Dechs Kaison

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  1. Quote:
    Originally Posted by Deus_Otiosus View Post
    If you have enough recharge slotted + global recharge to where ML is perma - it grants more Defense to both you and your team, precious PSI resistance and +5% to hit (unslotted).
    If you have to put stipulations on it, it can't be such a clear cut superior power. Recharge is expensive to build for.
  2. Dechs Kaison

    WP Def

    Against Romans, pop one small purple inspie before your fight to keep your defense from cascading.

    Watch the Dark Armor Sucks video in my sig. That's what softcapping S/L/E/N has allowed me to do. I don't have debuff resistance either, but last night I just tanked +4 cimerorans by accident (long story) on an MoITF.

    EDIT: Actually, Willpower (Heightened Senses) does have some defense debuff resistance. It's not as much as shields or /SR, but it's a lot more than Dark Armor (none).
  3. Troll or not, you've made claims and I've refuted. Since we're on the internet, the only thing I have to go on to gauge your age is attitude, so I apologize if you're not really a kid.

    I agree that many tanks can do equally well in certain scenarios. What I have trouble believing is that there are tanks who can do everything I've done. Everyone has a hole somewhere, but I've managed to plug all of mine. An easy improvement to my build would be to swap for stone melee to add knockdown as yet another layer of mitigation.

    The resistance based armors in this game have the most potential because of how easy defense is to get. Multiple layers of mitigation do not improve survivability linearly, the effect is multiplicative. Elec is the only rival Dark has in my eyes. Dark's major advantage is Cloak of Darkness, which provides enough defense to easily softcap more positions/types. I like that Elec has a true godmode power, but I prefer Dark's tier nine. In the event that I do die, anything short of an AV with purple triangles is stunned and my team is still safe.
  4. Quote:
    Originally Posted by SPiNE View Post
    It's not really a challenge when my Elec Armor Tank can do all that you've stated, and then some. Also, if you're not going to believe a thing I say, I don't see how I can prove to you that I have done all those things though.
    You know, it's always the kids who talk the biggest game that have nothing to show for themselves. Wonder why that is?

    Quote:
    Originally Posted by SPiNE View Post
    > Electric Armor has End-drain resistance, that means I don't have a problem with any mobs that can drain my endurance.

    > With my IO'ed out build, I have ~60% resistance across the board.

    > I also have 38% defense across the board.

    > In addition to that, my total regeneration is a little bit above 500% with Energize on.
    Put your numbers in a sheet here. We can compare.

    Quote:
    Originally Posted by SPiNE View Post
    > Of course, survivability alone doesn't make you a good Tanker, it's the holding aggro part. I have the actual Taunt power itself. I am Earth Melee Primary so I have Fault and Tremor to hold aggro as well as keep mobs on their back almost 100% of the times. I also have Lightning Field Aura.
    Funny, I have two AoE powers and taunt as well. I managed to hold aggro on four AVs plus Reichsman from range. I agree that all the survivability in the world does not make you a tank. A tank who is the last man standing has failed.

    Quote:
    Originally Posted by SPiNE View Post
    As an aside, don't listen to these other noobs, I am THE BEST Tanker on CoH period. So good that I've cloned my ElecArmor/EarthMelee Tanker on every single servers.
    I'm going to refer to the first thing I said in this post about children who talk big.
  5. Quote:
    Originally Posted by SPiNE View Post
    Doing all that is really nothing though. My Elec Armor have done the first 3 things you've posted(able to do it with Bosses in the group as well), all with a budget of 130 mil, it's really not that hard. I haven't tried the 4th thing you've listed on your list but I'm sure it's really no big deal.

    Also, no Influence, NO DEAL!
    You'll have to forgive me for not believing a damn thing you say here. It was a clever attempt to back out of a challenge, though.
  6. Don't forget to factor in criticals. I'm not sure if Mids does that.
  7. Main differences:

    Brute will have a taunt aura.

    Scrapper will get more out of the damage buff in Soul Drain.
  8. Dechs Kaison

    Dark Sux

    Quote:
    Originally Posted by Transhade View Post
    Properly slotted end usage was not a problem either.
    This.

    I've never had endurance problems with my Dark Armor tank, and I didn't start throwing IOs into the mix until about level 37. I did have some KB protection slotted before that, though.

    I delayed taking Death Shroud until after Stamina. Depending on the enemy I was fighting, I didn't use Dark Embrace or Murky Cloud. I always waited for my health to redline before I used the heal. I slotted my attacks for accuracy and endurance, then damage, then recharge. I didn't take hasten.

    In short: I built and played smart.

