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Quote:I'm going to throw a suggestion at you that I think would work. Full disclosure: I am not suggesting one of the "easy" ATs.I would love to cook up just ONE character that I can sink my teeth into, but I'm at a loss on how to do that. For one, I get hung up on game mechanics and have a thing for jumping at the "easy" sets (Willpower comes to mind). I'd also like to break out of these characters that are one-dimensional. My scrapper relied on a power suit to control his motions and enhance his power. So I had street clothes as one costume, and the suit as two. Not much else going on there. The one thing that's caught my eye lately is "Golden Age" costumes. I can't think of how to work one out, but they just seem cool. I guess I'm a little bit of a sucker for capturing that whole Caped Crusader thing.
I just don't know what to do. Is creating a memorable character rocket science? Maybe I just needed to vent. I really don't want to quit again. I may keep a sub open just because of the forums.
What I am suggesting is the AT that was, far and away, the most fun I've ever had playing this game. Where you plateau at level 20, this AT starts to pick up leaps and bounds. What I am suggesting, is The MFing Warshade.
Read this first. It's a quick account of how much I enjoyed playing my warshade.
Then read this. This is my guide on how to play The MFing Warshade. It's not a guide that gives you a build. It's not a guide that says "slot this, press these buttons, win." It's a guide that gives you the tools to build the character that will be most enjoyable to you. A thousand warshades will be built a thousand different ways and played a thousand more, and none of them will be wrong.
You can also read my warshade's story, which starts here and continues here. It's far from the traditional warshade, and I only mention it to illustrate how creative you can be with the origins of yours.
Just give it a shot. You can thank me later. -
Very much this myself, except I prefer Gravitic. Or Paralytic. I mean, I have Reactives for when I solo, but every character builds something useful to a team first.
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Quote:Um. This is exactly how it works now. Have you heard of bodyguard mode?Heroic MM concept. Defense primary, Pet/melee secondary.
You're the tank.
Pets are your Support/Damage.
YOU take the heat and they help you. You don't send them in while you stay safe, YOU charge bravely into battle and they follow at a safe distance. "Unheroic" problem solved. -
On any character that I took Combat Jumping on, I would always take Hurdle and enhance it. I loved how much jump control and speed it gave me.
Not sure what your issue is. -
Well, yeah. My way is just a simpler test. "Does the power accept damage enhancement? If so, interface will proc." And it's how the redname put it. At least, I'm pretty sure. But I'm too lazy to go looking it up. Take that as you will.
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Quote:Last I heard was that any power that accepts damage enhancement will be affected by Interface.And for the record, I'm pretty sure that by "most damaging powers" they mean that temp powers and vet reward powers don't trigger it, but any power within a primary, secondary, or power pool will.
Quote:C'mon Dechs, you know better than that.
Here's your bait (back) by the way ... it smells a bit.
1) Expect snark to be met by snark. You should know better than that.
2) If sleeps are invalidated by damage, the core part of the game as you put it, they are already invalidated. Interface doesn't change anything.
Anyone that wants to do more damage but keep your sleep powers, I suggest you go with core reactive and stay at T3 for the -resistance procs. No DoTs to mess up your sleeps.
Quote:The fundamental problem is that the other Interface powers are not nearly as good as Reactive.
Personally, I'd like to see Interface effects extend to buffs and debuffs — as it stands, Interface extends the divide between damage and support classes. (Though I guess blasters need all the help they can get!) -
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I just want to mention that my Claws/Dark brute turned out to be a veritable beast, what with a damage aura and Fury + Follow Up to boost it.
Hell, even Dark Regeneration seems to do decent damage. -
Quote:To be fair, you have to provide proof that -recharge won't break Fury if you're going to claim it. At face value, the statement follows logic since Fury is generated both by incoming and outgoing attacks, and -recharge will reduce the incoming portion.I really wish people would stop perpetuating the idea that -recharge will harm Fury.
I mean, really. The horse is dead. Stop beating it. -Rech will not break Fury. It won't even scratch it.
Stop saying it will.
That said, a fast recharging large radius PBAoE knock down attack will give you similar results. So will a PBAoE stun or fear aura. So will draining the endurance of your foes. Those sets don't have problems with Fury.
Nevermind that we have proof that "full" fury can be maintained just by attacking the dummies in RWZ. -
Human Form Peacebringer is going to be the closes you can get with concept, but I wouldn't recommend it for several reasons.
1. By cutting out your forms, you greatly limit the intended capabilities of the character.
2. Peacebringers underperform (especially if you lock yourself with human only), and we've done math to prove it. Early levels they tend to shine, since they are essentially a blaster with self heals. Later in the game, though, blasters get better survival tools while doing much more damage. -
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The important thing, in my mind, is that these buffs give FF and sonic something that their counterparts (Cold and Thermal) can not offer.
