Dechs Kaison

Renowned
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  1. Quote:
    Originally Posted by Another_Fan View Post
    What you call temporary powers are on demand and capable of being made permanent and available to blasters. Dominators also have the ability to cap their hitpoints and keep them there, just like blasters, except the Blaster has higher base HP.
    Fix'd.

    Your initial statement on this matter is still invalid and still completely false.
  2. Quote:
    Originally Posted by Another_Fan View Post
    I don't consider corruptors as primarily damage. They are balanced damage team buff/debuff
    Tell me, what is a corruptor's primary powerset? And what is its inherent?

    Quote:
    Originally Posted by Another_Fan View Post
    Veats can have up to 2400 hp and you can build to get it, heats also can have up to 2400 points and can easily get there with the dwarf form.
    Soldiers of Arachnos can get a temporary +HP power, if they don't mind a backpack. All blasters can also get a similar power. Widows of course cannot. Kheldians likewise can have extra hitpoints, temporarily, but that also very much limits their offensive abilities. Not all Kheldains choose to use dwarf at all.

    You make no attempt to rebut against the Dominator, which has less HP than a blaster. At this point, your initial statement on the matter is proved completely invalid. Blasters do not have the worst HP of the primarily damage dealing ATs.

    For someone so picky about misquotes, I find it odd you don't seem to care about misinformation.
  3. Quote:
    Originally Posted by Another_Fan View Post
    Seriously Zombie if you can't read an entire sentence I have no idea where you get off complaining about others ignorance.
    Except, he's still right. Blasters have tied hitpoints to stalkers, and more than the other primary damage dealing ATs. Corruptors are primarily about damage, as are VEATS, HEATS, and Dominators. Out of all the primarily damage dealing ATs, only Brutes and Scrappers have better HP.
  4. Quote:
    Originally Posted by GuyPerfect View Post
    And if you think 20,000 people can't be wrong, just look at no-carb dieting!
    Or for a larger sample, look at the people who voted for Ross Perot.
  5. Yeah, that's all we have that's official. A few concept pieces and a "momentum" which "speeds up your attacks as you go along."

    Everything else you mentioned was player speculation.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    Even so, a fully customised Omega power trumps that as well. Because surely it could be either a clicky attack/buff/debuff OR a passive boost?
    Hmmm, hadn't thought that.

    Fair enough, your idea gets my stamp of approval (for what pittance that's worth).
  7. Quote:
    Originally Posted by Golden Girl View Post
    Naughty isn't as popular as nice
    Where on God's green Earth do you live? Because everything I've seen out here proves quite the contrary.
  8. We have no idea.

    It's still in very early development, the info we have is from an accidental leak.
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    ...I really hope Omega is something WAY more impressive [than the Alpha slot]. I love the Alpha slot, don't get me wrong. But, frankly, Omega should be something along the lines of a fully customised signature power.
    I agree that Omega better be more than an alpha, but I personally would like to see it as another persistent effect similar to alpha/interface. I'm running out of tray space on a lot of characters for more clicky thingies.

    Quote:
    Originally Posted by Techbot Alpha View Post
    Heck, we've had a thread about that *stickied* for god knows how many years now.
    Yeah, well, the "Placate is Bugged" thread has been stickied since 2006.
  10. Redside has less players than blue, but it's far from needing a revival.
  11. Ok, I have to ask. This topic is from 2006. When stalkers were first introduced. Why the bloody hell hasn't this been fixed?

    Placate is a crucial piece to a stalker's functionality.
  12. Quote:
    Originally Posted by Microcosm View Post
    Question: Does the panacea proc in Dark Regen check per enemy hit or per activation? Also, what about the endurance consumption vs gain of Dark Regen with only one target slotted like that? I have a hard time believing it will fill your endurance with only a couple of mobs, much less one.
    Panacea proc only checks per activation. Theft of Essence checks per target.

    You get a 20% of 10% endurance returned to you per target hit. For simplicity sake, let's assume you've only got 100 max endurance. Dark Regeneration costs 33 endurance, average slotting I would assume is around 20 endurance per use (very conservative, most people would slot more or Cardiac).

    Against one target, you get an average return of 2 endurance (20% * 10 end). So sometimes it costs you 20 endurance, sometimes it only costs you 10. On average, you're spending 18 endurance if you only use Dark Regen against one target. That doesn't sound phenomenal by a long stretch.

    With ten targets in range, the average return is ten times that, or 20 endurance, since each event is independent. If you slot better than what I assumed as average endurance reduction and have the theft of Essence proc, on average, Dark Regen will return more endurance to you than it costs if used in a full mob. There are times it will fill your endurance bar. There are also times where it won't fire at all.
  13. MFing Warshade, hands down.

    Quote:
    Originally Posted by The MFing Warshade Guide
    At its height, The MFing Warshade will have 300% damage bonus, 85% resist all, well over 50% tohit bonus, three damage dealing pets in tow, a ranged AoE attack chain, and the ability to refill both bars more often than I blink. It can also perma stun ten targets, perma hold one, and even stun bosses in a single shot. It has mez protection with an 80% hitpoints bonus on demand. It can even shrug off defeat twice every five minutes.
  14. Quote:
    Originally Posted by uberschveinen View Post
    Either you want godlike power or you don't. This is your problem to resolve, not the developers.
    This.

