Lopsided defense on "soft-capped" Inv Tankers?
Really you're into overkill territory here already with your S/L so you're good. Fire/Cold is the rarest type of damage in the game, even rarer than Psi... I wouldn't be at all concerned with lower F/C def.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
strangely, fire/cold is the defense you have to worry least about.
and out of a whole group of cimerians, only the engineer (about 1 per group) will do fire damage?
until they put in fire breathing dragons, I'll go energy before fire defense.
My problem is the opposite of yours. Its too easy to get fire/cold defense, the energy defense is pathetically small.
Besides, outside of ITF, the majority of energy/fire attacks have a smash or lethal component to it. You will defend your highest defense against each component (fire/lethal, you will use lethal).
Dont gimp yourself trying to cap everything (it is possible), but you will probably loose your extra 5% defense for SL.
btw, before we had defense debuff, the cimerorians could take down my tank every once in a while. after it (and we have GREAT debuff resistance), it hasnt happened.
I'm curious how much fire damage your getting on an ITF, that dull pain cant instafix? I'd brather have energy/dark defense there anyways.
For myself, I only count '1' in invincibility for determining soft cap defense (I assume its an AV of some kind).
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
Oh, I'm not running into a lot of fire, and certainly not on ITFs. It's really only demons in COT missions and the occasional flamethrowing Nemesis or Nazi trooper that do detectable fire damage, and cold I've only noticed from a few Crey Cryo tanks. My question was just about build philosophy.
I managed to get E/N so high by using the Reactive Armors that give both S/L and E/N and by slipping in two pairs of Basilisk's Gaze set pieces at 2.5% E/N each...and Thunderstrike in Hurl, among other things.
This might be dependent on my secondary being Super Strength, since I get a hold and a ranged attack and a bunch of single-target melee attacks for Kinetic Combat; maybe it's harder for other secondaries.
Yes, in general, the 50% def debuff resistance is great -- it's probably my prior experience being Super Reflexes that accounts for any implication I might have made I wasn't impressed by Invuln's resistance.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Call_Me_Awesome's Guide
With NOTHING other than the set IOs mentioned in the guide slotted, your numbers will look something like this.
With defensive toggles off and no enemies:
S/L: 28.63
E/NE: 15.81
F/C: 8.00
Psi: 3.00
Melee: 13.31
Ranged: 9.25
AOE: 3.00
With defensive toggles on and no enemies:
S/L: 36.12
E/NE: 23.31
F/C: 15.50
Psi: 10.50
Melee: 20.81
Ranged: 16.75
AOE: 10.50
Actually slotting straight L50 common IOs for defense will bump you up into nigh-unto-untouchable land.
Be careful though. End management (especially if you didn't go hog wild with expensive IOs like PerfShifter+End and the like) can be an issue. But, so long as you're not trying to mash buttons too fast, it's not an insurmountable issue.
Also, your DPS is going to take a dive. You'll still be able to kill stuff, eventually, but you're not going to do it as fast. Careful slotting can help aleviate this.
Currently my build needs to be reworked to squeeze in Hasten to perma rage and DP.
Note: Most of the set IOs in my build, to get the numbers above, are L33 (so I can exemp down to L30 and I lose nearly nothing in the way of defenses). A couple of them are slightly higher, as I'd lose the set bonuses when I lost the power.
If you don't care and go for max-level set IOs (where I went for 33's), your resistance and recovery numbers will be slightly better
This raises an interesting question for Invul, which I'd been mulling over for a bit. After abandoning my Invul tanker a long, long time ago, I feel the itch to reroll one and am wondering what defenses to focus on.
What def caps do you aim for? S/L/E/N? No positionals? Since most Psi is ranged (and some AoEs), I figured some ranged def would be good too, but it's hard to mix that in when focusing on S/L def. Then again, if you can hit the S/L resist cap, do you really need that big a S/L def number?
