Dechs Kaison

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  1. Quote:
    Originally Posted by Dispari View Post
    It's also entirely possible to do it through PvE without fighting anyone. That makes it PvE content! Whee!
    No it's not. If it were PvE content, you couldn't get attacked while doing it.

    WHEEEEEEEEEEE!
  2. Quote:
    Originally Posted by Fury161 View Post
    A lot of constructive stuff being said here, I hope it gets noticed and the apparent Dev radio silence on anything PvP comes to an end.
    Ha. Hahaha.


    BWAHAHAHAHAHAHAHAHAHAHHAHAHAHA!
  3. Quote:
    Originally Posted by Electric-Knight View Post
    *creates a bind to target Dechs, /follow and activate group fly*

    Now I just need repel...
    You do that and I'll find a way to cast a Fortune buff on you that you can't deny.
  4. I was wondering when the next cleverly disguised angry rant thread would show up.
  5. Quote:
    Originally Posted by _Elektro_ View Post
    Well grind to 40 is I suppose an exaggeration. But you've had an account for about as long as I have.... how much fun is it for you to go from level 0-25?
    On any character I've ever kept into the high levels: Those early levels were a blast. I love them, especially now that there's no pre-stamina troubles. If I don't start a character and enjoy him from day one, I don't keep him.

    Quote:
    Originally Posted by _Elektro_ View Post
    Personally... I confess I would LOVE to be able to start a toon at 25.
    Not me. I've tried "starting" characters at level 20 with the help of friends, and it takes all the fun out of it and leaves me with a lot of powers I don't know how to use. If I don't put time into the development of a character, I can't keep him. Maybe I'm weird.

    Quote:
    Originally Posted by _Elektro_ View Post
    Although some of the answers have tempted me... like DA, or even Ice.
    If you want some more temptation, watch the video in my sig of Dark Armor "sucking".
  6. Quote:
    Originally Posted by _Elektro_ View Post
    I mean let's be honest it's debatable there's much difference between the sets in the first 15 or so levels. I mean what level is a tank really a tank?
    To be fair, Dark Armor gets its "godmode" power at level 8.

    Quote:
    Originally Posted by _Elektro_ View Post
    So yea, I really did not think they were ALL great team types (without uber IOing).
    That's the whole point of tanks, though. To take damage for a team. They all do it differently, but if they weren't all balanced, then what would be the point of having different types?

    That said, I still think Dark Armor has the most potential.
  7. Quote:
    Originally Posted by Electric-Knight View Post
    Now... how can we cap Group Fly?!?!?!
    I've found the optimal way to slot this power is to take any other power instead.
  8. Just saw this edit.

    Quote:
    Originally Posted by _Elektro_ View Post
    I just don't want to grind to 40 and think... damn I should have tried X and Y instead.
    Hold the phone!

    If you ever feel like you are grinding, stop playing that character and roll a new one. You don't have to delete him, because maybe you'll pick it back up later. But more than likely, if that character feels like it's a grind, that's because you don't really like it.
  9. Quote:
    Originally Posted by _Elektro_ View Post
    the problem is I don't want to take a shot in the dark at a power set and end up regretting it in the 40's or something.
    As long as you don't roll a peacebringer, this probably won't happen.
  10. I'm going to come at this again but with a more detailed explanation, hitting point by point.

    I think a Dark Armor/Kinetic Melee tank is what you want, assuming you'll take the time to learn how to play it.

    Quote:
    Originally Posted by _Elektro_ View Post
    - The tank would not be greatly concerned with soloing, but it would have to be an option
    Everyone in the game can solo, for some it just takes longer. Dark has death shroud to increase offense, and Kin is no slouch for damage output, especially with Power Siphon boosting death shroud.

    Quote:
    Originally Posted by _Elektro_ View Post
    - The tank opinion of favour should be determined WITHOUT consideration of fancy IO slotting.
    Dark Armor is an excellent set without IOs. I spent the majority of my tank's life on SOs and did just fine. Knockback Protection IOs are quite complimentary since Dark Armor lacks built in protection, though, and they're cheap. Even without them, there is always acrobatics.

    Quote:
    Originally Posted by _Elektro_ View Post
    - This is a non-PVP tank
    Oddly enough, Dark Armor works pretty well in PvP. Despite the fact that you don't want to PvP, I'll just mention that the +perception and the fact that DA is resistance based puts you in pretty good standing for if you decide to step into a PvP zone.

    Quote:
    Originally Posted by _Elektro_ View Post
    - Please, no stone tank. It's the one primary I really just don't get along with. Although I know it is VERY strong. (Sorry).
    Dark Armor is not Stone.

    Quote:
    Originally Posted by _Elektro_ View Post
    - This tank would be what you want to bring to battle with you in most conceivable situations from levels 30-endgame and beyond.
    Dark Armor doesn't really have a notable weakness that can't be overcome. The biggest is KB protection, but we can get around that with acrobatics or cheap IOs. It's more endurance intensive than other sets, especially if you decide to rely on Cloak of Fear (I don't suggest that), but it's not something that cannot be overcome. It has a relatively low resistance to energy, but that's not crippling either.

    Dark Armor has a lot of debuff resistance, though, notably endurance drain, recovery debuffs, perception and tohit debuffs. It also has fear protection and heaps of psionic resistance.

    Dark Armor has very strong survival tools. It has less resists than Elec Armor, but it has defense in addition, a better heal, and control auras. With Dark Armor, if it can't kill you in 15 seconds, it can not kill you. Even if it can kill you, you have Soul Transfer, a 30 magnitude auto hit stun. You won't lose aggro after one defeat. Sometimes, your defeat is the worst thing that could happen for the enemy, and the best thing for your team.

