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Quote:Recall that we will be getting 3 more enhancement slots at some point in the future (one at levels 25, 27, and 29), so we won't even have to pull slots from other places
Quote:Finally, someone linked it to me:
The way it was explained to me was that it's adding 20% of the current crit chance (so, say, 20% of 5% means you instead get 6% vs minions, which kinda sucks), but it should still be slightly more useful in those other, higher crit chance, powers.
maybe it's not really that bad, I don't honestly know . I *do* know, however that I will require those extra 3 enhancement slots to be able to cram this thing into my build while still giving FH and resilience some love, too.
Against hard targets, Crit Chance will now be 12%.
On top of that, is that Recharge a global bonus? -
I would slot for more Rech, HP and +Damage.
In that order. -
Quote:Nothing really.Thanks. There certainly does seem to be much more chatter about this combo in the Scrapper section. So what sort of things need to change switching from Scapper to Brute?
The Brute has overall better epic options, that's about the long and the short of it.
I'm not sure if Gloom will help your ST chain, or if you want to go for E-fences and Ball Lightning for more AoE.
If you are early in your career, I really think you are better off on a Scrapper with this combo - you will do a lot more damage overall and on a top end build I imagine you would do something on the order of 25% to 30% (rough guess) more ST DPS and Shield Charge will hit for much more as well.
The Brute will have about 12% more HP. -
Quote:Pretty much the KM Brute situation in a nutshell.StJ/EA brutes are indeed pretty awesome.
KM is in my opinion the worst on brutes, as you get the least out of Power Siphon compared to the other AT's, and tankers get better damage debuff numbers.
No reason to play this set on a Brute beyond some must-have concept that must be a Brute. -
Quote:Also dont forget that you can solo, and NEVER see scourge. If your attacking something, and get it to say..70% hp with your first attack..second attack getting it down to 45%,...then use a big hitter, that KILLS the target...that 3rd attack can apply with no Scourging at all.
So...buff Scourge? -
Here are my choices in no particular order
Black Scorpion: His entire look is amazing and (mostly) unique to him. He also reminds me a hell of a lot of another game I really like. Which takes place in space, far far into the future - where there is only an eternity of carnage and slaughter and the laughter of thirsting gods...
Rularuu/Ruladaak/Faathim/Lanaru: They look titanic, they are titanic. Just completely fantastic model design and speaks volumes about the beings they represent. My favorite is Lanaru.
Lord of War: Hro'Dtohz: The Rikti overall are a pretty faceless lot, but Hro'Dtohz manages to stand out. In particular the cape really makes him stand out as a war leader.
The Honoree: This Zombified Hero 1 looks suitably disheveled, deranged and dangerous. -
Quote:I'm sticking with the Lady Grey and/or the Dark Watcher. Everything that has happened so far makes it appear that Vanguard is the group looking to fight ALL threats external to our world and dimension. I-21 shows that Vanguard is again going to be on the front lines against the Battalion, which is certainly the Coming Storm.
Finally, Serpent Drummers arc shows that the Lady Grey and Mender Silos may have had a long animosity in the old days.
The only thing that concerns me about Lady Grey is that Dean MacArthur's bit about the person being male. But I could see Dark Watcher or another agent handling that bit.
Both of them also seem completely willing to turn a blind eye to the actions of the people they recruit, which you would need if you were going to recruit someone like Protean. -
Quote:This.SR is easier to softcap than EA and has less holes, though it doesn't have its endurance management and self heal. As far as SR vs. SD, in this situation the only advantage SR has over SD is recharge, which might be helpful with the top attack chain.
Quote:It's an inferior recharge buff with only a single target in range, and having multiple targets around you isn't something you can rely upon, especially if you team. That being said, having Energize means you can go for Ageless(Instead of Rebirth) if you need the recharge.
Quote:
Still feels minor to me. The defense portion only goes up to 10 targets, I am gaining about 1% defense per target hit. To me it still feels minor ::shrug::
My recharge constantly flickers between 212% and 275%. I should have 212% after factoring in target-capped Entropic Aura.
Energize does help, but I still need to hit ED while it is up. I still need to hit ED whenever it is up just to gain endurance.
To me this combo does feel endurance heavy. To you it may not.
On top of this, its part of a power that will fill your END bar. -
Quote:I don't know, I was also baffled on how 6.5% DEF through EAbsorb, which you can stack, on a set that can softcap its main typed defenses is "minor"How can you say StJ/EA is endurance heavy with Energize and Energy Drain?
I'll be using it to get at or near the incarnate softcap, and just on SOs EA does not feel remotely endurance heavy. -
Quote:I'm still liking my Kinetic Melee / Shield Defense brute, and have managed to get him up to a level where he's in real need of a respec. He does reasonably well in close quarters, even with nothing but SOs, but it's time to take it to the next level. Not having the hours available to crunch the numbers myself, I turn to the forums for inspiration. Unfortunately, in this entire forum, I've found all of 2 post-Fitness builds for this powerset, and one of them is from someone who never made it past level 12.
