Dechs Kaison

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  1. Quote:
    Originally Posted by Zombie Man View Post
    Or.. I've seen someone with a gif image that had links based on where the cursor was hovered. Don't know if that saves sig space or not.
    I'm very certain that the only way to accomplish this is to use several different images, each with their own link, that get placed next to each other for a seamless transition.

    You do this by creating one big image, then splitting it into the desired parts.
  2. Quote:
    Originally Posted by Gaming_Glen View Post
    I don't have an issue with the /traps pets being in the window. I do have an issue with them being in a different order, and sometimes mixed in with the henchment pets' groups, depending on which MM I'm playing, though.
    Put all the /traps at the end, please.
    As far as I can tell, the list is alphabetical by power name. Acid Mortar will always be at the top. Seekers will always be just above Zombies and Thugs.
  3. New idea that takes a bit more work than anything else:

    Use an animated .gif image that links to a master list of your guides. Have the .gif rotate through the different names of your guides.
  4. Quote:
    Originally Posted by Deus_Otiosus View Post
    Well, I'm fine however you want to run it.

    If it requires switching forms to maximize potential that's fine, but I'm not interested in the ranged DPS.
    When I get home and have access to mids I'll do some quick calcs. I'm not sure how to account for switching forms and the time associated, so I'll just do two versions of dwarf: One while hasten is active and one while it's not.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    However what you are saying here contradicts what you said earlier, if the Dwarf Form is only used when the team needs tanking then its most certainly not "Scrapperific" in my opinion.
    Sorry for not being clear, I mean that I don't stay in dwarf form unless the team needs someone to tank the AV.

    I frequently use dwarf to be all scrappy like, but I tend to do so briefly to get my mires up and then drop for an Unchain Essence.

    What I said earlier was that if you indeed wanted a scrapper feeling kheldian, Dwarf Heavy Warshade is the way to accomplish that.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    I'm fine with the idea of the WS pulling enemies to surround them around the pylon for specifically those purposes. I do that on my DM/SD Brute for soul drain. L52-54 bosses work well.
    That's my other worry. Could my warshade handle all those extra enemies? I'm guessing so, but now we're talking something a great deal more stressful than I feel like testing. Meh, maybe.
  5. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Was just about to post here saying 'orbiting death.'
    That is the absolute worst and most useless power for a tri-form warshade, and yet my MFing Warshade still picked it because it's that MFing gorgeous.
  6. Quote:
    Originally Posted by Deus_Otiosus View Post
    Does anyone have any DPS calculations or pylon test results for an attack chain as a Dwarf Form WS?
    That's going to be difficult to obtain, especially if you want results that mean anything.

    I mean, I could give you a calculation of my Warshade's DPS output if he were locked in Dwarf and assuming only one target for Mire buffs, but that's hardly ever a true situation. Even against an AV at the end of a TF I'm switching to human for Mire and Gravity Well, and usually sticking to Nova for DPS. The Dwarf is only used when the team actually needs someone to do the tanking and there's no other option.

    To do a Pylon test is even harder. First, I'm not sure a Dwarf can put out the DPS to solo a pylon. Second, I'm not sure if Dwarf alone is enough to survive the pylon. Remember that warshades thrive in hordes of enemies that allow for saturated buffs and frequent health/endurance refills.
  7. Quote:
    Originally Posted by Memphis_Bill View Post
    Yeah... there's that issue of duplication and reformatting of existing guides, though.
    This will be a pain to convert over if you decide to do so. There's no sugar coating that. At the time I did it, I only had my defense writeup and The MFing Warshade to convert, so it wasn't terrible. I can say I'm much more pleased with the results than a forum post gives me.

    Quote:
    Originally Posted by Memphis_Bill View Post
    Plus, of course, there's the whole "searchable from here" as well. If I were looking at, say, up to 5 guides, I'd just link - but that goes back to "running out of signature space." The .sig editor itself is wonky - sometimes it breaks it out into brackets and URLs, other times it's fine, showing them underlined and whatnot.
    This can be a problem. I know my sig is only so big, and I recently bumped one guide out of the sig to make room for my new tanking (the role, not the AT) guide. But thanks to Google's Blogspot I'm able to create pages in addition to just blog posts. One of those pages is a listing of my guides.

    Does this accomplish what you want it to? I don't think so, since you would like your entire list of guides in your signature. I would to, to be sure, because there's not telling who needs to read what. What I've settled for is keeping the more popular and newer links in my sig and the others in an easy to find, but not immediately accessible list.
  8. Quote:
    Originally Posted by Ice_Wall View Post
    But I have the vet reward that lets me get the travel power without getting the pre-req...
    I earn that reward this September. I can't wait. I think I might use it on a character or two.
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    I don't write these for people *not* to find, after all!

