal preference tbh, I use Fire epic on Kawaiii. I just much prefer it to Rock for the damage and the theme, my build is not got any defense on it, but then it's not needed with my style of farming.
  4. Quote:
    Originally Posted by Malkore View Post
    so, pst to me in game. i hope to get rid of this by saturday or it will be going on the market
    Might help if you tell us what server you are on.


    Wait a min, just saw your "location" no good for me i'm afraid.
  5. Sure, hope this helps




    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Fiery Assault
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (5) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 1: Flares
    • (A) Decimation - Accuracy/Damage
    • (5) Decimation - Damage/Endurance
    • (23) Decimation - Damage/Recharge
    • (46) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Accuracy/Damage/Recharge
    Level 2: Fire Cages
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (7) Enfeebled Operation - Immobilize/Range
    • (7) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (9) Enfeebled Operation - Accuracy/Immobilize
    • (9) Enfeebled Operation - Accuracy/Endurance
    Level 4: Incinerate
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    • (13) Kinetic Combat - Damage/Recharge
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    Level 12: Hot Feet
    • (A) Scirocco's Dervish - Damage/Endurance
    • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (19) Scirocco's Dervish - Chance of Damage(Lethal)
    • (19) Cleaving Blow - Damage/Endurance
    • (21) Multi Strike - Damage/Endurance
    Level 14: Health
    • (A) Miracle - +Recovery
    • (23) Numina's Convalescence - +Regeneration/+Recovery
    Level 16: Fiery Embrace
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Super Speed
    • (A) Endurance Reduction IO
    • (29) Endurance Reduction IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (25) Endurance Modification IO
    Level 22: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    • (29) Kinetic Combat - Damage/Endurance
    • (31) Kinetic Combat - Damage/Recharge
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    Level 28: Combustion
    • (A) Obliteration - Damage
    • (31) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 30: Flashfire
    • (A) Stupefy - Accuracy/Recharge
    • (31) Stupefy - Stun/Range
    • (33) Stupefy - Accuracy/Stun/Recharge
    • (36) Stupefy - Endurance/Stun
    • (36) Stupefy - Accuracy/Endurance
    • (36) Recharge Reduction IO
    Level 32: Cinders
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (34) Basilisk's Gaze - Endurance/Recharge/Hold
    • (37) Basilisk's Gaze - Accuracy/Recharge
    • (37) Basilisk's Gaze - Recharge/Hold
    • (39) Lockdown - Accuracy/Recharge
    Level 35: Consume
    • (A) Obliteration - Damage
    • (37) Obliteration - Chance for Smashing Damage
    • (39) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 38: Fire Imps
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (42) Expedient Reinforcement - Accuracy/Damage
    • (42) Expedient Reinforcement - Damage/Endurance
    Level 41: Fire Breath
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Damage/Recharge
    • (45) Range IO
    Level 44: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    • (46) Luck of the Gambler - Defense/Endurance
    Level 47: Blaze
    • (A) Decimation - Accuracy/Damage
    • (48) Decimation - Damage/Endurance
    • (48) Decimation - Damage/Recharge
    • (48) Decimation - Accuracy/Endurance/Recharge
    • (50) Decimation - Accuracy/Damage/Recharge
    Level 49: Smoke
    • (A) Accuracy IO
    • (50) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 1: Ninja Run
  6. I dont have the patience for low balling things, if i'm going all the way to the market i'm coming home with when I went for :P

    Same if im sellin, not leaving without the dosh....



    Might cost me more in the long run but i'll just make more.

    GIMMIENAO!
  7. Quote:
    Originally Posted by Eva Destruction View Post
    No.
    Dammit.
  8. ok so lets make this clear, I am not looking for an exploit.

    but is there a way for me to up the reward + risk past standard mobs, on x8 +4 ??
  9. Quote:
    Originally Posted by Grouchybeast View Post
    Standard enemies in MA are capped at the base XP rate. So anything which normally has an XP modifier >1.0 will actually give you base XP instead. Standard mobs which normally have a modifier of >1.0 still have the reduced XP in MA.
    So does this make Culex's list useless?
  10. Didn't know you before you left but met you on a recent ITF...
    more to come I hope and wb all the same.
  11. yea sorry was getting mixed up with my blaster which I was tinkering with of late.
  12. As it stands this build is soloing s/l mobs on x8 at lvl 53... Bosses are a little trickier but permadom stacking cinders and char soon sorts em out.

    With your holds, softcap def and -tohitt from smoke (which can also stack btw) I don't find that I take any where near as much damage as I regen.