    EDIT: The kinetic melee allows you to stack -damage on top of your resists. This helps you and your team survive (AoEs mainly). There is plenty of knockdown as well, again multiplying your survivability. On top of that are semi-reliable stuns, which can be stacked with Oppressive Gloom to great effect.

    The best thing about Dark Armor, in my opinion, is the potential. You start with heavy resists, the best heal in the game, and a smidgen of defense. Defense buffs are very common in this game, whether from IOs or teammates. It's not uncommon to see a shield tank in a team with 80% defense, which is about 35% of wasted buffs in most cases. Those same buffs on Dark Armor turn it into a granite tank that fills its health bar every 15 seconds.
  11. Quote:
    Originally Posted by Rylas View Post
    These threads pop up too often for us to not have a sticky like that.
    You think people read sticky threads?
  12. Quote:
    Originally Posted by Dispari View Post
    PvE tasks like... getting accolades... that heroes don't have to risk PvP for?

    You're saying things like Demonic Aura and Born in Battle are balanced with the calculated PvP risk -- but only for villains?
    I'll admit the accolades seem odd, but the discussion that's been relevant to the OP was the temporary powers.
  13. I have to admit, I don't have much experience with any other tank sets. Ice seemed well enough for the levels I played it (then again, everyone's a tank at level 14). I've seen all versions of tanks do all kinds of things, from incredible success to spectacular failure.

    The real answer, which doesn't actually help you at all, is this: The best tank set is the one that's best for you.

    I concur with Severe, though. If you're going to rule out stone, the easiest tank to excel with is Invulnerability, or perhaps Shield since it's so easy to softcap. I would say Willpower, but the taunt aura is lacking. If you know how to handle aggro, that's not a problem, but we are talking about easiest.
  14. Quote:
    Originally Posted by Stone Daemon View Post
    ....I also fail to see the point you are trying to make. From where I'm sitting, you're just proving Schismatrix right.
    Stone, I'd like you to meet je_saist, the improperly spelled French translation of "I know."
  15. Quote:
    Originally Posted by Mega_Jamie View Post
    The badges he listed are all for completing PvE tasks while in a PvP zone. thats the ultimate issue here...
    Those are PvE tasks designed to include the PvP risk. There is no "ultimate issue" here.
  16. Quoting mostly to save the post.

    Quote:
    Originally Posted by je_saist View Post
    ...

    Schismatrix: just out of wondering, what exactly do you intend to do when somebody takes the time to shoot videos of WoC in action?

    Say... like these 4:

    http://www.youtube.com/watch?v=V8_vDfmx9PI
    http://www.youtube.com/watch?v=ixhc66W-X-Y
    http://www.youtube.com/watch?v=eoJ7EWa8yEE
    http://www.youtube.com/watch?v=-kJIwqBv-Pc

    The matter has been passed to Black Scorpion and the powers team for comment on if WoC's behavior is Working as Intended or if there is indeed a bug in the damage component not disabling Stealth on damage initiation.

    Have a nice day deary.
    Wow, you must feel very high and mighty.

    I hope you have the decency to post the reply you get.
  17. Dark Armor/Kinetic Melee.

    Nothing like surviving anything anybody can throw at you, being able to hold aggro through defeat, fits the role of controller in a pinch, and applying -damage to the enemies just in case you do lose aggro.
  18. Quote:
    Originally Posted by DoctorWhat View Post
    It's a useful power, but if it does ignore prompt it can disrupt the entire team in the middle of a battle.
    For just as many times as it's been useful to get into a fight, I've found it useful to get out. I think the team prompt bypass really shines here, as it takes away that lapse in reaction time.

    Have you ever been on a Master TF where someone's health started dropping, and you tried to recall friend them out? Even if your recall friend works fast enough, they still have to stop paying attention to what they're doing to click the button and evac. I've been able to get squishies and even some scrappers (usually surrounded by too many romans) out from situations that should have killed them.
  19. -HP is a debuff. Dead things don't hurt you.

    But seriously, either kin or dark would probably your best bet.

    -Defense is a terrible attribute to have in a power that requires a tohit check. You also can't do enough -end and -recovery on your own to make a difference, so I'd shy away from that.
  20. I just wish it weren't immune to teleport.
  21. Quote:
    Originally Posted by Fiery-Enforcer View Post
    You can't fault the players for using things in PvP that are available to them. Especially, stuff that is specific to PvP like PvP IO's.
    By the same token, you can't fault the devs for creating specific rewards for specific content.
  22. Quote:
    Originally Posted by KillerShrike View Post
    I've got to ask...how did you manage to get to 192.5% global recharge?
    It's probably 122.5% before hasten, which is about what my Warshade runs. At that point, hasten is permanent, so you add 70%.
  23. Dechs Kaison

    Team Dynamics

    Quote:
    Originally Posted by Shred_Monkey View Post
    There are 2 types of toons in this game. Ones that can start a fight, and onces that have to wait for someone else to start the fight. Know which one of those you are, and you'll be fine. And for the record, any toon can be built to be able to start a fight... doesn't matter what AT or powerset they are.
    This is so true it hurts. In a good way.
  24. Quote:
    Originally Posted by docbuzzard View Post
    It would be an act of mercy to just change the PvP zones into PvE zones and add some coop content to them or something. It's not like zone PvP happens at all anymore. No point in wasting the effort that created those zones.
    Well, if zone PvP doesn't happen anymore, then you pretty much have what you're asking for. It's a PvE zone with content for both sides.
  25. Dechs Kaison

    Stealth proc?

    It just gives you stealth distance, it doesn't slow you down or give you defense like the power [Stealth]