BS/SD What am I doing wrong?
Yes, Broad Sword/Shield Defense can be an AV killer. It's very solid. I'm running on an SOs and frankenslotting build at 49 right now, and I haven't picked up Aid Self yet (planned when I IO him out), and I have no survivability issues with +2 bosses, so let's take a look.
Mmmm... I'm not seeing any obvious problems. Basically soft capped, good resists. Regen is pretty low, but you have Aid Self and the defense to use it reliably. Plenty of attacks. Endurance looks like a problem, but should be fine for anything but no-inspiration challenges. I'd be uncomfortable with only 10 seconds of overlap on Active Defense, but it should rarely if ever be a problem. On paper at least, it looks like you should be doing quite well. So... dono?
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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Is BS/SD a "av killer...or can it be?" I dont know if Im just tryin to do it all at once and getting nothing as a result.
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Every week this seems to come up. Just a few days ago, a poster said in another thread that he'd never heard of a broadsword scrapper soloing an AV. I came into the thread a little late, but I posted a list of AVs my BS/SD scrapper has soloed--probably not a complete list because I don't record the fights--and there were at least a couple dozen of them, including a couple fights where I soloed 2 AVs at once.
Nobody acknowledged that post, the thread died with my list at the end of it, and it fell off the front page. It's the same way every time. Next week there will be someone else doubting whether broadsword scrappers can solo AVs. I guess that's because I didn't make videos, post threads about it, or make a sig which tells how many AVs my BS/SD scrapper has soloed.
That's mostly because I have half a dozen toons on half a dozen ATs which have all soloed AVs, and the novelty of it wore off for me back in i8 sometime.
But yes, BS/SD can be made into a viable AV soloer.
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Perhaps I should stick with my resist based scrapper....seem to have better luck. On paper it seems this would be stronger (of course I have no luck what so ever normally with rolls)
Please for the love of god dont put any purple sets in there...I dont want to have to sell my kids to get them ( well maybe 1...)
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I don't remember 100%, but it seems I posted before to give you some advice, and Fury Flechette posted you a shoestring-budget BS/SD build that achieves some OK defense numbers.
Problem is, OK defense numbers aren't going to float you if you like to appear at Freak Tank conventions wearing a t-shirt that reads, "1 g07z ur fr33k r1gh7 h34r b1chizz!" You will need softcapped defenses (i.e. 45% to melee, at least) and some combination of enhanced smash/lethal resistance and self-healing.
I don't like to build BS/SD scrappers under cost restraints, because they're honestly NOT very cheap to both softcap and build for good damage output. But I will refer you to John_Printemps Shield Defense guide, which may contain some helpful pointers for you, if you're having issues with survival.
One final note though: if you're absolutely opposed to using any purple or other very expensive enhancements (like PvP IOs), then I have to say, you're probably using the wrong powersets to create an AV soloist.
I do very well without the Fighting Pool. /SD is very end intensive and adding Tough and Weave to the mix just begs end crash. Phalanx Fighting? Take much sooner. It's base 3.75 isn't enhanceable, but is like having 3 decent set bonuses as once (I slotted it with Kismet +acc)
Health? If you have the Numina Unique, you should also have the Numina Heal too (increases Health's base regen and plus 12% more)
Stamina? I wouldn't slot it with the full set, too much enhacnement is lost. I slot 2 generic End Mod IO's and--from Performance Shifter--End Mod and the Proc
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
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I do very well without the Fighting Pool.
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I do very well on my Dark Melee/Super Reflexes even when I turn all my toggles off and run invincible missions. That doesn't mean that I should recommend that people skip all toggle powers.
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/SD is very end intensive and adding Tough and Weave to the mix just begs end crash.
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That IS true. Endurance management is important, and looks like a problem to be solved in this build. Tough and Weave aren't something I'd sacrifice on that alter, though. In this case, for instance, Weave means soft cap, and dropping it means getting hit twice as often. Not a good plan.
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Health? If you have the Numina Unique, you should also have the Numina Heal too (increases Health's base regen and plus 12% more)
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Yeah, I'd do this too, and probably a third for the hit point bonus, or even six slot for ranged defense. That said, with Aid Self in the mix, regeneration isn't nearly as critical as otherwise.
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Stamina? I wouldn't slot it with the full set, too much enhacnement is lost. I slot 2 generic End Mod IO's and--from Performance Shifter--End Mod and the Proc
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Huh? It's at 97% enhancement, and yours is at 83%, and both have the proc. You might suggest that it isn't worth the extra slots, but I don't see how you can say too much enhancement is lost when enhancement is actually gained. And in my opinion, it IS worth the extra slots for the 3.13% AoE defense. The hit points, recovery and damage buff don't hurt either.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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Phalanx Fighting? Take much sooner. It's base 3.75 isn't enhanceable, but is like having 3 decent set bonuses as once (I slotted it with Kismet +acc)
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He is lvl 48 don't assume everyone is going to playing at lower lvls. Taking it at lvl 49 is ok if you only plan on playing at lvl 50.
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Stamina? I wouldn't slot it with the full set, too much enhacnement is lost. I slot 2 generic End Mod IO's and--from Performance Shifter--End Mod and the Proc
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Look at the set bounes before you say something like this. Yes you are right 6 slotting stamina is a waste but he/she is getting 3.13% defense and that is getting him/her close to the soft cap it is ok to 6 slot it.
Im not saying no to Purples ever....its just very expensive right now...if I can find a way to get some to drop...sure.
PVP drops are non existant now (last time I checked) therefor the prices go through the roof.
I thought I was soft capped on everthing with this build?
44.5 Melee
45.8 ranged
44.5 aoe (almost)
should I jsut drop parry? Might lose some resists.
I think end's is a big issue and Im wracking my brains to solve it.
Chaos..yes you did. However I think (of course with all the holiday stuff and family I could be brainfarting) changed the build some.
mmmm Gonna get to 50 finish it all and try it.
See what happens
To the OP, Defense-based sets are always a craps shoot at best. Even at the soft-cap, you have at least a 1-in-20 chance of getting hit, which is better than some Vegas odds. I'll guess that you just got unlucky in that particular fight. Of course, going against +2 Bosses is going to be tough if you are not soft-capped in any case.
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I do very well without the Fighting Pool.
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I do very well on my Dark Melee/Super Reflexes even when I turn all my toggles off and run invincible missions. That doesn't mean that I should recommend that people skip all toggle powers.
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Where did I say all skip all toggle powers?
I do well without them. That's all. You'll do great with them, but they're end heavy with /SD.
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Stamina? I wouldn't slot it with the full set, too much enhacnement is lost. I slot 2 generic End Mod IO's and--from Performance Shifter--End Mod and the Proc
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Huh? It's at 97% enhancement, and yours is at 83%, and both have the proc.
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83?
Mine is 99.8%. 2 generic lvl 50 End Mod + lvl 50 Performance Shifter End Mod + the Proc.
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You might suggest that it isn't worth the extra slots, but I don't see how you can say too much enhancement is lost when enhancement is actually gained. And in my opinion, it IS worth the extra slots for the 3.13% AoE defense. The hit points, recovery and damage buff don't hurt either.
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The Acc and Rech is meaningless in Stamina ("Too much enhancement is lost") The others slot can get set bonuses elsewhere. Yes, it's just my opinion, no where did I say or mean that this is fact.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
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83?
Mine is 99.8%. 2 generic lvl 50 End Mod + lvl 50 Performance Shifter End Mod + the Proc.
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Nope your not with 2 generic lvl 50 End Mods. Endurance Modification At lvl 50 only give +42.4%. So 2 of the would only be 84.4% and that is not counting ED which will make it 83.32% The Performance Shifter End Mod + the Proc does nothing for your End but give you a 20% chance for 10 end every 10 sec.
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83?
