Derangedpolygot

Caption Champ 3/19/10
  • Posts

    1374
  • Joined

  1. [ QUOTE ]
    I love what KO blow does, I hate how it looks doing it.

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    Hey, if we're really lucky, i16 will allow alternate animations for our powers.
  2. [ QUOTE ]
    *peeps head from behind wall* is it safe to come out yet?

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    Yeah, it's good
  3. [ QUOTE ]
    99.99% of the time, you're better off just dropping a damage proc into the power or springing for the Gladiator's PbAoE -res proc which actually stacks with the AH proc.

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    I got to get my mitts on one of those
  4. [ QUOTE ]
    I'm gonna use green jello as my ice armor.

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    Form of!:

    A block of frozen spinach!
  5. [ QUOTE ]


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    Does it have an adverse impact?

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    Nope.



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    Well, some teams might leave you behind if they're not willing to wait for you to sprint to the mission. For that reason, travel is suggested. Still, it's not a requirement to play. It just makes getting places easier.
  6. [ QUOTE ]
    When a player is in phase, they can still lay down traps like caltrops, acid mortar, etc. that effect others?

    I thought if a player is phased that they are out of sync with reality, so how is it possible then for these items to effect another player before the person laying the traps unphases?

    By effect I mean cause damage, hold or slow. I've always wondered this, just never bothered to ask before now.

    Anyone have an explaination?

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    They added the ability for a phased character to attack phased enemies. With this, the had to allow us to attack while phased. Unfortunately this seems to allow pets to be created, which (I'm guessing) are not phased and can effect enemies that are not phased.
    Certainly an oversight, and probably should be /bugged.
  7. [ QUOTE ]
    Debilitative Action: Disorient Bonus
    This enhancement adds a 2% chance to disorient your foe.

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    Worst. IO. Ever.
  8. [ QUOTE ]
    As far as slotting anyone else got any advice, build posted in 1st post.

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    Right, back on subject

    I'd stick to 3 slotting, maybe 4 slotting any auto powers.

    Place more recharge in Build Up, the bonus damage can only help.

    Invincibility will only grant 2% to hit against one target. Slot for more def than To Hit. Perhaps consider Focused Accuracy, high end cost, but +5% To Hit, +20% acc, +perc and some heavy To Hit Debuff resistance (for any Dark AVs)

    For Tough Hide, use Gift of the Ancients Def & Def/Run speed , and Luck of the Gambler Def & Def/+7.5%. You'll get +2% recovery and +10% regen, plus ED capped Defense. Put the Kismet Unique into Combat Jumping instead.
  9. [ QUOTE ]
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    I really need to save my explanation of this, and I don't have time right now to go through all the mathematics again because I'm busy playing.

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    um, okay...so...short post?

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    The explanation that Werner uses to demonstrate the inferiority of the AH proc in AoEs is pretty simple: the benefit of the proc is a delayed effect that acts as bonus damage over the course of the next 10 seconds. If you're only attacking the target once every 10 seconds with an AoE that deals 100 damage enhanced, you're only getting 20 extra damage out of the proc (personally). You'd be better off with the proc in the instance (of course, the numbers are arbitrary). Secondly, the target also need to be alive for the duration for it to really be a point. If you kill the target within the duration of a single AH application (including the damage you've already dealt it), it's unlikely that the proc itself was any real threat because you've already taken 30-50% of its HP out before applying the debuff at all.

    It all comes down to minions simply being too small to actually get a substantive effect from the AH proc, both in time saved and real DPS contributed. If you're putting it into the AoE purely to maintain the effect of the AH proc on the primary target while you deal tangential damage to those enemies around him, that's a completely different point, but it starts getting into the realm of severely diminished effect from the AH proc (because it doesn't stack). In general, depending on how much uptime you think is enough and how many slots you're willing to cough up, you want to get between 4 and 6 AH applications every 10 seconds, which, thanks to Kat's crazily fast animations, pretty much means that you only need it in GC in order to get into that sweet spot.

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    *shrug* I like to guarantee the debuff. If the proc fire before the other wears off, the timer reset (as it doesn't stack), and every attack will do more damage. It may not seem like much, but it does add up (True an AV will likely regen, but I figure every bit helps). Beyond that, an AoE have a chance to proc against multiple targets at once, and great in a team as everyone deal extra damage to proc'd targets(If he means the procs aren't great when soling an AV, he's right. if he means in general, I disagree).
  10. [ QUOTE ]
    I really need to save my explanation of this, and I don't have time right now to go through all the mathematics again because I'm busy playing.

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    um, okay...so...short post?

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    But the conclusion is that you really shouldn't put them in AoEs.

