Dechs Kaison

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  1. Quote:
    Originally Posted by rsclark View Post
    Then where do I keep all my purples.
    Next to the break frees. Where else?
  2. Quote:
    Originally Posted by Supernumiphone View Post
    I agree somewhat, and I do shoot for a certain amount of energy defense, but if something has to be sacrificed to achieve my other build goals that's one thing I'm willing to compromise on. Rikti are probably not the best example since all their ranged blasts have a smashing component, and therefore can be protected against with smashing defense. There are a lot of pure energy attacks though, especially in end game content full of Praetorian Clockwork.
    Most Rikti have smashing or lethal (swords), but I assure you, the drones are pure energy. And they bloody hurt.

    Quote:
    Originally Posted by Supernumiphone View Post
    I work around it. As a Stalker being able to take a lot of focused fire is not as big a requirement as on other melee ATs.
    ...
    That's a very personal value judgement though.
    Indeed it is. I tend to build with soloing as a priority, even soloing within a team. With a stalker, I feel that's even more important because he has access to the spawns behind spawns. It's one of the reasons I needed to choose a primary with AoE capabilities.

    I also try to build my characters for even performance across the board. I intend to set my difficulty to the max I can handle, and I don't want to change the difficulty between missions because "this one has PPD kheldians." I don't like having a weakness, it's why I choose Dark Armor on so many characters. So few things can really shut DA down.

    Quote:
    Originally Posted by Supernumiphone View Post
    Regardless of which direction you go, I think you'll really like that toon.
    I'm pretty sure I will. Thanks a lot for your help.
  3. Quote:
    Originally Posted by Fireheart View Post
    Looks more like Energy Punch to me.

    Be Well!
    Fireheart
    The effects may be Energy like... maybe. But the animation is definitely Jab.
  4. Quote:
    Originally Posted by BigBoss Eyepatch View Post
    So the problem could be this, when you are a level 50 Defender, with Empathy powers, and you're on a team of likewise level 50's who are immune nearly to smashing and lethal from set bonuses, and others who just can't be harmed almost. You must feel, well, what IS my function here?
    To kill things. You have an entire secondary powerset.

    And let's face it, defense is not something to be relied on. It is streaky and debuffed easily. When defenses fail, empathy still has something to do while fortitude, AB, and the auras recharge besides blast and debuff with the secondary set.

    Quote:
    Originally Posted by BigBoss Eyepatch View Post
    I have a Force Field / Electric Blast Defender on the way up, and essentially, a Force Field Defender is meant to stop things hitting your team mates by boosting defences to the softcaps almost. There are other clever applications for an FF Defender to be of use, but, it does make you think that the Defender is only going to be needed for those who aren't incarnated out or full to the hilt with set bonuses.
    I believe this is why praetorians in trials have 64% base tohit, not 50%. Even my Dark Armor Tank that Sucks benefits from force fields and empathy on trials.
  5. Quote:
    Originally Posted by Bronze Knight View Post
    I just don't see the point in having no attacks its like turning yourself into another minion class pet. Your DPS can only go up.
    Not necessarily. Spending time and endurance on attacks is less that can be spent on your traps, particularly the force multiplying acid mortar. Even Triage Beacon is better than your attacks if its what keeps your henchmen alive and firing.

    I don't understand why everyone feels so AFK during fights. There's always something to be done, be it repositioning henchmen or casting buffs and debuffs. Spam provoke. Combine insps and dump reds on your pets. These things take time that you don't need to be spending on your attacks that cost too much endurance for too little damage.

    I certainly do make the exception for a few attacks. Life Drain is an acceptable, albeit expensive, way to keep your health topped off. Aid Self is a much better alternative, but not everyone has the extra power picks to go around (I know my necro/storm didn't). The photon grenade can be used to unreliably stack stuns with the Protector Bots. All of the whip attacks apply force multiplying -resistance, which is definitely worth the cost of the attack. I slot mine simply for accuracy and endurance reduction, though.
  6. http://boards.cityofheroes.com/showthread.php?t=256277

    This'll help.

    My claws/dark is soloing +2/x8 with no problems. Then I got incarnate powers. It's doable.
  7. Quote:
    Originally Posted by Another_Fan View Post
    Lets put it like this, is there any at that solos worse than they do ?
    Peacebringers.

    And let's just back up a moment. Are you seriously surprised or upset that a team oriented AT might be lower on the totem pole when it comes to soloing?
  8. Quote:
    Originally Posted by Another_Fan View Post
    LOL, must be nice to have psychic powers in real life.

    Or do you just bend reality so what other people say means what you would like it to ?
    Don't need psychic powers to read between the lines.
  9. Quote:
    Originally Posted by Another_Fan View Post
    Amazing
    I was responding to what you meant, not just what you said. Nice try, though.
  10. Quote:
    Originally Posted by Another_Fan View Post
    The problem is using them to cover for a triple gimp, low damage, lack of status protection, and low hitpoints/survivability.
    Could you please spell out which AT you are describing again? Because none of them lack the capability to solo.

