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Posts
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Joined
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I pretty much always take 80-110 hours of play time to get to 50 (estimation based on five or six of my 14 50s). That's usually spread across two or three months.
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Quote:Man, that's a crappy opinion right there.Look, ClawsandEffect, it's like this: there are only a certain number of slots available for people to state their opinions and you just showed up too late. Next time, jump into the thread earlier and we'll let you state your preferences.
Heh, I've got to add that to my list of awesome examples of hypocrisy.
"Don't tell people how to play"--an inherently flawed idea; somewhere along the same lines as "don't tell people how to post."
It's like when someone says not to try to force your beliefs of right and wrong on other people, too--trying to force your belief (of it being wrong to force beliefs on people) on someone.
How about when someone complains that other people complain too much? I'm pretty sure I got all but one of these examples from this topic. :P -
Quote:The party pack would probably have earned a lot more if they added a "lampshade" stealth power. :PWell, speaking generally, you often see a failure to grasp the concept of slightly less price may net more profit.
It is difficult for some.
However, whether or not that is the case with the CoH Boosters, I can't really say.
I'm willing to venture a guess that the Party Pack could have netted equal or greater money in at a lower price.
It's just a guess though. Since I don't know how many people actually did pay for it nor how many would have if it were lower.
People can say whatever they want.
Like me... I raced a zebra down Madison Avenue today, but lost because I stopped in at Starbucks to buy some shoe laces.
I imagine that all of the previous Super Boosters sold rather well.
Honestly, I think the Complete Collection Extras Booster from Going Rogue was a bit under-priced (rather nice of them, for those who bought the regular Going Rogue or didn't buy the expansion at all).
You got equal or greater amounts of costume pieces and auras and a power for a cheaper price than the Super Boosters.
However, I've seen several posters claim that this Pack was a rip off (Of course, you can never please everyone and there will always be complaints on gaming forums... So, it's hard to get a proper read on things).
Just my scattered thoughts... -
Why don't players get the same treatment, though? Jerks. :P Dying in the first 0.25 seconds or whatever of Rise of the Phoenix before the Invulnerability applies is annoying.
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Got a few old versions here:
http://repo.cohtitan.com/mids_update...etup1-4010.exe
http://repo.cohtitan.com/mids_update...001-Stable.exe
http://repo.cohtitan.com/mids_update...Setup1-703.exe
Good luck. :P -
Quote:Well, that solves that debate! As far as eyesight is concerned, the only difference between 3D technology and 3D reality is that 3D reality can actually gouge your eye out.Technically, your eyes see *everything* in 2D. There are no 3D objects in the images on the back of your eyeball. Your brain interprets those images as glimpses of a 3D environment. It does so in the same way regardless of whether the images come from actual 3D objects or a program on a 2D screen, so it makes no real sense to call one "real 3D" and the other not.
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I've had an iZ3D monitor for about a year now... the 3D was cool for a few minutes, but it really wasn't worth the effort overall.
Nice frame rate drop when you start rendering every image twice, too! -
If you can't figure out what key makes it appear, I'm going to say it's a sequence of keystrokes that does it. Try the Konami Code with WASD?
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Quote:Prestige sprints were added because of Titan Sentinel. These powers are available to be slotted in-game, just like Ninja Run is, so they needed to be properly exported by Sentinel and imported into Mids'. Being accurate by actually showing the prestige sprints and their slots was a highly favored decision over automatically putting enhancements in a place they shouldn't be.Thanks! I've been waiting on this for quite a while now. I can't wait for the Update with Alpha Slots :P
One question though? Why the prestige sprints? Anything you can do in them you can just do on the regular Sprint and switch ingame if you're using a different one. Too much Clutter IMO and it's just ugly, lol.
Snow Globe, wasn't September before the I18 Mids' release that Diellan said "after you manually download THIS version, you can start using the automatic updater function again"? -
Quote:One of the most-loved features: type /infoself in-game.I had to drop mega props for the awesome work on this!
Also I had two questions but one has been answered already a few times about putting up a character pic.
The second is that I can only see my badges that I have received from this play session and not all my other 300 plus badges from the past year with this toon. How can I can those in? Do I have to manually put each one in? -
Nah, pretty much all builds will load fine. Disregard this topic. :P
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Maybe I should rephrase: I enjoy poking fun at the fact that the way people word things can be taken in ways they didn't intend. :P
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The build export button isn't reason enough, Xaphan?