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    Conclusion? to what? you didn't really explain anything.

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    You'll do much better with regular damage procs, or just about anything else. Maybe one of my posts on the subject is still out there. If I can find it, I'll try to link to it later.

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    Right, because you're too busy playing to post. Wait, you didn't just post to say I'm plain wrong, did you? That's just weird.


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    OK. So Tough and Weave are usually forced in, Aid Self is usually forced in, Health and Stamina are usually forced in. A lot of things have prerequisites that aren't particularly useful. Slotting them so that they aren't "forced" doesn't make the situation better. It makes it worse.

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    It makes it worse? really?
    Wait, Health and Stamina are forced? Swift and hurdle are quite useful for getting around in a fight. (but rarely is there a need to slot them, and then not really a 'need')


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    As far as the set bonuses, slotting a useless power for set bonuses is called a "set mule".

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    Yes, I've heard of Set Mule. Although, it's not really a set mule if you use the power. Not that set mules are a bad thing(although in this instance, I guess they aren't good, either)

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    Sometimes useful, but it's a lot better to slot a useful power instead if you can.

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    I do. I can't slot more than 6 in the more useful powers. I can make the others more useful by....well, by slotting them.

    (Yeah, okay, this post is kind of a snarky of me. I didn't expect anyone to get so annoyed by my posts. I'm just offering opinion, and in some cases to explain my reasons here and there. )
  11. [ QUOTE ]
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    You're missing some attacks there. Where's Flashing Steel and Lotus Drops?

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    The OP said, “I'm trying to build him to solo AV's”. For that, AoEs are completely superfluous. Nice for general play though.

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    I figure every attack you can throw....*shrug*

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    I'd put Achilles' Procs in each attack

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    Don't put Achilles' Heels in your AoEs. They're boss killer procs, not minion munching procs.

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    Anything to help take down something that the first hit doesn't (granted not often). I also like to put it in everything, because it almost guarantees the proc will effect my primary target (I will throw everything at it). When fighting an AV I often am dealing with their minions too, and AoE's let me deal with them indirectly. Plus, if they're proc'd they'll go away faster.
    (I understand I likely use different tactics when facing an AV)


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    Medicine Pool is forced into the build and unnecessary with Dull Pain already in.

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    Aid Self is very useful for the stated goal of soloing AVs.

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    Yeah, I can see that.

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    Tough is nice for some, but also forced in (You don't even slot Kick!)

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    I'm not sure what you mean about “forced in”. Tough is very useful, stacking nicely on the other smashing/lethal resists. And why would you slot Kick???

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    Forced in? I mean taking a power you're not ever going to use just to take the higher level one you do. I seldom do this (but that's just me). I like to have a use for every power I take.

    As for Slotting Kick? Again, I like to use every power I take, and well....Slotting is great for Set bonuses

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    Unstoppable is an excellent power in a jam.

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    And completely useless for soloing AVs, because when it crashes, you're dead. Nice to have. Not critical given the stated purpose of the build.

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    Yeah, that's true...the crash is indeed harsh in an AV fight.
    I have managed to mitigate the crash by popping Archmage just before the crash (plus judicious use of greens and blues) and last to use Unstoppable again in the same fight (granted, if don't take it down that time, the crash will kill me, so I dosee your point.)
  12. [ QUOTE ]
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    I'm not certain, but I know my /SR brute FEELS more survivable than my /SR scrapper.

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    Brutes have a Tanker's level of Health. So yeah, your /SR brute is more survivable than the /SR scrapper.

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    Scrappers have ~1338 base hp.
    Brutes have ~1500 base hp.
    Tankers have ~1875 base hp.

    So yeah, Brutes have more, but nowhere near Tanker levels.

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    Hunh. I always thought tanks and brutes had the same Hp. Learn something new everyday.
  13. [ QUOTE ]
    I'm not certain, but I know my /SR brute FEELS more survivable than my /SR scrapper.

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    Brutes have a Tanker's level of Health. So yeah, your /SR brute is more survivable than the /SR scrapper.
  14. [ QUOTE ]
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    83?
    Mine is 99.8%. 2 generic lvl 50 End Mod + lvl 50 Performance Shifter End Mod + the Proc.

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    Nope your not with 2 generic lvl 50 End Mods. Endurance Modification At lvl 50 only give +42.4%. So 2 of the would only be 84.4% and that is not counting ED which will make it 83.32% The Performance Shifter End Mod + the Proc does nothing for your End.

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    *SIGH* Third time's the charm, I hope:

    2 Generic End Mod + 1 Performance Shifter END MOD = 3 End Mod. I also have the proc

    3 X 42.4% ( x ED) = 99.8%

    So, no, it's not 83%
  15. [ QUOTE ]
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    I do very well without the Fighting Pool.

