Dersk

Legend
  • Posts

    586
  • Joined

  1. [ QUOTE ]
    I don't recall anybody defending the energy transfer animation change as a nerf to gauntlet.

    [/ QUOTE ]

    A few individuals did.. the only name I remember is Puretone. *shrug*. I find the inspiration issue to be as much a diversion from the actual complaint as gauntlet is.

    [ QUOTE ]
    The change to Barrage is also a substantial nerf to Fury for those unlucky enough to have an EM/ brute

    [/ QUOTE ]

    Only the brutes that were relying on a fast cycling barrage, which not all were. My energy melee brute doesn't even have barrage...
  2. [ QUOTE ]
    [ QUOTE ]
    Everyone's entitled to their (wrong) opinion.

    [/ QUOTE ]
    It's impossible for an opinion to be wrong. That's why they're opinions and not facts.

    [/ QUOTE ]

    In my opinion the world is flat, we're just looking at pictures from space wrong.
  3. edit: I admit I'm acting a bit dismissive of the complaints, but ever since I've seen people so adamantly defend the energy transfer animation change as a nerf to gauntlet, with no attempts to provide evidence or refute the numbers involved, I've simply stopped believing the issues brought up by energy melee to be anything more than tangential complaints by people that aren't happy with being nerfed.

    [ QUOTE ]
    It does happen. Quite a bit. If not, you wouldn't see so many complaints in the forums

    [/ QUOTE ]

    People on the forums complain about the accuracy of dark melee, 1.6s added to energy transfer, being unable to find a group, every set that doesn't provide endurance being "endurance heavy", how useless tankers or forcefield defenders are, how a situational 5% damage bonus of brutes over scrappers is unfair to scrappers, invulnerability tankers being unable to tank AVs for teams, being unable to solo an AV without temporary powers on any particular character, marketeers manipulating the market, and farmers in general destroying the very fabric of the game.

    I have to say I disagree with most of the complaints on the boards. Using their existence as proof of a problem is absurd.

    [ QUOTE ]
    Can't hit an inspiration in time, no healer around. Dead.

    [/ QUOTE ]

    A healer? You must be joking. Going from full health to dead in three seconds because you're animating an attack is a problem, and you think a healer is going to save you?

    If you're so dependant upon inspirations that you can't survive three seconds without using them, you'll simply die when they dry up. Are you expecting me to believe you would have activated a 1s attack instead of 2.67s, see the rate that you're accruing damage, hit an inspiration, and survive the next 1.67s because of it? This seems to disregard human reaction times and the time it takes to move a mouse over to and click the inspirations. The entire position is laughable.

    And, of course, using the inspiration before you take the damage is only an option for me, it seems.

    [ QUOTE ]
    the mobs may be already dead when the attack goes off

    [/ QUOTE ]

    The corollary to this is if you were to hit with those attacks a second earlier, the attacks your teammates were making would be wasted instead of yours. The only negative consequence of such an event (that being one person wasting an attack instead of another) is if the person who is a fraction of a second late looses out on a beneficial side effect of the attack (i.e. siphon life or follow up). Energy melee doesn't have any such powers, so what you're describing seriously doesn't matter.
  4. [ QUOTE ]
    You've never had a character go from almost full health to dead in the course of three seconds?

    [/ QUOTE ]

    Not when an inspiration or two would have stopped it during the 3 seconds, and not before.
  5. [ QUOTE ]
    When you click heals or the inspirations, they should do something. They fail to take effect in time, much, much too often.

    [/ QUOTE ]

    I enjoy pushing my characters as far as I can, but I find it hard to accept the complaint that someone's usage of inspirations is so precarious that they're ok to activate an attack, but within the next three seconds the character is dead because (s)he couldn't use an inspriation. That's just not something I've seen play out, even making liberal use of shadow maul on my dm/regen scrapper.
  6. [ QUOTE ]
    It's "broken" because it no longer works as efficiently as it used to

    [/ QUOTE ]

    If that's the definition of broken, everything is broken since i5.

