The new Energy Aura revamp??


Chyll

 

Posted

It says for the revamped Energy Aura:

Quote:
Energy Drain no longer has a healing component, instead it offers a small defense boost per target hit.
Are they saying that my brute w/ Energy Aura, that her Energy drain can no longer restore her endurance????? SERIOUSLY???? The very reason why I picked that set is NO LONGER there? Or is this just for scrappers? Or is it for the whole thing???? A little advice here????


 

Posted

It talks about replacing the heal with something else, and doesn't mention anything re: endurance. I'd read that as no change related to endurance.

I could be wrong, but I'd hold off worrying about it at this point.


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Posted

Read the post again:

Quote:
  1. Resistance on the set’s auto powers were slightly increased and now include endurance drain protection and slow resistance.
  2. Entropy Shield is now Entropic Aura for Scrappers and Brutes. This power is a taunt aura that grants the user a scaling recharge buff based on the number of foes surrounding the user. The Stalker version of the set doesn’t have a taunt aura, but it offers a small Recharge bonus.
  3. Repulse for Stalkers has been replaced by Disrupt, a stun aura.
  4. Energy Drain no longer has a healing component, instead it offers a small defense boost per target hit.
  5. Conserve Energy was replaced by Energize, a self Heal that offers a moderate regeneration and endurance cost reduction boost for a short while. This power works identically to the Electric Armor version.
They are reversing the addition of the heal to energy drain, and changing conserve power to a heal just like they did on electric armor. This is understandable, because two heals would be overdoing it a bit. To make matters better, energy drain is almost like a click invincibility now, giving more defense per nearby foe. (Though we don't know the defense values yet.) As it's still labeled energy drain, and the original version was ONLY an endurance drain, the +end part stays.


 

Posted

Its useless unless you can perma it


 

Posted

Quote:
Originally Posted by Dz131 View Post
Its useless unless you can perma it
Heh. whatever the recharge, making powers "perma" will be easier on /energy due to the +recharge.

<--is looking forward to the changes. A new +defense? A bigger heal? A +regen? a +recharge? Higher resists? yes, please!


 

Posted

Quote:
Originally Posted by Dz131 View Post
Its useless unless you can perma it
Actually, Energy Drain is now going to be similar to Energy Absorption from Ice Armor (to be honest, it should have been this way from the get go). So if the stats are the same, you're looking at 60s recharge and 45s duration. Forget perma - it's going to be stackable.


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Posted

Thanks guys, the endurance thing still seems to be working. What is "perma"? Also, btw, my entropy shield is still entropy shield, not aura.


 

Posted

Quote:
Originally Posted by freewaydoggy View Post
Thanks guys, the endurance thing still seems to be working. What is "perma"? Also, btw, my entropy shield is still entropy shield, not aura.
Sorry, the buffs are coming with issue 21. (which might be early fall or so.) "Perma" means permanent. In other words, the +defense effect is assumed to be something you will have at all times, on top of all the normal defense toggles.

Huh. This should be interesting.

A brute with:
all normal energy aura defense
Raised passive resists
Scaling +recharge, that makes foes 'stick"
A non-suppressing stealth so that the foes outside those 'sticking' don't notice.
An endurance drain/refil that boosts defense by the number of foes nearby
An endurance discount that also heals, gives +regen. This has a long timer, but the set has a scaling +recharge.
A godmode if you want it.


Put those all together, you have a very interesting set.


 

Posted

caim down plz

Everything is gonna be okay.


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Posted

Quote:
Originally Posted by freewaydoggy View Post
Thanks guys, the endurance thing still seems to be working. What is "perma"? Also, btw, my entropy shield is still entropy shield, not aura.
The changes haven't happened yet. They'll be occurring with issue 21.

The endurance replenishing will still work, just the heal that goes along with it is going away.

It is getting Energize instead, much like Electric Armor did to replace Conserve Power. That is happening because Scrappers (which are also getting Energy Aura) already have access to Conserve Power in Body Mastery and they aren't going to let us double them up.


Quote:
Originally Posted by Dechs Kaison
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Posted

thanks again guys


 

Posted

Quote:
Originally Posted by Seldom View Post
Sorry, the buffs are coming with issue 21. (which might be early fall or so.) "Perma" means permanent. In other words, the +defense effect is assumed to be something you will have at all times, on top of all the normal defense toggles.

Huh. This should be interesting.

A brute with:
all normal energy aura defense
Raised passive resists
Scaling +recharge, that makes foes 'stick"
A non-suppressing stealth so that the foes outside those 'sticking' don't notice.
An endurance drain/refil that boosts defense by the number of foes nearby
An endurance discount that also heals, gives +regen. This has a long timer, but the set has a scaling +recharge.
A godmode if you want it.


Put those all together, you have a very interesting set.
Nice summary. Very interesting set indeed.


 

Posted

Hey guys..

This looks like a definite improvement! Energy Aura has never had End troubles even when you exclude Conserve Power (IMO).

Can someone link all this new information if that's alright?

Cheers.


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