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Posts
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Quote:Really??! You have the gall to sit there and actually say that every single feature put into this game should be approved by you?Additionally, I don't think I should have to fund content I don't want in the game and I've been given no way show my support of content I do want to support beyond complaining loudly and causing a scene about what I don't like, which is what I'm doing and what I plan to continue doing unless I'm stopped not of my own free will. If you don't like it you can put me on ignore, urge the devs to get it together or leave yourself. Those three options suit me fine.
Thank you. I needed a good laugh right now and that was a doozy. That's why I can't put you on ignore because 90% of the time you're too funny. Keep up the comedy gold! -
I'll let you know when I get there.
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In Praetoria the Rikti are dolphins and their version of the hydra is a giant space monster living on the moon.
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Probably why we're not a a Statesman ruled "Utopia". We got Hamidon 0.5. They got Hamidon 4.2.
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That is the problem with a list being made by one person (with all due respect, given that the list is what brought me back to playing AE again). I look at it, however, as half the dev arcs stink, and I have to play through them at least once to figure that out. If half the arcs in that list don't fit my taste, how is that any more difficult than the regular game?
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When I tried to play earlier Winter Lord and his several dozen minions were camped out in front of Chief Interrogator Washington, whom I had to go talk to in person in order to complete the story arc I was running. While I managed to sneak around the pillars and get close enough, inching up a little at a time, to open the first dialogue box, that would be about the time I'd get hit with 4 dozen ice blasts and wake up in the hospital.
Needless to say, my only option was logging out and playing another character. I'd say they really need to rethink how they're doing these events in Praetoria. -
Since I just tweaked the story a bit, and I'm actually finally getting serious (hopefully) about designing its sequel, I'll put my arc into the pool.
Arc ID: 271637
Arc Title: Welcome to M.A.G.I.
Enemies: Hellions, Skulls, Circle of Thorns, Coralax
Morality: Heroic
Length: 5 Missions
Level Range: 1 - 12 (but the arc is intended to be an alternative first arc for magic origin characters)
Description: While waiting in line at Hero Registration, you heard the jokes about Azuria losing artifacts entrusted to her care. As a new Magic hero you go to her to get your first mission only to find out she's lost the whole vault!
The "enemies with custom power selections" warning refers to the main antagonist, who should be beatable by lowbies (although insps will likely be required). -
Her legs are supporting the other side
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Look, you kins just don't understand! Every time you give us some Speed, we need more and more to get the same effect. And it's not like I asked for this problem. I'd never even heard of SB when, one day, I'm minding my own business jogging around Atlas park and some kin hits me with SB. I was hooked right from the start!
I've tried to kick the habit, but every time I do some kin comes along and gives me another free sample! Now it's gotten so bad that I can't even go out and fight crime, I'm too busy hunting down kins for more SB. I can't even form teams of anything but all kins! And I make them all give me their sweet, sweet SB.... -
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I'm likely going to have to give this one a pass as well. This is about the most stressful time of year for me so right now I generally avoid teams so I can relax and play at my own pace.
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Quote:We don't need no stinking badgers!
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The Blue Devils
Run by Electrigal Arc Electrical Melee/Willpower Scrapper
Amazingly, I did not have a level 2 sitting around, so I took in a level 4 instead. Overall, I liked the story and the custom group was very well done. My only death was my own fault for trying to push the envelope and not eat a green until I had a sliver of health left against one of the Bosses. I ran it at +0/x1 with bosses turned on after the 2nd mission (since I did not realize I had them turned off during the first 2).
I also very much liked the Vigilante options included in the story.
While I wasn't really looking closely for proofreading errors, I did notice two. On Sarah Davies introduction to mission 4 she calls the one bad guy "Stephen" with an "e" the first time she names him, and "Stephan" with an "a" the next two times. She also uses "Stephen" on the mission complete text.
Surprisingly, I've nothing to say other than a very good and enjoyable arc, 5 stars. -
Quote:I agree with this. The main reason I hate EBs in general is because I find Bosses more challenging. A Boss I won't start eating inspirations against unless the fight starts going against me. With an EB, I have no choice but to down 3 purples or get 2 (or 3) shotted (usually before I have time to even react). Makes EB fights be either god-mode or death, which is pretty boring.What I actually hope they realize is that they are effectively building encounters balanced for inspirations rather than for player characters. It reminds me quite a bit of Diablo. The "strategy" is knowing how to micromanage your potion bar. These new missions do involve a little bit of extra thinking, but elite bosses and especially AVs are still not very engaging opponents when the strategy (for squishies in particular) is basically "eat a bunch of potions/inspirations, without having specifically selected you are going to die in a few hits." I'd much rather weaker inspirations and more reasonable bosses than this mess we've ended up with.
That's why I like Trapdoor (and Protean for all that, like Sam, I hate him very, very much) as a direction I hope they're heading in. I'd rather see EBs have unique abilities you have to figure out and adapt your tactics for, than uber-damaging bags of HP. Now they just need to cut these new EBs damage down to reasonable levels so it is feasible for those of us without twitchy reflexes to fight them without going into god-mode. -
Quote:No, not you, though as much as you're being hit for things you've never said in this thread I can't blame you for thinking that.If by one person you mean me, then no. Although the forced downtime as I reloaded my bots after downing Holtz, waited for the two-petbuffs-equals-end crash to end, re-toggled, waited for the curse to end...yeah, that resulted in the Room of a Hundred Rikti that I've been griping about.
I'm with Sam, the Curse is not a fun move. At least stuff like Malta and Carnies, while short term potentially lethal, do have coutners. The Curse? You either have the breaker, or your sat there waiting for 5 mins. -
Quote:I think only one person is claiming the Curse makes the mission impossible. The rest of us simply think that a 5 minute duration is insane. I got hit with the thing twice on one character when I did this in beta and it just meant running away and sitting there twiddling my thumbs for 5 minutes waiting for it to wear off. That's not fun for a pretty much pointless ability. That curse ended up being the only thing I disliked about the arc.Excuse me, but what is this 'Curse Breaker' everyone is speaking of?
Whatever it is, I do not think it is mandatory to succeed in this mission, as I've done it four or five time without it.
Also, to respond to Bill's statement, I've run RWZ content...once. Never heard of the Curse before, or if I did it was so long ago I've forgotten (I think it was at least 2 years ago). None of my other characters have gone to the RWZ. So a rogue vanguard operative means nothing to me. Not all long-time players are so well-versed in game lore. I've only got about a half-dozen characters with the levels for RWZ content. -
I like it because I think it's good for the game, it's nothing to me personally, though. Given that TFs are rare at the hours I play I'm never likely to use it.
Thematically, on the other hand, I really dislike it. The lore makes it sound like it should be a personal journey but it's not practical for it to be one. Since it is clearly meant to be based around team play, they needed to introduce it very differently, IMO. -
Quote:I was thinking more along the lines of in-game events. However, since I suck at promoting things, I'm probably not one to be making suggestions.Many of the threads here are for players. Unfortunately, most of the players are also the authors. We pretty much just play each other's arcs over and over.
As for players getting players interested, I've seen the complaints in the general forums, (all I can find is farms, XP sucks, allies leech XP, etc) and tried to respond to them by pointing to player-created resources designed to help people find arcs to play, pointing out that allies no longer leech XP, the XP is less but tickets are better than regular drops, and have been met with deafening silence. Whether any of these non-AE regulars actually decide to check out something like PoliceWoman's thread and play arcs from it, I don't know. It sure doesn't seem like it though.