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Quote:Alright, I have to know how you do this. What's your chain of attacks?That's probably 1 dps off of calcs for my dwarf. You can add the pets to that number, so it's not so abysmally low, but they won't last against a pylon, obviously.
A human build I have shows fully double that dps.
I just tried reworking my build to include a "decent" human form chain against one target, but what I end up with is actually less single target DPS than I get in Dwarf. -
I'll give you a good place to start if you're willing to try a shapeshifting Warshade.
Read the guide in my sig.
Quote:At its height, The MFing Warshade will have 300% damage bonus, 85% resist all, well over 50% tohit bonus, three damage dealing pets in tow, a ranged AoE attack chain, and the ability to refill both bars more often than I blink. It can also perma stun ten targets, perma hold one, and even stun bosses in a single shot. It has mez protection with an 80% hitpoints bonus on demand. It can even shrug off defeat twice every five minutes.
Have I captured your interest yet? -
Oh, look, another of BJ's threads to ignore.
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Quote:I think it should be a complete transformation akin to the Kheldian shapeshifts.I still think we should be able to use [Brawl] while Riktified.
(Yes, I've tried.)
We should get Monkey Brawl and some psychic blasts (all at the lowest possible modifiers), as well as the poisonous gas thing when we (inevitably) die. -
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I am very honked off that I deleted my Elec/EA stalker, thinking the set would always be underperforming.
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A quick word of caution: Warshades can be a great many things, but simple is certainly not one of them.
I highly recommend reading the guide I've linked in my signature. -
Quote:Not even remotely. I13 just changed PvP, a very small aspect of the game.Or, in other words, pretty much what the PvPers accuse Issue 13 of being.
Imagine the i13 changes across the board, plus the removal of the AT system and replacement with some freeform system, plus the removal of the enhancement system and replacement with some random as hell gear system.
That's what the NGE was. -
Quote:So what you're saying is... General George Washington was an evil *******?Well, it's not like Xavier makes anyone follow him. And Cyclops is the field commander anyways, Xavier just covers the intel/PR side of things :P
So if anything Mr. Summers is the ****** here, something I can whole-heartedly agree with.
I mean, he did "hide" behind his army while freeing his country.
Same with people like Winston Churchill and Patton and Marshal. -
Quote:You do this through simple level progression. Things that happen at level 20 come before things that happen at level 21.Also, Manticore is gonna get dead? 0.o What about every mission he appears in? Nemesis duplicate? How the hell do you kill a character in an MMO without throwing a huge chunk of story and missions out the window!?
If Manticore dies in a level 36-40 arc, for instance, he could still be "alive" to run the Manticore TF, which ocurrs between the levels 30-35. -
Quote:My money's on this one.You know, given that both of them are missing from that picture I think the broken bow is misdirection. My bet is on Sister Psyche dying and Manticore going Evil to get revenge (the broken bow is symbolic both of his broken heart and him giving up his father's legacy as a hero to pursue vengeance). Manticore has always been the most... morally flexible... member of the Phalanx so I could easily see his wife's death causing him to go uber-vigilante.
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Quote:You can do this with a MFing Warshade. Damage capped, resist capped (to everything)... the AT literally feeds off of enemies. I did some simple math to illustrate that a Warshade takes more damage from three enemies than it does from twelve.50/50 Team Solo like to steam role things some times its fun to sit back and watch stuff suffer.
As a Warshade, the only thing you need is more bodies. Find things to kill, use them to increase your strength, kill them, heal off of their corpses, bring their corpses back to fight for you, and move on.
You can also sit back and watch things burn, too, as you will have as many as three damage dealing pets following you. On SOs it can be two most of the time. -
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If there's one thing I've learned from this thread, it's how to properly live under a bridge.
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This topic sucks and is now about mind blowing names.
Arby's
R B's
Roast Beef.
...
My mind was blown. -
The Star Wars Galaxies MMO put together an update they called the New Game Experience (NGE). In a nutshell, it took all the art from the game that many people had grown to love, then threw away all the game mechanics and came up with new ones. It wasn't so much a New Game Experience as it was a Brand New Game. It downright devastated the game.
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The Ice tank will want some resistances for the later game stuff to really fill in all his gaps. I second the sonic/sonic defender, sonic/thermal corruptor, or thermal/sonic defender when i21 goes live.
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Quote:Oooh, I like these things. Let me do Dechs next, he's the closest I have to a normal human (bots/traps).See? All in line with a character who is little more than a peak human, some cybernetic add ons and a big suit of badass armour.
Judgement: Ion, easy to explain, what with the awesome robots he drags around all the time. Temporarily draws power from each the robots to concentrate an electrical overload on his enemies. Interface: Again, easy. Robot blasts are designed to degrade armor and light stuff on fire. Who doesn't want that? Lore: The biggest stretch, but still not bad. Ignore the aura, and I make new kinds of robots that look oddly similar to Praetorian Clockwork. Destiny: Nanite cloud surge that repairs anything, even organic material, and creates a temporary protective barrier around them (+max HP Rebirth)
None of my characters are "drink from the Well incarnates," but that won't stop them from getting really awesome powers. Everyone else is magic, though, so it makes things like incarnate powers trivial to handwave away as just "more magic." -
Quote:It's fine as a corruptor combo, but what really makes it shine for defenders is all the debuffs that it can throw around.Just a quick question - why does Dark/Dark get so much mention as a Defender combo but not as a Corruptor combo? Is there some reason that the Defender version is intrinsically better than the Corruptor one? Is it related to Dark/Soul mastery choices or something?
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I'm fair certain that reward belongs to you. You've contributed absolutely nothing that hasn't been brought up a hundred times before (that's not hyperbole, it is in fact at least one hundred), and you've coupled it with a meaningless dead horse argument over whether Masterminds are heroic, which has been brought up just as many, if not more times.
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Quote:Need I remind you that you're the one bringing up what was "suitable for heroes?"Ok, so maybe some of you are totally missing the point of this thread. It's not to argue over whether a power set is essentially "good" or "evil".
Quote:Masterminds weren't originally made for Heroes, anyway, which means someone must've thought "controlling" others isn't "good".
Quote:And I guess someone felt that sneaking around as a stalker is "evil" too, huh?
Quote:Excuse me for thinking there's a reason why one side has powers the other side doesn't have. It's all about perception. I get it. You can "role play" anything however you want. Moving on.
Quote:Now, about the "meat" of my post: New Mastermind powers, which ANYONE can "role play" however they see fit, whether they're Hero or Villain or anything in between.
Quote:I'd like to thank the previous posters for not contributing anything useful to this.
On a side note, do people really think the Suggestions part of these forums is where horrible, misguided ideas are met with complete enthusiasm to build the ego of the original poster? **rhetorical question**