    Thanks in advance.
    You can do as I've done, which is to create a blog or your own webpage of some sort. There's no cost associated in doing so, and there is the benefit of being able to format and design your guides as you please. You can embed photos and videos as well.
  10. Quote:
    Originally Posted by Dechs Kaison View Post
    Been a long time since I've done that kind of math now, but I'll give it my best.
    I'm fair certain that the odds of a purple drop for a minion are 0.02%, or one in five thousand.
    ...
    Can anyone confirm that one in five thousand figure?
    Alright, I've got what I believe to be an accurate figure that comes from testing with a sufficiently large sample size that takes LTs and bosses into account. This makes for a much more applicable calculation for anyone who happens to be interested in this. Considering average spawns that include bosses, the estimate is 1 purple drop per 3700 defeats.

    Let's run the same calculations again.

    After 3700 defeats, it's 63% likely that you've gotten a drop. Note that this is the same as the 5000 defeats at 1/5000 odds calculation. This is not a coincidence.

    To be likely (50%) that you've gotten at least one drop, you only need to defeat 2565 enemies.

    To be 90% likely that you've gotten at least one drop, you will need to defeat 8520 enemies.

    Remember that all of this is by yourself. Multiply by 8 if you're going to be with a full team all the time.
  11. Quote:
    Originally Posted by MrLiberty View Post
    I think when I ran my numbers over a month (A year or so ago >.<), with a sample size of 33 ish purples I was getting 1/3700 foes defeated per purple using +8 mobs w/ bosses.
    Quote:
    Originally Posted by Bill Z Bubba View Post
    I'd call 122000 kills a good sample size.
    Actually... yeah, I would call that a good sample size. The only issue is that it's for enemies defeated, not specific to rank. It's not much of an issue because you can't actually fight just one rank of enemies anyway.

    I did some math in another thread that was based on the 1/5000 number (which may be accurate for minions, according to these figures). I'll re-run those numbers with this figure and see what happens.

    Thank you, MrLiberty.

    EDIT: I bet it's too much to ask if anyone's done sufficient testing without bosses to see what numbers could be obtained?
  12. Umbral Blast/Umbral Aura

    But I might be biased.
  13. Quote:
    Originally Posted by Roderick View Post
    Fixed.

    How did you forget the damage aura, Dechs?
    Erm... Uh... I thought it was the level 1 power you couldn't skip? I dunno how I forgot that.
  14. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Dechs, why don't you take shadow cloak, 2 invisibility powers (or one and combat jumping,) maneuvers, (then tactics) and vengeance for lotg mules? I feel like vengeance is a mule that actually has a pretty awesome use.
    Shadow cloak is my fifth LotG.
  15. Quote:
    Originally Posted by Unimportant View Post
    Maybe you could, I don't know, specify? Give me a name? Or are you just going to keep acting like a troll?
    Freedom has a good population of non-AE players. Have you tried using your server's global channels to find teammates for normal mission teams?
  16. Quote:
    Originally Posted by Antares_NA View Post
    Why is "Arachnos Commander" a Warshade?
    Simple. You need something stronger than Arachnos Soldier to be their Commander.
  17. Dechs Kaison

    Free the names!

    Quote:
    Originally Posted by Electric-Knight View Post
    Two years... IF your account has been active for two years straight... and IF your name is actually chosen/attempted by someone else when they create a character... You'd have to rename that character... IF... you ever come back.

    Is this really that big of a deal?
    Speaking as someone who has taken a longer than two year break from this game: No, it's not a big deal.
  18. Just looking for confirmation on purple drop odds. I remember reading a thread at one point which stated a minion has a 0.02% chance to drop a purple recipe when defeated (one in five thousand). I seem to also remember that an LT drops twice as often and a boss three times. My memory is fuzzy at best, though; can anyone confirm this?

    I hate making a new thread, but I can't seem to find any thread where this number was determined.
  19. Quote:
    Originally Posted by Arilou View Post
    EDIT: Someone with better math-skills than me could probably calculate how many minions you'd have to kill in order to have a 90% chance of getting a purple drop, it's quite a lot of minions)
    Been a long time since I've done that kind of math now, but I'll give it my best.

    I'm fair certain that the odds of a purple drop for a minion are 0.02%, or one in five thousand.

    This is going to be easier to figure out backwards. If you defeat one minion, your odds of not getting a purple drop are 99.98%. When you've defeated a second minion, your odds that you haven't gotten any drops is now 99.96%.

