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Posts
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I'm just hoping that with the in-game "look" of the Incarnate powers, we still have options that fit in people who don't have laser vision or shoot energy blasts everywhere.
The other thing is... you're not godlike as an incarnate. You can't reshape reality to your whim. You don't just run missions by walking in the door and snapping your fingers and teleporting the bad guys into a jail. Even with your Omega slot and huge glowing yellow hair that's 47 feet long... Malta Sappers will ruin your day. You know, those average humans? Who just beat your demigod ***?
Yeah.
Them.
They're still going to suck.
So I take it all with a grain of salt that you'll suddenly be godlike.
Something I hope is that they make the animations on some of the powers interesting and able to fit with characters. The Judgement AoE? Is that going to be a straight energy blast or will you be able to, say, on your dual blades scrapper cut the air so hard you make a shockwave? -
Quote:That's no fun. Heck, that's downright uninteresting. How interesting would Batman be if he's doing his kung fu and all and suddenly zaps you with rainbow colored lasers out of nowhere? It doesn't fit. It's straightjacketing you into a narrow concept, which is against what this game is supposed to be about. Also, okay, you've got "the power of the gods!"First off, from the brief accidental leak on the test server prior to Going Rogue's launch, I'm pretty sure all of the attacks were pretty magical in nature. Lightning, dark and fire were all that I recall, but there was probably an ice attack as well. (I was bummed that there didn't seem to be a straight energy attack, but I guess my Scrapper will make due with either lightning or fire...)
But, to focus on one part of your post in particular: "Natural/unpowered characters, or weapon users, etc... doesn't really fit the theme for my golden age knife-nut adventurer to suddenly whip out an energy blast" doesn't really apply. You're no longer unpowered--you're an Incarnate now, and you're able to do crazy things ala Statesman's overpowered lightning crashes.
... and you just got beat up by Malta. Y'know, the totally unpowered guys with guns? Yup, that Demigodhood is going real far, ain't it? :P
Seriously though. I really hope the devs include some stuff that's usable by the people that like to play low-powered characters and tech-users. And it could still feel powerful! Imagine, say, throwing out twenty shurikens in less than a second! Or a trick arrow that ricochets around and hits everyone in the target area! Or whatever. Be creative, but don't just make us shoot lasers and ice and whatnot. -
I'm curious about the Justice slot and it's associated upgradable AoE power(s). More just how they'll work. Not all of us have characters that fit throwing around big energy blasts and stuff. Natural/unpowered characters, or weapon users, etc... doesn't really fit the theme for my golden age knife-nut adventurer to suddenly whip out an energy blast. I'm hoping there will be effects or animations that feel powerful, yet fit someone who isn't all blasty.
The thought that comes to mind is like throwing a storm of shurikens or something. -
Sounds like the Primal version of Silos is the nice one, if the others are described as insane. Or at least, he's saner. An actively hostile Ouroborus would be dangerous.
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Okay, now that it's been explained to me better how it works, I'm really interested. This actually has some real interesting potential. Like if you're a tanker, you might swap between, say... Cardiac and Musculature depending on if you're fighting AVs (where you need all the resistance you can get) or where you just need more damage output (like when soloing or minion mulching).
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That actually really, really worries me. Like to craft a basic slottable Alpha enhancement, do I now have to run a STF or a CoP for this one part? Like, say... a Common Spiritual Boost. Do I need a Penumbra of Rularuu and Essence of the Incarnate to make that, which means I've got to beat a Cathedral of Pain run and a STF? Because if that's the case... well, I guess either I won't be getting any of the Incarnate enhancements ever or it'll be exclusive to the Billionaire's Club. You know, the people that can afford to pay for Gladiator's Armor: +3% Def out of pocket.
How does this all work? -
Sounds fun! Want to see how this turns out, so might throw my character and her best friend into the hat. The characters of Crow Call and Lux Aeternum are best friends and sisters in crime-fighting/chaos. On their own they are formidable, but together... they're a pain in the butt. They cause far more trouble together than they ever could on their own (like the were-broccoli incident...). >_>
They're both about 5'3".