For instance, w/o gimping my build, I can get to a bit over E/N def cap, over 40% S/L/F/C and still get to a bit over 40% ranged def, 25% AoE, all along w/capped S/L resists. That's of course w/just 1 in range of Invinc. Is it really worth it to get the last 5% of S/L defense when your resists are that high?
An Offensive Guide to Ice Melee
Well, the last 5% cuts your incoming (S/L) damage in half (that's a 50% reduction in "ow!"). Of course that's probably not strictly necessary as you point out.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Does anyone have a uber Inv/WM build I can look at...been wracking my brains...and I seem to be going a tad bit insane.
Its for a buddy...but thanks in advace. PM me in game if you want to or email or carrier pidgeon whatever
well my invul sits at 46% s/l and 40% e/n with one for in range of invinc. Combined with my 51 hp /sec regen rate 90% s/l resistance and 35% resistance to other stuff, I don't have problems with anything that is non psi or that has instant hold/stuns ( Reichsman can kill me if he stuns me).
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
[ QUOTE ]
Well, the last 5% cuts your incoming (S/L) damage in half (that's a 50% reduction in "ow!"). Of course that's probably not strictly necessary as you point out.
[/ QUOTE ]
Yeah, I usually subscribe to that line of thought and I first started building my Invul/Fire (planned) in Mids' w/the same mindset I usually have for capping X defense, X being S/L in this case, and it occurred to me how superflous it was. Really, you're talking about cutting down from on average 1% of incoming damage actually taken (40% def + 90% res) to 0.5% damage taken (45 + 90). If you're ever being overwhelmed by that extra 0.5% damage (admittedly a bit higher for bosses, AVs, etc), there's something seriously wrong.
An Offensive Guide to Ice Melee
I think the problem is when the attacks that do get thru have debuffs attached.
[ QUOTE ]
Does anyone have a uber Inv/WM build I can look at...been wracking my brains...and I seem to be going a tad bit insane.
Its for a buddy...but thanks in advace. PM me in game if you want to or email or carrier pidgeon whatever
[/ QUOTE ]
if you want an uber build, you need to define uber.
capped defenses, but no attacks? perma-dull pain? more recover/endurance so you can fight and fight and fight? multi-billion infl build with purples and lotg? Something a bit more sane and under 300M?
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
[ QUOTE ]
Reichsman can kill me if he stuns me
[/ QUOTE ]
Yeah, had this happen to me too on my first run throught he TF when we fought him in Boomtown. But he was doing a HELL of a lot of missing.
[ QUOTE ]
What def caps do you aim for? S/L/E/N? No positionals? Since most Psi is ranged (and some AoEs), I figured some ranged def would be good too, but it's hard to mix that in when focusing on S/L def. Then again, if you can hit the S/L resist cap, do you really need that big a S/L def number?
[/ QUOTE ]
It's hard not to get positional defense in the mix as a matter of course with IO set bonuses, and weave, combat jumping, the +3 defense IO all add to positional defense as well.
The s/l defense number is important primarily because most non-s/l attacks have a s/l component, and the game picks your highest defense type to roll against. The s/l defense simply covers more bases.
[ QUOTE ]
For instance, w/o gimping my build, I can get to a bit over E/N def cap, over 40% S/L/F/C and still get to a bit over 40% ranged def, 25% AoE, all along w/capped S/L resists. That's of course w/just 1 in range of Invinc. Is it really worth it to get the last 5% of S/L defense when your resists are that high?
[/ QUOTE ]
I've found that 40% typed defense across-the-board vs a single foe is more than sufficient for just about any challenge, and I have decent positional defense for psi and toxic.
I suppose some one will make a slotting breakthrough one day and display their 70% defense tank that can floor even Lord Recluse's tower-buffed to-hit, and the nerf gods will be heard from in short order.
Learn when to quit when you're ahead, folks. It doesn't have to be about whose johnson is longer every single time.
