Traps and the Pet Window
No. It is the first answer I can think of.
Yes, it is annoying to have a massive pet window: 6 pets, Acid Mortar, FFG and Seeker Drones (2 of them).
I didn't have my hopes very high, but figured it wouldn't hurt to ask..
I don't have an issue with the /traps pets being in the window. I do have an issue with them being in a different order, and sometimes mixed in with the henchment pets' groups, depending on which MM I'm playing, though.
Put all the /traps at the end, please.
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As far as I can tell, the list is alphabetical by power name. Acid Mortar will always be at the top. Seekers will always be just above Zombies and Thugs.
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I wouldn't mind as much if all the traps were on the bottom, them being intermixed is the most annoying thing..
It's not a huge issue really, just a nagging nuisance that I was hoping I could rid of.
Ah, and that also explains why the different henchmen tier groups are not always in the same order among the MM types. It is most annoying.
I'd like to see them arranged, for all MMs, as so:
tier 3 henchman
tier 2 henchmen
tier 1 henchmen
all other /trap pets, which can be in alphabetical order.
Heya folks,
Rolling up a /Traps MM and I'm liking it so far.. But one thing kind of annoys me..
That's seeing my various traps in the pet window. While useful at times, It's kind of confusing/distracting during battle when it fills up, and I have a hard time picking out my henchman's health from the various traps.
Any one know of a way to exclude the summons from /Traps from the Pet monitor window?