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Quote:Wrong question to ask. Which defense based characters would benefit from additional DDR?What defense-based characters would not already have DDR? (Remember, the game is not balanced around IOs.)
Shield Defense, Invulnerability, Stone Armor, Energy Aura, Ice Armor, Ninjitsu, Willpower, and to a lesser extent, Dark Armor. -
Now these are some changes I could get behind.
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Ever since exemplaring let you keep powers for +5 levels, it hasn't been a big deal.
That said, I never take a set bonus that's any higher than level 40. This lets me keep bonuses down to level 37, where some enemy factions can still be "difficult." -
Quote:Ok. Masterminds still have much greater survivability tools than blasters.*But* as those are dying, the MM's "effective HP" and resistance are also going down - so as he dies, he starts dying *faster," and loses tools to prevent it.
Actually, can we back up for a second? Why are we making this comparison again, anyway? -
Quote:I'd argue that masterminds in general have much better aggro tools than blasters. Only /Pain and /Thermal really lack control. Even the primary attacks (if you take them) generally include some control, be it stun or knockdown.If either of them get hit, they can take a green or get healed, true. Plus, blasters *do* have tools to control aggro - from the secondary/T1, generally an immobilize, among all sets, to other abilities in individual sets - caltrops, tasers, soft controls like knockback and hard controls in the form of holds. All of which, by the way, are under the *direct* control of the blaster. If he wants something held, he uses a hold. He doesn't have to hope something's AI decides to cycle through to it.
However, the blaster does not drop from 1606 max HP to 1200. The MM does lose that "effective" max HP whenever a henchman dies.
If a blaster takes hits and dies, he's dead and does zero damage. If a mastermind's pets are taking aggro, they can be replaced. As long as they don't all die at once, damage is still being dealt despite one or two being missing. -
My point is mainly this:
The comparison you need to make is between how two different sets of single target buffs were changed in the name of Quality of Life.
In one case, the single target buff was changed to an AoE buff and had its endurance cost more than doubled (if I recall correctly).
In the second case, the single target buff was changed to an AoE buff.
No matter how I look at it, I see a disparity that should not exist. -
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Quote:Blasters don't get to front load all their endurance costs. Your MM chooses to run those toggles, and I'm certain there are blasters running equal or more costly toggles themselves. Do the blasters not have to avoid being pummeled by +2 Praetorian Bosses?Blasters don't have to pay 115 endurance just for their Primary Powers to be active. Or 64+ Endurance every time a pet dies. While running 1.05 end/sec worth of toggles and still trying to avoid being pummeled by +2 Praetorian Bosses.
Besides, you're just citing differences between the way ATs function. This is not grounds for defending your suggestion.
Quote:Finally:
Alpha's health = 869 HP
Blaster base health without IOs = 1205 HP
Blaster max health: 1606.4 -
Quote:I've read the thread. I don't see much of value in your arguments. A good deal of what you say is emotional hyperbole, and it doesn't do you any good.If you read back along the thread, I've laid out the facts and figures as best I can. When all that gets is someone trying to get a rise out of me, fine, I get a little tired of repeating myself to someone who is clearly ignorant of the reality.
The closest thing you have to a real argument is this:
Quote:The New buffs serve the exact same purpose as the original MM change did; QoL. Only difference is, THEY get to keep their ST endurance cost. WE do not. And that is wrong.
Again, I agree with you that this change is more than a QoL fix, it's a straight up buff. They should have had their endurance costs increased by at least 50% in my mind.
I also believe that the mastermind upgrades are excessively punitive. It's been a while since I did the math on how much of an increase they were over the old versions to come up with an amount I'd like to see them decreased by.
Try to avoid using words like "my" and "their" when comparing ATs. Don't make this personal. This will help prevent your emotions from running your lack of argument. -
Quote:Tech, I know I've talked to you about this before. Your anecdotes here are extreme hyperbole and you know it. This kind of inflamed ranting does your arguments no good.Have you ever played an MM? Have you ever looked at their HP values? Have you ever taken one on an ITrial before and seen everything vanish in half a second thanks to one Warwalker?
That said, I still think the endurance costs of the upgrades are excessive. I agree with the compromise stated earlier that buffs should now increase their endurance costs slightly and have MM upgrades reduced. -
Am I the only one who saw the title and thought: "What new servers?"
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Quote:Yeah, I guess I forgot for a moment how awesome Stygian Circle really was. Silly me.I also disagree with only putting one slot in a PEACEBRINGER stamina in some circumstances. On a Warshade, you've got Stygian Circle up every time you swing a corpse, and inherent stamina wasn't even needed on my Warshade.
I remember this on a human only peacebringer I tried to run. Even with stamina fully slotted, I was gasping any time Conserve Power wasn't active.