Dechs Kaison

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  1. Your best bet is going to be finding friends to RP with consistently. I often meet with the friends I have in the SG I've joined, but I often pug RP groups from the Rolplayers LFT channel.

    Also, I encourage you to come to my event this Friday evening (see sig). It will be an open gathering of RPers of all sorts, so you're bound to meet and find a few new friends there. Hope you can make it!
  2. Quote:
    Originally Posted by Silas View Post
    I can throw Fireball and then hit FS and you can hit Nova Emanation and then Taunt, but neither of us can do both at the exact same time. That's what I've been saying. You are not Dwarf, Human and Nova all at the same time. That's a mentality, not an ingame mechanical reality.
    Yet you would still call your corruptor a support and damage dealer. Why can I not say my Warshade is a Blastanktroller?
  3. Quote:
    Originally Posted by Nalrok_AthZim View Post
    ((Many thanks to you Mr. Kaison. There will be humor here and there, but the story will get progressively less humorous and more serious as Calhoun begins down the path to ERA.))
    (( I would expect no less. Humor's a great way to get people to start reading, but you need more to keep them reading. Don't be like Trigun and get to the serious part 2/3's of the way through. ))
  4. Quote:
    Originally Posted by Arguss View Post
    Indeed. I'm a 45 month vet and just this month leveled my first real farmer, discovered he needed inspirations to run, and subsequently started using them a lot more on all my toons.
    When it comes to inspirations, don't be like me.
  5. Quote:
    Originally Posted by Silas View Post
    When you shift to Dwarf, you lose access to your Nova powers. That's a fact. You can regain access to them, but you lose access to your Dwarf powers. Various powers can stay in effect but it is mechanically impossible for you to be all forms at once.
    I contend that it is not. You can throw a fireball then press fulcrum shift. I can throw Nova Emanation and then taunt, but the animation takes 2 seconds longer. All my warshade's powers are always available to me. Human powers are always instantly available. I don't see how I can explain that any better.
  6. Quote:
    Originally Posted by Deus_Otiosus View Post
    That's a let down for me as a group leader, because when I'm looking for aggro control I look for Brutes or Tankers without discriminating.
    Well, if you tell me you're looking for aggro control, I'm just not going to bring my brute. It's as simple as that.


    I'm not going to address everything in your post point by point, but I'll try to cover the gist of it. Again, there's a lot of confusion here and it's all because of my miscommunication. It all started when I poorly worded why I enjoy playing my Tank over playing my Brute.

    I don't think the Brute AT don't have a purpose. I know my brute, the way I built him, is not as valuable to a team as my Tank, my Warshade, or my Bots/Traps. All of them are awesome characters capable of awesome things, but when it comes to a team, the others are better than my Brute. That makes the Brute less fun for me when I'm on a team.

    I do intend to make a more team friendly version of the Brute as an alternate build. At that point my view of teaming with him will most likely change. I haven't gotten around to it, though, and I have other priorities right now.

    I do believe you misinterpreted me here:

    Quote:
    Originally Posted by Deus_Otiosus View Post
    So then by your definition Brutes have no purpose, since Tankers have better mitigation and gauntlet, and Scrappers deal better damage in many circumstances.
    The scrapper is better in one area, the tank in another. That doesn't invalidate the Brute. What I said was that my Bots/Traps is better in both areas at the same time. In my mind, that does invalidate his purpose.

    Quote:
    Originally Posted by Silas View Post
    When you've got that ranged attack chain you do not have the ability to taunt. When you've got the ability to taunt you don't have the ability to summon those pets and so on.
    Except that I do, because you seem to be disregarding durations. Taunt, control, and pets all have a duration on it.

    I stun a group, then taunt the ones I missed, then start firing AoEs. All the while I have my capped resistance, buffed damage, and pets.
  7. Quote:
    Originally Posted by Nihilii View Post
    On SOs, assuming AE ambush farms (as it's the most efficient way to PL right now), I would think Claws/Fire would work better than SS/Fire. At low recharge levels you are not animation limited.
    Very true. Editing my post.
  8. Quote:
    Originally Posted by Nalrok_AthZim View Post
    ((In a good way? XD))
    (( Of course in the good way. Also, the second part is good, too, just not as funny. ))
  9. Same as the IO'd ones. It's not like the invention system gave birth to farmers.

    Fire/Kin controller or a Claws/Fire brute. The secret is inspirations.
  10. Quote:
    Originally Posted by Redlynne View Post
    The flipside of all of this is that Ninjas are the flimsiest of pets.
    Well, technically, Photon Seekers are a little more flimsy. But Ninjas are certainly close.

    They're both certainly suicidal.
  11. Quote:
    Originally Posted by UberGuy View Post
    This is an old debate. I consider its height around here to be comparisons between the original hero ATs and the (then new) villain ATs.
    I think the debate can be summed up by a question of extremes. Is the absolute optimal hero team better than the absolute optimal villain team?