    If you seriously cannot rationalize a "Human Potential Incarnate" (whatever that garbage means) throwing out a Judgement power, how can you rationalize said hero routinely survive being burned, shot, sliced, dosed with radiation, exploded, beam rifled, and every other thing that would kill even the best humanity has to offer?

    If you made it to level 50, your character isn't a mere human. Get over it, or turn XP gain off at level 1 when you can still survive bullets. It's pretendy fun time games.
  15. Quote:
    Originally Posted by Aett_Thorn View Post
    Glad I could help same you some time, Dechs!
    This is either a very clever pun, or a lucky typo. Either way, I enjoyed it.
  16. Quote:
    Originally Posted by Tramontane View Post
    Because three Blasters, three Stalkers, or three Peacebringers would be absolutely screwed as a team.

    Three of... well, anything else... would wreck shop. Easily.
    I routinely run teams of three blasters. They're actually quite fun. One of them is even an Assault Rifle.

    Three stalkers I have done once, it was, again, immensely entertaining.

    I haven't done three PBs. Considering I've done all Kheldian ITFs, though, I don't see them having a problem, especially since they'd be able to stack their controls.

    EDIT: The most recent All-Kheld ITF was actually a 4/4 split. You know how there's two paths to Romulus? The four warshades raced the four PBs down separate paths. The warshades won (of course), but the fact that the four PBs were capable of handling the x8 spawns of Romans is more than enough to trump your argument.
  17. Quote:
    Originally Posted by Aett_Thorn View Post
    1) No, we know next to nothing about the new powerset. Also, why would this delay the execution of something else? It's not like you can respec into the new set or anything.

    2) Not sure.

    3) I will be making a few new characters there, to snag some names I've wanted for a while, but won't be moving any of my characters there.

    4) I'll be staying VIP. The $15 a month has been more than worth it to me, and I expect it to stay that way.
    I was going to type up responses. But then Aett read my mind and posted for me.
  18. Quote:
    Originally Posted by Santorican View Post
    Every AT is superfluous

    /end thread harder
    Fix'd.
  19. Yes, blasters are superfluous, but that's not the whole story. Please allow me a short moment to list all the superfluous ATs in this game.

    Blaster.
    Controller.
    Defender.
    Scrapper.
    Tanker.
    Peacebringer.
    Warshade.
    Brute.
    Corruptor.
    Dominator.
    Stalker.
    Mastermind.
    Arachnos Soldier.
    Arachnos Widow.
  20. Quote:
    Originally Posted by Johnny_Butane View Post
    If you don't think balancing the Incarnate system and the caps should matter, then what's it to you if Tankers got higher damage caps?
    Oh, so now your argument is only that Tankers should have a higher damage cap? Fine, I will agree to that.
  21. Quote:
    Originally Posted by The_Spad_EU View Post
    Two have a 120 second recharge and the other two have 90 second recharge, they all have a 90 second duration
    Quote:
    Originally Posted by Zenithalia View Post
    What?
    I just checked this last night, and Spad's a little off.

    Every Destiny will recharge in 120 seconds. Out of the tier 3 Clarions, only one of them lasts 120 seconds. Two are 90 second duration, the last is 60.
  22. Quote:
    Originally Posted by Johnny_Butane View Post
    No.
    How about addressing the rest of my point about blasters and balancing things at their caps first?
  23. Quote:
    Originally Posted by Oedipus_Tex View Post
    Which is why you don't have to ride the roller coaster 30 times to get to the other attractions.
    Tell me, how many times do you have to ride the coaster before you win the stuffed animal for knocking down milk jars?

    See, I can make bad twisted metaphors too.

    Doing the content doesn't unlock any more content. It gives you rewards. If you want those rewards, you have to do that content. It's that simple, and there's nothing wrong with that.

    You have alternatives. Unlike side switching.
  24. Quote:
    Originally Posted by Johnny_Butane View Post
    My Tankers deserve to be as awesome offensively as anyone's unkillable Incarnate Brute or Scrapper and I damn well intend to rock the boat and make noise until the devs allow him and all Tankers the same freedom and room to grow. And if you don't like it, tough.
    If there's one thing I will get behind you on, it's that there's too much defense available in the IO sets and not enough damage boosts.

    But this other stuff you're spouting? You can't balance the game around top end performance and what happens at the caps. If you do, then like I jokingly referred to earlier, Blasters are the true be-all end-all. After all, they're just as survivable as these "brokenly tough" scrappers when they're at their caps, and they deal loads more damage because their base damage and damage cap is even higher, and they get more AoE attacks.

    The game is balanced around SOs. Take it or leave it. But please, shut up about it.
  25. Dechs Kaison

    Yes yes yes!!

    Quote:
    Originally Posted by Giant2005 View Post
    I'll put 100m for Dark Regen being put in.

    Just to confirm I am betting for the name not the mechanic. My money is going toward a power being put in with the name that is probably closer to Drain Psyche than it is anything tank/scrappers/brutes get.

    My Global is @Flaremare
    My first post on this matter is the third or fourth reply to the topic. The mechanic is what was clarified for the bet.