    Basically,
    Probability of no drops = (1 - chance of drop) ^ defeats

    By setting the probability to a number and using the defeats as our variable, we can determine how many defeats are needed to obtain a certain probability of "no drops." One minus that is the chance that you've gotten at least one drop. I'm not sure I remember how to solve for "defeats," so I'm just going to trial and error some numbers in.

    After 5000 defeats, it's a 36.7% chance that you've gotten no drops, or a 63% chance that you've gotten at least one.

    After 3566 defeats, it is likely (50%) that you've gotten at least one drop.

    To have a 90% probability of getting at least one drop, you need to defeat 11,512 minions.

    These are the numbers for defeating them by yourself, assuming my initial one in five thousand is correct. To find out how many minions you have to defeat while on a team, essentially multiply these numbers by 8.

    Can anyone confirm that one in five thousand figure?
  20. You play a Tri-Form Warshade? Yeah, I'd use stealth and combat jumping as mules for LotG +recharge IOs. In fact, my MFing Warshade has Combat Jumping, Stealth, Grant Invisibility, and Invisibility. All are slotted with LotGs and none of them sit in my tray.

    I would really suggest you give my guide a read, The MFing Warshade. It should catch you right back up to speed in no time.
  21. Quote:
    Originally Posted by Taiyanna View Post
    Well, I would celebrate pride month, but I just can't fit it into the schedule with the other four months I have to celebrate this June.

    http://www.whitehouse.gov/the-press-...eciation-month
    http://www.whitehouse.gov/the-press-...outdoors-month
    http://www.whitehouse.gov/the-press-...heritage-month
    http://www.whitehouse.gov/the-press-...l-oceans-month

    June's sure going to take a long time to get through... it's five months long already!
    What a joke they've turned these things into.

    Well, happy Pride month, anyway.
  22. Quote:
    Originally Posted by Johnny_Butane View Post
    As I pointed out, this is a fallacy. There are a lot of situations in the game that will kill the team that a tank has little or no control over. Also often a tank can not, and should not, save teammates who aren't on-message.
    I see you haven't read the entire guide, as I have clearly addressed this.

    Quote:
    Originally Posted by The Last Rule of Tanking
    How to "Control" Teammates

    There is an unseen foe that runs rampant in this game that cannot be damaged, cannot be debuffed, cannot be taunted and truly cannot even be targeted. The foe is known to many as the incurable "stupid." If there is one thing I have learned from all my time tanking, it is that you cannot save people from themselves.

    You can, however, make it harder for them to hang themselves. The most common problem is an overactive squishy teammate racing to fresh groups of enemies because he enjoys watching things burn (himself included, sometimes). Most of this will come down to the second rule and beating the fool to each group of enemies. You may also use the same tactics as dealing with large over-aggro, because the fool is likely causing those conditions anyway.

    No matter how stupid, though, you cannot sacrifice the safety of the others on the team to save one. At some point, you have to wash your hands of the situation and pray he learns the hard way.

    Be careful that you do not assume anyone who runs off on his own is a fool. There are many characters which are more than capable of soloing entire groups of high level foes. These capabilities are not limited to a subset of archetypes either. Use your judgement. If the loner is not endangering himself or the team, maybe it is best to let him be.
    Also please note that the saying is indeed "The tank who is the last man standing, has failed." That is not the same as saying "the tank who has let a teammate die has failed."

    As a tank, you may not be able to save everyone, but you sure as hell ought to be able to stop a teamwipe.
  23. Quote:
    Originally Posted by Zemblanity View Post
    You disagree when I say that armor sets and buff sets are much better than blaster secondaries? I guess any chance I had at keeping my credibility in your eyes never really existed in the first place.
    I disagree that Blaster secondaries are designed as build up + eight powers that are meant to be skipped. If you don't understand what you are posting, why are you posting it?
  24. Resident is spreading a lot of misinformation.

    If you want purple drops, your best way to do it is to farm -1/x8 maps at level 50 by yourself!

    When an enemy is defeated, the drop goes to random players on the team. This has been confirmed by play testing, since pure support characters (using no enemy affecting powers) have gotten drops, even purples. Even doorsitters have received purple drops. The only way to increase your chances of getting the drops rather than your teammates is to remove the teammates.

    Random is random, but your best odds are on your own.
  25. Quote:
    Originally Posted by Zemblanity View Post
    Yes, but that's not really saying much, since all blaster secondaries are designed to be crap, essentially build-up + 8 skippable powers.
    Well, there goes any shred of credibility you ever thought you had.