Goldbrick 50 inv/ss tank
Other 50s: Power Beam, Rocky Mantle, STORMIE Agent, Matchless, Major Will, Knightmayor, Femstone, Space Maureen, Crimebuster Ako, Dr. Twilight, Doc Champion, American Gold Eagle
Again, look at C_M_A's guide. Fire up Mids and simply adapt the basic build for WM.
Again, NOT going to be cheap. But for something in the 300M range, you're good. If you want to add a few billion in purples on top of that...
[ QUOTE ]
Does anyone have a uber Inv/WM build I can look at...been wracking my brains...and I seem to be going a tad bit insane.
Its for a buddy...but thanks in advace. PM me in game if you want to or email or carrier pidgeon whatever
[/ QUOTE ]
This is my planned inv/axe you can adapt this to mace, softcapped to s/l and 44.9% e/n but no perma-dull pain:
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1408;713;1426;HEX;|
|78DAA593594F13511886CFB4534A77A0D0B2535AB6B20C706 1E29268543081502D8|
|B5CA9CD508E65E264683A8352AFFC015E69A257C6DF61FC17 6A5C7F815B342E578A|
|F55B0E4DD44B1BFA3E9D73DEF9BEF77CC314F617A242DC3A2 5B4E859DB74DDD286E|
|95C93B540C1AC58E5F8A22D1D33B366BAD53DCF7282428841 DE2F2DC8ABD271A5B1|
|E45CDFB31D5933B72CDBF2EA69B55D90B694C619D3F36C593 ABD2FDB979C1D59938|
|E671CFE881677776DE39CE539D275F962459A55CBA9C4D44E 65077A56C274B55E95|
|723BB958B5CAC62274ABD44B05D3F564ADDE0D99F2F07D1A0 2D1E02B1ABA18841FE|
|3C237C4C812F41C2195060C888F6817CA5E0464457C95D0B6 C65827746C03E6C5B3|
|902A0E766D45C325BD40889E675C20C48B844F60F72BBB9FA B7770F54EAEDEC9D55|
|365AAFE04EC01CEEE0F70F616CEDE324C68E5233C075F50F9 82EC6B655F987D61F6|
|B5C0830AB14F8426A8450A9622BCA445BA2864F781C049A46 127C659B5D86B1FEEF|
|4BE21046127C1F704129B744FEF45C2E42A616699DACD2C31 4ED2645F42C8760D6F|
|6BF8DA8F0074BFE8FF8BAD5039A90E92BC43CD06EF32EE31E E133E43AD2E95ADCBA|
|6A5598BF00576D26AC2699E70370F7384073DC2831EE141BF 027B0F37F4F5B451F8|
|4C278387F1150C7DAA5EDF5B1F1E24F39E30FC817183AA0FD 7092FC03EA00E30C04|
|F22C74F22C78F20C70F4483830EA9030C2DF3010A846F21CC C50DB33F6869EC27E3|
|8030FE8BD1207C07FBA8B28F72BEB19B1465FC1D5D4D72DA4 94EEB87BE132ADF04E|
|7CB73BE3C07CBF3DBA0836F4AF9A67820D33C9E699ECB7492 F010FE9B0D6EEF33A6|
|A8EF2C639E91854273CA30F7C78E42BFDE7CE1E00F3E62E59 F95A2DE7CCB84462B7|
|9BDF956FFD7E751F4B057682D0CBA815244D944B9847219E5 0A8A89B2855246693C|
|6EDE9D388A818EA11C473981721B4DC1084804258A124389A 32450DA50922829945|
|E9407288DDF0A92FD1F|
|-------------------------------------------------------------------|</pre><hr />
[ QUOTE ]
Does anyone have a uber Inv/WM build I can look at...been wracking my brains...and I seem to be going a tad bit insane.
Its for a buddy...but thanks in advace. PM me in game if you want to or email or carrier pidgeon whatever
[/ QUOTE ]
i've never had a 50 invul but this looks pretty good to me..