    It looks like Stalker, but the status protection bit is throwing me off.
  11. Quote:
    Originally Posted by rsclark View Post
    Give all ATs access to mez protection and that might be possible, but for now, it isn't.
    Yes it is possible.

    Break frees. They drop at any level.
  12. Quote:
    Originally Posted by Techbot Alpha View Post
    Inconceivable!
    You keep using that word. I do not think it means what you think it means.

    Also, while I'm thinking about it, your sig cracks me up.

    Quote:
    Originally Posted by Techbot Alpha View Post
    Personally, I'd like to have the alt animation for footstomp (groundpunch) as an option for solar flare. And the PB clone blast to not use the old flares animation. It looks horrible.

    I've never liked the Total-Focus clones 'floaty floaty thud!' animation. Far too slow, not enough punch.
    I agree with all of this.

    When footstomp got the alternate this should have gotten the same.

    The PB cone looks weak, and yet it has more base damage than the TAoE. Perhaps the Gravitic Emanation animation (try saying that five times fast) would work here? (I know it's considerably faster. That's half the point.)

    Total Focus. It is a cool animation. To me, you get that "here it comes... HERE IT COMES... BOOM!" out of it, but it spends too long of a time coming. Could we just speed it up? Across the board. I'd also like to see KO Blow as an option here.
  13. I've got one. I had this idea for a shapeshift animation.

    Picture this: You activate your shapeshift power and the character gets this glowing white aura and you hear a loud booming sound and then you're shapeshifted. I know my idea sounds a lot like the current shapeshift, but mine is only half of a second long.
  14. Quote:
    Originally Posted by Supernumiphone View Post
    Looks pretty solid to me. I think you might have endurance problems during protracted fights that have you using your AoEs a lot, but there are ways to manage that. If you can afford a Golgi for Dark Regen you can push your endurance reduction to the ED cap.
    I admit the end recovery isn't amazing, but then again, I'm not running Death Shroud like all my other DA characters do, so I thought I should be fine.

    I've heard Placate is buggy with Spines in particular, maybe I'll steal a slot from that and add the Numina proc. Should be plenty of endurance then.

    Quote:
    Originally Posted by Supernumiphone View Post
    The other thing you might want to consider is taking and slotting Cloak of Fear instead of Oppressive Gloom. You can squeeze 2 damage procs into the power while still getting decent values on the other important attributes. It won't knock your socks off but it's a decent extra source of a little AoE if you want it. I slot 1 Endoplasm, 1 Lysosome, 1 Enzyme, a Glimpse of the Abyss Acc/End, GotA proc, and Cloud Senses proc.
    One of the reasons I take OG over CoF is the required slots. OG is useful out of the box where CoF burns a ton of endurance for an inaccurate toggle. I don't plan to have it toggled on all the time, though. This would be hard to do, especially since I went light on recovery.

    Quote:
    Originally Posted by Supernumiphone View Post
    I tend to skimp a bit on Energy/Negative defense which gives me a little more freedom.
    I'm actually of the opinion that the E/N defense is more important than S/L for Dark Armor since energy resistance is such a hole. Otherwise things like Rikti tend to shred my characters. If I can't get 45% defense, I aim for 32.5% so that a small purple will be all I need to hit the cap from there.
  15. Quick background: I've tried several stalkers and haven't kept any of them because of the lack of AoE damage. The best thing I had was an Elec/EA, which, while the AoE was great, EA ended up being way too squishy. I had a great run with a Ninja Blade/Dark Armor that died because Flashing Steel was not satisfying enough of AoE. Elec/Dark Armor would be the natural combo from what I've played so far... but I can't come up with an acceptable concept. So I go with Spines/Dark, RPing the spines as numerous blades and knives. Anyway, here's the build. Let me know if it looks like there's anything stupid I did.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pharaoh's Assassin: Level 50 Technology Stalker
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Lunge -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Acc/Dmg(40), KntkC'bat-Dmg/EndRdx(40), Mako-Acc/Dmg/EndRdx/Rchg(42)
    Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(5), LkGmblr-Def(13)
    Level 2: Spine Burst -- Erad-Dmg/Rchg(A), Erad-Acc/Rchg(9), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(43), M'Strk-Dmg/EndRdx/Rchg(43), M'Strk-Acc/Dmg/EndRdx(43)
    Level 4: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(11), RctvArm-EndRdx(13), S'fstPrt-ResDam/Def+(46)
    Level 6: Assassin's Impaler -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11)
    Level 8: Build Up -- RechRdx-I(A), RechRdx-I(15)
    Level 10: Shadow Dweller -- LkGmblr-Rchg+(A), LkGmblr-Def(17), Ksmt-ToHit+(19)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(15)
    Level 14: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-EndRdx(23), RctvArm-ResDam(42)
    Level 16: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-EndRdx(46), RctvArm-ResDam(46)
    Level 18: Impale -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(23), Thundr-Dmg/EndRdx/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(25), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Hold%(27)
    Level 20: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal/Rchg(29), Theft-Acc/EndRdx/Rchg(29), Theft-Acc/EndRdx/Heal(31), Theft-+End%(31)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(50)
    Level 26: Ripper -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Rchg(36), M'Strk-Dmg/EndRdx/Rchg(37), M'Strk-Acc/Dmg/EndRdx(37)
    Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-EndRdx(33), RctvArm-ResDam(33)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(34), LkGmblr-Rchg+(34)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(39), RechRdx-I(40)
    Level 35: Oppressive Gloom -- Acc-I(A)
    Level 38: Super Jump -- Zephyr-ResKB(A)
    Level 41: Dark Blast -- Dev'n-Hold%(A)
    Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/Rchg(45), LkGmblr-EndRdx/Rchg(50)
    Level 47: Soul Storm -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Rchg/Hold(48), BasGaze-Acc/Hold(48), Thundr-Acc/Dmg/EndRdx(50)
    Level 49: Soul Transfer -- RechRdx-I(A)
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Born In Battle
    Level 0: Marshal
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)