    I tanked every TF up through Manticore before adding IOs, several times, and often without support characters in the mix.
  9. Quote:
    Originally Posted by SPiNE View Post
    I will, just tell me how much influence you used, in total, to pimp out your Tank...then send me that amount of influence in game so I can buy IO's for my Tank because he's sitting on SO's.
    Three hundred million. That's pocket change if you know what you're doing.

    It's asinine to ask for the inf to do it yourself. Earn it.

    Don't limit yourself to my budget though. Go all out. I dare you to use any means to make a tank that can do all the things I listed, which is clearly more than the NOTHING you claimed Dark Armor capable of.

    Mind you, I did it with Fire Melee, which provides no mitigation of its own. All of my survivability came from Dark Armor.
  10. Dechs Kaison

    Dark Sux

    Quote:
    Originally Posted by Skydance View Post
    Having been on a few TFs with both Dechs Tank and Transhades Scrapper, and saw what they can do, it's save to say that Dark Armor is quite far from any 'suck' if you know what you are doing.
    Quote:
    Originally Posted by Guardien View Post
    If you take the IOs one step further (a la Dechs Kaison), DA becomes a beast.
    Quote:
    Originally Posted by ClawsandEffect View Post
    Dechs has a ridiculously survivable tank.
    I appreciate the compliments.

    I'd like to point out that my tank is Dark Armor/Fire Melee. Since Fire Melee provides no extra mitigation, every ounce of survivability my tank has is from Dark Armor.

    If Dark Armor really does suck for you, I assure you that it's the result of operator error.
  11. Dechs Kaison

    Dark Sux

    In a world were defense is easy to come by, Dark Armor, with all it's debuff and exotic resists, is the armor set with the most potential. Hands down.

    On SOs, it's still fine. Learn to play it.

    Don't ask the devs to compensate for your inability to play a set properly.
  12. Then I dare you to make a tank that can do what I've done with my Dark Armor tank.

    Solo a group of +4/x8 malta and carnies without bosses, without temps, insps, accolades.

    Herd six DE monsters without any buffs from teammates.

    Do the RWZ challenge standing next to a pylon.

    Hold the aggro of Reichsman and his four AVs without any buffs from teammates.
  13. Dechs Kaison

    Terror Tank

    Quote:
    Originally Posted by JusticeBowler View Post
    Strange, I just did the same thing with Mids and got only 38.65% something isn't right.
    That's what I came up with first. Then I remembered to toggle the pool powers on.

    Quote:
    Originally Posted by JusticeBowler View Post
    Why does everyone talk about needing expensive IO sets to get to the soft cap if you can do it out of the box?
    Because they're talking about doing it on scrappers, or without the extra toggles, or with enough endurance recovery to run the toggles and maintain a solid attack chain with all the recharge they crammed into the build.

    Quote:
    Originally Posted by JusticeBowler View Post
    I'm not understanding how the streak-breaker works. What's the point of a streak breaker that doesn't break streaks? There aren't many streaks at 50% and there are a massive number of them at 5%.
    The streak breaker is there to prevent a kind of bad beat. If you have a realistic chance to hit something, you're going to. If you don't have a realistic chance to hit something, the game engine isn't going to step in and make it so.
  14. Dechs Kaison

    Terror Tank

    Quote:
    Originally Posted by JusticeBowler View Post
    I don't see how. What else is there besides Combat Jumping, Weave, and Maneuvers?
    Just opened up Mids. With CJ, Maneuvers, Weave, and other pertinent powers from Shields with 3 defense SOs in each you hit 44% defense.

    You could add hover or stealth.

    Quote:
    Originally Posted by JusticeBowler View Post
    "Critters get the benefits of the system as well."

    Straight from the page you reference on Paragon Wiki in your post.
    Ah, what I should have said is "With any amount of defense over 30%, the streakbreaker does nothing."

    I've edited my previous post for this correction.

    Look at the numbers. If the final chance to hit is less than 20%, the streak breaker will not kick in for one hundred swings.




    I have a nasty habit of adding a lot to posts after posting. Please go back and see my additional comments.
  15. Dechs Kaison

    Terror Tank

    Quote:
    Originally Posted by JusticeBowler View Post
    See that's what I don't want. I don't want a 300Million+ tank. And I've never needed to spend that sort of cash before.
    Well, you were talking about a shield tanker. It is possible to softcap shields on SOs alone with the proper power picks.

    Quote:
    Originally Posted by JusticeBowler View Post
    I'm not sure I buy Dechs Kaison's calculations in that thread. I think the clamp causes problems with the analysis, as does the streak breaker.
    The streak breaker does not apply to NPCs.

    EDIT: Yes it does, but if the final tohit chance is 20% or less, the streak breaker will not kick in until the 100th swing.

    I don't see how the clamps cause problems. Defense over 45% is clamped so that the tohit portion is 5%. Then accuracy modifiers are taken into account, and would be clamped again if the result ended up less than 5%.

