DoktorMechaniker

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  1. Her powersets: Demon Summoning/Darkness

    Not Dark Miasma. I'm thinking Darkness Assault, as in Pistols/Energy hinted towards Energy Assault, or whatever blasters had.

    New Domness, not MMness.
  2. DoktorMechaniker

    Incarnates

    My Veats, (Arbiter Blood and The Ivory Fateweaver) are Incarnate teasers.

    Blood's description looks exactly like a regular trainer menu, except he's telling you you need to gain 1,000,000,000 more exp until you can go to Incarnate Threat Level.

    Ivory's description looks like a normal fateweavers, but has difficulties 6-10 instead of 1-5.
    6.Unholy to 10. Incarnate.
  3. [ QUOTE ]
    Has anyone else found Chalie Newland yet?

    Grizz

    [/ QUOTE ]

    NW corner of Monster Island, Redside.

    What do I win? I've known about this for a while.
  4. Red Bull Cola.

    It turns it's nose up at the commoners.

    Good enough for me, too good for you.
  5. [ QUOTE ]
    The devs have given us NPC costume pieces, or at least modified versions. The Enforcer set is a modified version of the PPD Hardsuits, one of the coolest looking NPC groups in the game.

    [/ QUOTE ]

    No. No. NO.

    Enforcer, all but the visor and gloves, is crap.

    The boots make no sense.

    The PPD stuff is an exosceleton, the Enforcer is chunky.
  6. We talking colors? Clothes? Models?

    Do I finally get my MekSquad?
  7. Go for WS. Especially if you can do the IO business, it'll be disgusting the amount of awesome you can pump out.
  8. [ QUOTE ]
    A hand grenade powerset, then? I'm not sure I could go behind this. I mean, sure, Bomberman is cool and all, but it doesn't quite work to a sufficiently... Cool level to have a chap go around lobbing grenades as his only power. I'm not sure a grenade launcher would be something I could support. Grenades as a complement to a rifle goes hand in hand. After all, some actual real life rifles come with a single-shot grenade launcher attached.

    I guess I could see a revolving drum launcher with different types of ammo. Prototype had an interesting take on this, where it was a grenade launcher in name only, and actually launched something like high-calibre kinetic rounds. It could even be fun to play around with, with it being given incendiary grenades, explosive grenades, kinetic rounds, a beanbag clone, a couple of missiles and even an auto-fire version. 9 powers may be a stretch to work with, but with all the different types of grenades in the game (before we even get into cloning Trick Arrow effects), it shouldn't be TOO hard.

    The real problem is that it becomes only a somewhat modified version of Assault Rifle, which has 40mm shell instead of a buckshot, an AoE grenade salve instead of Full Auto, an incendiary grenade instead of a Flamethrower and so on and so forth. It's another gun, essentially, and given the call for new powersets, I don't see that happening. If we ever get even remotely close to having another rifle, I can almost guarantee that would be an energy weapon, likely an extension of the Robotics Pulse Rifle.

    A grenade launcher blast set is a lot like a two-handed sword melee set - it's cool in concept, but too close to an existing powerset to be viable.

    [/ QUOTE ]

    Agreed, just needed to discuss it.
  9. [ QUOTE ]
    [ QUOTE ]
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    I'm not sure that lacking in ST would really balance against having a lot of AoE. Limit the size of the AoE, I suppose.

    There would have to be a lot of different types of grenades involved, especially for what you've mentioned
    A Blast set I could see.
    A Control set, maybe.
    Secondaries for Blasters and Corruptors (who usually get a version of Defender Primaries) would be harder for me to envision. I don't see buffing your team via Grenade, but DeBuffing your enemy via Poison Gas Grenades, Acid Grenades, etc would make sense. Of course, anything that does damage could be considered a "HP DeBuff", but that's another tangent.

    [/ QUOTE ]

    The corr secondary would be a bunch of debuff, with some soft control.

    [/ QUOTE ]So, something similar to what we have in /TA?

    [/ QUOTE ]

    Read OP. I said cross of Traps and TA.
    I'm not sure how that would be acomplished, hell, I'd be happy with a second animation option for TA.
  10. [ QUOTE ]
    I'm not sure that lacking in ST would really balance against having a lot of AoE. Limit the size of the AoE, I suppose.

    There would have to be a lot of different types of grenades involved, especially for what you've mentioned
    A Blast set I could see.
    A Control set, maybe.
    Secondaries for Blasters and Corruptors (who usually get a version of Defender Primaries) would be harder for me to envision. I don't see buffing your team via Grenade, but DeBuffing your enemy via Poison Gas Grenades, Acid Grenades, etc would make sense. Of course, anything that does damage could be considered a "HP DeBuff", but that's another tangent.

    [/ QUOTE ]

    The corr secondary would be a bunch of debuff, with some soft control.
  11. Villian. Period. All the time.

    I had a hero, deleted at 50.
  12. 'Nade Control

    'Nade Blast

    'Nade secondary for Blasters, and Corrs.

    The primary could be mostly big AoE, with med-high damage fire/smashing damage; balanced by little to no ST viablility.

    Secondary to be a mix of TA and Traps.

    I know it isn't possible, due to the different animations, but I'd love some launcher costume options, and a no weapon option.

    Please make my Demo Dave a reality!
  13. The great thing about Bots with detonator is, that when they start beeping and on fire, you'll know that they'll soon be gone anyways.
  14. Level 4 Taunt IO, Redside.

    They always work.
  15. Dr. Mechaniker - Dr. Tecsonic

    Dr. Funktation - Rock God

    Fortis - Glorious
  16. [ QUOTE ]
    IMHO the hot new thing will be to have a bind activating the "alakazamreact" emote every time you use Propel.

    Everything else will pale in comparison. :P

    [/ QUOTE ]
  17. DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    OOOOM
  18. [ QUOTE ]
    Devs hate vills.

    [/ QUOTE ]
    We need an entire forum entitled this.
  19. We're starting this up, if anyone wants in.
  20. DoktorMechaniker

    Cuda TF

    It was a mistake, that we didn't even notice until the last mission.

    We were steamrolling.
  21. DoktorMechaniker

    Cuda TF

    Yeah, I tried it this mourning, on Relent, and the final ambushes wiped us out.