Crow Call (dual blades/willpower scrapper superhuman adventurer/cuisinart/scarf afficando)
Lux Aeternum (magical dark armor/fire melee tanker mage girl)
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If you're still doing these Deebs, I guess I'll throw mine in the hat. I'm loving your work.
(I also really suck at screenshots)
Crow Call (DB/WP scrapper). Short. Likes scarves, knives, and big red buttons.
Andromeda Knight (inv/energy tanker). Large. Made of metal. Wears pants. Favors Buicks as melee weapons against giant ants.
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Natural Aura would be Doves Aura and Dramatic Background Music sound effects. Or little swirling dust clouds all Clint Eastwood style.
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Managed to beat him, but it took an Ill/kin and kin/DP spamming Siphon Speed to put him down while the two blasters, two scrappers, and tank pounded on him. The thing isn't so much his damage or regeneration as that his heal - which I'm pretty sure is Dull Pain - comes up every 90 or 120 seconds or so. And it heals him and I'm betting boosts his total HP, which makes putting him down a much dicier proposition, as his regeneration goes up too then.
The best tactic seems to be using not -res or -regen or +damage so much as -recharge. Kill his recharge to the point that the Heal takes forever to come back and you can do enough damage between heals to put him down.
It's the kind of thing you run into with AVs in general that have Dull Pain or anything from the Regeneration set. Their already massive hitpoints mean that even basic heals or HP boosts or Regen boosts suddenly make the AV a monster. -
Quote:Here's the funny thing. The Tip missions actually form kind of a loosely knit story arc for certain characters, and Frostfire is one of them. There's a whole story in those alignment missions of Frostfire's fall from power after losing his street cred for being, you know, beaten up by every hero in town. At first he tries revenge and bitterness, but over the course of losing more he eventually hits rock bottom and then starts to claw his way out of that and make something of himself. All of this takes place in tip missions ranging from the early ones you receive in the 20s to the level 40+'s.Well his bio always made him out to be a fallen wannabe-hero rather than an out and out villain (link) so it's not entirely unreasonable that after the events in the Hollows he reformed. It would be nice to have a little more info on it though.
I rather like it. Frostfire is someone who deep down wants to be a hero, but has made a lot of bad choices. -
Quote:Yeah. I've always been curious about the Battalion. My impression was that their invasion of Rikti Earth is pretty much the reason Rikti are born more or less human, but undergo a mutation during adolescence that turns them from humans into eight foot psychic aliens. Or at least, this trait is the product of an alien invasion at some point in their history, which I'm guessing is the divergent point of Rikti Earth from Primal Earth's history. Could be the Battalion, could be another alien power. Either way, the only real in-game contact Primal Earth has had with aliens (ignoring the dozens of unwanted alien children with flight, super-strength and invulnerability dumped on Primal Earth like some kind of cosmic back alley dumpsterOh and the Battalion, they were only mentioned once, but I think that it's one of those bigger picture story lines with the Rikti.
) has been the Shiva, the Nictus, and the Kheldians. So far, the Battalion and whatever power altered the Rikti have not appeared. I wonder if this will change.
My personal pet theory on the Battalion is tied to the timing of their appearance. The Battalion attacked Rikti Earth about 100 years ago, which would place it around 1900. Going with a bit of metafiction, that'd be about the same time as the Martian attack in H.G. Wells' The War of the Worlds. My theory is that prior to the Battalion war, the Rikti had been standard humans and their history much like our own. Then came the tripods and the heat rays and the black smoke and the Battalion. The humans ultimately drove off their invaders, but the survivors were altered by some bioweapon of their attackers, which turned them into the Rikti.