    [ QUOTE ]
    changes wrought on the power set are indistinguishable from the effects of lag

    [/ QUOTE ]

    If your lag is predictable in when it occurs and for how long, while allowing you to still type or target, then you have some of the best damn lag I've ever heard of.

    [ QUOTE ]
    the sequence Build Up - Energy Transfer - Total Focus lasts a minute of 7.14 seconds total

    [/ QUOTE ]

    And that's enough to kill a lieutenant, which is more than what you can say for some of the tanker secondaries.

    [ QUOTE ]
    AFAIAC this is a very long time to be unable to do anything else

    [/ QUOTE ]

    You're not locked into those specific powers in that specific sequence as soon as you hit buildup. So, no, you can do anything else. Unless, of course, you're worried about wasting the build-up buff, which is no more relevant for energy melee than it is for anyone else.

    edit: If you use energy tansfer at the end of the buildup cycle, you've lost nothing (buffs are calculated at the beginning, not end of animations). You're only losing substantial damage from build-up if you had the recharge to get two energy tranfers in one build-up cycle, which is hardly defensible as mandatory for balance.

    [ QUOTE ]
    - The problem with click powers - self-heals, defensive click powers, and inspirations - needs to be solved.

    [/ QUOTE ]

    You haven't identified a problem that fire/mace or fire/axe tanker didn't deal with for years.

    [ QUOTE ]
    When they made the animation times longer, they did not change the duration of Build Up to match

    [/ QUOTE ]

    You say this as though it is an unindended consequence without having anything to suggest such.

    [ QUOTE ]
    Now your two main attacks eat up 3/4 of the duration of the buff.

    [/ QUOTE ]

    And they do about as much damage in that amount of time as 3~4 attacks from other sets. You've failed to show how this is problem by any means other than saying it is.

    While Energy Melee is arguably inferior in every way to stone melee, you've offered nothing to support the horribly underpowered state you're painting, other than previous adecdotes concerning your inability to solo vanguard missions on your fire/em.

    All of this over 1.6s
  7. I've suddenly been inspired to make a dark/energy tank.
  8. Dersk

    Henry Ford

    [ QUOTE ]
    [ QUOTE ]
    this subject is strange. what does this have to do with Fords, cars in general, the assembly line or anything else related to the subject?

    [/ QUOTE ]

    Well, it was Nixon, but Nixon has been used and other pres been used. Figure I would be different.

    [/ QUOTE ]

    You win the "wtf is he talking about?" award for the week. It's nice to see it go to someone other than Power.
  9. Dersk

    Scrapper Vote

    [ QUOTE ]
    /sr has as many skippable powers as /wp does when it's all said and done unless you are skipping SoW and I wouldn't

    [/ QUOTE ]

    I think the idea there is it's easier to skip or postpone stamina and tough/weave on willpower than on SR
  10. [ QUOTE ]
    I think most psi damage is pure psi.

    [/ QUOTE ]

    Some psi doesn't have a positional flag for defense, which as far as I've seen is limited to mind control and illusion control powers. Psi blast powers, like those rularuu wisps use, have positional flags.
  11. [ QUOTE ]
    [ QUOTE ]
    Bad for Johnny Q Idiot, good for marketeers.

    [/ QUOTE ]

    Whay does people looks at markeeeters wif dislike, disdain and ebil?!!? They should luve us ma! After alls, we tell them whut tey need to hear, that they are idiot!

    [/ QUOTE ]

    You say this as if there aren't people that bend over backwards to explain to anyone that asks how the market functions or how to make inf. I also don't mind people looking at me with 'disdain' or 'dislike' because they consider profit a dirty word. So
  12. Dersk

    Back to Basics

    [ QUOTE ]
    Other MMOs have you gallivanting all over the PLANET doing a quest

    [/ QUOTE ]

    I find the post-release content that generally sticks to one part of the city to be an improvement, not because it avoids travel or ignores parts of the city, but because it makes actual use of a location for something other than a random entry for yet another sewer filled with people that remarkably like to stand around in a sewer.