If you consider it to be "unfortunate" that you track your badges with Badge Hunter, maybe you should switch. Haha. I enjoy the way people word things. -
In my opinion, complex programs like Mids' would require far too much effort to be worth the time to port/remake for a pretty rare system like an iPad/iPhone/Droid/Zune/Nintendo DS/XBox. If modern hardware makers weren't so blind, they'd make their systems support Java or Flash something else that's already cross-platform. I mean, come on. The iPad doesn't support Java, but my really old RAZR phone does? Boo, Apple. Boooooo. :P
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No, you're right. Titan Sentinel will not send badges to BadgeHunter. HeroStats does, but not Titan Sentinel, and BadgeHunter is not a Titan Network site.
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I really believe we can take care of this in a less painful way. I'll probably look into it tomorrow. (If you can fix it manually, you can fix it with code.)
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I'll take that last spot for my blaster Minimate... failing that, my dark/storm corruptor Clear Blue Skies.
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You're welcome.
Triumph +1
Protector -1 -
Quote:I can't make it check for name availability, but I can code a generator. I feel like I should. :POnce you have this basic convention then making an automatic name generator simply isn't that hard.
Once the system automatically generates name it checks to see if that name is taken on the server yet. If it isn't taken yet, then the system locks the name until the player decides if they want the name or not. If they like it, they start directly into the game.
But wait? How would that work you may ask.
Simple.
The basic variables are picked from your character design.
The system knows your gender, powers, size, physical, attributes, costume choices, costume color options, weapon/shield choices, etc. From these variables it generates random names base on the standard comcbook naming conventions.
Adding such a feature would not stop the rest of us from picking our names. I know that I always will, but allowing an automatic name generator to be added to the game would help the people get names quickly.
It will not, however, stop people from complaining that they can't get the names that they want. When it comes down to it, that is what these naming threads are always about. -
With thousands of players making tens of names each, it is indeed becoming more difficult to get it right...
Still, I've gotten some nice dictionary words and simple phrases for names...granted that they were mostly on Triumph.
Deprogrammer, Fruitcake, Crackles, Grumbles, Raving, Unresistable (granted that it's not a real word, but it almost is), Enraged Citizen, Clear Blue Skies... Oh, here's a fun one. Pwny.
Heck, here's the rest of my list of names while I'm at it. Only one has punctuation, and that's only because I wanted it.
Ferrous Jen, Minimate, Maximate, Miximate, Chunkz, Nanobyte, Frozen Cap, Techno Necro Nirate, Masculine Widow, Coy Mase, Culler Dores, Sweet Blue, Alexei Novikov, Homez, Har D, Warpflash, UnProgrammer, Dark Cliche Man, Rid Lee, Green Comma, Ekusai, Etaminaer, Sam Aaron, Don Smart, A. Biggs, Bub Rock, Pink Pi Hunter, Guyaume Zapper, Cassey, Hitless, Miss TSS, Ollive -
I'm a little bit of a mix... But I like efficiency.
I start out with a basic idea--for example, I wanted Minimate (AR/fire blaster) to be an AoE slaughterhouse, and I wanted Frozen Cap (electric/electric blaster) to be a chaotic irony machine. I use whatever relatively cheap set IOs I can to make them better most of the time--Minimate has about a 40% global recharge bonus so the AoEs do more damage in the same amount of time, and Frozen Cap has somewhere around 15 damage procs for the sake of chaos.
Those probably aren't my best examples, but I haven't gotten most of the more interesting ones to 50 yet. :P (Hitless = dark/force field defender for the sake of preventing enemies from hitting allies; Har D = hardy dominator with good mez, regeneration, and defense; Unresistable = psionic/electrical blaster, which are pretty much mutually exclusively resisted damage types)
I've done quite a bit of testing and number crunching in other ways, too. I discovered that resistance debuffs add up based on your base damage, rather than your enhanced or enhanced-and-buffed damage... Found useful holes in various maps, made lists of enemies with negative damage resistances, and I took notice when my DoT stopped doing damage if I was defeated and then resumed if I rezzed before it wore off. (They've fixed that one!) I also like to play with slash commands... /enter_base_from_sgid was one I, uh, "mentioned." :P
Pretty much, I manipulate what I'm given until it's about as easy as I can make it. Games have always been about fun, and I'm the kind of person who would enjoy a game just as much, if not more, if I had an invincibility cheat. (Actually, I'd like to start at level 50 so I don't get bored with my characters by the time I can set IO them.) :P