Okay, I admit, this is in part because the idea of fighting Battalion tripods and flying saucers with lasers sounds awesome and I want to see that. -
Quote:It's part of why I like fighting Praetorians. They don't feel like they've got cheap moves like, say, Sapper beams, but they've got counters for everything. You can mitigate those counters. Kill the combat orbs fast. Watch out for the Victorias. Have the scrappers cover the tankers' flanks to maul the more troublesome enemies like... whatever those Boss level Seers are. But they've got every kind of buff and debuff in the book, and each enemy contributes to a sphere of pain. I have great fun fighting them in groups, just because it turns into these raging battles. Sure, we had some people go down. But it felt more like a serious fight than eight guys in funny tights jumping a series of platoons that don't radio their commanders for backup.Already happens in Aion. And you know what, we deal with it just fine. Usually once the boss gets down to 33% hp aggro does this weird shift thing were they randomly attack who ever. Even prior to that if your tank isnt building threat then anytime you heal everyone tons to look at you. We deal with that just fine in Aion. Considering the tanks/scrappers/brutes/stalkers are more durable than the same counterparts in Aion, and the Aion players handle it just fine then I see no reason why we couldnt handle it in CoH.
I guess my point in all of this is this, tanks have gotten lazy since all they have to do is dive in and everything sticks to them like glue. Aside from maybe the STF or Hami holding aggro just isnt a real issue in CoH. Everyone is so used to not dying and not feeling a real threat since we got capped hps, massive regeneration, softcapped defense or capped resists. I want a real challenge without the npcs having to cheat to win. -
Quote:But then fights go like this:Every other MMO already does this. To me it makes the game more balanced keeps things some what interesting. As it stands now if the tank goes in first and if they arent dead within the first 3 seconds then that entire mob isnt going to look at anyone else engaging them up to the aggro cap. Too boring in my opinion.
1) Battle begins.
2) Everything that isn't a tank or scrapper dies as bad guys focus their fire on each squishy in succession
You know how much it sucks when the AV runs away from you despite being hit with Taunt a dozen times? Sucks, don't it?
Now imagine it's like that, only instead of ignoring you and running away... he's ignoring you and killing your controllers, blasters, corruptors, defenders, and dominators. You can't defend them with all your powers, because you're ignored. They die. You can't stop it. You're not as high a threat. Now the AV turns on you, and you're out of support. You're fighting it. A defender rezes... the AV spins around, runs halfway across the battle area, and smacks it down all while you're pounding on it with Knockout Blows and everything to no avail.
Not really fun. -
Technically yes, given my supergroup's name (Gods of the Golden Age). :P
But there are a lot of ways you can go about claiming the power ICly, assuming you even acknowledge it. Besides going "I'm semi-divine!" you could be something closer to an Avatar or Godwalker like in the Unknown Armies tabletop setting, where you're more drawing power from a classic idea or archetype. Like the Masterless Man, who is the classic Man with No Name and draws power from how much that idea is rooted into the collective human psyche. As you gain power, you literally become that idea made flesh. Or perhaps it's the other way around, as you come closer to embodying the idea, you gain it's power until you become the embodiment of that idea. Robin Hood was the embodiment of The Rebel until he was unseated by Che Guevara in that setting.
My scrapper, Crow Call, could be considered to be channeling the archetype of The Adventurer. She's very much an Indiana Jones style two-fisted archaeologist-adventurer who secretly curses the lack of zeppelins to fight on. Just also able to lift almost a ton, run sixty miles an hour, and generally be a notch or two above the human maximum. The low level superstrength is there in part to explain why she's able to cut through heavy armor plate with just a pair of knives.
But honestly, probably won't be going "I'm a demigod!" with my toons. For one, not entirely sure how the Incarnate stuff works yet. We'll have to see what powers and stuff comes with it. Also, just doesn't fit the concept or style for most. I like my scrappy badass adventurers and stuff. That, and in RP everyone going "I'm the Spirit of Boojie, Vorlon Bucket God!" or whatever... that'd bug me. -
The Circle of Thorns there arn't Praetorians, they're the Primal Circle. In their ongoing quest to hide the book, they're resorting to try and keep it in Praetoria to keep people from stealing it. They even mention that it takes them a bit long to cast their spells there.
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It's about 5 waves. I rather like the mission, and if you're careful the waves arn't that bad. You just need to pick a good point to stand your ground and be ready to fight. The map and the mission though? Love 'em. Very good atmosphere with the darkness and use of the mobs' aura effects.
"I see torches! Wait. Those are demons. Never mind..." -
Gale (I have it 4 slotted with level 23ish Kinetic Crashes for the Knockback Protection bonus). On level 1 Hellions. They go flying off Team Rocket style.