    We'd have to first agree on the optimal team setups, but I doubt it would matter. When everything is debuffed to the floor, and every teammate is buffed to the caps, nothing matters anymore because brawl one shots Lord Recluse.

    So to answer the question, I pose another one. Are we still having fun?

    Quote:
    Originally Posted by UberGuy View Post
    While I don't need to be openly inflammatory to do so, I agree with ultrawatt about Warshades and where they fit in this debate. I think a high-end Warshade is a thing of beauty, but I think it's very much a generalist who is not as strong at anything it does as a specialist AT in those things can be. It's something I would like, and seems out of place for you given how I'm reading your position on non-Tanker melee ATs.
    Again, I've misrepresented my own position on the issue. It's more a matter of my own characters that I was talking about, not the ATs as a whole. I don't care what who brings to my team, but I don't enjoy playing my brute on a team as much as I enjoy anything else.

    Where my warshade comes into this is that he is all the roles, not just "damage and aggro," like my brute. That and he's just too bloody fun all the time. Keep in mind that my Warshade is "the MFing Warhsade." I'm not half a blaster when I'm in Nova, I'm not half a Tanker when I'm in dwarf, I'm not capable of doing one role at a time. I don't play it like that at all.

    I am all forms at all times. I am a character with a ranged AoE attack chain, three damage dealing pets, capped resistance and damage, the capability of locking down an entire spawn in control and pulling aggro off my teammates.
  12. Quote:
    Originally Posted by Silas View Post
    Consider the following statements:
    • I feel this AT has no purpose.
    • This AT has no purpose.

    Only two words dropped from the second statement but it drastically alters the meaning. One is a statement of personal preference, the other is a blanket statement about the validity of the Archetype.
    This was my mistake. I intended my original statement to be read as a personal preference. When i21 comes out, I'll get a time manipulation character to come in here and reword it before this spirals out of control.

    Quote:
    Originally Posted by Silas View Post
    This comes back to what Deus was saying about the concept of 'good enough'. A Brute can control aggro well enough for a given task where you need aggro control (which many Brutes can and do) as well as contribute their high damage.
    But then I'd continue that to say a Blaster can control aggro "well enough" with the right player behind it.

    Look, I'm the last guy in this game to get picky about what's on my team. I truly meant my original statement as personal preference when choosing my characters. I feel my brute has no place on a team. My tank only occasionally has purpose on a team. Those things make them not enjoyable in those situations.

    I've run high level TFs with five tanks, a MoITF with a level 36 regen scrapper, an STF with a petless mastermind. My fifth rule is: Any build, any budget, no exclusions. And I stick to it. A rule with no exception lasts eternally.
  13. Quote:
    Originally Posted by ultrawatt View Post
    Lol, it is true that WSs have KB in almost all of their AoEs
    No it's not. You might be thinking of PBs. A warshade cycles a grand total of one AoE attack regularly that has a chance for KB: Dark (or Nova) Detonation. Nova Emanation does not have KB. Dwarf Mire has no KB. Gravitic Emanation is not an AoE attack, it is a control.

    Quote:
    Originally Posted by ultrawatt View Post
    and a good amount of their ST attacks.
    Still untrue. Shadow (or Nova) Blast are the only single target attacks with KB, and it is a very low chance.

    Quote:
    Originally Posted by ultrawatt View Post
    They also bring very few debuffs other than -rech
    Support, as a purpose, is handled very well by my warshade. -recharge is a valuable debuff because of its rarity, and one of the only ways to further mitigate incoming damage when defense is already capped on a team. I also have leadership powers to activate, including vengeance. I can further add defense through Grant Invisibility if it's needed.

    Quote:
    Originally Posted by ultrawatt View Post
    And their control isnt all that great.
    So being able to permanently stun 10 targets reliably, reposition enemies on demand, hold bosses and immobilize AVs is "not all that great" control?

    Quote:
    Originally Posted by ultrawatt View Post
    But yeah, baiting :P
    Fix'd.
  14. Quote:
    Originally Posted by Silas View Post
    What I was responding to was you saying you felt Tankers were the only melee AT which serves a purpose on a team (quote below). Which I disagree with, since I feel that purpose for a character is something the player decides.

    My own opinion on melee ATs is that they all do basically the same thing, contribute damage and aggro control. To varying degrees and in different ways, but it boils down to those two factors. Not to plug my shamelessly plug my melee teaming guide, but that's the core idea I worked with for it.
    I understand where you're coming from now, and I think I see the root of the problem. I believe that you either need aggro control or you don't. If you do, get a tank. If you don't, get someone better at dealing damage than a melee AT is or another force multiplier.