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(23)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(37)
Level 4: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(13)
Level 6: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(11)
Level 8: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 10: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19)
Level 12: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-EndRdx(21), RctvArm-ResDam/Rchg(21), S'fstPrt-ResDam/Def+(34)
Level 14: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(43)
Level 18: Invincibility -- Rec'dRet-Pcptn(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx(42), HO:Cyto(42), HO:Cyto(42)
Level 20: Swift -- Empty(A)
Level 22: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Def(23), LkGmblr-Rchg+(46)
Level 24: Health -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(25), Numna-Heal(25), RgnTis-Regen+(27)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(27)
Level 28: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-End%(29), EndMod-I(46)
Level 30: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33)
Level 32: Super Jump -- Empty(A)
Level 35: Shatter -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), HO:Nucle(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 41: Ring of Fire -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 44: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/Rchg(45), Acc-I(45), EndRdx-I(45)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Unstoppable -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
perma jump is ---> /up 1
[ QUOTE ]
It's hard not to get positional defense in the mix as a matter of course with IO set bonuses, and weave, combat jumping, the +3 defense IO all add to positional defense as well.
[/ QUOTE ]
Sure, but you're not going to incidentally get up to 42.8% ranged def (which is where I am right now in my build) w/o actively trying, and sacrificing a few places.
[ QUOTE ]
The s/l defense number is important primarily because most non-s/l attacks have a s/l component
[/ QUOTE ]
Yeah, I know that mechanic, but then if you have capped S/L resists along w/ capped E/N def, nearly capped F/C def, what are you really worried about? Psi (& Toxic, I guess), and I think most psi damage is pure psi.
[ QUOTE ]
I've found that 40% typed defense across-the-board vs a single foe is more than sufficient for just about any challenge, and I have decent positional defense for psi and toxic.
[/ QUOTE ]
Which is the big debate. How much positional do you consider "decent"? Are you willing to go for 35% typed for an extra 5% ranged? How about an extra 10%? How about if you can have 40%+ of a lot of both?
[ QUOTE ]
Learn when to quit when you're ahead, folks. It doesn't have to be about whose johnson is longer every single time.
[/ QUOTE ]
Personally, I have almost more fun planning these builds than actually playing them. If you're happy with your "decent" stats (which are prolly a bit better than just decent, right?), good for you, but I'd rather go to 11. Every single time.
An Offensive Guide to Ice Melee
Your slotting looks good, but IMO the power order leaves a lot to be desired. (Stamina at 28?!?) And even more significantly, delaying Clobber until 30 and skipping WM and CC is a really bad idea.
My Invul/Mace is a little idiosyncratic, but if I was to build a plain vanilla invul/mace with capped defense, I'd do something like the build below--it has 48% S/L and 45% E/NE defense. (I've included some expensive uniques, but for most you can easily substitute something less expensive without seriously hurting your effectiveness. I do strongly recommend the SP +def and Kismet +Acc if you can afford them, though.)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(43), S'fstPrt-ResDam/Def+:30(46)
Level 1: Bash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45), C'ngImp-Acc/Dmg:40(46)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(25)
Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), C'ngImp-Acc/Dmg:40(45)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(13)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(11), Mocking-Taunt/Rng:50(40), Mocking-Rchg:50(43)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:40(19)
Level 16: Health -- Mrcl-Heal/EndRdx:40(A), Mrcl-Heal/Rchg:40(17), Mrcl-Heal:40(17), Mrcl-Rcvry+:40(19)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(31), GftotA-Def/EndRdx/Rchg:40(33), GftotA-Def:40(37)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(43)
Level 22: Clobber -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(31), C'ngImp-Acc/Dmg:40(34)
Level 24: Build Up -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(27), LkGmblr-Def:50(27), Ksmt-ToHit+:30(33)
Level 28: Whirling Mace -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(29), M'Strk-Acc/EndRdx:50(34), M'Strk-Dmg/EndRdx:50(34)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(40)
Level 35: Shatter -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36), M'Strk-Dmg/EndRdx:50(36), M'Strk-Acc/EndRdx:50(37)
Level 38: Crowd Control -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Dmg/EndRdx:50(39), M'Strk-Acc/EndRdx:50(40)
Level 41: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(42), GftotA-Def/EndRdx/Rchg:40(42), GftotA-Def:40(42)
Level 44: Resist Physical Damage -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/EndRdx/Rchg:40(48), RctvArm-ResDam:40(48)
Level 47: Resist Energies -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/EndRdx/Rchg:40(50), RctvArm-ResDam:40(50)
Level 49: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]23% Defense(Smashing)[*]23% Defense(Lethal)[*]6.13% Defense(Fire)[*]6.13% Defense(Cold)[*]20.2% Defense(Energy)[*]20.2% Defense(Negative)[*]3% Defense(Psionic)[*]13% Defense(Melee)[*]13.9% Defense(Ranged)[*]4.56% Defense(AoE)[*]9% Max End[*]9% Enhancement(Heal)[*]5% Enhancement(RechargeTime)[*]5% FlySpeed[*]175.7 HP (9.38%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 13.8%[*]MezResist(Sleep) 4.95%[*]MezResist(Terrorized) 2.2%[*]9% (0.15 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]6.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1400;700;1400;HEX;|
|78DAA553DB4E1351143DD30E94DE28A5DC2F85B6402997421 F8C5C343E081214620|
|5A22F2A967A6C47EB143BD5D8373FC0274DF4C9F81DC6BF50 E3F50B8CFE82A97BEF|
|7520BE3B69D79A39B366AD7DF69ED97DBA1151EAD90565452 ED64A9E777850721FE|
|846E84097AB6EBD56AFB454402995C4F2E186BEA75D4FE7B7 DD278F6BAE6E948E9C|
|9AD36CF59BDBBBBAA675FE4689CE4A651DDF76ABBAA1DD66F EE42454ACD76BF9FD6|
|3ADEF46E4F492D374B5E745CD45A5DA74DC4A5CAE28C2F11C F827368F9D727E9302|
|2B2DB2F69ABAD11AA2B272F4FF1824B0E8AFDAB64AD34956F 992A009A1B994D0E22|
|0D1B83A1352E620799128ADBAAF092DEC81F68516EF287EEA 13B95BC6DDBA422705|
|D5B92314D915EABE2A3454143A4BEE7EE3EE87BB0D771BEE9 D705F807B9A7ADB017|
|7AB635E8911E833E50670C71FC076BAB09D2E6C2782ADAE50 60D00406AB3E7E34E4|
|80EE0B656B42730F853A29300C5B159E95A40C2D45E16045B F8BAAF7878FBD03742|
|7666A886D4A5CCF16685BA8F7B2D0572A202E4D6AFBE3B62C 253B84260342535DA8|
|9CFC12C62FF14292FA5E825EA1C8D7426BB4A77EB3A77E347 1004D1C40139368620|
|A4D5C25F9A069E220BA97047DA3C2864DE0708F0C68240EEA 139AFCA3F89D582787|
|511338FAD3C74B63BF40BF85529EF8A51E0959015E4313C74 764C94F4B13266902E|
|39AC4B8A630AE2CC6752EC48523298DA40C923248CA20620A 81E7493E6DE4D390CF|
|403E03F90CE459C86DAA62D654318B41E430881C0691C3203 E505FE68D6E1E652EA|
|2E82554BB846ABF902E6F7479E896A02B405780EE2DBDF2CB E6155A46EB0BA031FB|
|F46BA31F1D6AE7DF15BFCCBB689B0F98962C11E5ECD36FFAB F8E779193B0E01E7FF|
|7070C4586EB0C37196E31DC6628311C319419DAEF4F9F8EAD 7041AB0C6B0CEB0CCF|
|591408138419220C51866E8618430F438261806184E10D43F B2FBA05EFFD|
|-------------------------------------------------------------------|</pre><hr />
My Characters
Knight Court--A CoH Story Complete 2/3/2012

[ QUOTE ]
I think most psi damage is pure psi.
