Warmace for Brutes
One of things ive noticed with a Katana scrapper (not exactly the same but still S/L dmg) is that procs are your friends in attacks, you could go for
Touch of Death - Negative (15% chance 71.8dmg)
Makos's - Lethal (20% chance 71.8dmg)
Hecatomb - Negative (33% chance 107.1dmg)
Explosive Strike - Smashing (20% chance 71.8dmg)
Scirocco's - Lethal (20% chance 71.8dmg)
Armageddon - Fire (33% chance 107.1dmg)
or a personal fav
Zinger - Psionic (20% chance 71.8dmg)
Mixing up your dmg types with an extra proc or 2 will help squish those pesky critters with S/L resist
How good can you pvp with warmace/superflexes?
I Think it will be viable, could play like a Broadsword/SR scrapper which certainly isnt the worst PvP combo
I'm also interested in maces and have a related question for you all I can't really figure out. So I'll put it in here, I hope RAWSIDE does not mind!
Basicly, when reading the US forums Stone Melee is praised as a great and powerful set while War Mace is a lot less popular and never really mentioned at all, but looking at the two they seem to be almost identical in the powers they get, damage wise and so.
What makes them so different from one another?
From what I understand War Mace simply has low damage.
However, it also seems to be more AoE/Cone focused.
shatter = extreme damage
jawbreaker = superior
pulverize = high
BANG BANG!!!
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shatter = extreme damage
jawbreaker = superior
pulverize = high
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Those ingame ratings are a bit dubious at best.
From what I've read though the reason Stone Melee is considered better it that it gives better survivability via quick recharging AOE knockdown.
those words dont mean anything though, look at broadsword for instance, hack is classed as high damage and disembowel as superior, yet there is hardly any difference between the 2. Disembowel is only slightly higher. Headsplitter however, classed as extreme, IS alot higher than both hack and disembowel. Also if you look at fire melee (tank version), firebreath, combustion and fire sword circle are all classed as moderate damage, yet FSC does almost double the damage combustion does.
Stone melee is praised cause even though the recharge is mediocre/slow, the animations are pretty fast and its great damage, especially ST. Not to mention with the stuns/knockdown great for keeping you alive. Mace suffers from lower damage output, slower animation and weapon redraw.
Some damage numbers to back it up (ripped from redtomax as i dont have mids on this comp):
Shatter - 2.28 vs Seismic Smash - 3.56
Jawbreaker - 1.96 vs Heavy mallet - 2.28
Pulverize - 1.64 vs stone mallet - 1.64
Of course, there are more ways to compare sets/powers than just pure damage, namely secondary effects, accuracy and end cost. Seismic smash for instance is a great power as its fast, high damage and is a hold as well, strong enough to instanthold bosses. Shatter however has high knockback and the ability to hit multiple targets. Also mace, being a weapon, has an inherent 5% extra acc to all attacks. This is done to compensate for the weapon redraw.
So here's a little info for why stone gets praised and mace isnt mentioned. Mace isnt a bad set, but it is one of the weaker sets i believe, which is a shame really.
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
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Shatter however has high knockback and the ability to hit multiple targets.
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It has done knockdown for quite a while now, as does crowd control. Those figures may be the animation figures before mace got buffed, a few patches before i12 as I'm pretty sure pulverize should be 1.5 secs.
variety makes the game...(boring enough if you enter a pvp zone and everyone got the pink pom poms of doom)
axe and warmace are such cool powersets, to bad they gain such a bad reputation and no love from the devs at all....
BANG BANG!!!
its not animation time, its damage (brawl index). Animation time indeed is 1.5 secs. Seismic smash for instance does alot more damage than shatter..
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
the damage is pretty frustrating, after 30lvls of play I retired my WM/SR brute... shame on me...but its only pain to go on..
BANG BANG!!!
Yeah War Mace and Axe need to get some Dev loving. There damage is to low the attack speed is to slow and the end cost is far to high.
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its not animation time, its damage (brawl index). Animation time indeed is 1.5 secs. Seismic smash for instance does alot more damage than shatter..
[/ QUOTE ]Shatter can hit more than one target, no?
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Shatter can hit more than one target, no?
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In theory, yes it can. But in my experience it is hard to set up after combat has started. Unless there are a lot of enemies.
It is however WM most damaging attacks, so I just use it as a ST attack and any extra mobs hit is a bonus.
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its not animation time, its damage (brawl index). Animation time indeed is 1.5 secs. Seismic smash for instance does alot more damage than shatter..
[/ QUOTE ]Shatter can hit more than one target, no?
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In the same way headsplitter hits multiple targets.. possible, but hard midcombat. Thats why in my original post i stated there are more things to consider when picking a set rather than raw damage.
I do agree however that mace could do with a bit of love.
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
Ive decided a few days ago to start a warmace/superflexes brute (both for concept....a viking brute ). Ive dinged lvl 25 yesterday...and so far everything is ok and working fine, i lonly got a few problems with some SS Longbow Warden who are very resistant to SMASH damage.
My question is...how good will warmace be in the next 25lvl and how good and handy is it in the endgame.
Another question: How good can you pvp with warmace/superflexes? I know smash/lethal is the most common resisted damagetype but with all this possibilities to stun somebody is there a chance to more or less well in pvp?
really like this toon, wanna take him to 50 in any case...
Always up for teaming ^^ (name is Ragnar Doomhammer)
any suggestions?
BANG BANG!!!