    There's technically a third scenario, which is that you only need aggro control for a portion of the task. In this case, a scrapper or brute is better to have because for everywhere that aggro control is not needed, the scrapper or brute contributes more damage than the tank, so long as that scrapper or brute can actually hold the aggro when it's needed. I haven't been ignoring it, I just don't think it should exist. If you don't need a Tank for most of your task, just eat purples for the AV and be happy.

    Again, when my Brute joins a team, his purpose is to kill things. When it comes down to it, my Bots/Traps does a much better job at killing things, especially on a team where he multiplies force. The Brute's secondary purpose is to absorb alphas and hold AV aggro, but the Bots/Traps that just as well.

    In my mind, when your primary and secondary purpose are both done better by someone else, you have no purpose.

    Quote:
    Originally Posted by ultrawatt View Post
    Dechs, what purpose does your warshade have?
    All of them.

    You may want to remove what you say after that question. You don't want people to think you're too ignorant or being intentionally inflamatory.
  15. Quote:
    Originally Posted by The Artificial Intel View Post
    ((Dechs, send me an in-game email so I don't forget about it. The boards are stangant and I barely ever bother coming here anymore outside of harassing Cien's threads.))
    (( Done and done. ))
  16. I think this is why they've revamped the lower level content. Have you tried playing through the beta yet?

    Don't worry, security chief introductions have been removed.
  17. Quote:
    Originally Posted by SinergyX_EU View Post
    But without secondairy, i go for bots. <snip> and pretty good AI (unlike mercs who randomly run melee and the retarted medic with interuptable heal).
    Bots are certainly not immune to bad AI decisions. I have seen my protector bot choose to be in melee even though he has no melee attacks.
  18. Quote:
    Originally Posted by Silas View Post
    Perhaps I've misunderstood you, but it seems you're contradicting yourself.
    It's not so much that you've misunderstood. I've simply failed to communicate properly.

    Let me just go through this case by case. I'll admit right now that my perspective is biased due to the characters I play.

    I enjoy playing my Tank on a team when the team needs someone to control aggro. He has been built to reliably survive anything the game can throw at him, as well as maintain solid aggro control, and even deal with over the aggro cap situations. When the team does not need someone to hold aggro, I feel my purpose is lost, and I stop enjoying him knowing that the team would be better off if I were playing just about anything else.

    I enjoy playing my Brute solo. He's built to survive well enough and rip my enemies to pieces. This means I did not take the Taunt power, nor can I reliably survive anything the game can throw at him. I don't enjoy playing him on a team because he is always at his best playing like a soloist. If the team needs aggro control, he can generally handle the task, but I know the Tank would have more tools to do the job better. If the team doesn't need aggro control, then again, they would be better served by a different character of mine which brings other things in addition to damage (and likely even more damage).

    I enjoy playing my Bots/Traps (remember, I count this as an AT all its own) almost all the time. Damage in spades, team buffs, debuffs, limited aggro control, and personal survivability. Solos whatever it pleases and multiplies the force of a team. The only time I don't enjoy him is when his own aggro control abilities do not prove enough.

    I enjoy playing my MFing Warshade. No caveats.

    Deus, this should explain things better for you, too.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    And lastly, if you are not building and playing your Brute to hold as much (or enough, as it were) aggro as possible - then you would most likely be better off with a Scrapper.
    Not true at all. There are several benefits to playing a brute over a scrapper. They have greater survival due simply to higher HP, but also have higher resistance caps. Their damage auras include a taunt attribute to keep things from running. Holding aggro is not a requisite to maintain the amount of fury required to surpass scrapper damage scale.
  19. I'm rolling a Demons/Thermal right now, just got through Praetoria and is level 21. I don't have issue with keeping them alive and I haven't even had the single target heal to help.

    Granted, I took Provoke at level 10...
  20. Quote:
    Originally Posted by Shady Sam View Post
    I have long since forgotten what is needed for a tri form shade and any and every bit of advice would be more than welcome
    Should be all you need, right here. Build advice at the bottom.
  21. (( Haven't read your second post yet, but the first one had me rolling on the floor. Just so you know. ))
  22. Dechs Kaison

    Auto-VIP

    Quote:
    Originally Posted by Aggelakis View Post
    /nitpick/ For all intents and purposes. /nitpick/
    Your avatar is far too apropos.
  23. I think this is kind of necessary to revisit, if not get rid of, otherwise I'd be able to PL my own characters without the need of a second *paid* account.
  24. Bots is pretty much it. The protector bots being able to grand 22% defense to everything and being able to provide spot heals is kinda overwhelming.
  25. Quote:
    Originally Posted by Johnny_Velocity View Post
    Do you accept influence?
    Quote:
    Originally Posted by Dechs Kaison View Post
    And I think I'll be taking bets on which of the rednames will win the Fantasy League.

    Bets will be in amounts of 100m influence, odds to come once I've seen the drafts.
    That was the whole idea.