    Pretty much it is a really fun toon, only thing I would change if I could would be snipe for building domination but I took blaze because it's such a good power on a domi.
    But once Dom fires as long as you remember to click hasten within 8-9 secs after it recharges the your permadom so just pop a bf in your initial mob to be safe

    hope this helps.,
  13. already over softcap

    and already had 5 Lotg
  14. Quote:
    Originally Posted by Rakonu View Post
    Thanks Donna, ive decided to reroll my plant/fire into a fire/fire is there anyway you might be able to hook me up with a build i can work off of? would be extremely helpful
    Sure this is my current build that works very well...

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    May be costly tho.....

    but take from it what you like.
  15. At the moment I am using a Fire/Fire domi and the dmg is wow! she clears a map in the same speed as my fire/kin...

    The reason to pick /psi over /fire is Drain psyche but tbh that only gives +regen+recov...

    Build a /fire for +regen you get the +end from consume and domination.

    Get your self soft capped, and enjoy things like Firey Embrace and stupid amounts of damage and don't ever worry about getting killed.

    If it is a choice between the 2 you mentioned I would probably say go for Plant/Fire.

    Your gonna love Firebreath btw...

    Or if you are confident enough in your holding ability try /fire with soul mastery... It's less defensive but Firey Embrace, Soul Drain and Combustion is OUCH!

    Oh and this way you also get another +endurance power.
  16. Donna_

    New build

    Ok i took your build and changed the slots only, I assumed that you picked the powers that you picked because it's what you were wanting to use...

    You still have softcapped defense to S/L damage, and huge recharge of 178.8% giving you permadom and perma hasten. There are still 5 slots left to place you can do what you like with them, but now you have 2.12 /s Endurance net gain... that 3 times the recovery your initial build had.

    I hope this is better for you.

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    Personally, I think you are skipping a huge amount of good powers....
  17. Donna_

    New build

    WOA !

    Massive drain!

    Good recharge but your not going to be able to use the powers for lack of end.

    With great recharge comes great need for edurance, and you have 0.7 net gain before you click a power!

    And your way way over on S/L def, i'll have a quick play and repost a build, 2 secs pls



    ps. You do know that invisibility gives you +def because you are unable to attack when you are using it.
  18. Ok so thank you all for your help so far... and I have had a little tinker with all the suggestions... So here's where i'm at..

    Oh and I thought it would a point to mention I am making a boxer theme... so i'm afraid gloom or any other patron don't really fit :S

    but i'm proud of this so far...


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  19. Yeah def sticking with SR now...

    Would anyone else be able to have a go at tweaking the builds that have been posted?

    Want something that everyone agrees can't really be better.
  20. Ok so I have had a few tanks in my time and I am now turning my attention to making a brute... however i am having issues on mids making one as survivable as I am used to.

    So far nothing seems to be as good as it's Tanker counter-part....

    (I know this is the way that it's meant to be.)

    Any how, I had a bash as an SR build... can anyone better this, advise me, even suggest another set or pair of sets....

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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Thanks in advance for your help
  21. Ok so I haven't ever had a Veat before, and I don't want to spent the precious little that I have red side on a gimpy build... can anyone tell me how I should be slotting and playing a night widow ?

    p.s - I have a OCD when it comes to the softcap def...(it's a must)
  22. Quote:
    Originally Posted by milehigh77 View Post
    You are absolutely right tymer.

    I was out of line.

    I will make a greater attempt to correct my behavior on the forums



    I apologize to donna for my idiotic post.
    Wow, respect for that post x

    ty
  23. Quote:
    Originally Posted by milehigh77 View Post
    Your rebuttal is fail.

    I guarantee if any redname took sides, they would say my train of thought is the only valid one.

    Positron asks "I have within my capabilities to allow you to keep all of your slotted IOs when you respec. How many do you think I should allow you to keep?"

    Noob answers "A total of 20 sounds very good to me!"

    Positron's face contorts in utter confusion "........Okay.....so....let me get this straight. I'm offering you the ability to keep ALL of your enhancements whenever you respec. In other words, I am increasing the size of your character's enhancement holding tray during respecs so it can hold ALL of your slotted IOs......and you are happy with me allowing you to keep a total of 20?"

    Noob flashes a big grin "Yes sir!"

    Positron turns and walks away.

    The kind of change this thread is asking for is short sighted. Why ask for increased enhancement tray when you can have all enhancements be "non-permanent?"

    You can have the last word on this back 'n forth because I find it very meh.
    omg you are thick as pig ***.

    read the original post, this was not a QoL change request thread.

    Should have known you were a RP.
  24. My Ma/Regen doesn't have jump nor any of my tanks... web nade helps alot with this and I have jump pack etc if I need it.

    Was looking at getting recharge as high as poss for heal, don't think that it should be toooo expensive

    few weeks work maybe.