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    I do very well on my Dark Melee/Super Reflexes even when I turn all my toggles off and run invincible missions. That doesn't mean that I should recommend that people skip all toggle powers.

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    Where did I say all skip all toggle powers?
    I do well without them. That's all. You'll do great with them, but they're end heavy with /SD.

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    Stamina? I wouldn't slot it with the full set, too much enhacnement is lost. I slot 2 generic End Mod IO's and--from Performance Shifter--End Mod and the Proc


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    Huh? It's at 97% enhancement, and yours is at 83%, and both have the proc.


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    83?
    Mine is 99.8%. 2 generic lvl 50 End Mod + lvl 50 Performance Shifter End Mod + the Proc.


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    You might suggest that it isn't worth the extra slots, but I don't see how you can say “too much enhancement is lost” when enhancement is actually gained. And in my opinion, it IS worth the extra slots for the 3.13% AoE defense. The hit points, recovery and damage buff don't hurt either.

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    The Acc and Rech is meaningless in Stamina ("Too much enhancement is lost") The others slot can get set bonuses elsewhere. Yes, it's just my opinion, no where did I say or mean that this is fact.
  16. I do very well without the Fighting Pool. /SD is very end intensive and adding Tough and Weave to the mix just begs end crash. Phalanx Fighting? Take much sooner. It's base 3.75 isn't enhanceable, but is like having 3 decent set bonuses as once (I slotted it with Kismet +acc)
    Health? If you have the Numina Unique, you should also have the Numina Heal too (increases Health's base regen and plus 12% more)
    Stamina? I wouldn't slot it with the full set, too much enhacnement is lost. I slot 2 generic End Mod IO's and--from Performance Shifter--End Mod and the Proc


  17. You're missing some attacks there. Where's Flashing Steel and Lotus Drops? They may not do much to a single target, but they help build a decent attack chain. I'd put Achilles' Procs in each attack (except DA--doesn't take def debuff sets)
    Medicine Pool is forced into the build and unnecessary with Dull Pain already in.
    Tough is nice for some, but also forced in (You don't even slot Kick!) Unstoppable is an excelent power in a jam. The Travel power? I'd take much earlier if you plan to exemp for lower level task forces.
  18. [ QUOTE ]
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    When it stops going auto, I find I have to manually trigger it, then it will go auto once more. Granted, thats until it the next time I'm idle and not in combat. I've bugged this, but I suspect it's a feature to prevent auto-spamming powers at the market.

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    This behavior long predates the market. It's been going on at least since I5.

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    i5? nooo....

    i14, is when it started for me. Had no problems until then.
  19. ALL of the 120 duration stuff does this in an auto power(or toggle that's on when one zones). They'll keep stacking if you zone before 120 seconds of extra buff wears off. Each extra will vanish every 120 seconds until you get to the original.
  20. When it stops going auto, I find I have to manually trigger it, then it will go auto once more. Granted, thats until it the next time I'm idle and not in combat. I've bugged this, but I suspect it's a feature to prevent auto-spamming powers at the market.
  21. Just experienced the dust-trail-in-flight with my Raptor Pack and Prestige Power Surge. Anyone else running into instances of dusty flight?
  22. [ QUOTE ]
    Yes we have the day off.

    I am procrastinating from cleaning the kitchen.

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    Music helps
  23. [ QUOTE ]
    I still think we should get a recharge bonus instead. It would allow us to use all of our powers faster, both offensively and defensively.


    If you ask me, a recharge bonus would make more sense for an inherent called "Vigilance" than endurance reduction. I can pop a blue to get endurance. I can't pop an inspiration to make my powers come back faster.

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    If it was coupled with the endurance discount it could be fairly potent. Although, still wouldn't help running solo....
  24. [ QUOTE ]
    Cool quickchat edit guide.

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    C:\Program Files\City of Heroes\data\texts\English\Menus\quickchat.mnu

    Doesn't exist.

    Only Texture Maps are in the data folder.
  25. [ QUOTE ]
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    Yeah, I know about those. I just want them like the ones that you can just click on in game already. You know, the emote icon down next to chat? Click on that and have them all come up...All of them, not just what is there already.

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    I don't really have time right now to go through the quickchat menu and correlate it with our list of emotes to see what's missing. I also can't add any emote that's restricted by a badge, vet reward, invention, or booster pack.

    But if someone would like to give me a list of emotes that everyone can use but aren't in the quickchat menu right now...I'll add them in.

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    Is is possible to add a "restricted" section in the quickmenu with greyed out selections (White if unlocked)?