Something I've been wondering.
If they really want to make money from Freedom, they'll have an (expensive) option to remove the security chief missions. They'll make a mint.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
They are there so you'll drop them and then not be able to drop the mission you really want to drop.
@Mental Maden @Maden Mental
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I think this is why they've revamped the lower level content. Have you tried playing through the beta yet?
Don't worry, security chief introductions have been removed.
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The only benefit I can think of to running Security Chief missions is that you can't skip them so you HAVE to run them if you want access to any of the older story arcs.
If you're talking about a benefit to the actual game, then no, they don't have one. They never have. From he beginning of time, Security Chief missions have been a waste of time, a forced kludge to twist people's arms to explore the zones and in so doing fill the standard MMO quota of "Kill X number of Y in area Z." These things were outdated and deprecated from the moment they were first put into the game, and these days serve only to waste a mission drop, and to piss you off when you accidentally drop the "Talk to Security Chief" part and then can't drop the hunt.
If Security Chief missions disappeared one night while I was sleeping, I will not miss them one bit.
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I've left whole contacts behind because they were offering Security Chief missions. I don't care if they have their whole story arc to offer yet, I'll leave them behind and go to a new contact and not waste my mission drop. If I really want that story arc, that's what Ouroborus is for.
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They should remove the Talk to Security Chief missions from the regular contacts & repurpose the Security Chiefs to be like Meg Mason & Borea, giving an endless choice of one hunting mission & one indoor mission.
Players who enjoy doing hunting missions would still have the option of doing them & players who dont like them can avoid it.
Perhaps it could even be used as an alternative to the Newspaper/Police Radio missions & give you the option of choosing a new contact after completing a number of missions.
I like hunting missions. Outside of the Peregrine ones, never understood the big distaste for them.
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I've left whole contacts behind because they were offering Security Chief missions. I don't care if they have their whole story arc to offer yet, I'll leave them behind and go to a new contact and not waste my mission drop. If I really want that story arc, that's what Ouroborus is for.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I like hunting missions. Outside of the Peregrine ones, never understood the big distaste for them.
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Hunting missions are fine if they redesigned them with the following rules:
~ Contacts that offer hunting missions should offer them as only one of the mission choices and not block you out of other missions.
~ If I don't want to do the security hunt mission from my Joe contact, then I definitely don't want the same mission to also jam Fred and Mary contacts. That just p***es me off.
~ Only choose enemy groups that appear with great frequency in the area.
~ Take away zone and subzone restrictions for defeating enemies.
~ If you update the spawns in the area for story reasons and replace most of the Council spawns with 5th, then update the hunting missions at the same time to include both or have lots of pure groups left to hunt.
~ Don't give solo arcs hunts in zones that spawn groups meant for larger groups of heroes/villains while I am still low level.
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Considering what they just did to Atlas Park and Galaxy City, I see no justifiable reason why the Security Chief should be exempt from a revamp. It's been a pointless annoyance since the dawn of the game. IMO, it's only reason for existence was to pad out the game content at a time when content was thin and street-sweeping was imagined to be the most important source of XP instead of the least important.
Down with the Security Chief!
Arc #40529 : The Furies of the Earth
Maybe the revamp could be that when you get the mission to see the Security Chief, when you show up he's face down and dead with cops and forensic guys standing around. That leads into the next mission where you look for the killer...
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YEAAAAHHHHHHHHHHHHHHHHHHHHHH
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Paragon City Search And Rescue
The Mentor Project
With the state of the game as of now, is there a substantial benefit to still having Security Chief missions?
Do they provide a useful function for new players? Or old, or returning players? Would anyone miss them if they're gone?
I was pondering this as I scoured Founders Falls for 40 Crey, which is as many as four tens. I did not manage to come up with an answer.
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