[/ QUOTE ]
Some psi doesn't have a positional flag for defense, which as far as I've seen is limited to mind control and illusion control powers. Psi blast powers, like those rularuu wisps use, have positional flags.
[ QUOTE ]
the +3 defense IO all add to positional defense as well.
[/ QUOTE ]
Hi new to looking at tanking stuff. What's the +3 defense IO you're talking about?
[ QUOTE ]
[ QUOTE ]
the +3 defense IO all add to positional defense as well.
[/ QUOTE ]
Hi new to looking at tanking stuff. What's the +3 defense IO you're talking about?
[/ QUOTE ]
There are two, the Steadfast Protection Resistance/+Def, and the Gladiator's Armor TP Protection/+Def. Both go into Damage Resistance powers, and are global uniques.
A word of warning, though, the Gladiator's Armor IO is a PVP IO, and last I looked, EXTREMELY expensive. (We're talking 100 million + expensive) I do highly recommend the SP IO, and get it for all my tanks.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

[ QUOTE ]
A word of warning, though, the Gladiator's Armor IO is a PVP IO, and last I looked, EXTREMELY expensive. (We're talking 100 million + expensive) I do highly recommend the SP IO, and get it for all my tanks.
[/ QUOTE ]
No, we're talking 500 million+ expensive, I just bought one and some were sold for as high as 700 mil
Okay thank you both. Just found the steadfast one in further reading. Man trollas are so much simpler
[ QUOTE ]
[ QUOTE ]
A word of warning, though, the Gladiator's Armor IO is a PVP IO, and last I looked, EXTREMELY expensive. (We're talking 100 million + expensive) I do highly recommend the SP IO, and get it for all my tanks.
[/ QUOTE ]
No, we're talking 500 million+ expensive, I just bought one and some were sold for as high as 700 mil
[/ QUOTE ]
LOL, once it gets that high, it's all the same to me--"more than I'll ever pay for an IO!"
My Characters
Knight Court--A CoH Story Complete 2/3/2012

I have a level 50 Inv/SS Tanker I've carefully kitted out with IOs, focusing mostly on soft-capped defenses. Because the def debuff resistance isn't very robust, I wanted to be a little over the soft-cap.
After massive fiddling around, I settled on around 50% defense with one foe in Invincibility range for smashing and lethal damage, and the same for energy and negative damage, but fire and cold is much lower (I don't recall exactly, but probably around 40% with one foe in Invincibility).
I do take fire damage more often because of this setup. I can't see how I could get more fire/cold defense without major changes (I haven't posted a build because I don't have Mid's and I'm not really asking for specific IO choices, this is more a general philosophical question), but I could lower my S/L and E/N defenses a bit to invest in at least 3.13% more F/C.
But the 50% number seems about right for holding defense debuffs at bay -- on the Roman walls, facing the aggro cap of debuffing Romans, every once in a while my S/L will dip below the soft cap for a few seconds, then a debuff wears off and I'm good again, so that 5% margin seems good to have.
So I have opted to stay with padding S/L and E/N above the soft cap and letting F/C run a moderate amount under it. My F/C does eventually reach the soft cap in crowds (not sure exactly how many are required).
Do others feel this is a sound approach? Would you rather have all three at the soft cap with one foe in range? Or would you rather have the more common damage resistances running a bit "too high" to hold up better under the sort of debuffs one might typically encounter?
After having carefully ensured that my SR Scrapper hit the soft cap to all 3 positions, I feel a little exposed (or maybe it's just obsession with round numbers) with "lopsided" defense values on my Tanker, but in practice it seems plenty strong.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog