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Posts
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Joined
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Invul has always been and still is the superior (especially now theres IOs)
(reasons to follow when im not mid-TF)
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Just happened again but the other way around with Sister Solaris spawning as an enemy
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Had this once recently and have heard of countless others on channels in game
basically, the target of the mission (ie Defeat Regallion and guards) spawns as a friendly, bit of a weird bug, just wondering if this is a known issue? -
Question was for a friend who has some spare cash to flash, so 2xHamis + 2xLotG(proc + Def/Rech) + Red Fortune: Def/Rech gives a 1.6s shorter rech than 5 of the def/rech IOs, 0.2% more def, a global rech boost + abit of regen
(Lucky sod already got the proc in a drop so just the Hami-Os left)
just makes perma-mink link that little bit easier, its all about the 0.1s' -
Man if i wasnt in Paris i would bring you a Kronos, pretty sure im close to that mish on my scrap, will try and get on for this though, will be back around 5ish on sunday
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TWO weddings to fund.
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Poor Man -
Just wanted to check if any1 has tried Def/rech Hami-Os in Mind link and whether it gave the recharge or not, i know def/rech IOs do, curious to see if blobby enhs do too
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Taunt auras are no substitute for taunt they are good however for herding groups together or getting the mobs to alpha on you but taunt will always be useful in my eyes.
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^this, my tactic is to control the mob in two halfs if its split, run into the biggest patch, use footstomp, let invince put up the taunt for them and back taunt those stragglers. The early levels its easy to get away without taunt (think i took it @ 18 or 22) but to tank properly its needed imo
Edit: plus imo invince is a def power, not a main taunt, also taunt is much better for splitting/pulling than an attack if you learn how to -
I have a lvl 50 Inv/SS which ive slotted through the roof, so a couple of pointers from me would be these
Power Changes:
Drop Hurl, Laser Beam Eyes and Focussed Acc, in their place take Resist Energies, Taunt and Weave
The main purpose of a tank is to take agro and protect the team, taunt lets you take agro more efficiently, and the other two powers ive recommended will help increase your survivability (Weave slotted properly can yeild 8% def to a tank and resist energies will help protect you from one of the hardest hitting damage types in the game)
Slotting Changes:
Invincibility (the power) doesnt need Taunt, however it is an awesome defence power, slot it for that
No need to Slot Unstopp for resist dmg, its 70% out of the box, the cap being 90% so theres little point in enhancing it at all, i wouldnt slot kick, you wont find yourself using it much at all
This reflects how i play my tank however, so you may find you enjoy it better other ways, but if you want further help or help slotting some sets contact me and ill happily share some knowledge with you -
Uber grats psi
For the debt, the power and the glory are yours. -
One of things ive noticed with a Katana scrapper (not exactly the same but still S/L dmg) is that procs are your friends in attacks, you could go for
Touch of Death - Negative (15% chance 71.8dmg)
Makos's - Lethal (20% chance 71.8dmg)
Hecatomb - Negative (33% chance 107.1dmg)
Explosive Strike - Smashing (20% chance 71.8dmg)
Scirocco's - Lethal (20% chance 71.8dmg)
Armageddon - Fire (33% chance 107.1dmg)
or a personal fav
Zinger - Psionic (20% chance 71.8dmg)
Mixing up your dmg types with an extra proc or 2 will help squish those pesky critters with S/L resist
How good can you pvp with warmace/superflexes?
I Think it will be viable, could play like a Broadsword/SR scrapper which certainly isnt the worst PvP combo -
Dark/Dark (50)
Cold/Elec
Emp/ice
Rad/Rad
Sonic/Elec
Kin/Psi -
As i feared guys i cant come, hope you get along well without me (im sure you will
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5. Positional and Type defences dont stack.
Lets go back to our ice bolt and our hero with 20% Smashing defence. Suppose he also has 10% defence to ranged attacks?. Well, it doesnt count for anything. When you are hit by any attack, the mechanics of the game simply works out the best defence you could have against that attack and applies that, and that only. So our hero still has only 20% defence against the ice bolt. Suppose he had 30% defence to ranged attacks. Well, then thats better, and he would end up with 30% (but no more).
Resistance suffers no such problems. If you had 40% Smashing resistance, and also 10% defence to ranges attacks, both would apply (see below). In this regard, Resistance has the edge over Defence.
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Did not know that and im glad you pointed it outwholey justifies the respec on my Tank, was swithering about dropping the gaus set but now i know it did sweet f.a im happy
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1% Defence = 2% Resistance
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QFT
Couldnt agree more, something everybody should be aware of
Excellent guide btw mate, put my own knowledge to shame there -
how ive missed your sharp sense of humour Blue, any chance of a game return soon?
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Pencil me in with a dark/dark fender clawd, will get back to you to confirm for definate
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Air sup? lol
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and hover works better on a brute? -
Just a few comments:
Total Focus: The acc IO here is a waste imo, TF already has a high base acc and your @ 210.6% w/o it, change it for the Hecatomb proc, the neg dmg is rather noticeable
Rise to the Challenge: The -tohit isnt really worth enhancing on this power as its got a fairly pants base value, what you might want to look @ is putting the Dark Watcher and Deflated ego procs in, theyl make anything come into your melee range cry.
Brawl: Waste of 2 slots, id put them in hasten to 3 slot that
Use of Serendipity: While a wonderful cheap set, looking @ the rest of your build you can raise the funds to 6 slot 2 sets of LotG, and youl get alot more out of LotG (even if you cant manage/get the procs in the near future its something to work towards)
Kinetic Combat Proc: while quite handy in sirens, but if your looking mainly @ RV, then the low chance low mag will give you little to no effect
Im a big fan of the Crushing Impact set so a good call with that, also like aegis so i agree with you there
All in all its a solid build mate, looks like its gonna be good fun when its done -
Read the Thread title
got to here
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Level 18: Cinders[*] (A) Unbreakable Constraint - Hold: Level 50[*] (19) Unbreakable Constraint - Hold/Recharge: Level 50[*] (21) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (21) Unbreakable Constraint - Accuracy/Recharge: Level 50[*] (23) Unbreakable Constraint - Endurance/Hold: Level 50
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lol'd
hit "Main Index" -
bugger, thought you meant monday the 5th when we spoke in game
Exam on 13th, wouldnt be my best move to do a TF on the 12th -
RL rears its head so ill have to duck out
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Can be around with GSK or Falling Blackstar if needed