So, I realize it's not a farming fire/SS/elec/whatever set, but can we get a little love for the KM/SD? Who's got a build they can show off?
Unfortunately this is one of those combos where the Scrapper version outclasses the Brute version imo.
In fact, I don't think I've come across a single KM/SD Brute since KM went live.
Your best bet is to either toss up a build, and I can help with some slotting choices depending on budget or to hit the scrapper forum and look for builds there.
Ultimately, there will not be much difference between the Scrapper build design and the Brute build design and all you will need to do is plug it into mids and choose an appropriate Brute patron or epic pool. -
On an SO build I was getting about 6.5% DEF from fully saturated EAbsorb.
Its not a huge amount, but it is stack-able.
I'll be using that as a cushion vs. -DEF debuffs as well as on trials.
With an SO build + CJ, Weave & Maneuvers I had 35% SM/L Def & 40% Ene Def.
It won't take much more than that to hit softcap through IOs, leaving only Psi as a weak spot. -
Quote:So, without say AAO 210 DPS and no need to interrupt your chain of death with a BU type power?I haven't checked this topic in a while and am surprised to see StJ considered as a low/medium DPS set. It seems fairly high to me, even including maximum tohit chance, time spent using misc clicks, yadda yadda.
Using RC SB HB SC RC SB HB CU, with Achilles Heel + purple proc in SB, Fury of the Gladiator + purple proc in SC, damage procs in RC, HB and CU, Assault, Musculature, I'm getting about 210 DPS. This would require relatively low recharge, a Hasten-less build might be able to do it.
Using RC SB HB RC SB CU, with Achilles Heel + purple proc in SB, damage procs in RC, HB and CU, Assault, Musculature and maxed out AaO, I'm getting about 285 DPS.
I haven't even added CR in in either of these chains as I was being lazy, and it should have a positive impact.
Edit: or not. Mere +6 DPS for that first chain, and 0 DPS on the second one. Too slow activation, not enough +dam to make up for the time spent using it, and combo level 3 irrelevant in a chain that has it everytime it matters barring misses ; maybe CR could be used reactively whenever one drops down below combo level 3 right before SC or CU, but that's unlikely on the second chain.
That's nice.
In that way CR seems to exist primarily for burst. Very interesting. -
Quote:[Vanguard Psionic Shield] is an easy to get temp power that can help you with psi damage as well as the [Elusive Mind] Accolade.
My problem with WP is the low resistance and defense numbers. You really have to work a lot harder to get Soft Capped S/L/E/N. Invuln gets [Invincibility] which can really increase your defenses when surrounded, +regen, not so much. The more people around you giving you that extra 75-100% regen will be doing more damage in the process anyhow. The -To Hit is resistable so it's not the same as +defense.
Invulnerability
-- Close to capped Smashing and Lethal resistance
-- End drain resistance
-- Slow resistance
-- Defense debuff resistance
-- Higher base defenses
-- Higher HP when Dull Pain is active
-- Easier to soft cap all 3 typed groups
-- +To Hit with Invincibility
-- Mag 4 taunt Aggro Aura
-- The more mobs around, the higher your defenses, the less chance of taking damage
Will Power
-- Extra endurance recovery
-- Higher Regen
-- +Perception Power
-- Mag 3 taunt aggro aura
-- -To Hit aggro aura
-- Constant +HP
-- Higher psi res and defense
-- Self Res
-- +Regen with extra mobs in Melee
-- Crashless tier 9
Tried to give just positive comparisons for both, even though I'm more biased to Invuln. Make your own decision.
That's a pretty fair breakdown, IMO.
I decide by primary.
SS, WM, SM - these are all fairly End intense primaries and my ultimate goal with any Brute is an absolutely relentless offense.
I find with the heavier End primaries, even with cardiac, WP makes for a nice pairing. They also tend to have a fair bit of AoEs, which are a great way to generate AoE threat to shore up WPs weak taunt aura.
On top of this, the added recovery allows for easier integration of Maneuvers (which is also convenient to get a 5th LoTG 7.5 into the build) as well as Darkest Night if you go that route.
WP also wants Barrier, where as Invuln wants Rebirth.
With T4 Barrier's 5% DEF/RES boost (back end of the buff) and a (pretty extreme) IO build as well as SoW running - My WP Brute sits 89% SM/L Res.
I think they are very well matched against each other and they both have several pros and cons vs. each other. Choose which one seems to fit your playstyle, primary and epic/patron choices better. -
Quote:That's why I would very much have preferred recharge debuff resistance. Willpower needs -regen resistance, because regen is what it does to get back lost HP. Regen has more clicks going on to achieve the same, plus a mini-godmode that suffers (and benefits) from recharge effects.