Mine is 99.8%. 2 generic lvl 50 End Mod + lvl 50 Performance Shifter End Mod + the Proc.
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Nope your not with 2 generic lvl 50 End Mods. Endurance Modification At lvl 50 only give +42.4%. So 2 of the would only be 84.4% and that is not counting ED which will make it 83.32% The Performance Shifter End Mod + the Proc does nothing for your End.
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*SIGH* Third time's the charm, I hope:
2 Generic End Mod + 1 Performance Shifter END MOD = 3 End Mod. I also have the proc
3 X 42.4% ( x ED) = 99.8%
So, no, it's not 83%
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
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83?
Mine is 99.8%. 2 generic lvl 50 End Mod + lvl 50 Performance Shifter End Mod + the Proc.
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Nope your not with 2 generic lvl 50 End Mods. Endurance Modification At lvl 50 only give +42.4%. So 2 of the would only be 84.4% and that is not counting ED which will make it 83.32% The Performance Shifter End Mod + the Proc does nothing for your End.
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*SIGH* Third time's the charm, I hope:
2 Generic End Mod + 1 Performance Shifter END MOD = 3 End Mod. I also have the proc
3 X 42.4% ( x ED) = 99.8%
So, no, it's not 83%
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I missed it the first time I read your post too.. I thought it said 2 end mod + the proc until i re-read it.
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83?
Mine is 99.8%. 2 generic lvl 50 End Mod + lvl 50 Performance Shifter End Mod + the Proc.
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Nope your not with 2 generic lvl 50 End Mods. Endurance Modification At lvl 50 only give +42.4%. So 2 of the would only be 84.4% and that is not counting ED which will make it 83.32% The Performance Shifter End Mod + the Proc does nothing for your End but give you a 20% chance for 10 end every 10 sec.
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And both of us are miscounting despite him now saying it twice. He has a total of 3 endmods, and both of us are only counting 2 for some reason.
Edit: Yeah, sorry you had to say this three times. I have no idea how we're all misreading it so badly.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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Chaos..yes you did. However I think (of course with all the holiday stuff and family I could be brainfarting) changed the build some.
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OK, I'll take another look then.
OK: first of all, although it's pretty cool that you've managed to come close to the melee defense softcap without any defense enhancement in Deflection, allowing you to slot more S/L resistance into the power with the Impervium Armor resistance set, you could really avoid a lot of contortionist slotting elsewhere in your build (like putting Kinetic Combat in Hack) by slotting Deflection for defense as well. In fact, the defense is really more important than the resistance, and if I had to choose only one, I'd choose defense. But I think you can get by with both, which will be very nice, if you follow my advice in the bolded text a few paragraphs down.
Also, the Miracle +recovery is badly misplaced in Aid Other. Slotted there, it will only function for 2 minutes every time you heal someone else, and if you've nobody else to heal, you won't be getting the benefit. You need to get that Miracle into Health or True Grit.
Next, right up there with Headsplitter, Hack is one of your MVP attacks, since you have it slotted with the Achilles Heel proc. So get its numbers up into a more respectable range. Kinetic combat is a great set for typed defense builds (of which I have a few), but it isn't so great for positional defense builds like this one. And if you had Deflection slotted for any defense at all, you wouldn't need that crummy 1.88% melee.
To put it in perspective, Hack does better damage for the animation time than Disembowel: in fact, it's not far behind Headsplitter. And right now, it's the home of your Achilles Heel proc, which you want to check as often as you can. So I'd get better acc/dam/rech into that power.
As for Parry, well, you don't need it the majority of the time. If you plan on taking on a lot of custom enemies in AE missions, then it could be useful, and it will help you when your defense is debuffed, but even considering those benefits, it's pretty marginal in a softcapped build, since if you don't need the extra defense, it's nothing more than a drag on DPS.
If I were you, I'd lose Parry and work in Conserve Power. Your endurance problems will be thereby solved, and you will have 3-4 extra slots to throw at your other powers. Most notably, defense in deflection, an extra slot for Hack which so richly deserves 6, and maybe an extra slot in Health for that Miracle unique.
WOW I totally missed the miricle in aid other...dee de frickin dee
AS far as the others IM working on those now
Ok took parry out....etc etc
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Achilles-ResDeb%(46)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(17), GftotA-Def/Rchg(17), LkGmblr-Rchg+(19), GftotA-Def/EndRdx/Rchg(21)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/Rchg(21)
Level 4: True Grit -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(9), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(11), GSFC-Build%(43)
Level 8: Swift -- Run-I(A)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Def(34)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(48)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(40)
Level 24: Whirling Sword -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(25), Oblit-Acc/Rchg(25), Oblit-%Dam(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(40)
Level 26: Boxing -- Empty(A)
Level 28: Disembowel -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(29), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(40), Mako-Dam%(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/Rchg(31)
Level 32: Head Splitter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(50)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-%Dam(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Aid Other -- Heal-I(A)
Level 41: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(42), Mrcl-Heal/Rchg(42), Mrcl-EndRdx/Rchg(42), Mrcl-Heal/EndRdx/Rchg(43)
Level 44: Slice -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(45), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(48)
Level 47: Weave -- LkGmblr-Rchg+(A), DefBuff-I(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Is that better? My def is up...sooo...
See, I was suggesting you use the extra slots from Parry to slot Deflection for resistance AND defense; for instance, LotG +rech, +def, +def/end AND Aegis +res, +end, +res/end would fully slot for both resistance and defense, and give you very good endurance reduction as well.
Hack does look much better. Without Hasten you're not going to get it to recharge much faster than that, so I don't really know what else to tell you. It won't bookend Headsplitter, but maybe you can plan out an attack chain that makes the most of both.
When you get to the point of actually planning out a ST DPS attack chain, you may find it necessary to get rid of Slice and pick up the faster-animating Slash, or even bringing back Parry instead. This may allow you to maximize Hack and Headsplitter better by giving you a less time-consuming filler attack. But for now I don't have time to open that can of worms.
Is headsplitter a "must have" or would I get more DPS over time with Hack/Slash/Slice/Disembowel?
I have Deflection 6 slotted now with 3 Gift of the Ancient Def/End, Def, Def/Rec. And 3 Impervium Armor Res, Res/end, Res/rech. Takes both Def and Res to 50.54% and End to 48.25.
Im wondering if Aid Self is really nessicary? if I got rid of that I could get hasten....maybe something else ...not sure. My biggest concern is for those few times hits get through...am I gonna get dead...and I guess I would need more regen then.
Gonna keep playin with things.
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83?
Mine is 99.8%. 2 generic lvl 50 End Mod + lvl 50 Performance Shifter End Mod + the Proc.
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Nope your not with 2 generic lvl 50 End Mods. Endurance Modification At lvl 50 only give +42.4%. So 2 of the would only be 84.4% and that is not counting ED which will make it 83.32% The Performance Shifter End Mod + the Proc does nothing for your End but give you a 20% chance for 10 end every 10 sec.
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Would be easier to read and quickly understand if he said "4 slotted with...."
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Is headsplitter a "must have" or would I get more DPS over time with Hack/Slash/Slice/Disembowel?
I have Deflection 6 slotted now with 3 Gift of the Ancient Def/End, Def, Def/Rec. And 3 Impervium Armor Res, Res/end, Res/rech. Takes both Def and Res to 50.54% and End to 48.25.
Im wondering if Aid Self is really nessicary? if I got rid of that I could get hasten....maybe something else ...not sure. My biggest concern is for those few times hits get through...am I gonna get dead...and I guess I would need more regen then.
Gonna keep playin with things.
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uhhh never give up Headsplitter.
You're broadsword, not katana.
Headsplitter is your best attack. Slash and Slice have much lower DPA.
Oooohhhh taee...so keep headsplitter hehe no problem.