    Code:
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  16. Quote:
    Originally Posted by TwoHeadedBoy View Post
    ...and if I knew nothing about this game my FIRST assumption would be that the shapeshifters could absorb forms.
    Please give me an example of any MMO (or hell, any game for that matter) which has a shapeshifter that absorbs forms and does not have predefined paths.
  17. I'm going to go ahead and warn you that this kind of thread comes off as extraordinarily lazy. You are not likely to get someone willing to just hand you a build, especially since there are ton of builds already posted in this section. A quick search and you could easily find one to "borrow," or as Syntax said, adapt to your own style.

    What you will get a lot of help with is if you post your own build and ask for constructive criticism. There are a great many of us willing to help you with your build provided you put some work into it first.

    If you're not going to put any work into it, then one last option is to persuade me to put the effort into it for you. Something like 500 million inf will do.
  18. Alright Deus, I have numbers for you. I must say, they really disappoint me, but they don't actually surprise me.

    My Dwarf form optimal chain, with hasten active, is this (>> indicates a gap):

    Mire > Smite > Strike >> Smite >> Mire > Strike > Smite > Strike >> Repeat

    The entire chain takes 11.928 seconds, includes less than half a second worth of gaps, and does a total of 1216.7 damage. After accounting for 0.95 accuracy, I get a DPS of 96.9.

    That's pretty awful, but it's understandable. Even though this chain includes two purple sets (in Mire and Smite), the base damage here just isn't anything to write home about. If you're going to fight a single target for extended times as a warshade, you're better to do it in some other form.

    Full saturation isn't much better. Same chain, with 10 targets to buff my damage yields a total of 1894.9, which works out to 150.9 DPS. Again, considering I have two purple sets in that chain, it's not very impressive.

    None of that is rotating the heal, Black Dwarf Drain, in there either. It has the worst DPA of all Dwarf attacks, so if I have trouble staying alive, these numbers fall quickly. Let's face it, Dwarf Form is not the best for dealing damage.
  19. What you want... what you really need...

    Is to try a MFing Warshade. That'll break the cycle to glorious rejoicing.
  20. The guide has just been updated with a section on specific aggro control tactics, to include eight detailed methods.
  21. The guide has just been updated with a section on specific aggro control tactics, to include eight detailed methods.
  22. Quote:
    Originally Posted by Entropic_Shift View Post
    Bots/TA Mastermind--it's basically artillery. Disruption Arrow for a target designator, and then a horde of flaming missiles comes flying in. Cleanup to follow via a disco lightshow.
    Fix'd.

    And that was glorious wording, by the way.
  23. Quote:
    Originally Posted by StarGeek View Post
    Did you take a look at Archie Gremlin's old thread? I think this post is the last one were he gave data for. Unfortunately, I don't think he ever released all his collected data.
    Those numbers aren't precise enough for me, but I appreciate seeing the extra results. They don't contradict MrLiberty, which is important and gives me more assurance of his recollections.

    Thanks.
  24. Quote:
    Originally Posted by Deus_Otiosus View Post
    Fixed.
    Thank you.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    But in all seriousness.

    If you need to use weaker enemies, or even inspirations, I'm ok with that.

    My main interest is in just what kind of melee damage potential there is available.
    Did you really just suggest that I use inspirations? You did. I'm going to have to ignore that.

    In all seriousness, I'll see what I can come up with for you.