-
Posts
6223 -
Joined
-
Quote:I'm very certain that the only way to accomplish this is to use several different images, each with their own link, that get placed next to each other for a seamless transition.Or.. I've seen someone with a gif image that had links based on where the cursor was hovered. Don't know if that saves sig space or not.
You do this by creating one big image, then splitting it into the desired parts. -
As far as I can tell, the list is alphabetical by power name. Acid Mortar will always be at the top. Seekers will always be just above Zombies and Thugs.
-
New idea that takes a bit more work than anything else:
Use an animated .gif image that links to a master list of your guides. Have the .gif rotate through the different names of your guides. -
Quote:When I get home and have access to mids I'll do some quick calcs. I'm not sure how to account for switching forms and the time associated, so I'll just do two versions of dwarf: One while hasten is active and one while it's not.Well, I'm fine however you want to run it.
If it requires switching forms to maximize potential that's fine, but I'm not interested in the ranged DPS.
Quote:However what you are saying here contradicts what you said earlier, if the Dwarf Form is only used when the team needs tanking then its most certainly not "Scrapperific" in my opinion.
I frequently use dwarf to be all scrappy like, but I tend to do so briefly to get my mires up and then drop for an Unchain Essence.
What I said earlier was that if you indeed wanted a scrapper feeling kheldian, Dwarf Heavy Warshade is the way to accomplish that.
That's my other worry. Could my warshade handle all those extra enemies? I'm guessing so, but now we're talking something a great deal more stressful than I feel like testing. Meh, maybe. -
-
Quote:That's going to be difficult to obtain, especially if you want results that mean anything.Does anyone have any DPS calculations or pylon test results for an attack chain as a Dwarf Form WS?
I mean, I could give you a calculation of my Warshade's DPS output if he were locked in Dwarf and assuming only one target for Mire buffs, but that's hardly ever a true situation. Even against an AV at the end of a TF I'm switching to human for Mire and Gravity Well, and usually sticking to Nova for DPS. The Dwarf is only used when the team actually needs someone to do the tanking and there's no other option.
To do a Pylon test is even harder. First, I'm not sure a Dwarf can put out the DPS to solo a pylon. Second, I'm not sure if Dwarf alone is enough to survive the pylon. Remember that warshades thrive in hordes of enemies that allow for saturated buffs and frequent health/endurance refills. -
Quote:This will be a pain to convert over if you decide to do so. There's no sugar coating that. At the time I did it, I only had my defense writeup and The MFing Warshade to convert, so it wasn't terrible. I can say I'm much more pleased with the results than a forum post gives me.Yeah... there's that issue of duplication and reformatting of existing guides, though.
Quote:Plus, of course, there's the whole "searchable from here" as well. If I were looking at, say, up to 5 guides, I'd just link - but that goes back to "running out of signature space." The .sig editor itself is wonky - sometimes it breaks it out into brackets and URLs, other times it's fine, showing them underlined and whatnot.
Does this accomplish what you want it to? I don't think so, since you would like your entire list of guides in your signature. I would to, to be sure, because there's not telling who needs to read what. What I've settled for is keeping the more popular and newer links in my sig and the others in an easy to find, but not immediately accessible list. -
-
You can do as I've done, which is to create a blog or your own webpage of some sort. There's no cost associated in doing so, and there is the benefit of being able to format and design your guides as you please. You can embed photos and videos as well.
-
Quote:Alright, I've got what I believe to be an accurate figure that comes from testing with a sufficiently large sample size that takes LTs and bosses into account. This makes for a much more applicable calculation for anyone who happens to be interested in this. Considering average spawns that include bosses, the estimate is 1 purple drop per 3700 defeats.Been a long time since I've done that kind of math now, but I'll give it my best.
I'm fair certain that the odds of a purple drop for a minion are 0.02%, or one in five thousand.
...
Can anyone confirm that one in five thousand figure?
Let's run the same calculations again.
After 3700 defeats, it's 63% likely that you've gotten a drop. Note that this is the same as the 5000 defeats at 1/5000 odds calculation. This is not a coincidence.
To be likely (50%) that you've gotten at least one drop, you only need to defeat 2565 enemies.
To be 90% likely that you've gotten at least one drop, you will need to defeat 8520 enemies.
Remember that all of this is by yourself. Multiply by 8 if you're going to be with a full team all the time. -
Quote:Actually... yeah, I would call that a good sample size. The only issue is that it's for enemies defeated, not specific to rank. It's not much of an issue because you can't actually fight just one rank of enemies anyway.I think when I ran my numbers over a month (A year or so ago >.<), with a sample size of 33 ish purples I was getting 1/3700 foes defeated per purple using +8 mobs w/ bosses.
I did some math in another thread that was based on the 1/5000 number (which may be accurate for minions, according to these figures). I'll re-run those numbers with this figure and see what happens.
Thank you, MrLiberty.
EDIT: I bet it's too much to ask if anyone's done sufficient testing without bosses to see what numbers could be obtained? -
Umbral Blast/Umbral Aura
But I might be biased.