    I would be fine with a council arc in the 40s that placed a mission or two in striga because there's a possible explanation for that other than it being a random location for the mission entrance. Ever get a 30s arc that sends you to king's row? Why did it do that? Random. Now, that kind of travelling sucks. There's a lot of that in City of Heroes, and I don't blame people for tiring of it.
  13. [ QUOTE ]
    But all prior 2XPs were pre-MA and nothing ever went down then did it?

    [/ QUOTE ]

    The idea is that the MA is causing an effect similar to double experience weekends for the same reasons, in that people are rapidly gaining experience without an equivalent contribution to salvage and recipie availability at wentworths. If the effect MA has had on salvage is worse than double-experience in other content, then salvage prices would go down. I don't think the MA has had the same effect on recipies, though.

    Uncommon 40-50 salvage will likely go down in price if the MA is excluded from double-experience. That seems obvious.
  14. The page linked by the original post shows obvious bias in how the events were represented, which makes me wonder what is actual intentions were. He made himself sound impervious to others while completing objectives encouraged by the game itself, when his description of specific details makes that sound impossible. He intentionally avoided all PvP reward mechanics, according to his described tactics, which means he wasn't playing how it was intended by the developers. That means his stated purpose doesn't match up with the details of his experiment. So, he's either incompetent, or a liar.

    He could just as well have been spamming healing aura at level 1 in a wentworth's. It's "legal", but there's no reason to do it other than intentionally aggrivating players, and it'd take a daft individual to believe it's somehow the designed purpose of the game.
  15. Bad for Johnny Q Idiot, good for marketeers.
  16. [ QUOTE ]
    AV soling is just a line, survivability level X. It turns out that ALL the secondaries can achieve survivability level X.

    [/ QUOTE ]

    If the archetype isn't guaranteed to achieve survivability level x, then this discrepancy is just as likely to bring nerfs to other sets as it is to bring buffs to regen. If other sets are to be properly used to show how regen needs improvement, it needs to be shown that the other sets can survive something that regen can't but should. With the amount of power differences in other archetypes (i.e. ice/ff vs. fire/kin controllers), simply being less capable in certain situations isn't enough to get buffs thrown around.

    Pardon the passive tense.
  17. I miss the days before IOs and special debuff resistances.
  18. [ QUOTE ]
    [ QUOTE ]
    Someone should write a guide on Brute endurance management.

    [/ QUOTE ]

    not sure if ya being sarcastic or not

    [/ QUOTE ]

    Try reading the individual's sig.
  19. [ QUOTE ]
    Lightning Storm and Voltaic Sentinel only have one attack and therefore do not have problems cycling their attacks

    [/ QUOTE ]

    The obvious interpretation of these events is that voltaic sentinel and lightning storm should have more than one attack! Bug it!
  20. 50 earth/emp whose only earth powers were fossilize (which he didn't use) and animate stone.

    Heelahz forevah!
  21. Tankers have 0.80 melee damage mod. Defenders are at 0.65 ranged.
  22. It'll probably be set up for an entire powerset's colors, and due to unexpected overwhelming demand for per-power customization, i16 will then become "everything in i16 besides power customization!". i17 Will then be "Power customization!" ala Mission architect.
  23. There have been no official statements providing details. I don't even think they've said anything... just posted pictures.
  24. [ QUOTE ]
    Would you rather have a job where you sit in an empty office with no windows and just have to push a single button on the desk when it glows red ... or ... a job where you walked around the building picking up mail from designated mail drop locations?

    [/ QUOTE ]

    PUSH THE BUTTON! PUSH IT! PUSH IT! PUSH IT NOW!