Now tryin to decide if I should keep aid self or get hasten and change some slotting...still at soft cap for all 3 positions...so Im not sure
Is getting rid of aid self worth having the hasten?
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Is headsplitter a "must have" or would I get more DPS over time with Hack/Slash/Slice/Disembowel?
I have Deflection 6 slotted now with 3 Gift of the Ancient Def/End, Def, Def/Rec. And 3 Impervium Armor Res, Res/end, Res/rech. Takes both Def and Res to 50.54% and End to 48.25.
Im wondering if Aid Self is really nessicary? if I got rid of that I could get hasten....maybe something else ...not sure. My biggest concern is for those few times hits get through...am I gonna get dead...and I guess I would need more regen then.
Gonna keep playin with things.
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uhhh never give up Headsplitter.
You're broadsword, not katana.
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Katana doesn't get rid of Golden Dragonfly... that's just crazy talk.
@Mojo-
Proud Member of Fusion Force.
Ok....lord I think i got it better now...still cant get hasten in. Sorry I think Aid self is too handy.
Anywho....how is this?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Achilles-ResDeb%(46)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17), ImpArm-ResDam(19), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam/Rchg(31)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/Rchg(21)
Level 4: True Grit -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(9), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(11), GSFC-Build%(43)
Level 8: Swift -- Run-I(A)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Rchg+(34)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(48)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), Mrcl-Heal(31), RgnTis-Regen+(42), Numna-Heal(43)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(40)
Level 24: Whirling Sword -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(25), Oblit-Acc/Rchg(25), Oblit-%Dam(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(40)
Level 26: Boxing -- Empty(A)
Level 28: Disembowel -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(29), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(40), Mako-Dam%(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(31)
Level 32: Head Splitter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(50)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-%Dam(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Aid Other -- Heal-I(A)
Level 41: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(42), Mrcl-Heal/Rchg(42)
Level 44: Slice -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(45), Oblit-%Dam(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Dmg/Rchg(46), Achilles-ResDeb%(48)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Ok so... Im 48 ...I jump into a bunch of freakshow bosses 50. I get smacked down. I had at the time 43% melee and 40% and above aoe and ranged.
I KNOW they got 3 lucky hits all at once...didnt have time to say "OH S*&&"
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(39), Achilles-ResDeb%(39)
Level 1: Deflection -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(21)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(21)
Level 4: True Grit -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(9), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(11), GSFC-Build%(43)
Level 8: Parry -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(15), Mako-Dmg/EndRdx(15), Mako-Dam%(46), Mako-Dmg/Rchg(50), Mako-Acc/EndRdx/Rchg(50)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Def(34)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(48)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(40)
Level 24: Whirling Sword -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(25), Oblit-Acc/Rchg(25), Oblit-%Dam(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(40)
Level 26: Boxing -- Empty(A)
Level 28: Disembowel -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(29), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(40), Mako-Dam%(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(31), RctvArm-EndRdx(31)
Level 32: Head Splitter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(50)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-%Dam(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Aid Other -- Mrcl-Rcvry+(A)
Level 41: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(42), Mrcl-Heal/Rchg(42), IntRdx-I(42), Mrcl-Heal/EndRdx/Rchg(43)
Level 44: Slice -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(45), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-%Dam(46), Oblit-Acc/Dmg/Rchg(48)
Level 47: Weave -- LkGmblr-Rchg+(A), DefBuff-I(48)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />
Thats my build. Power is a problem....no duh I know...but I cant seem to find a way to get rid of parry without hurting myself.
How can I make this build better. I have everythign slotted just like this...except for phalanx and my level 50 slots.
Is BS/SD a "av killer...or can it be?" I dont know if Im just tryin to do it all at once and getting nothing as a result.
Perhaps I should stick with my resist based scrapper....seem to have better luck. On paper it seems this would be stronger (of course I have no luck what so ever normally with rolls)
Please for the love of god dont put any purple sets in there...I dont want to have to sell my kids to get them ( well maybe 1...)