-
-
-
-
-
Quote:Speaking as someone who has taken a longer than two year break from this game: No, it's not a big deal.Two years... IF your account has been active for two years straight... and IF your name is actually chosen/attempted by someone else when they create a character... You'd have to rename that character... IF... you ever come back.
Is this really that big of a deal? -
Just looking for confirmation on purple drop odds. I remember reading a thread at one point which stated a minion has a 0.02% chance to drop a purple recipe when defeated (one in five thousand). I seem to also remember that an LT drops twice as often and a boss three times. My memory is fuzzy at best, though; can anyone confirm this?
I hate making a new thread, but I can't seem to find any thread where this number was determined. -
Quote:Been a long time since I've done that kind of math now, but I'll give it my best.EDIT: Someone with better math-skills than me could probably calculate how many minions you'd have to kill in order to have a 90% chance of getting a purple drop, it's quite a lot of minions)
I'm fair certain that the odds of a purple drop for a minion are 0.02%, or one in five thousand.
This is going to be easier to figure out backwards. If you defeat one minion, your odds of not getting a purple drop are 99.98%. When you've defeated a second minion, your odds that you haven't gotten any drops is now 99.96%.
Basically,
Probability of no drops = (1 - chance of drop) ^ defeats
By setting the probability to a number and using the defeats as our variable, we can determine how many defeats are needed to obtain a certain probability of "no drops." One minus that is the chance that you've gotten at least one drop. I'm not sure I remember how to solve for "defeats," so I'm just going to trial and error some numbers in.
After 5000 defeats, it's a 36.7% chance that you've gotten no drops, or a 63% chance that you've gotten at least one.
After 3566 defeats, it is likely (50%) that you've gotten at least one drop.
To have a 90% probability of getting at least one drop, you need to defeat 11,512 minions.
These are the numbers for defeating them by yourself, assuming my initial one in five thousand is correct. To find out how many minions you have to defeat while on a team, essentially multiply these numbers by 8.
Can anyone confirm that one in five thousand figure? -
You play a Tri-Form Warshade? Yeah, I'd use stealth and combat jumping as mules for LotG +recharge IOs. In fact, my MFing Warshade has Combat Jumping, Stealth, Grant Invisibility, and Invisibility. All are slotted with LotGs and none of them sit in my tray.
I would really suggest you give my guide a read, The MFing Warshade. It should catch you right back up to speed in no time. -
Quote:What a joke they've turned these things into.Well, I would celebrate pride month, but I just can't fit it into the schedule with the other four months I have to celebrate this June.
http://www.whitehouse.gov/the-press-...eciation-month
http://www.whitehouse.gov/the-press-...outdoors-month
http://www.whitehouse.gov/the-press-...heritage-month
http://www.whitehouse.gov/the-press-...l-oceans-month
June's sure going to take a long time to get through... it's five months long already!
Well, happy Pride month, anyway. -
Quote:I see you haven't read the entire guide, as I have clearly addressed this.As I pointed out, this is a fallacy. There are a lot of situations in the game that will kill the team that a tank has little or no control over. Also often a tank can not, and should not, save teammates who aren't on-message.
Quote:Originally Posted by The Last Rule of TankingHow to "Control" Teammates
There is an unseen foe that runs rampant in this game that cannot be damaged, cannot be debuffed, cannot be taunted and truly cannot even be targeted. The foe is known to many as the incurable "stupid." If there is one thing I have learned from all my time tanking, it is that you cannot save people from themselves.
You can, however, make it harder for them to hang themselves. The most common problem is an overactive squishy teammate racing to fresh groups of enemies because he enjoys watching things burn (himself included, sometimes). Most of this will come down to the second rule and beating the fool to each group of enemies. You may also use the same tactics as dealing with large over-aggro, because the fool is likely causing those conditions anyway.
No matter how stupid, though, you cannot sacrifice the safety of the others on the team to save one. At some point, you have to wash your hands of the situation and pray he learns the hard way.
Be careful that you do not assume anyone who runs off on his own is a fool. There are many characters which are more than capable of soloing entire groups of high level foes. These capabilities are not limited to a subset of archetypes either. Use your judgement. If the loner is not endangering himself or the team, maybe it is best to let him be.
As a tank, you may not be able to save everyone, but you sure as hell ought to be able to stop a teamwipe. -
I disagree that Blaster secondaries are designed as build up + eight powers that are meant to be skipped. If you don't understand what you are posting, why are you posting it?
-
Resident is spreading a lot of misinformation.
If you want purple drops, your best way to do it is to farm -1/x8 maps at level 50 by yourself!
When an enemy is defeated, the drop goes to random players on the team. This has been confirmed by play testing, since pure support characters (using no enemy affecting powers) have gotten drops, even purples. Even doorsitters have received purple drops. The only way to increase your chances of getting the drops rather than your teammates is to remove the teammates.
Random is random, but your best odds are on your own. -