I wish the devs would do exactly these two things. -
Quote:Its a very tricky problem.This whole question does bring up a nasty problem with balancing crashes. If the risk/reward for crashing was reasonable for defenders, it would probably be far too high for blasters, and vice versa: perfectly balanced for blasters would be worthless for defenders. Corruptors are a somewhat special case for a variety of reasons, including scourge. The average corruptor is not likely to outdamage a blaster with Nova since Nova fires all its damage instantly, but corruptor blizzard can outperform blaster blizzard due to the effects of scourge. That sort of thing makes cross-archetype discussions of balancing these powers tricky.
I almost never use the nukes on my Corrs right now, because the cost is simply too high.
Running a several toggles and needing to support a team always takes precedence over a nuke that simply doesn't do enough damage to justify the associated penalties imo.
On top of this, why would I drop toggles and crash recovery when I can hold Judgement in reserve?
On the other hand, against Warworks, I use EM Pulse whenever a good opportunity arises. -
Quote:I have exactly both the survivability and recharge your speaking about here on my SS/WP Build.Ad into the mix that to get the defense and HP you need to really have an undefeatable WP Brute you won't have the recharge for that top attack chain, IMO.
It's just very expensive, but to get that chain for the tanker is expensive as well.
The difference between if I had gone Tanker over Brute is more leeway for situations that take you off guard, or more leeway for mistakes.
Under the more extreme circumstances the game can throw at you, or you purposefully throw yourself into, the Brute has much less room for error and less "cushion time" (I made this up) to react.
Quote:Originally Posted by herotoonefanAs far as playstyle, I HATE being defeated, solo or on a team, and I like to do enough damage to solo on very high settings but I don't need to be a damage god. -
Great Job Linea.
I'm curious as to your choice of Arachnos Soldier Gun attacks over the Crab Spider Ranged attacks. Do they make for a better DPS chain? -
Quote:I'm not a huge fan of regen, I don't hate the set either though.All the math in the world is not going to make Regen more fun to me to play vs. my SR scrappers.
Quote:Unless it's a Psi attack or an unresistable attack or the off chance you get hit through MoG anyway (which does happen).
Quote:30% resist to S/L does little to help against Psi, Fire, Energy, Cold, Dark etc. damage.
It does get some measure of defense against those that's a given - but on the other hand Regen can pop MoG in that situation and a Regen Brute would then be over the Incarnate Softcap as well as Capped Resistances to all but Psi with potentially 3K HP along with regen's well..regen & click heals. -
Coming from an endgame focused Corr, I use EF constantly.
There are a ton of hard to kill mobs on trials, mobs that do not fall over at the slightest breeze.
I like Warwalkers (who take a while to die due to sheer HP/resistances) or some of the randomly floating around Commanders who are bosses, but they are generally lesser priority targets and often stick around to the end.
For a controller LR is your boss fight magic. My corr uses it on regular groups to keep them from running willy nilly for Rain of Fire.
RI is there when you need it, but you don't need it all of the time. Its great when you do need it.
All three are basically amazing on BAF, where waves of ambushes rush to their AVs who are functioning as anchors for both toggles and can be perpetually debuffed with LR. All the while you still just get to stand there and shoot the hell out of stuff.
And then...you have a lot of free time to shoot stuff, a super useful and easy to maintain buff (AM) and a way to keep your HP topped off (RA).
Sometimes you get to blow up your friends.
So if you notice the theme here, I like /Rad because it gives me more time to shoot stuff. As a Controller, I guess YMMV. -
As other's have said, you want this in FSC.
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Quote:11.25% is a pittance against the typically monstrous -Regen powers you get to face.9.38% Resist to ALL from Resilence and 11.25% Regen Debuff Protection.
Not so sure how the Regen Debuff Protection will play out, but the Resist to ALL is nice!
Brute WP Fast Healing has (I think) 26% Regen Debuff protection, and it's never once been enough to mean anything to my WP brute.
These buffs are nice for /regen, but I'm still not sold on a set that requires me to continually interrupt my death dealing to keep myself alive. -
Quote:This is my one major gripe with KIR, and why I have pretty much stopped running it.That's actually the part I like the best. The three reactors you have to take out to reach that point seem kind of grindy.
The terminals are unfunly (not a real word) repetitive after a point. 3 towers, 10 terminals each with 3 temps per terminal is way over my limit for boredom factor.
I don't doubt that a regular group of players, or players who are all mostly very experienced with this trial can run it fast - but in the wilds of the PUGs you are rarely this lucky and its even rarer that you will find a league this polished on a daily basis.
This means that for the rest of us, you end up on KIR for 45 mins to maybe an hour - all for one single Emp Merit.
In that same time frame I can run or nearly run a Lam + BAF combo on 1 character.
This has pushed me to running 2 characters through BAF + Lam per day as opposed to running 1 character through all 3 (my original goal).
The only reason it doesn't bother me is because while it does grant a precious 3rd Emp merit per day - its not needed for anything else and can be ignored.