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Quote:65:35 will boil down to 13:7, which is a terribly outrageous number when it comes to doing the math. I should have picked something cleaner.OK. I am not good at this whole odds thing. How much do I win if I bet 500 million influence against?
Regardless, what 13:7 means is that for every 7 units bet, you'll get 13 returned, plus what you put down. That's if you're betting that they do get Dark Regeneration.
If you were to bet 500m that Blasters get Dark Regen, you'd stand to win 500m*(13/7)+500m, which is over 1.4 billion.
From what I understand, you intend to bet against the Dark Regeneration inclusion, so it's the reverse. Every 13 units bet will return 7, plus what you put down. So if you win, you'd get 500m*(7/13)+500m = 769m and some change.
In case anyone hasn't noticed, these odds do not favor me at all since I'm effectively offering 100% pay out. If the same amount is bet on both sides, then everything that paid in will pay back out. Were I truly a bookie, I'd have given much different odds. Say a 2:1 payout if you bet for Dark Regen, but a 1:5 if you bet against. That way I would be more likely to walk away with a cut of the pot. As it stands, the only way I can win is if the winning side has less money bet on it than the other.
Ah well. This will still be fun. -
Quote:So you're in, too? For just 100m or will you be betting more?In my opinion, getting Dark Regeneration is a pipe dream, unless they tweak it to be similar to Drain Psyche. I don't think one of two ATs that lack any form of true self heal in any primary or secondary will suddenly be given the best self heal in the game. I've been wrong before, but that just really doesn't make any sense.
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No, they're saying it will no longer heal.
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Quote:Excellent. I'll conduct the whole thing through email, that should be easiest.*smirk*
*cocked eyebrow*
I'll take those odds. 100m says it includes Dark Regeneration.
Great, I'll put you down for 100m against. Unless you'd like to play with more? -
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Argh. I'll have to find a way to do it through the launcher when I get the chance, then.
I'll try Stargeek's idea. -
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I knew how to do this with the old launcher, but not with the new.
Is this still possible? How?
Thanks for your time. -
Quote:If it's played and slotted well, yes, that is correct.Because Dark Armor on SOs never runs out of endurance, and isn't a complete endurance hog, right?
Quote:I know, you're sold on the fact Dark Armor has end resist drain, and I agree, it's a great benefit, but end drain isn't really that common, compared to reduced accuracy/to hit, which occurs, well, any time you fight anything higher level.
Quote:Edit: And I just realized, you're comparing tanks, and Im always complaining about brutes. I actually think Dark Armor tanks on SOs might be alright to play, Im just wary of attempting it after the experience on my level 50 brute. To the tank version's advantage, it does get slightly higher base resist and a slightly bigger pool of HP to work with, thus allowing for a larger margin for error in Dark Regen usage.
EDIT to address:
Perhaps it isn't, but the thread has already served its purpose. The suggestion is not something that's possible with the way the powers were coded.
Fair enough. -
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Quote:I can handle that. Assuming that I can't click on an insight, basically do the math without Dark Regeneration. I've still got as much defense and more resistance than most other sets, coming out ahead.And I've said before, every math simulation I've seen completely discounts the impact of accuracy and possible to-hit debuffs and the negative impact they have on dark armor that barely affects other sets.
How about you do the math on those other sets when they have been drained of their endurance? -
You have no one to blame but yourself. You threw out that comment specifically to egg me on. Consider me egged.
Now would you like to back up your claim that I'm leaving out variables or are we going to dance around this for another few replies? -
Look closely at this thread. Who brought up Dark Armor to begin with?
Hell, I'll throw you the bone anyway. What variables are you referring to? -
Quote:Awwww, do you need a band-aid? Mommy kiss your bruised ego make it all better?I'll get right on it after I finish soft capping my resistance set's defenses with IO's and then proclaiming said set the greatest thing ever and completely glossing over that soft capping defense, well, makes just about everything great.
Oh, I also have to make that video showcasing how awesome I am against the villain groups said set is naturally strong against. -
Hang on, you don't need IOs to be The MFing Warshade. I've clearly stated as much in my guide.
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I wanted Claws for tanks. Shockwave is probably THE BEST TOOL for aggro control out there.
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Revoke VoodoGirl Posting Privileges Blast.
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Taking bets now:
Does Dark Manipulation include Dark Regeneration?*
Odds are now 9:1 against.** Minimum buy in 100m influence. Contact me in game.
Yes, I'm serious.
*Clarification: Dark Regeneration as is. Not a modified version.
**Odds used to be 65:35. Any bets made prior to the change will honor these odds. -
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Quote:Yeah, I totally understand it. I've played an /EA stalker (second biggest mistake of my life) and followed very closely to that idea.You the player see it, the in game characters don't.
Really, how hard is that to understand?
Did everyone used to consider that their REGENS glowed green anytime they used the powers?
Of course they didn't. They knew it was just a visual cue that they had used a power.
My justification is that "Hide" isn't a part of the stalkers defenses. It's just what a stalker is: a very hard to see person. Whether he dodges lots of things or protects himself with energy, he's still hard to see.
My big issue is that if a Stalker can hide while using powers that usually make you glow like a light bulb, they sure as hell can hide with a shield on their arm. -
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See also: Stone and Ice sets. These are only color tintable and do not have bright/dark options. This is due to how the powers are animated; they have effects which can be colored. Powers like Fire or Electricity are done differently at their base, and the colors are done with either additive or subtractive light mixtures.
i.e. There can not be a light/dark option for powers that are color tintable. -
Quote:Another good example is Siphon Life for Dark Melee. It used to be a weak attack that did a moderate heal. As such, it was mostly slotted as a heal, if at all.For instance, several "attacks" that used to be more about the secondary feature, such as stun or KB, have had a heap of damage added to them. Before, they used to be about the mez, but now they're more about the damage. However, the mez is still there. As such, slotting for it could remain the same, if you wanted it to.
They changed it by adding a heap of damage to it, which turned it into a viable part of an attack chain. Indeed, it's one of the best DPA attacks in the set now. Most people changed their slotting to accommodate the increased damage, but the heal was still there and could still be slotted just as before.