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Quote:I seriously want that belt. You see it again on some of the Merit Vendor contacts, like the one near the Black Market in Sharkhead... and we don't get it? Not fair. I wants it.Can we have this please? Even if cant go with some skirts.Those boots are awesome. Much better than the high tights we have now, (too "thight") and much better than high heels, those boots only look well on Lady Grey.
The shape of the belt is too awesome.
But as others have said, if we're doing conversions like this, please make them work for both genders. It's still highly irritating how female models don't get a lot of the cool stuff from the Magic pack, like the Baron jacket, boots, Occult hat, etc. There's so few female groups in the game, just straight conversions that don't account for the females of NPC stuff would be infuriating.
Heck, let's throw that in. Female versions of Magic Hat, Occult Hat, Renegade Hat, Skull Mask, the Baron jackets, and Baron boots. -
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As others have said, Posi is popular because they're not too hard for low levels (the meatgrinder at City Hall aside), fun, and arn't too long. You can run either of them in about 2 hours or less. By breaking it into two task forces, it's a lot easier to find teams and run the task forces casually instead of "Okay, who wants to spend an entire evening clearing out identical Council maps?" My SG runs the Posi a lot more than the others just because it's easy to throw together a team for a quick run.
I mean, compare the new Positrons to, say, Numina or Citadel or Synapse. One of the big problems with a lot of the older Task Forces (I'm looking at you, Dr. Q!) is that a lot of the missions are filler. You'll get two or three or five missions that are almost identical. Go and clear out another power station/portal factor/secret base/soccer field full of Clockwork/Rularuu/Council/Evil Girl Scouts. Or Numina's Grand Tour of the Scum of Paragon City, which is just a massive timesink. The endbosses for Citadel and Manticore are kind of lame, too (Really, Vandal is kind of a weak AV. And whatshisface, the gorilla in a suit bodyguard you fight at the end of Manticore... yeah). That's pretty typical of the older content, really.
The devs have learned since then and try to make every mission advance the story and unique somehow. I think they've also noticed that four or five missions is a pretty good number for most people. With Positron, each mission has it's own thing and is on a different map. I think between the two task forces, you get maybe two missions that are set on the same terrain, and the second is where you're following the path of destruction from the Clockwork assault on the Vahzilok (I do wish they'd played up the destruction a bit more on that, since it's mentioned in one of the clues that it looked like the assault was lead by a massive Clockwork, probably either Babbage, a Paladin, or the King himself. Just something like massive clawmarks on the walls or doors punched through or catwalks knocked down. Give the clear impression that something big had just torn through. Ah well). Some of the maps are really fun too, like the Vahzilok front company and it's green haze or the final map (the dam interior looks awesome).
My hope is that some day they'll go through and update the other Phalanx Task Forces. I'd love a Synapse revamp. The Clockwork King is one of my favorite villains in the game, and I love the final map of the Task Force. It's just getting there that needs work. -
I want the alternate animation for Greater Fire Sword to be Falcon Punch.
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Also remember this: Praetorians are supposed to be really, really tough. In fact, they're designed for Incarnates. Remember how they mentioned at the panel that you really want that Alpha slot for the i19 task forces?
Besides. I don't find them that irritating. Challenging? Oh yes. But never the cheap moves of, say, Malta or Carnies. There's a difference between Hard and Shenanigans. -
And remember that you're only seeing the War Walkers in level 40-50 content, about the same range you're taking on stuff like Warhulks, Zeus Titans, Rikti Chief Soldiers and Heavy Assault Suits, and the like. You're supposed to be kind of a big deal in that range, or at least tough and experienced enough to deal with some big robots. While I usually grumble about every enemy and it's minion-y brother being taller than a hero can be (it feels wrong having Council troopers bigger than my 8'3" robot guy), I'm fine with Praetorian WarWorks being gigantic next to heroes. You've got ten foot Terminators and giant mechs. That suits them, and you feel like you're a badass doing it.
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And is that the Hydra with those face-tentacles? So what happens, in the chaos the Hydra breaks free of the sewers and onto the streets or something? Because that rocks seeing it again.