    Quote:
    Originally Posted by JusticeBowler View Post
    And maybe the most important is that you say AccMods for level and rank multiply together and don't add. Adding would be much worse for the player when the for values under 2. (1.1 * 1.1 = 1.21, but 1.1 + 1.1 = 2.2 yikes!)
    I'm very sure they are multiplicative. It is stated on the attack mechanics page.

    Quote:
    Originally Posted by Paragonwiki.com
    So for critters, we have a slightly longer formula for figuring AccMods:
    AccMods = the power's inherent Accuracy × the Accuracy of the enemy's Rank × Accuracy factor due to level difference
    Quote:
    Originally Posted by JusticeBowler View Post
    But it's also critical that you do some funny business with "number of times you'll get hit out of 5". Over the long haul a 10% chance to hit means 1/5th the damage taken at 50%. Recovery, Resists, and other things have to meet whatever need this poses. You don't "wait" for those hits, they might be the first ones.
    There is no funny business in that math. This is what probability and statistics is all about. A casino sets it's machines for 85% payout. The first three spins could be million dollar jackpots, but the casino can afford to pay out X dollars per day. As long as they aren't forced to pay more than that for a long enough period that the bank runs out, the casino will survive and make money.

    Your HP is the same way. Every swing has the same chance to hit. No one hit will kill you, so the long run is all that you're worried about. When you start taking more than X DPS, your health falls faster than it regens. When your health runs out, you go bankrupt like the casino.

    Quote:
    Originally Posted by JusticeBowler View Post
    Now the side question for bonus points is, Maneuvers or Weave or both? Especially considering a possible stack with Grant Cover. I think Dechs Kaison's point about squishies in team play points to Team +Def being more useful that previously considered.
    Both if you can handle the endurance cost and can't think of a better power to take.




    I'd like to finish with "If you doubt the survivability added by defense, please watch my video, Dark Armor Sucks." I'm fighting a variety of +4/x8 spawns without bosses in that video, and it was made possible thanks to defense. Yes, I spent a good deal on my tank, but in comparison to most builds out there, it's pocket change. It was far more than worth it to me. I can herd Devouring Earth monsters six at a time. I've held the aggro of 4 Rikti Magi on the Mothership. I have held the aggro of four AVs and Reichsman all at once.
  16. Dechs Kaison

    Dark Sux

    I feel obligated to say something in this topic.
  17. Dechs Kaison

    Terror Tank

    Quote:
    Originally Posted by Heraclea View Post
    Ay, but you'll be working hard and spending millions to get a Dark Armor tanker to the soft cap.
    Only took me 300m* to get there for S/L/E/N.




    *This figure does not include merit expenditures.
  18. Dechs Kaison

    Terror Tank

    Quote:
    Originally Posted by JusticeBowler View Post
    But the greater the level difference (+1s vs +3s) that softcap magic dissipates in a cloud of smoke and I'm better off with the pseudo-control of the Presence powers.
    Incorrect. Please read the softcap guide in my sig. You won't believe what the softcap does for you, and I think I do a good enough job to explain it.

    Short version: At the softcap, a +4 AV has a 10.5% chance to hit you. That's less often than a +1 minion will hit someone with 40% defense. The last 5% really does that much for you.
  19. Quote:
    Originally Posted by Psychoti View Post
    ...ditto with the ridiculously loud and overpowering Portal Corp portal sounds. I can't tell you how many times I got into sound loop crashes due to that sound effect before I changed it.
    Oooh. Which names do I need to make this silent?
  20. Quote:
    Originally Posted by _Klaw_ View Post
    I spent 200mil and was working on more sets and I just couldn't take it anymore and rolled a /shield.
    I guess the other extreme is I spent 200mil on my Dark Armor tank and then made a video.
  21. "Shades of Gray"

    You heard it here folks, Warshades can customize their powers to gray!
  22. Dechs Kaison

    This is..

    I... think I know the AE that inspired this song.
  23. Quote:
    Originally Posted by SoilentGreen View Post
    friendliest community in the industry!
    Yeah, we may be the friendliest community in the industry, but you can't expect hugs and kisses reception to a accusatory post.
  24. I changed the peacebringer WHHHHIIIIIIIIIIIIIRRRRRRR sound to silence.
  25. Dechs Kaison

    MoSTF

    Quote:
    Originally Posted by Draggynn View Post
    It was usually easier to just go along with it on teams rather than trying to convince the leader that he was wrong. It actually made for quite amusing fights with people screaming "GET HIM BACK IN THE WATER!" and bemoaning "we're doomed, he's back on land".
    Sometimes I wonder how people could seriously believe a rumor like that.

    Then I remember that my mother still forwards every chain email with a "If you don't forward this to at least 10 people" line in it.